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v1.

Faction And Unit Stat Tables

GRAND
CAMPAIGN
à la
Kingdoms

by brandybarrel
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

England Religion: Catholic


Regions: Nottingham, Caen, London
Short game: Hold 15 regions; eliminate factions: France and Scotland.
Long game: Hold 45 regions, including: Jerusalem.
Strengths: superb longbowmen, strong infantry
Weaknesses: poor variety of cavalry

Town Militia Spear Militia Levy Spearmen*

75 75 75
280 290 290
125 125 125
3 3 3
1 6 2 AC4 7 3 AC8 7 3 AC8
2 0 0 0 0 0 0
9 0+1+8 11 0+3+8 11 0+3+8

Peasant Archers Archer Militia* Arquebusiers Longbowmen* Yeoman Archers* Retinue Longbow* Sherwood Archers*

60 60 60 60 60 60 30
200 200 470 550 640 660 570
100 100 125 150 150 150 250
3 3 3 3 5 5 11
1 5 120 5 120 14 120 gun 6 160 AP 8 160 AP 8 160 AP 13 160 AP
2 3 1 3 1 3 1 5 2 AP 7 3 AP 9 2 14 3
2 0+2+0 2 0+2+0 1 0+1+0 6 0+1+5 7 0+2+5 10 3+2+5 5 0+5+0

Peasants Bill Militia* Billmen* Heavy Bill Militia* Heavy Billmen* Dis. Feudal Knights Armored Swords* Dis. English Knight*

75 60 60 60 60 60 60 60
110 160 240 320 320 540 570 590
90 100 125 150 150 225 150 225
1 3 5 5 5 9 9 11
1 3 0 12 5 AP 14 6 AP 14 6 AP 14 6 AP 11 3 11 3 19 7 AP
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0+3+0 6 0+6+0 8 0+8+0 13 5+8+0 13 5+8+0 17 5+4+8 18 6+4+8 16 6+10+0

Hobilars* Merchant Cav. Mil. Mailed Knights Feudal Knights English Knights* Demi Lancers* Knights Templar Knights Hospitaller NE Bodyguard

30 30 30 30 30 30 30 30 20
280 370 670 720 840 770 870 870 960
110 155 185 185 185 185 185 185 250
3 3 9 9 9 11 11 11 11
1 3 3 3 1 8 5 8 5 8 7 11 7 11 7 11 7 11 7
2 5 1 0 0 9 3 9 3 9 3 AP 12 3 12 3 12 3 12 3
4 2+2+0 13 5+2+6 13 3+4+6 15 5+4+6 16 6+4+6 10 5+5+0 16 5+5+6 16 5+5+6 16 5+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

France Religion: Catholic


Regions: Paris, Toulouse, Angers, Marseille, Rheims
Short game: Hold 20 regions; eliminate factions: England.
Long game: Hold 45 regions, including: Jerusalem.
Strengths: best cavalry in West, good infantry in late period
Weaknesses: weak infantry in early period

Pike Militia Town Militia Spear Militia Pikemen* Sgt. Spearmen Armored Sergeants

75 75 75 75 75 75
260 280 290 360 400 640
125 125 125 155 155 155
3 3 3 5 5 9
1 6 4 AC8 6 2 AC4 7 3 AC8 8 5 AC8 9 4 AC8 11 5 AC8
2 3 1 0 0 0 0 5 2 0 0 0 0
4 0+4+0 9 0+1+8 11 0+3+8 6 0+6+0 13 0+5+8 17 3+6+8

Peasant Archers Crossbow Militia Peasant Crossbow Crossbowmen Arquebusiers Aventurier* Scots Guard*

60 60 60 60 60 60 60
200 290 290 360 470 630 730
100 100 100 125 125 175 175
3 3 3 3 3 9 11
1 5 120 9 120 AP 9 120 AP 9 120 AP 14 120 gun 14 160 AP 9 160 AP
2 3 1 3 1 3 1 3 1 3 1 9 3 10 3
2 0+2+0 2 0+2+0 2 0+2+0 4 3+1+0 1 0+1+0 9 5+4+0 11 6+5+0

Peasants Voulge Militia* Voulgier* Dis. Feudal Knight Dis. Noble Knights* Knights Templar Knights Hospitaller NE Bodyguard

75 60 60 60 60 30 30 20
110 470 580 540 590 870 870 960
90 150 150 225 225 185 185 250
1 3 5 9 11 11 11 11
1 3 0 6 4 APa 8 5 APa 11 3 19 7 AP 11 7 11 7 11 7
2 0 0 7 3 APa 9 4 APa 0 0 0 0 12 3 12 3 12 3
3 0+3+0 8 3+5+0 10 3+7+0 17 5+4+8 16 6+10+0 16 5+5+6 16 5+5+6 16 5+5+6

Merchant Cav. Mil. Mounted Sergeants Mailed Knights Feudal Knights Gendarmes French Mtd Archer* Lancers* Chivalric Knights Noble Knights*

30 30 30 30 30 30 30 30 30
370 460 670 720 760 950 920 920 920
155 130 185 185 240 155 240 185 240
3 5 9 9 9 9 11 11 11
1 3 1 5 4 8 5 8 5 8 7 7 120 AP 11 7 11 7 11 7
2 0 0 7 2 9 3 9 3 9 3 7 3 12 3 12 3 12 3
13 5+2+6 12 2+4+6 13 3+4+6 15 5+4+6 13 9+4+0 9 4+5+0 14 9+5+0 17 6+5+6 17 6+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

HRE Religion: Catholic


Regions: Frankfurt, Nuremburg, Staufen, Vienna, Innsbruck, Bologna.
Short game: Hold 20 regions; eliminate factions: Milan, Denmark.
Long game: Hold 45 regions, including: Rome.
Strengths: strong all-round
Weaknesses: lacks late period armies of England and France

Pike Militia Town Militia Spear Militia Sgt. Spearmen Armored Sergeants

75 75 75 75 75
260 280 290 400 640
125 125 125 155 155
3 3 3 5 9
1 6 4 AC8 6 2 AC4 7 3 AC8 9 4 AC8 11 5 AC8
2 3 1 0 0 0 0 0 0 0 0
4 0+4+0 9 0+1+8 11 0+3+8 13 0+5+8 17 3+6+8

Peasant Archers Crossbow Militia Peasant Crossbow Pavise Crossbow Arquebusiers Hand Gunners

60 60 60 60 60 60
200 290 290 460 470 630
100 100 100 125 125 150
3 3 3 3 3 5
1 5 120 9 120 AP 9 120 AP 12 160 AP 14 120 gun 13 95 gun
2 3 1 3 1 3 1 3 1 3 1 9 2
2 0+2+0 2 0+2+0 2 0+2+0 12 3+1+8 1 0+1+0 7 5+2+0

Peasants Halberd Militia Dis. Imperial Knt* Dis. Feudal Knight Zweihander* Forlorn Hope* NE Bodyguard

75 60 60 60 60 30 20
110 420 460 540 520 720 960
90 150 225 225 150 250 250
1 3 5 9 9 11 11
1 3 0 6 4 APa 7 3 AP 11 3 15 9 AP 18 9 AP 11 7
2 0 0 7 3 APa 0 0 0 0 0 0 0 0 12 3
3 0+3+0 5 0+5+0 17 6+3+8 17 5+4+8 13 5+8+0 14 5+9+0 16 5+5+6

