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The City of Tobberup

Just a couple of halflings on a dinosaur


Tobberup

A
s a city consisting mostly of halflings, Tobberup A basket can hold roughly 100-120 lbs worth of personel
lays on top of a very large Gadwor. The city (which is about 2-4 halflings or one medium-sized creature);
takes shape of an oval on top of the creature's while a net can hold about 200-300 lbs worth of
back and is about 150 ft up from the ground the merchandise, and if needed a heavier creature. Halflings who
creature walks on. Travelers who walk past the are either residents or visit the city often usually get free
creature would not be able to see the city from access and use of these pulley systems; whereas travelers
below but only a small wall that prevents the usually need to pay a fee for access and use of the pulley.
workers from falling down.
City Access Fees
City Location Reason Cost

As the city is located on a moving creature, its location Resident (Halflings only) Free
remains constantly at large among anyone who does not see Merchant (with imports) Free
it everyday. The Gadwor travels along the rivers and lakes Merchant (w/o imports) 5 SP
between Kaastark, Borna, and Lembern constantly and can
be seen from a mile away with its redish skin. Some travelers Traveler (for visit) 10 SP
may even be able to spot the light coming from a watch tower Traveler (for special access) Varies
in the center of the city at night if they are lucky.
Pulley System Fees
Population Item Cost
Althrough the city is moderately thriving, it houses only a Personel Basket Self Service Free
little more than 100-200 halflings as its population requires a
lot of trading and foraging to survive. Travelers are welcomed Personel Basket with Service 20 SP
into the city as guests, but most of the buildings are built for Cargo Net Self Service 5 SP per 100 lbs
halfling-sized personel and are not fit for any species larger Cargo Net with Service 20 SP per 100 lbs
than medium sizes.
Note: The pulley system is free for merchants with imports
Access to the City and it is also free for people and items leaving the city, or
going down the Gadwor.
As mentioned before, access to the city is granted to any
traveler who wishes to visit the city, but any mention of
politics or war within the city will lead to revocation of access Calling for the Pulley
and maybe even lifetime banishment. There are no workers of the city who stay at the bottom of the
Gadwor welcoming visitors. The pulley is called using a horn
Scaling the Gadwor system. Travelers must use a horn to signal the engineers
Some adventurers may be tempted to climb up the creature located at the top for a pulley or net. One short sound calls
themselves to access the city but this provides much difficulty for a single personal basket while one long sound calls for a
as the climb is about 150 ft with no rest along a very slippery single cargo net. Multiple sounds call for multiple baskets or
surface. There are a few loose ropes hanging off each side of cargo nets depending on the combination. Once the lifts
the Gadwor that was a part of the old method of getting up, reach the ground, there will be a short time period where the
but these are very worn out and have been unused on the user will be allowed to load their items and personel. If the lift
most part for several years. does not begin moving after a period of hitting the ground, it
begins to be lifted up by the workers and anything on the lift
once it gets up must be paid for by the "with Service" fees. If
Pulley System the lift starts going before the time limit then the workers will
Currently, most travel between the ground and the city occurs stay back and wait until the travelers have reached the top.
through the pully system. This system allows most residents
and traders to travers up and down either sides of the Special Access
creature with ease along with their belongings, which have a Any traveler who claims to have a more specific reason to
different system of getting up. Halfling workers at the top of enter the city, whether it be a request by residents or the
the wall help pull the medium sized basket up to the top, but elder himself or even special relationships for selling at the
the people inside the basket can also pull themselves up with market, must have a special pin with them given by the
the way the system is placed. inhabitant himself. The pin can be shown to the guardhouse
keeper to help negotiate the access and pulley fees along with
any special passes to particular parts of the city.

