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DIGITAL ASSESSMENTS AND

STUDENT ENGAGEMENT

PLC Los Alisos Middle School


April 17,2019
Jose Martinez
Objectives and Standards
• Objectives
• Through a presentation teachers will be introduced to technology based assessments as a way to increase
engagement and student participation in the classroom.

• Standards
• CSTP 5.6: Using the available technologies to assist in assessment, analysis and communication of student learning.

• CSTP 6.3: Collaborating with colleagues and the broader professional community to support teacher and student learning

• NBTS Proposition 3: Teachers are responsible for managing and monitoring student learning.

• Domain 4: Facilitates Improvements in Instruction and Student Learning


What assessments do you use?

• Take a moment to think about a course you teach and list the
various types assessments you use?

• Example: Chapter Test


Why Assessments Are Important

STUDENTS TEACHER
• Demonstrate mastery and knowledge • Assist in guiding instruction and pacing
• Can motivate • Clarifying learning needs
• Identifying strengths and weaknesses • Evaluate of mastery of learning goals
• Helps student adapt their learning style and expectation
• Improve student achievement
Why a New Approach is Needed
• Using the same forms of assessments can diminish students ability to display
their true potential.

• Students are less engaged in the classroom.

• Students are not being challenged to think critically.

• Multiple choice assessment results are limited and don’t give a complete
picture of students’ ability and understanding.

• Students focus turn to mastering the same old forms of assessments.


Studies and Research
• Technology in the classroom has become an inevitable and necessary partnership.

• Technology in the classroom carries with it many benefits but more importantly it can
enrich the learning experience for students.

• Teachers need to embrace technology and become lifelong learners.

• The prevalence of technology in everyday life has shifted students toward a more visual
learning style.

• Todays students are not responding as well to traditional teaching methods that focus on
lecture and textbook reading.
Studies and Research
• Students have become accustomed to multitasking, graphic first visuals, fantasy and quick
gratification which is contributing to their lack of interest with traditional approaches to
education.

• The integration of technology in the classroom also provides teachers with opportunity to
offer experiences students can relate.

• Latest neuroscience and human behavior studies concluded that younger students are more
actively engaged while navigating the internet as oppose to reading a book.
What Are Some Challenges That Come
Up When Assessing Learning?

• Take a moment to think of the challenges or difficulties


that you encounter when you evaluate your students
learning?
Kahoot
• Cost: Free
• How to access it: Any device that has a web
browser or the app
• Recommended ages: ages 8+
• Student Experience: Game like atmosphere
• Teachers Experience: Create, select or edit
quizzes
• Student feedback: Provides students with
instant right or wrong answers.
Quizziz
• Cost: Free
• How to access it: Any device with a web
browser or the app
• Recommended ages: ages 8+
• Student Experience: Game like atmosphere;
Students see questions and answers on their
own device
• Teachers Experience: Create, select or edit
quizzes.
• Student feedback: Feedback can be
customized in the forms of memes based on
right or wrong answers.
Quizalize
• Cost: Free.
• How to access it: Any device with a web
browser or app.
• Recommended ages: ages 8+.
• Student Experience: Game like atmosphere.
• Teachers Experience: Create quizzes with
multiple- or two-choice question sets or single-
word responses presented as word scrambles.
• Student feedback: After the quiz, students see
their score, the time it took them to answer each
question, and a list of all questions with their
answer along with correct answers.
Engagement and Game based E-learning
Increase motivation Students are more motivated in a big way when
using games.

Increase attention Using e-tools help avoid the monotony and


ensures students remain focused and engaged.

Facilitate effective recall Efficient recall information is necessary for


information learning, games facilitate this process.

Reinforce new knowledge Knowledge needs to be reinforced to ensure it


stays over a long period of time. Games allow
that.

Reduce stress level Games are pleasurable and for that reason it
increases student performance.
Pear Deck
• Cost: Free.
• How to access it: Any device with a web
browser
• Recommended ages: ages 8+
• Student Experience: Students work
independently to respond to various questions
• Teachers Experience: Create an interactive
presentation through google drive
• Student feedback: Responses appear on the
teacher screen in real time.
Socrative
• Cost: Free for one class
• How to access it: Any device with a web
browser or app
• Recommended ages: ages 8+
• Student Experience: The tool is an
interactive response system
• Teachers Experience: Create questions,
polls, quizzes, exit slips
• Student feedback: Feedback is instant
and teachers see where students are
missing a concepts.
Why should you use these tools?
1. Engages more students in the classroom.

2. Students are provided with instant feedback.

3. Great for reviewing new content.

4. Students can revisit assessments as needed.

5. Great motivator for students.

6. Could be assigned for homework.


Why should you use these tools?
1. Various forms of assessments available.

2. Individualized pacing is available.

3. Data is organized in variety of ways.

4. Data can be utilize and discussed in PLCs.

5. Great for all ages, struggling readers or ELLs.

6. Assessments can be downloaded to paper.


Integrating These Tools Into
The Classroom
• Kahoot prior to introducing new content or topic
to students. I utilize the tool to survey my students
knowledge to help guide and identify key points to
emphasize.

• Quizziz or Kahoot help with vocabulary, terms and


concepts.

• These tools are helpful and fun for reviewing for any
exam, including the Advance Placement. Makes
reviewing fun and entertaining for students.
Overcoming Challenges of Assessments

• Take a moment to think about how can these digital tools


help address some challenges or difficulties while assessing
student learning?
Now You Try
Please take a minute to fill out the survey, thank you.

https://forms.gle/YKuUt1fmoTCniSXA9

Scan the QR code with your smart phone camera to access survey.
Resources
• Bindel, Amanda. “Quizalize Review for Teachers.” Common Sense Education, Common Sense Education, 10 Sept. 2018,
www.commonsense.org/education/website/quizalize.
• Ekaran, Sammy. “Top 10 Tools For The Digital Classroom.” ELearning Industry, 29 Jan. 2018, elearningindustry.com/tools-for-the-
digital-classroom-top-10.
• “Examples.” Pear Deck, www.peardeck.com/orchard.
• Heather, Nancy K./ Digital Natives and Immimumts; What Brain Research Tell Us. In: Online (Wilton, Connecticut). 2009;Vol. 33,
No. 6. Pp. 15-21.
• Hicks, Stephanie Diamond. "Technology in Today's Classroom: Are You a Tech-Savvy Teacher?" Clearing House: A Journal of Educational
Strategies, Issues and Ideas 84.5 (2011): 188-91. Web
• “Kahoot! vs. Quizizz: What's the Best Formative Assessment Tool for Your Classroom?” Common Sense Education, 19 Dec. 2017,
www.commonsense.org/education/articles/kahoot-vs-quizizz-whats-the-best-formative-assessment-tool-for-your-classroom.
• “Pear Deck - Product Reviews.” EdSurge, www.edsurge.com/product-reviews/pear-deck-product.
• Prensky, M. Digital natives, digital immigrants, part II: Do they really think differently?. On the Horizon, 2001. 9(6): 1–9.
• Rogowski, Marianne. “Socrative Review for Teachers.” Common Sense Education, Common Sense Education, 4 Apr. 2019,
www.commonsense.org/education/website/socrative.
• “Teacher Resources.” Quizizz, quizizz.com/resources.
• “What Is Kahoot! | How to Play Kahoot!” Kahoot!, 6 Dec. 2017, kahoot.com/what-is-kahoot/.

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