Merchant Cav. Mil. Mounted Crossbow Mounted Sergeants Mailed Knights Feudal Knights Imperial Knights* Reiters* Teutonic Knights* Gothic Knights*

30 30 30 30 30 30 30 30 30
370 480 460 670 720 820 900 930 930
155 130 130 185 185 185 185 185 240
3 3 5 9 9 9 9 11 11
1 3 1 5 120 AP 5 4 8 5 8 5 8 7 16 45 gun 11 7 11 7
2 0 0 5 1 7 2 9 3 9 3 9 3 AP 7 5 12 3 AP 12 3 AP
13 5+2+6 5 3+2+0 12 2+4+6 13 3+4+6 15 5+4+6 16 6+4+6 10 5+5+0 16 5+5+6 13 8+5+0

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Spain Religion: Catholic


Regions: Toledo, Leon
Short game: Hold 15 regions; eliminate factions: Moors, Portugal.
Long game: Hold 45 regions, including: Granada, Jerusalem.
Strengths: excellent navy, light infantry and cavalry
Weaknesses: lacks heavy infantry and spears early period

Pike Militia Town Militia Spear Militia Tercio Pikemen* Javelinmen* Almughavars

75 75 75 75 60 60
260 280 290 500 270 560
125 125 125 155 100 150
3 3 3 9 3 11
1 6 4 AC8 6 2 AC4 7 3 AC8 10 6 AC8 7 55 AP J 14 55 AP J
2 3 1 0 0 0 0 7 3 3 1 13 4 AC4
4 0+4+0 9 0+1+8 11 0+3+8 7 0+7+0 6 0+1+5 10 0+5+5

Peasant Archers Crossbow Militia Peasant Crossbow Pavise Crossbow Arquebusiers Musketeers Hand Gunners

60 60 60 60 60 60 60
200 290 290 460 470 550 630
100 100 100 125 125 150 150
3 3 3 3 3 3 5
1 5 120 9 120 AP 9 120 AP 12 160 AP 14 120 gun 14 180 gun 13 95 gun
2 3 1 3 1 3 1 3 1 3 1 3 1 9 2
2 0+2+0 2 0+2+0 2 0+2+0 12 3+1+8 1 0+1+0 1 0+1+0 7 5+2+0

Peasants Swordsmen Militia Sword Buckler Men Dis. Feudal Knight Dis. Chivalric Knt. Dis. Conquistadore Conquistadores

75 60 60 60 60 60 30
110 370 510 540 570 660 870
90 100 150 225 225 150 185
1 5 9 9 9 11 11
1 3 0 9 2 11 3 11 3 11 3 14 3 11 5
2 0 0 0 0 0 0 0 0 0 0 0 0 12 3
3 0+3+0 14 3+3+8 15 3+4+8 17 5+4+8 18 6+4+8 18 5+5+8 16 5+5+6

Merchant Cav. Mil. Mounted Crossbow Jinetes Mailed Knights Gendarmes Feudal Knights Knights of Santiago Chivalric Knights SE Bodyguard

30 30 30 30 30 30 30 30 20
370 480 650 670 760 720 870 920 960
155 130 130 185 240 185 185 185 250
3 3 5 9 9 9 11 11 11
1 3 1 5 120 AP 9 55 AP J 8 5 8 7 8 5 11 7 11 7 11 7
2 0 0 5 1 7 2 9 3 9 3 9 3 12 3 12 3 12 3
13 5+2+6 5 3+2+0 12 2+4+6 13 3+4+6 13 9+4+0 15 5+4+6 16 5+5+6 17 6+5+6 16 5+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Venice Religion: Catholic


Regions: Venice, Ragusa, Iraklion
Short game: Hold 15 regions; eliminate factions: Milan, Byzantine.
Long game: Hold 45 regions, including: Constantinople.
Strengths: strong militia infantry, good colonial units and late tech.
Weaknesses: somewhat poor cavalry

Pike Militia Italian Militia Sgt. Spearmen Italian Spear Militia Armored Sergeants Carroccio Standard

75 75 75 75 75 30
260 380 400 430 640 750
125 125 155 125 155 85
3 5 5 5 9 11
1 6 4 AC8 8 3 AC4 9 4 AC8 9 4 AC8 11 5 AC8 14 5 AC8
2 3 1 0 0 0 0 0 0 0 0 0 0
4 0+4+0 11 0+3+8 13 0+5+8 15 2+5+8 17 3+6+8 18 3+7+8

Peasant Archers Peasant Crossbow Arquebusiers Pavise Cbow Militia Musketeers Venetian Archers* Hand Gunners

60 60 60 60 60 60 60
200 290 470 460 550 510 630
100 100 125 100 150 150 150
3 3 3 3 3 5 5
1 5 120 9 120 AP 14 120 gun 12 160 AP 14 180 gun 9 160 13 95 gun
2 3 1 3 1 3 1 3 1 3 1 9 2 9 2
2 0+2+0 2 0+2+0 1 0+1+0 12 3+1+8 1 0+1+0 7 5+2+0 7 5+2+0

Peasants Dis. Italian MAA Venetian Heavy Inf* Dis. Feudal Knight Knights Templar Knights Hospitaller SE Bodyguard

75 60 60 60 30 30 20
110 430 430 540 870 870 960
90 225 150 225 185 185 250
1 5 5 9 11 11 11
1 3 0 9 2 7 3 AP 11 3 11 7 11 7 11 7
2 0 0 0 0 0 0 0 0 12 3 12 3 12 3
3 0+3+0 17 6+3+8 16 5+3+8 17 5+4+8 16 5+5+6 16 5+5+6 16 5+5+6

Mounted Crossbow Mounted Sergeant Italian Cavalry Mil. Italian Men at Arms Stradiots* Mailed Knights Feudal Knights Broken Lances

30 30 30 30 30 30 30 30
480 460 530 570 590 670 720 670
130 130 110 185 155 185 185 240
3 5 5 5 9 9 9 9
1 5 120 AP 5 4 6 4 6 6 7 5 8 5 8 5 8 7
2 5 1 7 2 7 2 7 2 9 3 AP 9 3 9 3 9 3
5 3+2+0 12 2+4+6 14 5+3+6 15 6+3+6 7 2+5+0 13 3+4+6 15 5+4+6 11 7+4+0

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Milan Religion: Catholic


Regions: Milano, Genoa
Short game: Hold 15 regions; eliminate factions: HRE, Venice.
Long game: Hold 45 regions, including: Constantinople.
Strengths: strong militia infantry, crossbowmen, and late tech
Weaknesses: poor offensive cavalry

Pike Militia Italian Militia Sgt. Spearmen Italian Spear Militia Armored Sergeants Carroccio Standard

75 75 75 75 75 30
260 380 400 430 640 750
125 125 155 125 155 85
3 5 5 5 9 11
1 6 4 AC8 8 3 AC4 9 4 AC8 9 4 AC8 11 5 AC8 14 5 AC8
2 3 1 0 0 0 0 0 0 0 0 0 0
4 0+4+0 11 0+3+8 13 0+5+8 15 2+5+8 17 3+6+8 18 3+7+8

