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Helm
This article is about the deity. For other uses, see Helm (disambiguation).

Helm (pronounced: /ˈhɛlm/ HELM[16][7]), also known as the Vigilant One and The
Watcher, was the god of guardians, protection, and protectors.[17][18] He was
worshiped by guards and paladins both, long being seen as a cold and
focused deity who impartially took the role of defender and sometimes also
enforcer.[19] His activities in the Time of Troubles caused the folk of Faerûn to
look differently on the Watcher.[20]

Contents [show]

Personality Edit

A very old deity, Helm was the eternal sentry[19] and was always seen wearing
a full suit of armor that represented the weight of his heavy responsibility.[17]
Yet Helm always got the job at hand done without complaint. The people of the
Realms widely admired these qualities in what they saw as a humble and
reassuring god.[20]

Helm was particularly fond of children, and often forgave their minor
transgressions.[20]
Helm battles a marilith demon.
Gallery
Relations Edit
Helm
Far back in time, the deity Lathander caused a divine purge known as the (Intermediate deity)
Dawn Cataclysm in which Helm's lover, a lesser deity of pragmatism called Basic information
Murdane, was a victim. Helm begrudged the Morninglord for this. However,
Title(s) He of the Unsleeping
Helm reserved his real opposition for deities whose plots threatened the Eyes[5][6][1][2]
God of Guardians[2][3]
people and stability of Faerûn, especially Bane, Cyric, Mask, and Shar. He
The Watcher[5][2][7][8]
was also especially at odds with the uncontrolled violence and careless The Vigilant[5][2]
destruction of the deities Garagos, Malar, and Talos.[18] The Vigilant One[2][7][8]
The Great Guard[2]

The only god who could have been considered a full ally of the Watcher was Pantheon Faerûnian pantheon
Torm, the god of paladins. Strongly held ideological differences caused a great Died 1384 DR
rivalry verging on hatred between the clergy of the two gods, but the deities
As a Mortal
themselves remained close.[18]
Race Human

Gender Male
History Edit
5e 4e 3e 2e 1e
Time of Troubles Edit
5th Edition Statistics[15][5]
Power Level Intermediate deity

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During the Time of Troubles in 1358 DR, when the gods walked Toril, it was Alignment Lawful Neutral

reliable Helm whom Lord Ao trusted with the task of keeping the other deities Symbol Staring eye on upright left
from returning to their divine realms in the planes without returning the stolen gauntlet

Tablets of Fate. For this task, Ao left Helm with all his divine abilities, guarding Portfolio Watchfulness
the Celestial Stairway to the planes.[21] Domains Life, Light

Worshipers Guards, fighters, paladins,


On Midsummer, when the goddess Mystra—who had spirited away a portion
clerics, mercenaries
of her divine power in the realms, which she then recovered once the gods
Worshiper
were cast from the heavens—attempted to pass him without the Tablets, she LG NG CG
alignments
was turned back by the Watcher, and when she forcibly tried to pass the LN N CN

Watcher, he destroyed her[22] with a catastrophic explosion in the skies above LE NE CE


Castle Kilgrave, north of Arabel. Following Mystra's death, Helm shed a single
Channel divinity Preserve life
tear that fell to Toril, but stopped before hitting ground. Hovering over the
Radiance of the dawn
crater of destruction left below, the teardrop appeared as a magnificent
Holy day(s) Shieldmeet
gemstone, filled with the torment and guilt that Helm felt inside.[23]

This action had enormous repercussions for Helm. Whilst it put off any of the
other earthbound deities attempting the same action, it also caused the other deities and mortals alike to hold Helm in great
contempt.[4] Surprisingly however, , Helm's following remained strong in the south.[17]

After the Time of Troubles ended and other gods were restored
to their former existences, Helm himself was no longer bound to
stand guard against them and much of his worship had faltered.
The reputation of his clergy was made worse when the natives of
recently discovered Maztica, whom the priests of Helm were
subjugating in their conquest of the region, highlighted their
cause.[20]

Death Edit Helm, God of Guardians, sitting on a throne in his plane.


