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WORLD OF OHR DM GUIDE

The intent of this document is to provide information to the game masters of the Ohr Living Campaign to create setting
appropriate encounters, adventure zones, and NPCs in the world to keep a consistent experience throughout all of our
games.

Crafting

C
rafting is the foundation of a kingdom. From
simple things such as arrowheads to vast ballistae Keywords
and intricate platemail, all things must pass Tier 1 Keywords
through the hands of a crafter.
Normal
Weapons, Armor
Crafting is simple in Ohr, theres little need for specific An item with the 'Normal' keyword is the most commonly
toolkits, instead you 'purchase' tiers of crafting that allow you found in the world. Materials with the 'Normal' Keyword give
to work with specific materials to apply benefits. no benefits to an item made out of them.
Crafting in Ohr gives a player a basic knowledge of many Example Materials: Iron, Brass, Bronze, Cow Hide
different fields, including but not limited to; Smithing, Leather, Oak Wood, Maple Wood, Ash Wood.
Armoring, Fletching, Carpentry, Leatherworking, and
Tailoring. Polished
Weapons Weapons crafted out of material with the 'Polished'
The Difficulty Keyword add a +1 to attack rolls.
Example Materials: Steel, Green Wood, Shadowtop, True-
The Difficulty of crafting an item depends on two things, the Iron
item being crafted(Simple, Martial, etc) and the Tier of the
Material being used to craft it. In order to craft an item a Sharpened
player must have spent at least 4 hours examining it. Weapons
DC=(Item)+(Material Tier) Weapons crafted out of a material with the 'Sharpened'
The DC for items is listed here below, and further on the Keyword add +1 to damage rolls.
Chart at the end of this chapter. Example Materials: Red Iron, Springtop Wood
Simple Weapons= DC 10
Martial Weapons= DC 13 Tier 2 Keywords
Exotic Weapons= DC 16
Shields= DC 12 Masterwork
Light Armor= DC 10 Weapons
Medium Armor= DC 12 Weapons crafted out of material with the 'Masterwork'
Heavy Armor= DC 15 Keyword gain a +1 to attack rolls and damage rolls.
Example Materials: Meteoric Iron, Treeant Wood
Materials Light
Materials in Ohr are run a vast array of items, from simple Weapons, Armor
iron bars, to exotic woods, bone, and the hides of dangerous Items crafted with the 'Light' Keyword reduce their weight
monsters. A crafter that is capable of crafting a certain tier of by half.(The weight category of the item is decreased by one,
materials is assumed to have knowledge of all materials XL> Large> Medium> Small)
available at that crafting tier. Example Materials: Mythral, Cork Wood, Fox Hide
Considering the vast number of variable materials available,
materials of exotic nature are often given 'Keywords'. A Bright
Keyword applies a certain effect to Weapons or Armor crafted Any item
out of said material. The exact number of materials needed to Items crafted with a 'Bright' Keyword cast a colored glow in
craft a specific item will be detailed in a chart later in this a 15 foot radius. The color of the glow is determined upon
handout. crafting through dye use, and cannot be changed.
Additionally, some keywords simply dont apply to both Example Materials: Lumous Iron, Blueglow Wood.
Weapons and Armor. Beneath each Keyword there will be a
small tag denoting wether it can be applied to weapons or Bouyant
armor. Weapons, Armor
A DM decides the keyword given to any material that is An item made with the 'Buoyant' Keyword floats on top of
obtained. water. If Armor, the wearer has advantage on
Tier 1 Materials add +0 to the DC of crafting an item. Strength(Athletics) checks to swim.
Tier 2 Materials add +2 to the DC of crafting an item. Example Materials: Coral, Zenium, Water Drake Scales
Tier 3 Materials add +4 to the DC of crafting an item.
Tier 4 Materials add +6 to the DC of crafting an item.