Peasant Archers Peasant Crossbow Arquebusiers Musketeers Genoese Cbow Mil* Genoese Crossbow*Hand Gunners

60 60 60 60 60 60 60
200 290 470 550 460 530 630
100 100 125 150 100 125 150
3 3 3 3 3 5 5
1 5 120 9 120 AP 14 120 gun 14 180 gun 12 160 AP 14 160 AP 13 95 gun
2 3 1 3 1 3 1 3 1 3 1 5 2 9 2
2 0+2+0 2 0+2+0 1 0+1+0 1 0+1+0 13 4+1+8 14 4+2+8 7 5+2+0

Peasants Dis. Italian MAA Dis. Broken Lances Dis. Feudal Knight Knights Templar Knights Hospitaller SE Bodyguard

75 60 60 60 30 30 20
110 430 430 540 870 870 960
90 225 225 225 185 185 250
1 5 5 9 11 11 11
1 3 0 9 2 9 2 11 3 11 7 11 7 11 7
2 0 0 0 0 0 0 0 0 12 3 12 3 12 3
3 0+3+0 17 6+3+8 18 7+3+8 17 5+4+8 16 5+5+6 16 5+5+6 16 5+5+6

Mounted Crossbow Mounted Sergeant Italian Cavalry Mil. Italian Men at Arms Mailed Knights Broken Lances Feudal Knights Famiglia Ducale*

30 30 30 30 30 30 30 30
480 460 530 570 670 670 720 820
130 130 110 185 185 240 185 240
3 5 5 5 9 9 9 11
1 5 120 AP 5 4 6 4 6 6 8 5 8 7 8 5 11 7
2 5 1 7 2 7 2 7 2 9 3 9 3 9 3 12 3
5 3+2+0 12 2+4+6 14 5+3+6 15 6+3+6 13 3+4+6 11 7+4+0 15 5+4+6 12 7+5+0

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Sicily Religion: Catholic


Regions: Palermo, Naples
Short game: Hold 15 regions; eliminate factions: Venice, Milan.
Long game: Hold 45 regions, including: Jerusalem.
Strengths: strong militia, Norman knights, Muslim archers
Weaknesses: lacks good late period cavalry

Pike Militia Italian Militia Sgt. Spearmen Italian Spear Militia Armored Sergeants

75 75 75 75 75
260 380 400 430 640
125 125 155 125 155
3 5 5 5 9
1 6 4 AC8 8 3 AC4 9 4 AC8 9 4 AC8 11 5 AC8
2 3 1 0 0 0 0 0 0 0 0
4 0+4+0 11 0+3+8 13 0+5+8 15 2+5+8 17 3+6+8

S Peasant Archers Arquebusiers Pavise Cbow Militia Pavise Crossbow Sicilian Mus Archer*Hand Gunners

60 60 60 60 60 60
200 470 460 460 460 630
100 125 100 125 125 150
3 3 3 3 5 5
1 5 120 14 120 gun 12 160 AP 12 160 AP 9 160 13 95 gun
2 3 1 3 1 3 1 3 1 9 2 9 2
2 0+2+0 1 0+1+0 12 3+1+8 12 3+1+8 4 2+2+0 7 5+2+0

S Peasants Halberd Militia Dis Broken Lances Sword Buckler Men Dis Norman Knight* Knights Templar Knights Hospitaller

75 60 60 60 60 30 30
110 420 430 510 540 870 870
90 150 225 150 225 185 185
1 3 5 9 9 11 11
1 3 0 6 4 APa 9 2 11 3 11 3 11 7 11 7
2 0 0 7 3 APa 0 0 0 0 0 0 12 3 12 3
3 0+3+0 5 0+5+0 18 7+3+8 15 3+4+8 17 5+4+8 16 5+5+6 16 5+5+6

Mounted Crossbow Mounted Sergeant Italian Cavalry Mil. Mailed Knights Norman Knights* Chivalric Knights SE Bodyguard

30 30 30 30 30 30 20
480 460 530 670 870 920 960
130 130 110 185 185 185 250
3 5 5 9 11 11 11
1 5 120 AP 5 4 6 4 8 5 11 5 11 7 11 7
2 5 1 7 2 7 2 9 3 12 3 12 3 12 3
5 3+2+0 12 2+4+6 14 5+3+6 13 3+4+6 16 5+5+6 17 6+5+6 16 5+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Portugal Religion: Catholic


Regions: Lisbon, Pamplona
Short game: Hold 15 regions; eliminate factions: Spain, The Moors.
Long game: Hold 45 regions, including: Granada, Jerusalem.
Strengths: excellent navy and light infantry units, good light cavalry
Weaknesses: lacks professional armies

Pike Militia Town Militia Spear Militia Aventuros* Lusitanian Javelin* Almughavars

75 75 75 75 60 60
260 280 290 730 330 560
125 125 125 185 100 150
3 3 3 11 5 11
1 6 4 AC8 6 2 AC4 7 3 AC8 13 6 AC8 9 55 AP J 14 55 AP J
2 3 1 0 0 0 0 10 3 5 2 13 4 AC4
4 0+4+0 9 0+1+8 11 0+3+8 11 3+8+0 7 0+2+5 10 0+5+5

Peasant Archers Crossbow Militia Peasant Crossbow Pavise Crossbow Musketeers Hand Gunners Portu. Arquebusier*

60 60 60 60 60 60 60
200 290 290 460 550 630 730
100 100 100 125 150 150 150
3 3 3 3 3 5 9
1 5 120 9 120 AP 9 120 AP 12 160 AP 14 180 gun 13 95 gun 16 120 gun
2 3 1 3 1 3 1 3 1 3 1 9 2 9 3
2 0+2+0 2 0+2+0 2 0+2+0 12 3+1+8 1 0+1+0 7 5+2+0 7 3+4+0

Peasants Swordsmen Militia Dis. Feudal Knight Dis. Portu. Knight* Dis. Conquistadore Conquistadores SE Bodyguard

75 60 60 60 60 30 20
110 370 540 590 660 870 960
90 100 225 225 150 185 250
1 5 9 11 11 11 11
1 3 0 9 2 11 3 19 7 AP 14 3 11 5 11 7
2 0 0 0 0 0 0 0 0 0 0 12 3 12 3
3 0+3+0 14 3+3+8 17 5+4+8 16 6+10+0 18 5+5+8 16 5+5+6 16 5+5+6

Merchant Cav. Mil. Mounted Crossbow Jinetes Mailed Knights Feudal Knights Portuguese Knight* Knights of Santiago

30 30 30 30 30 30 30
370 480 650 670 720 760 870
155 130 130 185 185 185 185
3 3 5 9 9 9 11
1 3 1 5 120 AP 9 55 AP J 8 5 8 5 8 7 11 7
2 0 0 5 1 7 2 9 3 9 3 9 3 12 3
13 5+2+6 5 3+2+0 12 2+4+6 13 3+4+6 15 5+4+6 16 6+4+6 16 5+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Scotland Religion: Catholic


Regions: Edinburgh
Short game: Hold 15 regions; eliminate factions: England.
Long game: Hold 45 regions, including: Jerusalem.
Strengths: makes excellent use of spears and pikes
Weaknesses: lacking in cavalry and nobles; often fights on foot