In 1384 DR, while conveying messages from Tyr to Tymora
during the pair's courtship, a strange and fateful
misunderstanding resulted in the accusation that Helm had stolen Tymora's heart. Helm was subsequently slain in a duel by Tyr.
Cyric was suspected to have had a hand in these events.[13]

The Heresy of the Threefold God, a belief held by the Eye of Justice maintained that Helm wasn't truly destroyed by Tyr, but
rather had his divine essence merged into Tyr's upon his death.[24]

Return Edit

After the Second Sundering, Helm returned to the Realms.[25] While the faith of Helm endured dark times during the century that
he was dead, or at the very least incorporated into Tyr's essence, his worship never truly disappeared across the realms of
Faerûn.[19] Since his return, his faith steadily rebounded across Faerûn.[26]

Worshipers Edit

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Prior to the Time of Troubles, Helmites were long respected and revered for their dedication
and purpose, especially in the frontiers of the North. Throughout the divine crisis, and beyond,
they unfailingly pledged to come to the defense of those who called for it.[17]

They wore polished full suits of armor, often enchanted as everbright,[27] and typically wore
plumed helmets.[28] Their hierarchy was strict and militaristic, with specific groups such as the
order of paladins called the Vigilant Eyes of the God, and originally also a single pontiff as
head of the church—the Supreme Watcher. However, there had not been someone in that
post since 992 DR.[27]

The faith was especially popular in Cormyr, the Dragon Coast, Tethyr, the Vilhon Reach, and
the Western Heartlands.

Festivals Edit

The holy symbol of Helm. Helmites celebrated the festival known as the Ceremony of Honor to Helm on Shieldmeet.[4]

Orders Edit
Watchers over the Fallen: A small fellowship of battlefield healers.[4]
Everwatch Knights: This group of dedicated bodyguards was hired out by Helmite temples to generate revenue for the
church.[4]
Vigilant Eyes of the God: One of the Helmite orders of paladins.[4]

Temples Edit

Noble Hand, in Tsurlagol,[4]


The House Invincible, in Silverymoon[29][30][31]
Helm's Shieldhall, in Elturel.[32]

Dogma Edit

“ Never betray your trust. Be vigilant. Stand, wait,and watch carefully. Be fair and diligent in the conduct of your
orders. Protect the weak, poor, injured, and young, and do not sacrifice them for others or yourself. Anticipate
attacks and be ready. Know your foes. Care for your weapons so they may perform their duties when called
upon. Careful planning always defeats rushed actions in the end. Always obey orders, providing those orders
follow the dictates of Helm. Demonstrate excellence and purity of loyalty in your role as a guardian and
protector.[18] ”

Appendix Edit

Appearances Edit

Novels

This section is a stub. You can help us by expanding it.

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References Edit
1. ↑ 1.0 1.1 1.2 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 20. ISBN 0-8803-8828-5.

2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 68. ISBN 978-0786903849.

3. ↑ 3.0 3.1 3.2 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Running the Realms.
(TSR, Inc), p. 51. ISBN 1-5607-6617-4.

4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 69. ISBN 978-0786903849.

5. ↑ 5.0 5.1 5.2 5.3 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), pp. 21,29. ISBN 978-0786965809.

6. ↑ 6.0 6.1 Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 11.
ISBN 0-8803-8472-7.

7. ↑ 7.0 7.1 7.2 7.3 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 28, 29. ISBN 0-7869-2759-3.

8. ↑ 8.0 8.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of
the Coast), p. 242. ISBN 0-7869-1836-5.

9. ↑ Colin McComb (1996). On Hallowed Ground. (TSR, Inc), p. 181. ISBN 0-7869-0430-5.

10. ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the
Coast), pp. 234, 235. ISBN 0-7869-1836-5.

11. ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 159. ISBN 0-7869-3134-5.

12. ↑ Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC ), p. 65.

13. ↑ 13.0 13.1 Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 159. ISBN 978-0-
7869-4731-7.

14. ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 44. ISBN 978-0-
7869-4924-3.

15. ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 60–61,294. ISBN 978-0-7869-6560-1.

16. ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the
Coast), p. 242. ISBN 0-7869-1836-5.

17. ↑ 17.0 17.1 17.2 17.3 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 68. ISBN 978-0786903849.

18. ↑ 18.0 18.1 18.2 18.3 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 28. ISBN 0-7869-2759-3.

19. ↑ 19.0 19.1 19.2 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 29. ISBN 978-0786965809.

20. ↑ 20.0 20.1 20.2 20.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd
edition. (Wizards of the Coast), p. 242. ISBN 0-7869-1836-5.

21. ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the
Coast), p. 264. ISBN 0-7869-1836-5.

22. ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 15. ISBN 978-0786903849.

23. ↑ Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 108. ISBN 0-7869-0446-1.

24. ↑ Erik Scott de Bie (April 2009). Downshadow. (Wizards of the Coast). ISBN 978-0-7869-5128-4.

25. ↑ [1]

26. ↑ Beyond Software, Inc. (1991). Don L. Daglow. Neverwinter Nights. Strategic Simulations, Inc..

27. ↑ 27.0 27.1 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 29. ISBN 0-7869-2759-3.

28. ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 6. ISBN 978-0786903849.

29. ↑ Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 32. ISBN 0-88038-593-6.

30. ↑ Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 173. ISBN 1-5607-6678-6.

31. ↑ slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 52. ISBN 0-7869-0391-0.

32. ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 84. ISBN 0-8803-8828-5.

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