PART 1 | Ohr Crafting


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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Festering Static
Weapons Weapons, Armor
An item made with the 'Festering' keyword applies a special Weapons crafted with the 'Static' Keyword add 1d4
debuff on enemies that are hit. Upon being struck with a Electrical damage on hit.
'Festering' weapon, an enemy is unable to heal by any means Armor crafted with the 'Static' Keyword give Electrical
until the end of your next turn. Resistance.
Example Materials: Wormwood, Scaitite Example Materials: Blue Drake Scales, Lightening Split
Wood, Charged Copper, Darksteel
Compound
Ranged Weapons Dark
A Ranged Weapon made with the 'Compound' Keyword Weapons, Armor
doubles the ranges that it can be fired. Weapons crafted with the 'Dark' Keyword add 1d4 Necrotic
Example Materials: Spring Steel, Iron Wood Damage.
Armor crafted with the 'Dark' Keyword give Radiant
Hallowed Resistance.
Weapons, Armor Example Materials: Tainted Ore, Unholy Tree, Undead
Weapons crafted with the 'Hallowed' Keyword adds 1d6 Hide
Radiant damage to Undead.
Armor crafted with the 'Hallowed' Keyword prevents the Radiant
wearer from being resurrected as undead by any means. Weapons, Armor
Example Materials: Blessed Steel, Celestial Ashwood. Weapons crafted with the 'Radiant' Keyword add 1d4
Radiant Damage.
Silent Armor crafted with the 'Radiant' Keyword give Necrotic
Armor Resistance.
Armor crafted with the 'Silent' Keyword no longer imposes Example Materials: Heaven stone, Angelskin, Pearl-light
disadvantage on stealth. Wood
Example Materials: Black Iron, Oily Leather, Shadow
Steel Tough
Armor
Eviscerating Armor crafted with the 'Tough' Keyword increases Soak by
Weapons 1.
Weapons with the 'Eviscerating' Keyword cause anyone hit Example Materials: Dwarven Steel, Gorgon Hide
by this weapon takes 1 point of damage until a successful
Medicine test DC12 is applied to them to staunch the Magnetic
bleeding. Weapon
Example Materials: Blood-Iron, Razorwood Armor crafted with the 'Magnetic' Keyword allow a players
to always know what direction is north. In addition, a
Tier 3 Keywords Magnetic weapon gives +2 to hit when the enemy is wearing
metal Armor, or made out of metal.
Spectral Example Materials: Magnetic Iron, Northwood
Weapons
Weapons made with the 'Spectral' Keyword inflict wounds Reliable
that leave no physical sign of injury, such as cuts and bruises, Weapons
and draws no blood. Weapons crafted with the 'Reliable' Keyword always deal
Example Materials: Ghost Iron Average Damage(Half+ 1) instead of rolling for damage.
Example Materials: Veridium, Diamonite, Weirwood
Frostbite
Weapons, Armor Tier 4 Keywords
Weapons crafted with the 'Frostbite' Keyword add 1d4 Cold
damage on hit. Eldritch
Armor crafted with the 'Frostbite' Keyword give Fire Weapons, Armor
Resistance Weapons and Armor crafted with the 'Eldritch' Keyword
Example Materials: Cryosium, Winter Wold Hide, Ice-Pine whisper to their wielder/wearer. The item grants advantage to
initiative, but +3 to all stress gained.
Incendiary Example Materials: Llarthrorite, Horror Hide, Twisted
Weapons, Armor Wood
Weapons crafted with the 'Incendiary' Keyword add 1d4
Fire damage on hit.
Armor crafted with the 'Incendiary' Keyword give Cold
Resistance.
Example Materials: Fire Steel, Crimson Brass, Red Drake
Hide, Red Drake Bones

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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Prismere
Weapon, Armor Weapons Table
An item crafted with the 'Prismere' Keyword glows brightly
in the presence of magic with prismatic, shifting colors. Items
crafted with the 'Prismere' Keyword can also be used as a Weapons
focus for casting magical spells.
In addition, Weapons crafted with the 'Prismere' Keyword Secondary
count as magical in order to bypass certain creatures damage Weapon Primary Ingredient Ingredient
resistances. 3 Metal or 3
Example Materials: Prismere, Prismere Infused Hide Club
Wood
1 Hide

Heavy Dagger 2 Metal 1 Wood


Weapons 5 Metal or 5
Weapons made with the 'Heavy' Keyword increase their Great Club
Wood
2 Hide
damage die by one size. (d4-d6-d8-d10-d12-2d6-4d4-1d20)
Hand Axe 2 Metal 2 Wood
Vorpal Light Hammer 2 Metal 2 Wood
Weapons Mace 3 Metal 2 Wood
Weapons crafted with the 'Vorpal' Keyword roll twice on the
Critical Hit Chart instead of just once. Staff
3 Metal, or 3
1 Hide
Example Materials: Soul Steel, Heart Wood Wood
Spear 2 Metal 3 Wood
Razor
Weapons Short Bow
3 Wood, or 3
1 Hide
Weapons crafted with the 'Razor' Keyword strike a critical Metal
hit on a natural 19 or 20. Throwing Knife 2 Metal 1 Wood
Example Materials: Whisper Wood, Great Drakes Teeth,
Onyx Sling 2 Hide --
Battle Axe 4 Metal 2 Wood
Indestructible
Claws 4 Metal 1 Wood, 1 Hide
Weapons, Armor
Items made with the 'Indestructible' Keyword cannot be Dire Flail 8 Metal 2 Wood
destroyed. Lucerene
Example Materials: Adamantine, Ancient Iron-Wood Hammer
6 Metal 3 Wood

