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A Second Look at

Zebulon’s Guide
Corrections, clarifications, additions, and answers
Page 7: The Techex profession skill Page 19: The first sentence of the first
by Kim Eastland listed as “Machinery: Operate” is actually paragraph should read: “Techexes who
“Machinery Operation.” operate these devices for a living must
Some time ago, I had the pleasure of Page 9: The second paragraph of the have Matter Transferal Devices skill level
designing Zebulon’s Guide to Frontier last column states that skipping levels is 9.” The skills Medical Treatment: Disease,
Space, Volume 1, the first addition to the not allowed, even if the character has Medical Treatment: Infection, and Medical
STAR FRONTIERS® game rules in many enough experience to do so. This means Treatment: Infestation all have identical
years. For those STAR FRONTIERS game that though a character has enough expe- second and third paragraphs. The words
fans who have picked it up, here are a few rience points (XP) to directly jump from “98-00 or” should be deleted from the
comments and corrections for that tome. second to fourth level in a skill, he must beginning of the second paragraph in
spend at least one adventure (of a substan- each, and the words “01-02 or” should be
Preface: The preface mentions tial nature) with the skill at third level deleted from the beginning of the third
“Bizarre” in its first full paragraph. This is before he can spend the rest of his XP to paragraph in each.
the second largest continent on the planet achieve fourth level. Page 20: The skills Medical Treatment:
Faire in the Capella system out in the Rim. Page 11: With regards to the Medical Poison and Medical Treatment: Radiation
Its largest city is Minzii. section, note that when a character has a both have identical second and third para-
Contents Page: Under the Tables list- disease, infection, infestation, poison, or graphs. The words “98-00 or” should be
ing, the Skill Costs Table is actually on radiation introduced into his system, dam- deleted from the beginning of the second
page 9, not 10. The Equipment Tables are age does not begin to occur until the turn paragraph in each, and the words “01-02
actually on pages 88, 89, and 90. following the introduction. All other forms or” should be deleted from the beginning
Page 1: The first sentence of the Hum- of damage (weapons damage, fire, falling, of the third paragraph.
ma’s special ability to spring charge should etc.) occur instantly, in the same turn they Page 21: The fourth sentence of the
read, “A Humma can spring up to 25 are introduced to the character. In the Medical Treatment: Wounds II skill should
meters horizontally from a standing start Robotics section, note that roboprogs are read: “For every 10 points of damage (or
and, if it lands within two meters of an not interchangeable with maxiprogs or fraction of 10 points) that are healed, a full
opponent, come to a dead stop and make a bodycomp progits. turn of treatment time and an additional
free melee attack against the opponent. Page 12: The second to the last sen- dose of biocort are required.”
This attack is in addition to normal actions tence in the Weapons paragraph should Page 22: The Pumping Federanium’s
or attacks that turn.” end “. . . and his result area can never be fifth sentence should end: “. . . may have
Page 3: The Mechanon pictured is a greater than the Blue area unless he rolls a trouble fitting into suits and equipment
propaganda illustration issued by the 01-02 (see Automatic Rolls on page 29).” normally designed for his race.”
planet Mechano itself to better the Fron- Page 13: The skill check for Camou- Page 23: In the Robotics: Robopsycholo-
tier’s image of Mechanons. In reality, flage is secretly rolled by the referee. This gist section, note that any robopsycholo-
Mechanons come in a variety of different is because the character will not know if gist who attempts to alter the functions or
shapes and sizes, and they are much dead- he is successful until someone else spots mission of a Mechanon suffers a - 8 CS
lier looking than this cartoon version. or misses the camouflaged structure or modifier.
Page 5: Delete the Dexterity Modifier item. Page 24: With regards to the Stealth
column on the Ability Score Table. It has Page 18: The fourth sentence of the skill, note that the skill check for a charac-
been replaced by the Dexterity Modifiers Hypnosis skill should read “(If the hypno- ter using Stealth to sneak up on someone
Table on page 38. On the Racial Ability tist is a Sathar, his skill level is eighth, but must be made every 30 meters if the user
Modifier Table, the PER/LDR modifiers for an unwilling victim is allowed a Logic is moving slowly or 15 meters if the user is
Osakar and Humma are “ - 10.” check in addition to the normal Intuition moving quickly. The skill check for using
Page 6: The last sentence in the last check.)” This change applies as it is now Stealth to “tail” a suspect must be made
paragraph on this page should begin “A widely known that Sathar can hypnotize. every 30 minutes of stalking.
positive shift makes. . .” Delete the pre- Also, the prerequisite skill for the Machin- Page 29: The beginning of Step 2 of the
vious “It does make.” ery Repair skills is Machinery Operation. Ranged Weapon Combat Procedure should
D RAGON 73
read: “Apply all appropriate combat modi- Page 35: The effective defense against Page 69: Sonic screens or sonic head-
fiers, Dexterity modifiers, and shift the acid foam grenade should read phones provide full protection from the
columns to the left and/or right? The first “Salgel,” not “Basegel.” effects of marble grenades unless three or
sentence of Step 3 should read: “Roll per- Page 36: The “Range” column heading for more are detonated at the same time. The
centile dice and locate the final result on missile warheads should be “Blast Radius.” third marble grenade, and all others fol-
the Resolution Table.” The blast radius of a sonic missile warhead lowing it which detonate in the same turn,
Page 31: The second sentence at the is “6 X Msl#.” Additionally, the Primitive are then treated as polyhedron sonic gre-
top of column one should read: “Opportu- Melee and Thrown Weapons Table should nades for defense purposes.
nity shots are like Careful Aim shots; the list Spear damage as 14, not 4. Page 73: The paragraph at the end of
character can do nothing else that turn, Page 41: The last sentence for the the Combining Hardware and Maxiprogs
but an Opportunity shot cancels the nega- Channeling I and Channeling II disciplines section lists various combinations of maxi-
tive CS modifier for target movement.” The should be deleted and replaced with the progs that a Level 2 Mainframe Computer
beginning of Step 2 of the Area Effect sentence: “Each successful discipline use could have. Delete the words “or one Level
Weapon Combat Procedure should read: lasts 3 turns.” Also, the Confusion disci- 4 maxiprog” from the example. As is stated
“Apply all appropriate combat modifiers, pline can only be used to affect a single later, a mainframe computer cannot run a
Dexterity modifiers, and shift columns to target. maxiprog of greater level than the com-
the left and/or right.” The first sentence of Pages 48-50: The names of the UPF puter level.
Step 3 should read: “Roll percentile dice Space Fortresses can be added to the Page SO: There are a few mistakes
and locate the final result on the Resolu- tables of planets: under the Energy Use or Max. Damage
tion Table.” The fourth sentence of Step 3 Absorbed column of the Defenses list. The
can be deleted altogether, as this informa- Planet Fortress Simp Screen should read “1 SEU/ 6 pts.”
tion was spread throughout the Grenades Moonworld Defiant Full Maser Mesh should read “Negates
and Missiles sections. In the Skills section, Kdikit Kdikit Maser damage.” Partial Maser Mesh should
note that the distance a character can Morgaine’s World Gollwin read “Halves Maser damage.” Both Basic
throw a grenade is equal to his Strength Pale Pale Helmet and Sonic Prot. should read “V.”
score plus his Dexterity score, divided by Gollywog Redoubt Page 91: On the first side of the STAR
four; i.e., (STR + DEX)/4. FRONTIERS Character Record Sheet,
Page 34: The abbreviation “pS” indi- Page 50: The second planet in the Cryx- under the Weapons section, a player
cates damage per each SEU used. The ian system of the Rim Coalition Planetary should enter his PC’s DEX or STR modifier,
“Rate” note should be changed to “ROF,” listing is “T’zaan” (delete the “(B)T” note). whichever he chooses, along with the
the “Defense Type” note should be Page 65: The warheads come in differ- Column Modifier in the “Col Mod” box. See
changed to “Effective Defenses,” and the ent sizes for each missile type and are not the Ability section under Melee Procedure
“M#” note should be changed to “Msl#.” interchangeable. on page 32.

