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Homebrew: Necrophage

Spawned, Spread, and Saved


In the vast hive-world of Shk'lrzth, fleshy tumours pulsate
both above and below the surface, pustules of gestating
biomass that grow outward from an endless webwork of flesh
and tissue. What was once a diverse planet has long since
been wholly subsumed by the organic mass, and within it is
bred new life that slithers, crawls, flies and walks out into the
ever-hungry, ever-thrumming world.
A race that assimilates and grows as it consumes, the
Necrophage spread across their home planet over the
millenia, absorbing and adapting and learning, until it Guided, but Independent
eventually consumed the whole of the world, from the lands
above to the seas below and even beneath the crust. As such, The most important difference between a Necrophage and
the existence of the Necrophage would have long since come other Queen-led insectoid races is that in this case, the
to an unsustainable end were it not for the divine intervention Queen was added after the fact; an artificial addition to the
of Prisma, the cross-planar goddess of true magic. She process. Consequently, it means that while the Necrophage
worked her radiance down through tumescent tunnels to the do take direction from her, they are all independent
core of the world, and shaped there a vast sentience: a Queen, consciousnesses -- some might not be inclined to call them
to both subjugate the race and stifle its growth to sustainable people, but they very much have their own thoughts, goals,
levels, as well as to funnel the organic refuse of the myriad of and even feelings. There is no immediate psychic connection
worlds and era her touch has graced, ensuring that the or otherworldly force that binds them to their Queen
Necrophage will continue to feed and survive even as her own Exemplar, they simply know that without her they would die,
worlds are cleansed of unneeded detritus. collapsing in on cannibalising one another.
Ever-adapting Organic Mass As a result, while the Necrophage do tend to follow the
orders they are given, they are free to go about them in their
A Necrophage, in its natural form, resembles something akin own ways, and indeed, some may even struggle against others
to a small scarab, though one possessed of numerous flailing, of their own kind if they feel like they are being hindered.
barbed tentacles that have a tendancy to plunge and hook They are a race of assimilating mimics of the flesh, and while
into flesh. Rarely, however, are they encountered thus; they their flesh is sloughed off or heaped on at their whim to
are grown upon their hive-world and sent out at Prisma's better suit their needs, many over time develop favouritism
bidding, and to that end they are grown to specifications for certain traits or markings or designs that they incorporate
deemed most suited for their task by her Exemplar before into their bodies as a form of individuality, even if by many
being sent out to do her bidding. Generally, they are made to accounts their "real" body is no larger than most coins.
look like native races of the worlds to which they are sent,
though in cases where a world must be scourged, they are
nothing short of monstrous, unceasingly-moving creations of
pure horror.

RACE | NECROPHAGE 1
Necrophage Names Speed: Your base walking speed is 10 feet outside of a
Being independent creatures as opposed to creatures strictly host, and up to 35 feet inside of a host, up to the host's
of a hive mind, individual Necrophage do have names, and in maximum.
general these are names that are made easy to pronounce Languages: You can speak your own language, Sekkcha,
using what is closest to their native anatomy -- things of clicks and may speak, read, and write one language relevant to the
and buzzes and chitterings. As they are grown and spawned, task you were spawned for (usually Common).
however, rather than being born as a result of sexual
congress, there are no family or tribe names attached to Organic Assimilation
identify them. Further, given their malleable state, You may absorb recently-deceased biomass and incorporate it
Necrophage are essentially genderless, and do not concern into your own form, to a myriad of effects.
themselves with identification as male or female in that Bodily Alteration. When in contact with sufficient dead
sense. biomass to fuel the changes, you may make changes to your
More frequently, Necrophage will adopt a name suited for body as per the Alter Self spell, with the understanding that
whatever body they find themselves in, as there is little point while you are not quite as constrained in terms of appearance
in trying to blend in if you still come across as wholly alien. or function, you do require the relevant organic material upon
which to base your alterations; feeding off a human will not
Names: Chit'al, Drik-chkit, Kat'chka, Klaktuk, Krik, Pak'cha, give you gills, though you may make more drastic bodily
Pik-ik-cha, Pok, Tal'tich, Tik-tik changes so long as they are similar to the body you are
sourcing them from. Note that the effects are permanent, not
Necrophage Traits temporary; thus, you may not make adjustments without
Your Necrophage character has certain traits unique to its repeating the process anew, and that possession of
race. something active instead of passive (wings, as opposed to
Ability Score Increase: You have three points to spend gills) does not imply knowledge of how to use them well, if at
amongst your ability scores, and you may place them where all. Depending on the degree of change, this may take
you wish. minutes or hours.
Age: Necrophage are capable of living up to several dozen Bodily Reconstruction. During a short rest, you may avail
years, and begin adulthood essentially as soon as they and yourself of a nearby corpse and absorb it. You may spend hit
their host flesh are spawned. die equal to half the creature's HD for free. During a long
Alignment: Necrophage alignment is generally that of their rest, you may spend the creature's full HD for free.
goddess, Prisma -- Lawful Evil. Additionally, if your host body is rendered unconscious or
Size: Save for the Queen Exemplar and some other highly- dead, you may (after passing death checks if necessary to
specialised Necrophage, Necrophage are tiny, at best perhaps avoid the system shock), be transplanted into another
one or two inches long and a quarter of that in width. The deceased host body to recover, assuming your natural form
average Necrophage is capable of sculpting a host body was not destroyed.
within the parameters of its host race, but only to a point. Flesh redistribution. During a short rest, you may re-
Your size is medium or smaller. adjust your placement of ability score advancements, though
may not go below 8 or above 20. Track these adjustments; you
are only allowed to shift the attributes gained as a result of
ability score increases.

2 RACE | NECROPHAGE

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