Scots Pike Militia* Town Militia Spear Militia Highland Pikemen* Heavy Pike Militia* Noble Pikemen*

75 75 75 75 75 75
260 280 290 360 500 680
125 125 125 125 185 215
3 3 3 5 5 9
1 6 4 AC8 6 2 AC4 7 3 AC8 8 5 AC8 8 5 AC8 10 6 AC8
2 3 1 0 0 0 0 5 2 5 2 7 3
4 0+4+0 9 0+1+8 11 0+3+8 6 0+6+0 12 6+6+0 13 6+7+0

Peasant Archers Highland Archers* Noble High. Archer*

60 60 60
200 320 550
100 100 175
3 3 9
1 5 120 5 120 7 120
2 3 1 5 1 AP 7 3 AP
2 0+2+0 6 0+1+5 12 3+4+5

Highland Rabble* Highlanders* Highland Nobles* Dis. Feudal Knight Noble Swordsmen*

75 75 60 60 60
120 340 490 540 570
90 125 175 225 175
3 5 9 9 9
1 3 1 9 3 AP 15 9 AP 11 3 11 3
2 0 0 0 0 0 0 0 0 0 0
2 0+2+0 6 0+1+5 11 3+8+0 17 5+4+8 18 6+4+8

Merchant Cav. Mil. Border Horse* Mailed Knights Feudal Knights Knights Templar Knights Hospitaller NE Bodyguard

30 30 30 30 30 30 20
370 380 670 720 870 870 960
155 110 185 185 185 185 250
3 5 9 9 11 11 11
1 3 1 5 4 8 5 8 5 11 7 11 7 11 7
2 0 0 7 2 9 3 9 3 12 3 12 3 12 3
13 5+2+6 6 2+4+0 13 3+4+6 15 5+4+6 16 5+5+6 16 5+5+6 16 5+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Denmark Religion: Catholic


Regions: Arhus
Short game: Hold 20 regions; eliminate factions: HRE.
Long game: Hold 45 regions, including: Jerusalem.
Strengths: good all-round mix of units; infantry prefer swords, axes.
Weaknesses: lacks good heavy cavalry

Town Militia Spear Militia

75 75
280 290
125 125
3 3
1 6 2 AC4 7 3 AC8
2 0 0 0 0
9 0+1+8 11 0+3+8

Peasant Archers Crossbow Militia Crossbowmen Norse Archers* Arquebusiers Hand Gunners

60 60 60 60 60 60
200 290 360 440 470 630
100 100 125 125 125 150
3 3 3 5 3 5
1 5 120 9 120 AP 9 120 AP 7 120 14 120 gun 13 95 gun
2 3 1 3 1 3 1 9 2 3 1 9 2
2 0+2+0 2 0+2+0 4 3+1+0 12 2+2+8 1 0+1+0 7 5+2+0

Peasants Viking Raiders* Norse Swordsmen* Swordstaff Militia* Norse Axemen* Dis.Huscarls* Dis. Feudal Knight Obudshaer* NE Bodyguard

75 75 75 60 60 60 60 60 20
110 450 490 610 440 540 540 830 960
90 155 185 150 150 150 225 150 250
1 5 5 5 9 9 9 9 11
1 3 0 7 2 AP 11 3 8 5 APa 16 9 AP 9 3 AP 11 3 10 6 APa 11 7
2 0 0 0 0 0 0 9 4 APa 0 0 0 0 0 0 11 5 APa 12 3
3 0+3+0 11 0+3+8 12 3+1+8 12 5+7+0 14 5+9+0 15 3+4+8 17 5+4+8 14 6+8+0 16 5+5+6

Merchant Cav. Mil. Scouts* Mounted Crossbow Feudal Knights Huscarls* Norse War Clerics* Knights Templar Knights Hospitaller Chivalric Knights

30 30 30 30 30 30 30 30 30
370 400 480 720 750 820 870 870 920
155 110 130 185 155 185 185 185 185
3 3 3 9 9 9 11 11 11
1 3 1 3 3 5 120 AP 8 5 9 3 AP 9 3 AP 11 7 11 7 11 7
2 0 0 5 1 AP 5 1 9 3 0 0 0 0 12 3 12 3 12 3
13 5+2+6 10 2+2+6 5 3+2+0 15 5+4+6 14 3+5+6 17 6+5+6 16 5+5+6 16 5+5+6 17 6+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Hungary Religion: Catholic


Regions: Budapest, Bran
Short game: Hold 15 regions; eliminate factions: HRE, Poland.
Long game: Hold 45 regions, including: Jerusalem.
Strengths: strong mix of heavy knights and skilled archers
Weaknesses: lacks good offensive infantry

EE Town Militia Slav Levies* EE Spear Militia Pavise Spearmen*

60 60 75 75
160 210 280 470
100 100 125 155
3 3 3 5
1 6 2 AC4 6 2 AC4 6 2 AC4 9 4 AC8
2 0 0 0 0 0 0 0 0
6 0+1+5 9 0+1+8 9 0+1+8 16 3+5+8

S Peasant Archers Bosnian Archers* Crossbowmen Pavise Cbow Militia Arquebusiers

60 60 60 60 60
200 300 360 460 470
100 125 125 100 125
3 3 3 3 3
1 5 120 5 120 9 120 AP 12 160 AP 14 120 gun
2 3 1 3 1 3 1 3 1 3 1
2 0+2+0 9 0+1+8 4 3+1+0 12 3+1+8 1 0+1+0

EE Peasants Transil. Peasant* Halberd Militia Croat Axemen* Dis Feudal Knight Dis E Chivalric Knt* Battle Assassins* NE Bodyguard

75 60 60 60 60 60 30 20
110 280 420 270 540 570 690 960
90 100 150 125 225 225 250 250
1 3 3 5 9 9 11 11
1 3 0 7 3 APa 6 4 APa 14 8 AP 11 3 11 3 14 3 11 7
2 0 0 0 0 7 3 APa 0 0 0 0 0 0 0 0 12 3
3 0+3+0 3 0+3+0 5 0+5+0 10 2+8+0 17 5+4+8 18 6+4+8 12 2+5+5 16 5+5+6

Merchant Cav. Mil. Magyar Cavalry* Feudal Knights Hungarian Nobles* Hussars Knights Templar Knights Hospitaller E Chivalric Knights* Royal Banderium*

30 30 30 30 30 30 30 30 30
370 450 720 820 820 870 870 870 870
155 130 185 155 155 185 185 185 240
3 3 9 9 11 11 11 11 11
1 3 1 6 120 8 5 8 120 11 5 11 7 11 7 11 7 11 7
2 0 0 3 1 9 3 7 3 12 3 12 3 12 3 12 3 12 3
13 5+2+6 4 2+2+0 15 5+4+6 13 3+5+5 14 3+5+6 16 5+5+6 16 5+5+6 16 6+5+5 16 6+5+5

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Poland Religion: Catholic


Regions: Cracov, Halych
Short game: Hold 15 regions; eliminate factions: Russia, Hungary.
Long game: Hold 45 regions, including: Jerusalem.
Strengths: strong cavalry
Weaknesses: somewhat mediocre infantry

