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WHITEPAPER

GAMEBIT V.0.1

Introduction
What is the GameBit Network Project? GameBit is a peer
to peer network where it is possible to send digital
currency from peer to peer in seconds. Furthermore, the
GameBit network is an initiative for an ecosystem consi-
sting of adapters, developers, artists and investors in or-
der to achieve added value for the general public through
various types of digital communication. Problems in the
e-sports market

Unfair distribution of the rating of Content Providers, Con-


tent Developers, and Game Developers, resulting in au-
tomatically occurring Minority Structures in the Delivered
Loyalty reward system.
Existence of dissatisfied players or content developers
through non-existent reward systems in the gaming indus-
try with the potential for revenue from digital tournament
wins, e-sports betting or account development.
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Source:

Typical problems in e-sports and how they all ignore 

https://www.readmore.de/news/5541-typical-problemes-
in-esport-and-how-all-ignore

Solution approaches and already existing company


organizations of similar intuitions.

Solution No.1:
Decentralized distribution of the reward to preserve the
delivered content culturally, personally and freely similar
organizations.
- https://cryptoslate.com/coins/rewardmob
- https://cryptoslate.com/coins/ammo-reloaded 
- https://cryptoslate.com/coins/mtcash
- https://cryptoslate.com/coins/flux
  
Solution No.2:
The possibility of cryptocurrencies guaranteeing coope-
ration for non-professional adapters. Special attention is
paid to a fairer distribution of reward systems.

Solution No.3:
Platforms with the ability to create a financially valuable
economy by betting, gambling on digital valuables, online
shopping houses and other digital assets, thus creating a
digital marketplace. Products and services are of a high
standard by well trained developers from germany and
worldwide. The quality and fluent production are in the
foreground here.
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Solution No.4:
GameBit offers investors and traders the opportuni-
ty to promote profit-making options in the private sector
through an ICO and participation in official exchanges. At
an indefinite period, a value increase and the securing of
the network for both adapters and the organization itself
should take place.

Project Description GameBit Network


The GameBit Network Project is an ecosystem in the di-
gital financing, development and support of the E-Sport
market segment which addresses various distribution op-
tions through the development of products, various Ethe-
reum Blockchain tokens, adapters, social media channels,
polls and discussions and designed.

GameBit especially supports the development of games


and the fun of gaming through end-to-end technologies
in the digital domain. GameBit defines itself in the field
of web development and full service in the field of digital
marketing and the entertainment industry. With various
API‘s available, GameBit will integrate its token into the
gaming world. The network is a completely decentralized
system kept alive in a peer-to-peer network.

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The goal is also to achieve a global reach to bring the
entire life and safety on a stable level.
GameBit will evolve with the community over the years.
The reach and associated marketing will create an
economic system that keeps the participants engaged,
involved and invested in life, adding value to the entire
marketplace.

The survival depends on the community, which is why


GameBit takes special care of the affairs of these through
the medium social network.

Collaboration and the willingness to cooperate and decen-


tralized, location-independent cooperation is one of our
core values, as well as accessibility and communication
within the community through appropriate means.

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Value of GameBit

The following core values are critical in the design of


GameBit: Data creators (users) have the basic ownership
of data, and the Internet should be decentralized.

This was suggested by Tim Berners-Lee at the time of the


creation of the Internet. Those who contribute to the GBT
ecosystem are entitled, according to their rules, to sharing
profits for their work.

A valuable network that can use everything digitally in so-


cial and media networks has the greatest potential.

All forms of contribution should be of equal quantitative


value. In essence, the time invested, the excellent con-
tent, and the attention are as valuable as the capital pro-
vided. The basic goal of Gamebit is to provide services
to the public. As an ecosystem run by a charitable foun-
dation, GameBit is designed to serve the masses around
the world who enjoy contented entertainment. Content
should come from people rather than capitals, and con-
tent should be used to reward people instead
of controlling people.

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Technical implementation
Overview the technical implementation takes place on site
in Hamburg (Germany) and through the cooperation of a
team which communicates with each other via the digital
medium, providing a professional guarantee of problem
solving.

ERC20 Token
The design of the smart contract at the standard level of
an ERC20 contract is the basic framework of the curren-
cy exchange. The implementation uses the Editor Remix
provided by Ethereum, which allows the creation of smart
contracts using the Solidity programming language. This
has already been developed and is secured by the auto-
nomous Ethereum Blockchain chain and provided for a
financial consideration and stored for eternity. The model
of decentralized system implementation makes it possible
to ensure freedom of design for everyone. In contrast to
purely commercial enterprises, digital design and playing
can thus be done without the confirmation of an authority,
which makes the concept of decentralization attractive.

