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Application Evaluation

Your Name: Carly McDonald Name of App: Johnny Grammar’s Word Challenge
Cost: Free Target Age: 4th or 5th grade

What is the app all about?


This app helps students practice their language by answering questions that are based on grammar, vocabulary, and spelling. The student selects one
of the categories and the app gives them questions for one minute. The goal is answer as many questions correct as possible in the minute and try to
beat your score as well as make it on the leaderboard.

Characteristic Evidence Comments

Active: Minds ON! ● Different types of This app is very active because of the flexible learning and
● Purpose- active, attainable goal grammar questions student control. There are three different categories of questions
● Flexible learning and movement ● Students can choose the students can choose from which allows for an appropriate
● Appropriate level of student control it level of student control. There is also the attainable goal of trying
and agency ● Attainable goal to beat their scores each time and answering as many questions as
possible correctly in the time allotted.

Engagement ● Minimal distractions This app is very engaging because it seems like a game since the
● Allows the student to stay on task because of time limit students are trying to get their highest score. Students will most
● Coherence Principle: Avoiding as ● Different levels of likely not get distracted because of the time limit. They won’t
many distractions as possible difficulty have time to get distracted if they are actually trying to get their
● Meaningful feedback ● Earn badges best score. There are different levels of difficulty so the students
● Progressive access to content (when can work their way and also they can earn badges as they score
necessary) well.
● Motivation: Intrinsic and extrinsic
Meaningful Learning ● Different levels This is meaningful learning because the students have to build of
● Constructivism: Build on pre-existing ● Relevant material for pre-existing knowledge. There are different levels of difficulty
knowledge (making connections) learning that the students must master in order to move up. This is relevant
● Higher order thinking skills material because even if the students are not learning exactly this
● Relevant material stuff at the time, grammar is going to be important and relevant
● Putting rote learning in context always.

Social Interaction ● Johnny Grammar This app has social interaction because the Johnny Grammar
● Responsivity character on screen character is always at the bottom of the page giving tips and
● Multiple users engaged in mediated ● Goes over incorrect asking questions. This promotes the development of parasocial
interactions answers relations with the on screen characters. They also go over all of
● Support development of parasocial the incorrect answers so the students can see where they went
relations with on-screen characters wrong and learn from it.

Hirsh-Pasek, K., Zosh, J., Golinkoff, R., Gray, J., Robb, M., & Kaufman, J. (2015). Putting education in “educational “ apps: Lessons from the
science of learning. ​Psychological Science in the Public Interest, 16​(1), 3-34.

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