1 TOBBERUP CITY
City Information City Locations
One inside the city, one can see that the buildings are made Eventhough the city is mostly a merge between a market and
mostly out of wood while the floor is mostly stone and clay to an urban area, there are still a few notable locations among
keep the foundation of the city strong. The movement of the the city that would be worthy of a traveler's interests to visit
Gadwor doesn't usually disturb the city that much since the or know about.
creature itself is much larger and its movement is very slow.
The appearance looks like several large villages clumping The East and West Gatehouses
together with buildings being about 5 ft in height on average. These are just small wooden and stone structures on both
Governing Body sides of the city where people have to pass in order to access
the city from the pulley system, and climbing if succeeded.
There is no central governing body in the city as it is mostly The gatehouses are just two pillars, about 10 ft tall, and a
self sustained and governed. The halflings, however, turn to metal gate, about 10 ft wide. Walls, about 6 ft tall, line up on
an elder, Asmus Rohde, who they regard as the wisest among the other sides of the pillars until they hit one of the smaller
the population and have always turned to him for any advice watch towers that erect on the four corners of the city. Unless
that will affect the entire population or the city as a whole. they climb over the wall, travelers must pass this gate to
officially enter the city limits. This is also where entrants
Security must pay the access fees.
There is not much of a security force among the city, but it The Central Watchtower
relies on power by numbers to maintain peace. If a
disagreement occurs between residents, then it is usually Made mostly of stone, this is lies in the very center of the city.
resolved in a manner of minutes since most of the halflings It is about 50 ft tall and is surrounded by a moat of water
are in a closely-knit community. If a disagreement occurs most of the time. It remains sturdy even after the flooding
among travelers and either the resident or another traveler, occurs around the city. The tower was built so that even a
then the situation should be solved immediately or all medium sized creature can fit through the door and still
travelers in the conflict are escorted out of the city, being travel within it to the top with ease. Travelers are encouraged
thrown off the Gadwor if necessary. to visit the tower by walking along the only path across the
moat to the entrance at the bottom. At the top of the tower, a
Environment view of the entire city can be seen and almost any notable
Eventhough the city resides on top of a beast, there is still locations should be visible. There is a system of ropes and
plant life that is grown on top of it as the residents imported zipline at the top of the tower that takes people to the notable
some soil from the ground to grow some limited vegetation locations including the market, the traveler's tavern, and
within selected city areas noted later. The city gets periodic either of the gatehouses. The rope will support a medium-
flooding as the Gadwor enters bodies of water sometimes, sized creature and his belongings, since the trip is short
but most of the buildings are lifted about 2-3 ft off the ground compared to the trip up and the rope is reinforced a lot.
to prevent any weathering damages. Entering the tower does indeed cost money similarly to the
pulley system.
Food and Water Watchtower Access Fees
Most of the food in the city relies heavily on fishing and Reason Cost
trading goods between cities and traveling merchants. As Resident (Halflings only) Free
mentioned in the nature section, there is limited vegetation Traveler (one time) 10 SP
being grown but not enought to sustain even a couple of the
people. There are a few storages that hold emergency rations, Traveler (one day) 20 SP
enough to supply the entire city for a couple of weeks) around Traveler (unlimited) Special
the city that residents have honored not to steal from.
The city's water source mainly comes from storage in The Market
containers along the household, but it also comes from the
moat that surrounds the watchtower. Probably once a week, The market is more towards the southern side of the city. It is
maybe even every other week, the Gadwor, if it finds a large resonably sized so that a medium-sized creature can walk
enough water source, will dip itself into the pool and the city through and easily purchase items from it and consists of
will be flooded to about 1 ft in height. During this time several rows of stalls that are made of wood, with minimal
residents store water in their homes and the moat around the stones, again lifted up 2-3 feet to both prevent flooding
watchtower gets refreshed with water as an emergency damages and allow easier show case of items that are placed
supply for the halflings. When the creature finishes, which along the stall's floors. One can find many items here
usually takes about an hour or more, it lifts the city back up including herbs, potions, and common materials. There
and continues traveling. maybe some shops that have a few weaponry or armor and
metals but no particular shop that specializes in these
categories. One notable remark about this market is that
since it travels through severl locations, there may be unique
items that can't be found in particular regions it is at.

