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Game Design Document

MED1022 – Game Design

NANTAWAN GANTONG
STUDENT ID: 6010
1

Contents
Introduction……………………………….2
© Core mechanic…………………..2
© Win and lose………………………3
© Levels……………………………….4

Core mechanic features……………..15


© System designed around the
core game mechanic………….…15
© Obstacles………………………...23
© Screen…………………………….33

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
2

Introduction

Application logo

“Jumpy jump” is a 2D game, designed


for mobile phone.
© Core mechanic

The core mechanic is jumping by


pressing control buttons.

Go left Go right Jump

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
3

© Win and lose

There are obstacles in every level to


challenge and make you lose but there
also are extra power to help you go
through those obstacles.
These are general extra power you can
get from every level.

It gives
you ability
to step on
obstacles

It gives It makes
you one you get
life save bigger
up and is able
to jump
higher
Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
4

Win : The only way you can win and


pass to the next level is to reach to the
top and collect the diamond.

Lose : You will lose if you step on enemies,


obstacles, got pulled into the blackhole
etc. and run out of your life.

© Level

In the whole game will have 100 levels.

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
5

This is example how to win and lose.


Level 1 “Underwater”

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
6

Level 2 “Underground”

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
7

Level 3 “Ground”

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
8

Level 4 “Sky”

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
9

Level 5 “Space”

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
10

Level 6 “Underground 2”

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
11

Level 7 “Ground 2”

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
12

Level 8 “Sky 2”

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
13

Level 9 “Space 2”

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
14

Level 10 “Ground 3”

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
15

Core mechanic features


© System designed around the
core game mechanic

Press to go up to the platform


overhead

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
16

Press + to jump right and


the same way when you want to jump
left +

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
17

Jumping to far away platform press


left/right button and hold it and press
jump button

/ +

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
18

Press left or right to choose the


direction then press jump button twice
to do double jumps.

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
19

Wait for the decent distance before


choosing the direction and then press
jump.

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
20

After eating an , jumpy will


temporarily turn into the red angry one
and it is able to jump higher than
usual.

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
21

Stomping on enemies in the right


position will make you do double jump
automatically.

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
22

Shooting ability is available when you


kill carnivorous plants by stomping on
them and then collect the remaining
seed. The seed will give you ability to
shoot seeds from your bottom.

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
23

© Obstacles
Level 1 You have to
avoid fish

Bubble is a helper, it
will bring you up to
the diamond
quicker

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
24

Level 2

You have to
avoid
worms

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
25

Level 3

You have to
avoid blade

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
26

Level 4

You have to be
careful when you
jump through fired
rings, you will get burn
and also when you
step on broken clouds
which can make you
fall down and die.

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
27

Level 5

You have to avoid


black holes and be
careful when you jump
on rocket which is
moving platform. You
have to make sure that
you have a decent
distance. before jump

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
28

Level 6

You have to avoid


worms and big worms.
This level you can step
on small worms but not
the big one. Another
thing is rocks, you have
to be careful because it
can fall down on you.

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
29

Level 7
In this level apart
from blade, you also
have to be careful
of carnivorous plants
as you can see it will
attack you by
shooting its seeds.

Balloon is a
helper, it will bring
you up to the
diamond quicker

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
30

Level 8
In this level you have to
be careful of fired rings,
broken clouds and new
obstacle is birds. You
can jump on its back
and jump over it, but it
can make you fall down
if you don’t be careful.

Candy is a
helper, it will bring
you up to the
diamond quicker

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
31

Level 9
There is new enemy in
this level. It’s little
aliens which fall down
from alien platform.
You can jump over or
stomp them.

Stomp 1 time Stomp 2 times Stomp 3 times

Wing is a helper,
you will be able to
fly up to the
diamond quicker

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
32

Level 10

New enemy is
introduced into
this level, It’s snails.
You can either
jump over or
stomp on them.

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
33

Screen example
© Welcome screen

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
34

© Main menu screen

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)
35

© Game over screen

Nantawan Gantong
Student ID : 6010
Bachelor of Information Technology (Mobile Applications Development)

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