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RACE | NECROPHAGE 1
Necrophage Names Speed: Your base walking speed is 10 feet outside of a
Being independent creatures as opposed to creatures strictly host, and up to 35 feet inside of a host, up to the host's
of a hive mind, individual Necrophage do have names, and in maximum.
general these are names that are made easy to pronounce Languages: You can speak your own language, Sekkcha,
using what is closest to their native anatomy -- things of clicks and may speak, read, and write one language relevant to the
and buzzes and chitterings. As they are grown and spawned, task you were spawned for (usually Common).
however, rather than being born as a result of sexual
congress, there are no family or tribe names attached to Organic Assimilation
identify them. Further, given their malleable state, You may absorb recently-deceased biomass and incorporate it
Necrophage are essentially genderless, and do not concern into your own form, to a myriad of effects.
themselves with identification as male or female in that Bodily Alteration. When in contact with sufficient dead
sense. biomass to fuel the changes, you may make changes to your
More frequently, Necrophage will adopt a name suited for body as per the Alter Self spell, with the understanding that
whatever body they find themselves in, as there is little point while you are not quite as constrained in terms of appearance
in trying to blend in if you still come across as wholly alien. or function, you do require the relevant organic material upon
which to base your alterations; feeding off a human will not
Names: Chit'al, Drik-chkit, Kat'chka, Klaktuk, Krik, Pak'cha, give you gills, though you may make more drastic bodily
Pik-ik-cha, Pok, Tal'tich, Tik-tik changes so long as they are similar to the body you are
sourcing them from. Note that the effects are permanent, not
Necrophage Traits temporary; thus, you may not make adjustments without
Your Necrophage character has certain traits unique to its repeating the process anew, and that possession of
race. something active instead of passive (wings, as opposed to
Ability Score Increase: You have three points to spend gills) does not imply knowledge of how to use them well, if at
amongst your ability scores, and you may place them where all. Depending on the degree of change, this may take
you wish. minutes or hours.
Age: Necrophage are capable of living up to several dozen Bodily Reconstruction. During a short rest, you may avail
years, and begin adulthood essentially as soon as they and yourself of a nearby corpse and absorb it. You may spend hit
their host flesh are spawned. die equal to half the creature's HD for free. During a long
Alignment: Necrophage alignment is generally that of their rest, you may spend the creature's full HD for free.
goddess, Prisma -- Lawful Evil. Additionally, if your host body is rendered unconscious or
Size: Save for the Queen Exemplar and some other highly- dead, you may (after passing death checks if necessary to
specialised Necrophage, Necrophage are tiny, at best perhaps avoid the system shock), be transplanted into another
one or two inches long and a quarter of that in width. The deceased host body to recover, assuming your natural form
average Necrophage is capable of sculpting a host body was not destroyed.
within the parameters of its host race, but only to a point. Flesh redistribution. During a short rest, you may re-
Your size is medium or smaller. adjust your placement of ability score advancements, though
may not go below 8 or above 20. Track these adjustments; you
are only allowed to shift the attributes gained as a result of
ability score increases.
2 RACE | NECROPHAGE