Perfect Morning Star 4 Metal 2 Wood


Weapons, Armor Two-Blade Sword 8 Metal 2 Wood
Weapons made with a 'Perfect' Keyword add +2 to hit and
damage rolls. Double Axe 5 Metal 2 Wood
Armor made with a 'Perfect' Keyword add +1 to Armor Great Axe 7 Metal 3 Wood
Class, and +1 to Soak. Boar Spear 4 Metal 4 Wood, 1 Hide
Tables Heavy Scimitar 5 Metal 1 Wood
The following table describes what items need what materials Longsword 4 Metal 1 Wood
to be able to craft, I.E. a Club needs 3 Bars of Ore, or 3 Great Sword 6 Metal 1 Wood
Bundles of Wood as a Primary ingredient, and 1 Bundle of
Hide as a secondary ingredient. Only the Primary Ingredients Scimitar 4 Metal 1 Wood
Keyword applies to the finished product. (I.E. If you use 3 Shortsword 3 Metal 1 Wood
Bars of 'Incendiary' Metal as primary, and 1 Bundle of 'Static'
leather to make the club, only the Incendiary Keyword takes Rapier 3 Metal 1 Wood
effect on the finished weapon.) Broadsword 4 Metal 1 Wood
Warhammer 4 Metal 2 Wood
Maul 6 Metal 4 Wood

PART 1 | Ohr Crafting


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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Weapons Table Continued Armor

Weapons Armor
Primary Secondary Secondary
Weapon Ingredient Ingredient Armor Primary Ingredient Ingredient

War Pick 4 Metal 2 Wood Leather Pauldron 2 Hide ---

Halberd 4 Metal 5 Wood Hedgemage


3 Cloth, or 3 Hide ----
Attire
Glaive 4 Metal 4 Wood
Sorceror's Robe 3 Cloth ----
Whip 3 Hide 1 Wood
Battle Coat 4 Hide 1 Metal
5 Wood, or 5
Great Bow 2 Hide Leather Jerkin 4 Hide ---
Metal
4 Wood, or 4 Leather Corslet 5 Hide 1 Metal
Longbow 2 Hide
Metal Chain Shirt 5 Metal 2 Hide
Light Crossbow 4 Wood 1 Hide Hide 5 Hide ----
Hand Crossbow 3 Wood 1 Hide Breastplate 5 Metal 2 Hide
Heavy Crossbow 5 Wood 2 Hide Corslet of Mail 7 Metal 3 Hide
Elven Courtblade 5 Metal 1 Wood Scale Hauberk 8 Metal 3 Hide
Elven Thinblade 4 Metal 1 Wood Heavy Mail 9 Metal 4 Hide
Elven Lightblade 4 Metal 1 Wood Half-Plate 11 Metal 4 Hide
Estoc 6 Metal 1 Wood Full Plate 15 Metal 4 Hide
Great Hammer 8 Metal 4 Wood Buckler 3 Wood 1 Metal
Great Spear 4 Metal 5 Wood 4 Wood, or 4
Kite Shield 1 Hide
Odachi 6 Metal 1 Wood Metal

Katana 4 Metal 1 Wood 5 Wood, or 5


Great Shield 1 Hide
Metal
Kusara Kama 3 Metal 1 Hide, 1 Wood
Naginata 4 Metal 5 Wood
Spiked Chain 5 Metal ---
Dagger Whip 3 Metal 3 Hide, 1 Wood
4 Wood, or 4
Tewa Paddle 1 Hide
Metal
Khopesh 4 Metal 1 Wood
Ultra Greatsword 10 Metal 1 Wood
Elven doublebow 7 Wood 3 Hide
Matchlock Musket 3 Metal 3 Wood
Matchlock Pistol 2 Metal 2 Wood
Matchlock Shotgun 3 Metal 3 Wood
Breech Rifle 4 Metal 3 Wood
Flintlock double Barrel
6 Metal 3 Wood
Musket
Flintlock Rifled Musket 4 Metal 3 Wood
Flintlock Rifled Pistol 3 Metal 2 Wood
Long Rifle 4 Metal 3 Wood

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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