EE Town Militia EE Spear Militia EE Spearmen Dis. Polish Nobles*

60 75 75 60
160 280 430 480
100 125 125 150
3 3 5 9
1 6 2 AC4 6 2 AC4 9 4 AC8 10 4 AC8
2 0 0 0 0 0 0 0 0
6 0+1+5 9 0+1+8 15 2+5+8 15 3+4+8

EE Peasant Archer EE Crossbow Mil. Lithuanian Archer* Arquebusiers Hand Gunners

60 60 60 60 60
200 340 420 470 630
100 100 125 125 150
3 3 3 3 5
1 5 120 9 120 AP 5 120 14 120 gun 13 95 gun
2 3 1 3 1 3 1 3 1 9 2
2 0+2+0 3 2+1+0 9 0+1+8 1 0+1+0 7 5+2+0

EE Peasants Woodsmen Halberd Militia Dis. Polish Knight* Knights Templar Knights Hospitaller NE Bodyguard

75 75 60 60 30 30 20
110 210 420 570 870 870 960
90 90 150 225 185 185 250
1 3 3 9 11 11 11
1 3 0 12 7 AP 6 4 APa 11 3 11 7 11 7 11 7
2 0 0 0 0 7 3 APa 0 0 12 3 12 3 12 3
3 0+3+0 6 0+6+0 5 0+5+0 18 6+4+8 16 5+5+6 16 5+5+6 16 5+5+6

Merchant Cav. Mil. Lithuanian Cavalry* Strzelcy* Polish Nobles* Polish Retainers* Hussars Polish Knights* Polish Guard*

30 30 30 30 30 30 30 30
370 590 850 880 820 820 920 920
155 130 130 155 130 155 185 240
3 5 9 9 11 11 11 11
1 3 1 6 100 7 120 AP 11 55 AP J 11 7 11 5 11 7 11 7
2 0 0 7 2 7 3 AP 9 3 12 3 12 3 12 3 12 3
13 5+2+6 10 0+4+6 13 2+5+6 14 3+5+6 15 4+5+6 14 3+5+6 17 6+5+6 17 6+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Russia Religion: Orthodox


Regions: Novgorod
Short game: Hold 15 regions; eliminate factions: Poland, Hungary.
Long game: Hold 45 regions, including: Constantinople, Jerusalem.
Strengths: great mix of missile and melee cavalry
Weaknesses: Poor early infantry and missile units

EE Spear Militia EE Spearmen

75 75
280 430
125 125
3 5
1 6 2 AC4 9 4 AC8
2 0 0 0 0
9 0+1+8 15 2+5+8

EE Peasant Archer EE Archer Militia* EE Crossbow Mil. Arquebusiers Cossack Musketeer*Dismounted Dvor*

60 60 60 60 60 60
200 200 340 470 720 750
100 100 100 125 150 225
3 3 3 3 11 9
1 5 120 5 120 9 120 AP 14 120 gun 17 180 gun 11 160
2 3 1 3 1 3 1 3 1 10 3 9 3 AP
2 0+2+0 2 0+2+0 3 2+1+0 1 0+1+0 5 0+5+0 15 3+4+8

EE Peasants Woodsmen Berdiche Axemen* Dis. Druchima* Dis. Boyar Sons*

75 75 60 60 60
110 210 410 540 540
90 90 150 150 150
1 3 9 9 9
1 3 0 12 7 AP 16 9 AP 9 3 AP 9 3 AP
2 0 0 0 0 0 0 0 0 0 0
3 0+3+0 6 0+6+0 12 3+9+0 15 3+4+8 15 3+4+8

EE Cavalry Militia* Kazaks* Boyar Sons* Cossack Cavalry* Druzhina* Dvor Cavalry* Tsars Guard* EE Bodyguard*

30 30 30 30 30 30 30 20
340 420 740 730 750 990 920 960
110 110 155 110 155 185 240 250
3 3 5 9 9 9 11 11
1 3 3 6 120 9 55 AP J 8 120 7 5 10 120 10 5 10 5
2 5 1 3 1 7 2 AP 7 3 9 3 AP 9 3 AP 12 3 12 3
10 2+2+6 2 0+2+0 12 3+3+6 10 0+5+5 14 3+5+6 14 3+5+6 18 6+6+6 17 5+6+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Byzantium Religion: Orthodox


Regions: Constantinople, Nicaea, Thessalonica, Corinth, Nicosia
Short game: Hold 15 regions; eliminate factions: Venice, The Turks.
Long game: Hold 45 regions, including: Rome, Jerusalem.
Strengths: good heavy cavalry, missile cavalry, capable archers
Weaknesses: lacks late period gunpowder

SE Town Militia* SE Spear Militia Byzantine Spears*

60 75 75
210 290 290
100 125 155
3 3 3
1 6 2 AC4 7 3 AC8 7 3 AC8
2 0 0 0 0 0 0
9 0+1+8 11 0+3+8 11 0+3+8

S Peasant Archers S Archer Militia* Trebizond Archers* Byz. Guard Archer*

60 60 60 60
200 220 400 610
100 100 150 175
3 3 5 9
1 5 120 5 120 9 160 9 160
2 3 1 3 1 5 2 9 3
2 0+2+0 1 0+1+0 7 0+2+5 12 3+4+5

S Peasants Byzantine Infantry* Dis. Byz Lancers* Dis. Latinkon* Varangian Guard*

75 60 60 60 60
110 370 370 540 650
90 125 150 225 175
1 5 5 9 11
1 3 0 9 2 9 2 11 3 19 9 AP
2 0 0 0 0 0 0 0 0 0 0
3 0+3+0 14 3+3+8 14 3+3+8 17 5+4+8 20 5+10+5

Greek Militia Cav.* Skythikon* Byzantine Cavalry* Byzantine Lancer* Latinkon* Kataphractoi* Vardariotai* Greek Bodyguard*

30 30 30 30 30 30 30 20
310 420 530 490 720 770 930 960
110 130 130 155 185 185 185 250
3 3 3 5 9 9 11 11
1 3 3 6 120 6 120 6 4 8 7 8 5 9 120 11 5
2 5 1 3 1 5 1 7 2 9 3 9 3 AP 8 3 12 3
9 2+2+5 2 0+2+0 9 2+2+5 12 3+3+6 15 5+4+6 15 6+4+5 14 3+6+5 16 5+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Turks Religion: Islamic


Regions: Iconium, Caesarea, Yerevan, Mosul
Short game: Hold 20 regions; eliminate factions: Byzantium.
Long game: Hold 45 regions, including: Constantinople, Jerusalem.
Strengths: outstanding mounted archers and janissary troops
Weaknesses: lacking in heavy arms and early period infantry

Azabs* ME Town Militia ME Spear Militia Saracen Militia Dis. Sipahi Lancer*

60 60 75 75 60
160 210 290 470 490
100 100 125 155 175
3 3 3 5 9
1 6 2 AC4 6 2 AC4 7 3 AC8 9 4 AC8 11 5 AC8
2 0 0 0 0 0 0 0 0 0 0
6 0+1+5 9 0+1+8 11 0+3+8 16 3+5+8 17 3+6+8

ME Peasant Archer Turkish Javelinmen* Turkish Archers Ottoman Infantry* Janissary Archers* ME Hand Gunners Janissary Muskets* Naffatun

