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Homebrew: Paladin Oath

Sacred Oaths
At 3rd level, a paladin gains the Sacred Oath feature. Here is
the new option, for the devout of Prisma: Oath of Worldly
Purification.
Oath of Worldly Purification
Loyalty to Prisma means always striving to further her grip
on her liberated worlds, and always seeking to assist in
bringing new ones into the spread of her radiance, freed from
the chains of their ignorance and lesser toil. You seek to see
her glorified and worshipped, ideally by conversion but if
necessary, by force. You know that the only true magic is that
which originates from her power, and understand that the
corrupting, twisted influence of lesser forms of the art are but
false promises and lies, and will stop at nothing to see it
wiped from every world that you plant your feet upon, so only
true beauty will remain. Prisma is not a cruel goddess, and
you do not wish to portray her as such, but at times the lesser
worlds do not know what is in their best interests, and you
will serve as their shepherd by any means necessary.
Tenets of Worldly Purification
As an ordained purifier, you are at the forefront of her
rightfully-expanding worship, serving to guide newfound
sentients to the welcoming home they have long since
desired in their heart of hearts. As such, the tenets of your
oath are simple and reasonable promises taken to better
glorify Prisma, and bring more and greater power to her and
her rescued worlds.
Subjugation. Prisma is made stronger and glorious by the Original Image Credit: Aaron Nakahara
addition of every worshipper, and you strive to bring others
into her cherished fold before turning to other means to see Purifiers of Prisma
her ends met.
Loyalty. Every worshipper is precious, and you will not rob Prisma is a goddess of magic who transcends both time as
her of one by raising arms against another of Prisma's faithful well as space, extending her reach ever-onward to new planes,
unless directed by a higher power. new worlds, and new ages. Her faithful spread her worship far
Eradication. The only true magic is that of Prisma, and all and wide, and many toil in the endless construction of her
other sources are merely a corrupting, malformed taint that cross-world, cross-planar temple, a great project that will never
serves only to besmirch her power and radiance. You will see true completion.
ceaselessly eradicate the sources of such putrefaction.
Oath Spells
You gain oath spells at the paladin levels listed. Magic Sense
When you take this oath at 3rd level, your Divine Sense ability
Oath of Sacrifice Spells no longer applies to evil, and instead applies to magic, as such
Paladin Level Spells trivialities as alignment are of little concern to Prisma and
her faithful. As an action, you can open your awareness to
3rd catapult*, guiding bolt magical forces around you. Until the end of your next turn,
5th crown of madness, enhance ability you sense the presence of magic within 60 feet of you. If you
9th aura of vitality, counterspell do sense magic in this way, you can discern whether it is from
Prisma in origin or the native plane, and may divine the
13th confusion, mordenkainen's faithful hound school of magic from one single detected source, if
17th banishing smite, circle of power applicable.
You can use this feature a number of times equal to 1 +
* This spell is found in the Elemental Evil supplement. your Charisma modifier. When you finish a long rest, you
regain all expended uses.

PALADIN | OATH OF WORLDLY


PURIFICATION
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Channel Divinity Incarnation of Magic
When you take this oath at 3rd level, you gain the following At 20th level, you gain the ability to command vast stores of
two Channel Divinity options. magic. As an action, you draw an immense amount of
Amplified Spellcasting When you cast a paladin or oath magical energy into your body, harnessing it for your use
spell, you can use your Channel Divinity to cast the spell at against Prisma's enemies and gaining the following benefits
one level higher than the spell slot you use to cast it, up to a for 1 minute:
maximum of 5th level. You may not use this feature with your
Divine Smite. You have resistance to all damage from spells.
Transubstantiation. As an immediate reaction to being Once per each of your turns, you may cast a spell of any
directly targeted by a spell, either alone or as part of a group type, from any list, so long as you have the spell slots
(but indirectly by area, such as in a fireball), you may use your required or gain them from your Beacon of Magic ability.
Channel Divinity to absorb the magical energy expended and You do expend spell slots as normal in this process, unless
redirect it through your connection with Prisma. You do not using your Beacon of Magic ability.
suffer the spell's effects, positive or negative, though if the Once per turn regardless of action, you may cast one spell
spell allows for additional direct targets they are affected as with a casting time of 1 action or less as a bonus action,
normal. For 1 minute, the next time you use your Divine though again you must expend the spell slots required
Smite, this absorbed magical energy is redirected through unless functioning as a Beacon of Magic for your power.
Prisma and returns to you, enabling you to smite once for In addition, you forgo all somatic, material, and verbal
free at either the spell's level or your highest spell level, requirements for any spells cast, relying solely upon
whichever is lesser. It inflicts your choice of either damage of Prisma's power for their manifestation.
the originating spell's type, or radiant damage. Once you use this feature, you can't use it again until you
finish a long rest.
Aura of Channeling
Beginning at 7th level, your connection to Prisma serves as a
conduit for her power that may be utilised to strengthen and
empower the spells of those who draw their magical energy
from her. You and friendly creatures of her faith within 10
feet of you have advantage to maintain concentration on
spells, and the spell save DC of the spells of her faithful
originating within this aura is increased by half your
Charisma bonus, rounded up.
At 18th level, the range of this aura increases to 30 feet.
Beacon of Magic
Upon reaching 15th level, you have served as a manifestation
of Prisma's power for so long that you contain an
infinitesimal fraction of it yourself, on any plane from any
world. You and other spellcasters of your choice may draw
their power through you when need be, though your
imperfect state does result in this taking a toll on your
immediate physical health. In exchange for taking
unresistable damage equal to the slot that would be used for
the spell being cast, spells a spellcaster knows may be cast
through you, and do not require preparation or expenditure of
a spell slot. This damage may be healed as normal.
You may use this ability a number of times equal to your
Charisma modifier (minimum 1). When you finish a long rest,
you regain all expended uses.

PALADIN | OATH OF WORLDLY


2 PURIFICATION

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