Index to Advertisers
AMAZING® Stories . . . . . . . . . . . . . . . . . . . . . . . . .81, insert card
Armory, The . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Bard Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Britton Designs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Chaosium Inc. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7, 24
Doubleday SF Book Club . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
DRAGON® Magazine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Insert card
DUNGEON™ Adventures . . . . . . . . . . . . . . . . . . . .55, insert card
Fantasy Games Unlimited . . . . . . . . . . . . . . . .12, 20, 28, 36, 49, 54
FASA Corporation . . . . . . . . . . . . . . . . . . . .15, inside back cover
Friedland Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .94
Game Designer's Workshop . . . . . . . . . . . . . . . . . . . . . . . . .25, 35
Game Systems Inc. . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . .52
Games Workshop . . . . . . . . . . . . . . .Inside front cover, 33, 89
Iron Crown Enterprises, Inc. . . . . . . . . . . . . . . . . . .1, back cover
Mayfair Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71, 75, 76, 77
Milton Bradley . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Palladium Books . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13, 37
Ral Partha Enterprises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
Skyrealms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Steve Jackson Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85, 93
Task Force Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Time-Life Books . . . . . . . . . . . . . . . . . . . . . . . . .21, insert card
TSR, Inc. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69, 74, 95, 96, 97
West End Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29

74 SEPTEMBER 1987

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