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Object Oriented Programming

Fri, 13.00-15.00 -@S.205 (Lect)

Prof. Dr. –Ing. Kalamullah Ramli

Objectives

 Understand Object Oriented Design


Paradigm
 Understand principles of and best
practice on developing and analysing
Object Oriented System Software
 Capable of designing, initializing and
implementing Object Oriented System
Software

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Syllabus of Course
W Topics Date Lect Task

1Introduction to OOP Sep-3 KLM reading Chap 2, Chap 3, Chap 4 (Cisco-Sun)


2Object Oriented Principles Sep-17 KLM reading Chap 5, Chap 6, Chap 7 (Cisco-Sun)
3Inheritance Sep-24 KLM reading Chap 8 (Cisco-Sun)
4Polymorphism Okt-1 KLM review reading Chap 2 to Chap 8
5Java Packages, AWT Okt-8 KLM reading Chap 9, Chap 10 (Cisco-Sun)

6Introduction to Java Networking, Applets, Graphics Okt-15 KLM reading Chap 11 (Cisco-Sun)
Java Networking: Applets, Remoted Method Invocation
7 (RMI) Okt-23 KLM Overview all read chapters
Mid-Test 25-30-Okt

7 Nov-5 KLM exercise, reading Chap 12 (Cisco-Sun)


8 Lab Exercises: setting, initializing, implementing Object Nov-12 KLM exercise, reading Chap 13 (Cisco-Sun)
Oriented Applications
9 Nov-19 KLM exercise, reading Chap 14 (Cisco-Sun)
10 Nov-26 KLM exercise, reading Chap 15 (Cisco-Sun)
11Project Development, Supervising Dec-3 KLM Developing

12Project Development, Supervising Dec-10 KLM Developing


Final-Test 20-30-Des

References

 Deitel, “Java How to Program” 6th Ed.,


Prentice Hall, ISBN:0131483986
 Cisco & Sun, “Java Programming”, Cisco
Networking Academy

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Lecture 1

Introduction to
Object Oriented Programming

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 Hardware components
 Software and programming
 Introduction to Java
 Integrated Development Environment
(IDE
IDE)
IDE

 Central Processing Unit (CPU)


 Persistent Data Storage
◦ Hard Drive, CD, Diskette, ROM
 Volatile Storage
◦ Random Access Memory (RAM)
 Peripherals
◦ Mouse, Keyboard, Screen, etc

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 Instructions that tell the hardware
what to do
 Three ways to obtain software
◦ Buy pre-written software
◦ Modify pre-existing software
◦ Write the software

 Tools for the user


 Usually a collection of programs
 Provide a user interface
◦ Accept input
◦ React to requests
 Examples: Microsoft Office, Netscape
Navigator

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 Program that controls the computer
hardware
 Provides a consistent way for
applications to access the hardware
 Many Operating Systems exist, mostly
incompatible with each other
 Applications must be written
specifically for the target Operating
System

 Digital CPUs require binary instructions


 Early computers were programmed with
electrical switches
 Very difficult to write programs
 Early languages used mnemonics that
were translated to binary for the CPU
 Higher-
Higher-level languages allow the
programmer to ignore the details

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 Early high-level languages were procedural
 Programs were a list of sequential steps
 Programmer had to think like the computer
 Object-oriented Programming (OOP) uses
general purpose components
 Components are then assembled in to an
application

 Components are called ‘Objects


Objects’
Objects
 Object perform specific functions
 Objects interact by sending & receiving
messages
 Programmer is focused on coordinating the
object interaction
 Closely models human problem-
problem-solving

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 Punctuation – Symbols used
 Vocabulary – The languages keywords
 Identifiers – Used to reference data
 Operators – Symbols representing commands
 Syntax – Rules for combining the language’s
elements

 Compiled – The program is translated in to


the CPU’s binary language once it is
completed
 Interpreted – The individual instructions in
the program are translated immediately
before they are executed

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 Originally designed for consumer devices
 Had to be small,
small simple,
simple portable
 Ideal for use over the Internet

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 Java programs written as text files
 Java compiler creates a program file
consisting of ‘Byte
Byte Code’
Code
 The byte-code file is sent to the target
computer, which has a Java Virtual Machine
(JVM)
 The JVM ‘interprets
interprets’
interprets the byte-code, one
instruction at a time
 A Separate JVM is required for each
Operating System & CPU

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 Create Java Programs with a text editor or
Integrated Development Environment (IDE)
 Use a compiler to create the ‘byte-code’ class
files (Such as JDK)
 A Java Virtual Machine (JVM
JVM)
JVM on the target
computers

/**
* A Java Program Comments
* @author: Student
*/
// This program will say hello
Class definition
public class sayHello { Data & methods
public static void main(String args[]) {
String name = “Student”; The ‘main’ method
int number = 1;
System.out.println(“Hello”);
System.out.println(name); Punctuation
System.out.println(“Your lucky number is “ + number);
}
}

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