60 60 60 60 60 60 60 20
200 270 370 570 800 700 880 290
100 100 100 150 175 150 175 50
3 3 3 5 11 9 11 11
1 5 120 7 55 AP J 7 160 9 160 10 160 13 95 gun 17 180 gun 23 40 nap
2 3 1 3 1 3 1 9 2 8 3 9 3 10 3 10 3
2 0+2+0 6 0+1+5 8 2+1+5 13 3+2+8 8 3+5+0 7 3+4+0 8 3+5+0 8 3+5+0

ME Peasants ME Halberd Militia Janissary Hvy Inf* Hashishim

75 60 60 30
90 420 680 840
90 150 175 250
1 5 11 11
1 2 0 9 4 APa 14 5 APa 14 3
2 0 0 0 0 0 0 0 0
2 0+2+0 8 3+5+0 10 3+7+0 17 4+5+8

Turkish Hrs Archer Turkomans Sipahis* Sipahi Lancers* Quapukulu* ME Bodyguard

30 30 30 30 30 20
420 490 680 670 980 960
110 110 130 155 185 250
3 3 5 9 11 11
1 6 120 6 120 8 120 7 5 11 5 10 5
2 3 1 5 1 7 2 9 3 12 3 AP 12 3
2 0+2+0 7 0+2+5 12 3+4+5 14 3+5+6 17 6+5+6 17 5+6+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) nap: naphtha Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Egypt Religion: Islamic


Regions: Cairo, Alexandria, Gaza
Short game: Hold 15 regions; eliminate factions: Moors, Turks.
Long game: Hold 45 regions, including: Constantinople, Jerusalem.
Strengths: relies on powerful cavalry, mamlukes
Weaknesses: lacks heavy infantry, particularly late period

ME Spear Militia Nubian Spearmen Dis. Arab Cavalry Saracen Militia

75 75 60 75
290 380 330 470
125 155 150 155
3 5 5 5
1 7 3 AC8 8 3 AC4 9 4 AC8 9 4 AC8
2 0 0 0 0 0 0 0 0
11 0+3+8 11 0+3+8 15 2+5+8 16 3+5+8

ME Archer Militia* ME Peasant Archer Desert Archers Kurdish Javelins* Nubian Archers* Sudanese Gunner Naffatun

60 60 60 60 60 60 20
200 200 350 360 420 630 290
100 100 100 125 125 150 50
3 3 3 3 3 9 11
1 5 120 5 120 7 160 7 55 AP J 7 160 16 120 gun 23 40 nap
2 3 1 3 1 3 1 7 1 5 2 AP 7 3 10 3
2 0+2+0 2 0+2+0 6 0+1+5 9 0+1+8 6 0+1+5 4 0+4+0 8 3+5+0

ME Peasants ME Halberd Militia Tabardariyya* Hashishim

75 60 60 30
90 420 510 840
90 150 175 250
1 5 11 11
1 2 0 9 4 APa 19 9 AP 14 3
2 0 0 0 0 0 0 0 0
2 0+2+0 8 3+5+0 14 4+10+0 17 4+5+8

Arab Cavalry Desert Cavalry Mamluks* Mamluk Archers* Royal Mamluks* ME Bodyguard

30 30 30 30 30 20
460 530 680 880 880 960
130 110 155 155 185 250
5 5 9 9 11 11
1 5 4 9 55 AP J 7 5 8 120 10 5 10 5
2 7 2 5 2 9 3 AP 7 3 AP 12 3 AP 12 3
12 2+4+6 9 0+4+5 14 4+5+5 13 3+5+5 16 4+6+6 17 5+6+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) nap: naphtha Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Moors Religion: Islamic


Regions: Algiers, Marrakech, Grenada, Cordoba
Short game: Hold 15 regions; eliminate factions: Portugal, Spain.
Long game: Hold 45 regions, including: Toledo, Jerusalem.
Strengths: good mix of light cavalry and infantry, and effective spears
Weaknesses: lack strong late period units

ME Town Militia ME Spear Militia Nubian Spearmen Berber Spearmen* Dis. Arab Cavalry Lamtuna Spearmen*

60 75 75 75 60 75
210 290 380 380 330 550
100 125 155 155 150 185
3 3 5 5 5 9
1 6 2 AC4 7 3 AC8 8 3 AC4 8 3 AC4 9 4 AC8 11 5 AC8
2 0 0 0 0 0 0 0 0 0 0 0 0
9 0+1+8 11 0+3+8 11 0+3+8 11 0+3+8 15 2+5+8 14 0+6+8

ME Crossbow Mil* Sudanese Javelins* Desert Archers ME Peasant CBow* Sudanese Gunner ME Hand Gunners

60 60 60 60 60 60
360 320 350 360 630 700
100 100 100 100 150 150
3 3 3 3 9 9
1 9 120 AP 7 55 AP J 7 160 12 120 AP 16 120 gun 13 95 gun
2 3 1 3 1 3 1 5 1 7 3 9 3
4 3+1+0 9 0+1+8 6 0+1+5 1 0+1+0 4 0+4+0 7 3+4+0

ME Peasants Urban Militia* Dis.ChristianGuard* Hashishim Camel Spearmen* Camel Gunners*

75 60 60 30 30 30
90 370 660 840 580 1060

90 125 175 250 225 225


1 5 11 11 9 9
1 2 0 9 2 14 3 14 3 7 5 16 180 gun
2 0 0 0 0 0 0 0 0 9 3 5 3
2 0+2+0 14 3+3+8 18 5+5+8 17 4+5+8 11 0+5+6 5 0+5+0

Arab Cavalry Desert Cavalry Granadine CB Cav* Granadine Jinetes* Granadine Lancer* Christian Guard* ME Bodyguard

30 30 30 30 30 30 20
460 530 530 600 670 870 960
130 110 130 130 185 185 250
5 5 5 5 9 11 11
1 5 4 9 55 AP J 7 120 AP 9 55 AP J 8 5 11 7 10 5
2 7 2 5 2 5 2 5 2 9 3 12 3 12 3
12 2+4+6 9 0+4+5 6 3+3+0 12 3+4+5 13 3+4+6 16 5+5+6 17 5+6+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Papal States Religion: Catholic


Regions: Rome
Game: NON PLAYABLE Campaign
Strengths: have the typically strong militia of the Italian powers
Weaknesses: poor cavalry

Pike Militia Italian Militia Sgt. Spearmen Italian Spear Militia Armored Sergeants Papal Guard*

75 75 75 75 75 75
260 380 400 430 640 780
125 125 155 125 155 215
3 5 5 5 9 11
1 6 4 AC8 8 3 AC4 9 4 AC8 9 4 AC8 11 5 AC8 14 5 AC8
2 3 1 0 0 0 0 0 0 0 0 0 0
4 0+4+0 11 0+3+8 13 0+5+8 15 2+5+8 17 3+6+8 18 3+7+8

Peasant Archers Peasant Crossbow Pavise Cbow Militia Pavise Crossbow Arquebusiers Hand Gunners

60 60 60 60 60 60
200 290 460 460 470 630
100 100 100 125 125 150
3 3 3 3 3 5
1 5 120 9 120 AP 12 160 AP 12 160 AP 14 120 gun 13 95 gun
2 3 1 3 1 3 1 3 1 3 1 9 2
2 0+2+0 2 0+2+0 12 3+1+8 12 3+1+8 1 0+1+0 7 5+2+0