TOBBERUP CITY 2
The Giant's Tavern Notable NPCs
Also known as the traveler's tavern, this is named for its size
and accomodation that it gives to travelers who may not be Henrik Nielson
halfling-sized, and it is located in the southern portion of the Supervisor of the Western Gatehouse and twin of Henrikke.
city. It is one of the few buildings in Tobberup that a creature He is well known throughout the city as several people see
larger than small size can fit in comfortably. The tavern has a him when they go in and out of the city walls. He is a
small bar that holds about 10 people and houses about 20 formidable engineer and very clever when it comes to solving
travelers. It is one floor and the two main rooms are the bar problems with the pulley system. He is the smarter when
and the beds (all in the same room). Prices of drinks and a compared to his twin and will solve any problems through his
bed vary depending on the season and time. The bartender wits and genius. (Henrik is an expert marksman who wields
also provides a small storage service for travelers to keep dual pistols along with a creative tinkerer.)
their belongings in for safe keeping while exploring the
market. Henrikke Nielson
The Halfling District Supervisor of the Eastern Gatehouse and twin of Henrik.
Similar to her counterpart, Henrikke also knows several
Located in the northern part of the city and overflowing people as she sees the transition of people day to day along
towards east and west of the watchtower until it hits the the Eastern Gatehouse. Unlike her twin, however, she is not
market. The halfling district holds all of the population of as smart but is much stronger when it comes to helping with
residential halflings of about 100-200 in Tobberup. Here one the pulley system. Having years of experience with the
can only find small roads and buildings meant for only system, she can still solve any problems but probably not the
halfling travel and usage, eventhough travelers aren't exactly same way as her brother. (Henrikke is a battle master who
prevented from entering. Several halflings go about their days dual wields war picks.)
here, creating business and small trading opportunities
between themselves. Almus Rohde
The Watchtower Moat Elder of the citizens of Tobberup and kind of a leader for the
halfling people. He is about 100 years of age and has used his
Filled most of the time especially when flooding occurs, the wisdom to serve the people of Tobbleup for several decades
moat is the main source of water for anyone in the city. It as they turn to him for any decision. He resides in a hut near
continually gets refreshed with water and also fish from the the top of the Gadwar's head. As the creature does not fully
lakes and river when they get trapped after the flood declines. submerge its head underwater when drinking, his hut is
One can see halflings spending their days here, fishing at the usually safe from flooding compared to the city. (Almus is a
moat until the population gets refreshed at the next flood. druid/cleric who occasionally goes into the city to maintain its
nature and health.)
The Elder's Hut
The home of Almus Rohde resides near the head of the Sabine Buch
Gadwor, north of the halfing district. It is far secluded from Youngest of three siblings, Sabine is currently the owner of
the halfling district and is only accessible on a permission The Giant's Tavern and manages most of the guests by
basis for travelers. The residential halflings are allowed to go herself, with occasional help from her sister, Eva Buch. She
between their homes and the hut as they please as long as runs the bar, manages the storage service, and keeps the
there is a reason, for example getting advice on something, guests in check. (Sabine is a very strong and capable
but travelers would need permission from one of the barbarian.)
gatehouse seers to go there correctly, not that there is a
security team enforcing them not to go. Eva Buch
The Head The second youngest of three siblings, Eva is a citizen of
Tobberup and the de facto leader of a group of thieves within
Traveling past the elder's hut, a traveler could reach the the halfling district. She and her group go around stealing a
beast's head. It does not really mind a few people walking up few things to go sell in the market to create some profit for
to enjoy the view once in awhile as long as they are not being her and her sister to survive off. Her group of thieves also
disruptive or cause too much of a crowd. Any disturbance steal from travelers who visit the market and sell the
may lead the Gadwor to tip its head slightly or cause some valuables to other travelers, sometimes causing conflict and
shaking. the travelers to get thrown off the beast, probably to their
deaths. (Eva is a thief.)
The Tail
South of the market, one can reach the creature's tail. The tail Victor Hjorth
is about 300 ft long and it usually moves a lot more than the The keeper of the watchtower. He patrols the watchtower at
rest of its body so anyone on the tail will always feel the the center of the city and keeps an eye on the city from the
movement regardless of how fast the Gadwor is moving top, alerting the town if anything unusual happens. As the
unless the creature is standing still for some reason. people of the city use the watchtower for transportation, he
does know most of the people. (Victor is a ranger.)