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ERC20 Crowdsale
Furthermore, Remix and Solidity will be used for the deve-
lopment of the Crowdsale contract in order to offer a
conflict-free and transparent basis for negotiation.
Deposits and investments are stored there and made
available to the community. The contract provides a non-
mobile and digital agreement between two parties using
the means of payment Ethereum. Account entrances and
exits for account developers Transcations take place at
the level of blockchain-based token technology, which is
supported by a stable infrastructure. Transactions take
place at a much faster rate than normal bank transfers,
making the concept of Bitcoin even more transparent and
attractive to users and potential users. The payouts of the
tokens are initially made manually. An automated supply
and demand system for freelancers, game developers
and account developers is being planned. This will be de-
signed in the form of an online platform for freelancers si-
milar to oDesk, Guru or Toptal. The reward for participants
will be saved and secured there until completion and veri-
fication of the external service. The processing of orders is
ensured by appropriate cooperation and support of exter-
nal partners.

Platform developments (internal)


Platforms such as online casinos, websites or online sales
houses are designed, planned and implemented on site or
externally with the core team. With the help of various exi-
sting frameworks and so-called boilerplates and existing
technologies, a standard up-to-date web development
can take place. Developed in different phases:

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Planning - The prototype is planned and checked for con-
sistency.
The right resources are collected, checked and prepared
for production.
Concept - The prototype is scribbled. The planning is
strengthened by the design of technical drawings. The
product gets a face.
Wireframing - The product is displayed in wireframes. A
first manifest is available.

Frontend - The wireframe gets its expression and its visual


design.
The technical gets his coat of paint.
Backend Programming - System processes for maintai-
ning and repairing the product are implemented in paral-
lel.

First test phase - The website is tested for possible errors


or other suspensions tested with the community. The safe-
ty and fluidity of all components are subjected to a stress
test.

First phase of improvement - The errors that occurred in


the test phase are corrected and eliminated.

Second Test Phase - The website is being tested a se-


cond time specifically for the errors that have occurred. If
errors continue to be found, a second improvement phase
will be launched. True to the motto: „We develope on the
negative“. A motto that should be reflected in the develop-
ment especially in the area of web development and de-
velopment of DAPPS.
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Objective reporting (no Clickbait).
A suggestion for optimization in order to ensure a more
objective internal reporting and thus to avoid the so-called
Clickbait, the network uses resources to provide a more
realistic reimbursement. the ICO are also credited with be-
nefits in the form of gift vouchers for online gaming shops
via e-mail. These are recorded internally in writing and
taken into account in the implementation. In order to tie
investors to our project on a long-term basis, the Game-
Bit network offers the opportunity to make an investment
with a minimum term of 8 months. Long-term investors
thus receive a greater advantage in the race for the pri-
ce increases, as they now have a say and right to vote on
the planning and design of future internal production pro-
cesses.
As an example, here are self-developed production run-
time simulators in planning that can provide a more accu-
rate prediction of the production outcome.
The sequence of the simulator could look like this: Step
1. Planning, arguing, discussing, and voting on the digital
channels has given rise to an idea for a new product. Step
2. The positions in the production of the product in the in-
ternal team are determined. Work processes are split up
and evaluated objectively and on the basis of experiences
from other projects. Various possible factors are included
in the calculation. Step 3. It is now easier to assess the
overall duration of the project and thus to comply better.
Benefits for Investors The economic aspect of network
economics largely consists of the provision of services,
the trade in tokens, a stable and long-term project frame-
work and the associated price increases and options on
exchange exchanges under the ICO.
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Early investors in
Objective reporting (no Clickbait) A suggestion for optimi-
zation In order to ensure a more objective internal repor-
ting and thus to avoid the so-called Clickbait, the network
uses resources to provide a more realistic reimbursement.
As an example, here are self-developed production run-
time simulators in planning that can provide a more accu-
rate prediction of the production deadline.

The sequence of the simulator could look like this: Step


1. Planning, arguing, discussing, and voting on the digital
channels has given rise to an idea for a new product. Step
2. The positions in the production of the product in the in-
ternal team are determined. Work processes are split up
and evaluated objectively and on the basis of experiences
from other projects. Various possible factors are included
in the calculation. Step 3. It is now easier to assess the
overall duration of the project and thus to comply better.
Benefits for Investors The economic aspect of network
economics largely consists of the provision of services,
the trade in tokens, a stable and long-term project frame-
work and the associated price increases and options on
exchange exchanges under the ICO. Early investors in
the ICO are also credited with benefits in the form of gift
vouchers for online gaming shops via e-mail. These are
recorded internally in writing and taken into account in the
implementation.

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In order to tie investors to our project on a long-term ba-
sis, the GameBit network offers the opportunity to make an
investment with a minimum term of 8 months. Long-term
investors thus receive a greater advantage in the race for
the price increases, as they now have a say and right to
vote on the planning and design of future internal produc-
tion processes.

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