S Peasants Halberd Militia Dis. Italian MAA Dis. Feudal Knight Swiss Guard* Knights Templar Knights Hospitaller

75 60 60 60 60 30 30
110 420 430 540 940 870 870
90 150 225 225 175 185 185
1 3 5 9 11 11 11
1 3 0 6 4 APa 9 2 11 3 13 6 APa 11 7 11 7
2 0 0 7 3 APa 0 0 0 0 14 5 APa 12 3 12 3
3 0+3+0 5 0+5+0 17 6+3+8 17 5+4+8 14 5+9+0 16 5+5+6 16 5+5+6

Mounted Crossbow Mounted Sergeant Italian Cavalry Mil. Italian Men at Arms Mailed Knights Broken Lances Feudal Knights SE Bodyguard

30 30 30 30 30 30 30 20
480 460 530 570 670 670 720 960
130 130 110 185 185 240 185 250
3 5 5 5 9 9 9 11
1 5 120 AP 5 4 6 4 6 6 8 5 8 7 8 5 11 7
2 5 1 7 2 7 2 7 2 9 3 9 3 9 3 12 3
5 3+2+0 12 2+4+6 14 5+3+6 15 6+3+6 13 3+4+6 11 7+4+0 15 5+4+6 16 5+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Mongols Religion: Islamic


Regions: event spawn - Cental Asia
Game: NON PLAYABLE Campaign
Strengths: best cavalry power in known world
Weaknesses: lacks infantry and effective gunpowder units

ME Peasants ME Town Militia ME Spear Militia ME Levy Spearmen*

75 60 75 75
90 210 290 290
90 100 125 125
1 3 3 3
1 2 0 6 2 AC4 7 3 AC8 7 3 AC8
2 0 0 0 0 0 0 0 0
2 0+2+0 9 0+1+8 11 0+3+8 11 0+3+8

ME Peasant Archer Mong Foot Archer* Mongol Infantry* Dis. Heavy Archers Naffatun

60 60 60 60 20
200 300 540 650 290
100 100 100 150 50
3 3 5 9 11
1 5 120 7 160 9 160 9 160 23 40 nap
2 3 1 3 1 9 2 7 4 AP 10 3
2 0+2+0 2 0+2+0 12 2+2+8 12 3+4+5 8 3+5+0

Mong Horse Archer*Mong Light Lancer* Mong Hvy Archer* Mong Hvy Lancer Khan's Guard Mongol Bodyguard

30 30 30 30 30 20
630 580 710 830 930 950
110 110 150 150 185 250
9 9 5 11 11 11
1 8 120 8 5 8 120 11 5 11 5 11 5
2 5 3 9 3 7 2 AP 12 3 AP 12 3 AP 12 4 AP
5 0+5+0 11 2+4+5 11 3+3+5 13 3+5+5 16 6+5+5 16 6+5+5

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) nap: naphtha Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

The Timurids
Religion: Islamic
Regions: event spawn - Cental Asia
Game: NON PLAYABLE Campaign
Strengths: extremely strong cavalry units including elephants
Weaknesses: lack heavy infantry and spears

ME Peasants ME Town Militia ME Spear Militia ME Halberd Militia

75 60 75 60
90 210 290 420
90 100 125 150
1 3 3 5
1 2 0 6 2 AC4 7 3 AC8 9 4 APa
2 0 0 0 0 0 0 0 0
2 0+2+0 9 0+1+8 11 0+3+8 8 3+5+0

ME Peasant Archer Turkish Archers Afghan Javelinmen* Dis. Heavy Archers Sabadar Militia* ME Hand Gunners Naffatun

60 60 60 60 60 60 20
200 370 570 650 720 700 290
100 100 125 150 125 150 50
3 3 9 9 9 9 11
1 5 120 7 160 11 55 AP J 9 160 9 160 13 95 gun 23 40 nap
2 3 1 3 1 11 3 7 4 AP 7 3 AP 9 3 10 3
2 0+2+0 8 2+1+5 12 0+4+8 12 3+4+5 15 3+4+8 7 3+4+0 8 3+5+0

Turkish Horse Arch. Turkomans Mong Hvy Archer* Mong Hvy Lancer Khan's Guard Mongol Bodyguard Elephants Elephant Artillery

30 30 30 30 30 20 6 6
420 490 710 830 930 950 1900 2500

110 110 150 150 185 250 0 0


3 3 5 11 11 11 9 9
6 120 6 120 8 120 11 5 11 5 11 5 16 120 gun 28 350 can
3 1 5 1 7 2 AP 12 3 AP 12 3 AP 12 4 AP 10 9 ele 10 9 ele
2 0+2+0 7 0+2+5 11 3+3+5 13 3+5+5 16 6+5+5 16 6+5+5 6 14 11+3+0 6 14 11+3+0

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus nap: naphtha Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) can: cannon Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

The Aztecs Religion: Pagan


Regions: Americas
Game: NON PLAYABLE Campaign
Strengths: brave, zealous, and vast in numbers
Weaknesses: completely lacking in armor and weapon technology

Aztec Peasants* Aztec Spearmen* Spear Throwers* Aztec Archers* Arrow Warriors*

n 75 75 75 75 60
200 310 250 380 360
68 94 94 94 112
3 5 3 3 9
1 5 1 9 4 AC8 5 55 J 5 120 7 55 J
2 0 0 0 0 5 1 5 1 11 6
6 0+1+5 10 0+5+5 6 0+1+5 8 2+1+5 13 2+6+5

Aztec Warriors* Eagle Warriors* Cuahchiqueh* Coyote Priests* Jaguar Warriors* Aztec Bodyguard*

n 75 60 60 40 75 30
330 370 440 470 520 500
116 112 112 245 139 85
5 25 25 25 25 25
1 7 2 17 8 12 3 12 3 12 3 12 3
2 0 0 0 0 0 0 0 0 0 0 0 0
10 2+3+5 12 2+10+0 12 2+5+5 12 2+5+5 12 2+5+5 12 2+5+5

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes Chant

Grand Campaign
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Mercenaries

Crusader Knights Dis Crusader Knt Crusader Sergeant Flagellants Religious Fanatics Pilgrims Great Cross

30 60 75 60 75 75 30
870 660 470 340 300 120 750 Catholic
225 270 185 70 90 90 85 and
11 11 5 9 9 3 11 crusading
1 11 5 14 3 9 4 AC8 8 4 AP 12 6 3 1 14 5 AC8
2 12 3 0 0 0 0 0 0 0 0 0 0 0 0
16 5+5+6 18 5+5+8 16 3+5+8 6 0+1+5 5 0+5+0 2 0+2+0 18 3+7+8
Mercenary Knights German Knights Frankish Knights Condottieri Albanian Cavalry Turkopoles Landschneckt Pike

30 30 30 30 30 30 75
570 620 720 530 590 480 500 Catholic
225 225 225 300 155 155 225 or
5 5 9 5 9 3 9 Orthodox
1 6 6 6 6 8 5 6 6 7 5 6 120 10 6 AC8
2 7 2 7 2 AP 9 3 7 2 9 3 AP 3 1 7 3
15 6+3+6 16 7+3+6 15 5+4+6 15 7+3+5 7 2+5+0 9 2+2+5 7 0+7+0
Akinjis Turkomans Merc Bedouin Camels Bedouin Cavalry Afghan Javelinmen Mutatawwi'a (Jihad) Ghazis (Jihad)