3 TOBBERUP CITY
Kurt Skov Events
A veteran halfling from a war. He was first introduced to a The city sometimes experiences special events throughout
war he never wanted to take part in but was forced into it. He the calender time, which could be weekly or yearly. Usually
found a way to retire and came to this city, but he could not the entire town participates, but it probably depends more on
keep a still life anymore and now wonders the markets the event and condition of the town.
sometimes looking for trouble by saying he is the "Protector
of Tobberup". (Kurt is a samurai who wields a miniature
katana-like blade that only he knows how to use.) Brüiser Time
Just something the locals call to tell the visitors or travelers
Gustav Pedersen about when the flood is about to occur, or when the Gadwor
A local fisherman in the halfling district who is in charge of is about to dip itself into a body of water. Three loud horn
the fishing company that supplies a lot of the food to sounds can be heard from the elder's hut that roars
Tobberup. He leads a crew of about 10-20 halflings to one of throughout the city. The locals start packing their things that
the sides of the Gadwor and fishes from the top using very are on the city floor and start to move into nearby buildings.
long fishing lines and very sophisticated fishing techniques. All attractions, including the market and watchtower, are
(Gustav is a ranger and beast master who has a bird usually closed temporarily as the city floods to about 1 ft in
companion.) height. The locals usually spend this time fishing or collecting
water for their private water supplies. This event occurs for
about an hour or so and then the water level starts lowering
Mogens Troelsen as the Gadwor gets back on dry ground. Everything then
Mogens is the city's best engineer. He is responsible for most resumes as if nothing actually had happened.
of the improvements within the city including better buildings
and traveling system, including upgrade from rope climb to Stjerne Sightings
pulley systems. He has been responsible for several new As the local astronomer, Bedyw always keeps tabs on any
designs and inventions within the city. (Mogens is a very wise astronomical events that occur during the night. The halfling
tinker.) population of Tobberup believe that meteor showers are a
Ove Birk sign of good fortune to come and always keep an ear out for
any sightings by Bedyw. When such an event occurs, the elder
As the local weirdo of Tobberup, Ove is a myth to some and a sends on firework out from his hut such that it explodes
repellant to others. He seems to be interested in several above the watchtower for the population to see. Since such
different materials that wouldn't really be sold in the market events are very rare, the population usually celebrates and all
and has collections of random variables from his journeys alcohol and fireworks around the city goes on a large sale.
when he goes in and out of town. If theres anything random The city lights grow bright through the night as crowds
or exotic someone is looking for, you bet Ove will probably gather throughout the market and halfling district and
have it. (Ove is an arcane trickster.) celebrate the sightings. The market remains open but
probably very crowded with drunk halflings running around
Grimadak the place. Fireworks are shot out of the watchtower a few
A random half orc who once wanted to get to the city for times for spectators to view.
something. He went up before the pulley system was fully The Catapulting
implemented and fell down when the basket broke, which
resulted in the invention of the net for heavier objects. No one Too many travelers or visitors in town and the halfling
knows who he is or why he is here, and neither does he, but population are getting scared? No problem as the halfling
the halflings gave him a temporary name of Grimadak. He population have a system to cut the numbers down. The
currently stays at the Giant's Tavern for free until he starts entire town gathers and holds a mandatory event for the
remembering what he came here for... travelers to participate in. Any traveler found outside is
automatically kicked off the Gadwor in a way mentioned
Bedyw Fithen below.
A local human who has chosen to spend the past few decades As the travelers gather, a random number (1-100) is chosen
on this beast living with the halfling habitat. He has a house and each traveler guesses their own number. The halflings
somewhere along the halfling district but no one really knows decide the number of people to kick out and the people who
how he is living in such small conditions. He is interested in guesses the closest to the number are asked to leave. If they
astronomy and has been keeping track of the stars at night as refuse to leave then they are loaded to a small catapult,
the Gadwor moves. He has somehow created a capable of flingling a medium creature, and launched off the
magnetification device by scavenging items from the market Gadwor.
and has been keeping records of star sightings at night and
any land sightings in the day. He is good friends with the
elder, and there remains constant communication between
the two.

