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Application Evaluation

NAME of App____________________________
Cost: Target Age:
What is this app all about?

Characteristic Evidence Comments

Active: Minds ON! ● Something is created Active apps are something that can change the way this
● Purpose- active, attainable goal ● Involves specific generation is growing up. If parents and educators are taking the
● Flexible learning and movement movement or time to pick apps that are super active, students will become
● Appropriate level of student control gestures excellent thinkers and will become leaders by using knowledge
and agency ● App is able to be they learn through fun and active apps.
taught by child to
another
● Gives feedback on
incorrect answers
● Gets their whole
body involved: lots
of movement

Engagement ● Achieving sustained One of the biggest concerns when it comes to creating an
● Allows the student to stay on task engagement engaging app is creating an app that will allow for the student to
● Coherence Principle: Avoiding as ● App allows the child stay on task, and have the least amount of distractions possible.
many distractions as possible to feel in control
● This could be a potential problem because what could be
considered to be distracting for one age group or grade level,
● Meaningful feedback would not be considered distracting for another. Creating an
● Progressive access to content (when engaging app for all grade levels could be a challenge.
necessary)
● Motivation: Intrinsic and extrinsic

Meaningful Learning ● There is a specific It is important that skill being taught has some foundation to build
● Constructivism: Build on pre-existing order to content upon, connections are made to prior knowledge. Students are
knowledge (making connections) ● Minimal to no off encouraged to use higher order thinking skills, which can help
● Higher order thinking skills topic material solidify knowledge. Material presented is relevant to skill or topic
● Relevant material ● Rote learning is being covered. There are elements of rote learning, but they are
● Putting rote learning in context engaging engaging and not the main purpose.

Social Interaction ● Social interaction It is crucial that apps have a way for the students to interact
● Responsivity enables learning socially, whether it be with the app itself or with other students.
● Multiple users engaged in mediated ● Social dialogues Cooperative and collaborative learning environments are optimal,
interactions students engage in however, the social interaction must be a high enough quality that
● Support development of parasocial are crucial for it does not detract from the learning situation.
relations with on-screen characters advancing cognitive
development
● Critical thinking
skills benefit from
collaborative
learning

Hirsh-Pasek, K., Zosh, J., Golinkoff, R., Gray, J., Robb, M., & Kaufman, J. (2015). Putting education in “educational “ apps: Lessons from the
science of learning. Psychological Science in the Public Interest, 16(1), 3-34.

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