30 30 30 30 60 60 60
420 490 610 420 570 230 410 Islamic
110 135 225 135 125 70 70 and/or
3 3 5 5 9 9 9 Jihad
1 6 120 6 120 8 120 5 4 11 55 AP J 12 6 8 3 AP
2 3 1 5 1 7 2 7 2 11 3 0 0 0 0
2 0+2+0 7 0+2+5 9 0+4+5 10 0+4+6 12 0+4+8 5 0+5+0 9 0+1+8

Merc Spearmen Flemish Pikemen Swiss Pikemen Welsh Spearmen Slav Mercenaries Catalans Irish Kerns Galloglaich Free Company MAA

75 75 75 75 60 60 60 60 60
470 430 640 320 380 600 220 410 350
185 185 225 150 185 180 125 180 180
5 5 11 5 5 11 3 9 5
1 9 4 AC8 8 5 AC8 13 6 AC8 9 4 AC8 10 4 AC4 14 55 AP J 7 55 AP J 16 9 AP 14 6 AP
2 0 0 5 2 10 3 0 0 0 0 13 4 AC4 3 1 0 0 0 0
16 3+5+8 9 3+6+0 8 0+8+0 10 0+5+5 9 0+1+8 12 2+5+5 2 0+2+0 12 3+9+0 14 6+8+0
Crossbowmen Pavise CBow Arquebusiers Welsh Longbow Free Company Lbw Balkan Archers Bulgarian Brigands Armenian Archers Sudan Tribesmen

60 60 60 60 60 60 60 60 75
360 460 520 440 510 200 420 350 340
180 180 180 150 180 120 150 150 155
3 3 3 3 3 3 3 3 5
1 12 160 AP 12 160 AP 14 120 gun 6 160 AP 6 160 AP 5 120 7 160 7 160 11 3
2 3 1 3 1 3 1 3 1 3 1 3 1 7 1 3 1 0 0
3 2+1+0 13 4+1+8 4 3+1+0 2 0+2+0 4 3+1+0 2 0+2+0 8 2+1+5 6 0+1+5 6 0+1+5
Cuman Horse Arc. Alan Light Cavalry Serbian Knights Serbian Hussars Armenian Cavalry Elephant Merc Elephant Artillery Native Mercenaries Tlaxcalan Mercs

30 30 30 30 30 6 6 75 60
420 540 870 820 720 1900 2500 200 250
135 185 225 185 225 350 350 117 94
3 9 11 11 9 9 9 3 5
1 6 120 7 5 11 7 11 5 8 5 16 120 gun 28 350 can 5 1 7 2
2 3 1 7 3 12 3 12 3 9 3 10 9 ele 10 9 ele 0 0 0 0
2 0+2+0 12 2+5+5 16 6+5+5 14 3+5+6 15 5+4+6 6 14 11+3+0 6 14 11+3+0 6 0+1+5 10 2+3+5
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Navy

Dhow Cog Longboat Mercenary Cog Galley Merc. Galley Ladya


20 20 20 20 20 20 30
470 500 500 500 520 520 570
150 150 150 180 150 180 150
8 8 8 8 8 8 5
5 5 8 5 8 8 10
6 8 5 8 7 7 4

Pirate Ship Dromon Holk Dragon Boat War Galley Fire ship Gun Holk
20 30 30 30 30 30 30
570 600 670 670 700 700 800
150 150 200 200 200 200 275
8 8 8 8 8 8 5
10 7 10 12 12 16 16
10 9 12 10 12 10 16

Caravel Lanternas Galleass Baghlah Carrack Grande Carrack


30 40 40 50 50 60
850 970 1150 1150 1500 1900

275 275 275 350 350 350


5 5 5 8 5 5
15 18 26 18 30 35
15 18 20 22 30 35

Artillery

Ballista Catapult Trebuchet Bombard Grand Bombard Mortar Monst. Bombard


2 2 2 2 2 2 1
370 400 430 610 730 520 1900

150 150 250 250 250 250 400


50 30 30 30 30 30 20
u 55 AP BP 55 AP BP A3 55 AP BP A3 55 AP BP A2 55 AP BP A2 65 AP A2 68 AP BP A2

b 10 30 90 120 180 150 1000


180 200 285 325 375 300 450
basic all-faction availability simple cannons

Ribault Monst. Ribault Rocket Launcher Serpentine Culverin Cannon Basilisk


2 2 2 2 2 2 2
400 910 1100 700 800 870 1080

250 400 250 150 250 250 400


108 108 108 36 30 30 30
u 65 AP BP 68 AP BP 65 AP 65 AP BP 65 AP BP A15 65 AP BP A15 65 AP BP A18

b 5 5 5 10 230 A2 250 A12 330 A8

150 150 250 450 425 380 450


anti-personnel multi-purpose cannons

deployment weapon abilities special abilities* 16-man crews


Cost u Attack: units AP: Armor Piercing Exploding shot 7
Upkeep b Attack: bldgs BP: Body Piercing Flaming shot (delays) 7
Ammo Range A: Area effect Barrage 9
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TW v1.3 à la King

Unit Defence

Armor 360º
Armor Piercing (AP)

weapons ignore REAR


1/2 target's Armor. Total: Armor Skill Shield
7 7 X X
Missiles ignore Skill. min 100% 0% 0%
AP type ignores RIGHT
1/2 target's Armor. Total: Armor Skill Shield
13 7 3 3
Gunpowder (AP) 100% 100% 50% LEFT
ignores Skill, Shield, Total: Armor Skill Shield
1/2 target's Armor. 13 7 3 3
Venetian Heavy Infantry 100% 100% 50%
FRONT
Total: Armor Skill Shield
16 7 3 6
max 100% 100% 100%

Cavalry speed* mass Infantry speed* mass Missiles range accuracy*

fast pony 2.75 missile units, skirmishers 5 0.8 cavalry bow 120 0.06

pony 2.75 shields, knights, 2H axes 4 1.2 arrow 120/160 0.05

heavy horse 3.25 spearmen 4 1.5 composite arrow 160 0.04

mailed horse 3.5 late knights, 2H swords 3 1.2 crossbow bolt 120/160 0.04

barded horse 3.5 pikemen (phalanx) 4 (2) 4 handgun 95 0.04

armoured horse 4.5 halberds (phalanx) 4 (1) 4 arquebus/musket 120/180 0.03

east armoured 4.5 * based on long flat field run observations javelin 55 0.03

camel 2 (some faction unique unit exceptions apply) * lower values indicate higher accuracy

* based on long flat field run observations 5 = fast, 4 = normal, 3 = slower…

More Info? Special thanks to: FAUST source:


Visit the community websites game data files:

listed on this page. export_descr_unit.txt

export_descr_buildings.txt

descr_win_conditions.txt

Community Websites descr_mercenaries.txt

descr_projectile.txt

descr_mount.txt

totalwar.org totalwar.com twcenter.net


(official)

This FAUST is based on the Retrofit mod by Unspoken Knight (CA)


(applicable to other mods or updates which incorporate similar data files)

This is an unofficial document

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