TOBBERUP CITY 4
Town Mechanics Pulley System and Watchtower
A general idea of how everything functions in the town Operating Times
The pulley system will always be open for use at all times, but
Traveling City at night there will only be one basket and cargo net available
each. This is because the gatehouse keepers will be at rest,
The Gadwor takes about a month everytime to travel between but available for any emergencies as all workers know of their
cities. From Borna, it goes up to Kaastark and then to resting spots. The watchtower on the other hand will be
Lembern, and it comes back to Kaastark and then Borna, opened at all times and always fully operational. The guard,
totaling about 4-5 months each loop, also depends on Victor, is dedicated to his job and will remain on duty. He
weather conditions. The route that the Gadwor takes varies does get periodic rest during his time there as he is training
each time as the elder of the city is the one who talks to the his apprentice to take over any day.
beast about its movement. The elder also controls when the
floods occur, or when the creature will submerge its body into Night Times
the water, and he, therefore, can warn the towns people when
Brüiser Time will occur. Tobberup does not have any curfew times and anyone is
allowed to roam the city during any time they want, but most
Flooding Occurances residents are encouraged to stay in their homes as the city
does not have any security and can get dangerous especially
The amount of times this creature submerges really depends during night times. There are a few torches or lanterns that
on the season and weather conditions. The elder knows that are lit through out the city so that darkness does not
this Gadwor especially needs water and has decided to do consume every corner and traveling without a light source is
periodic submerging such that the creature does not pass out not as nearly impossible.
from extreme heat conditions, after all it is relatively huge
and carries a city of stone on its back. Using the New Monster Encounters
Briagothian Calendar as reference, during the summer
months, the floodings will occur twice as much, about twice a As the city is on top of a Gadwor, there are not as many
week, compared to fall and spring months, which are once a monsters or threats that one can encounter in the city.
week; while in winter months the floodings reduce to half as However during fishing or Brüiser Time, one may encounter
much, about every other week, if the weather permits. fish of all sorts of value and danger and may be forced to deal
with it. There also may be random encounters with flying
Politics and War creatures, but most do not pose any kind of threat to the
inhabitants of Tobberup.
As halflings are a race that dislike to even get near any
politics or wars, they turn back politicians or diplomats who Weapons and Armor in the City
enter the city, unless they are here for non-political reasons. If
a battle location is known and is enroute to the next city, then Weapons and armor are allowed in the city but not for
the Gadwor will do its best to avoid the battle, either by combative purposes. Markets sometimes have venders that
attempting to take a major detour or just turning back. If buy or sell these items and can be used as a bargaining chip
necessary the Gadwar will just stay at a safe water reservoir for other valuables. As long as the weapons are not being
until the conflict is resolved. used as a threat, no attention will be paid to the wielder, but
once a threat is portrayed the user will be asked to leave or be
Market Merchandise forcefully evicted or banished.
Because Tobberup travels constantly, the market Special Access
merchandise does change constantly, as mentioned above.
This market values the trade more than just coins. Having Mentioned in the entrance section, special access can be
items to trade in the market will lead to better value than just gained through various means. These are mostly either by
coming in with plain old silver. The local halflings are most of request of some inhabitant of Tobberup as they need a special
the vender at the market as they make up about 70-80% of favor from a group or individual. There can also be some kind
the market stalls. These local venders sell various types of of special negotiation going on, whether it is some
handcrafted trinkets and also any locally caught fish. They merchandise mass import or export that is going on or
will sometimes have treasures and more exotic goods that individuals offering some of their skills to help improve the
have been traded to them for their goods. The other 20-30% city.
of stalls are either available for the taking or made of exotic
merchants who are just looking for a temporary ride to the
next city while selling their goods. One may sometimes find
apprentices trying to show their craftsmanship or even
masters trying to get the most out of their artwork. Since the
value of silver is dwindled here and one can also find rare
exotic goods, buying from this market can get very pricey at
times and haggling or making deals is encouraged.

5 TOBBERUP CITY
Map

TOBBERUP CITY 5

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