Professional Documents
Culture Documents
Candace Knox
Author’s Note: This paper was prepared for EDUC 548, Spring 2019
A GOOD CASE 2
Abstract
Teachers using technology have designed a new teaching model called Project-Based Learning,
or PBL. Students of every ability level can collaborate in this style of learning, bringing
motivation to unmotivated students, and increasing the levels of student mastery learning. Game-
After nearly 20 years into the new century it’s become clear that instructional models in
which an instructor lectures and students tell it back to the instructor in the form of essays and
exams are not sufficiently educating America’s new generations. With widespread availability of
technology, a new instructional model is becoming popular. This new method is based on the
instead of an exam. It’s called Project-based learning. Variations on this new teaching model are
Inquiry-based, and Game-based learning. I will be teaching with Project-, Inquiry-, and Game-
based lessons because it excites every style of learning and Multiple Intelligence, it allows for
There has been a push to get every kind of learner into one classroom; special education
students, English Language Learners, advanced and struggling, and behaviorally challenged kids
are put into a classroom together along with kids who can’t stop wiggling their feet, and kids
who draw pictures over every book, worksheet, and homework assignment, along with kids who
whistle, sing, and hum to themselves, and kids who won’t stop talking. Each and every child in a
classroom is beautifully unique, and one teacher must design lessons to get knowledge into their
brains. The Project-Based lesson has shown that it can reach each student. Let’s take an example
from the English Language Arts content area. Students are learning how to write narratives. With
the use of technology, kids can create an online magazine in collaboration with another class of
same-grade students in another state, who are also writing narratives. Different learning
styles/Multiple Intelligences can be highlighted. Writers, or Verbally Intelligent kids, can write
together into a Google document. Visual/Spatial Intelligent kids can design the layout and draw
illustrations using Adobe Photoshop Sketch. Interpersonally Intelligent kids can communicate
A GOOD CASE 2
about the magazine on Google hangout. English Language Learners can work with Translations
programs likeTranslationlookup.com. There are many entrance points for every student at any
This is what motivates the unmotivated students—it’s fun. Game-based learning can
make the most tedious tasks seem like games. Let’s say this example is from the Mathematics
content area. Students are memorizing prime numbers to 100. Using motion sensor technology
like Microsoft’s Kinect, students move their arms and hands, and give voice commands in front
of a screen that is full of floating bubbles. The bubbles contain numbers, some of which are the
prime numbers to 100. Students move their hands in their air to “pop” the prime number bubbles.
These motions are picked up by the Kinect system device, and score is kept of all the popped
bubbles that really had a prime number. Students will get excited to take a turn identifying prime
numbers. Game-based learning motivates unmotivated students. Every player earns points, and is
motivated to improve their score—by naming all the prime numbers fast and accurately, the
A high score also means that the student mastered the memorizing prime numbers. The
point of going to school is to actually get educated. If a student doesn’t master a concept,
memorize useful facts, or become proficient with a skill, then going to school didn’t give them
an education. The educational concept of Mastery learning was first introduced by Benjamin
Bloom in 1968. Inquiry-based learning with technology allows for mastery of the skill, and a full
grasp of the concepts. For this example, let’s take the Life Sciences content area. The question
students are exploring in this Inquiry-based lesson is “How do you know air exists?” Students
experiment with holding vials under water, blowing up balloons and letting the air out to push
items off the table, dropping a parachute made of a paper towel and paper clip. By working
A GOOD CASE 2
together doing experiments and always asking themselves the question, students master the
technology, and requires teachers and administrators to make a sizable investment in time,
money, and professional development, the results of improving student learning outcomes are
References
Ayers, L. (2019). 4 Things All Project-Based Learning Teachers Should Do. Teach Thought.
based-learning teachers/
Hamilton, S. (n.d.). The Pros Vs. Cons of Project-Based Learning. Synonym. Retrieved from
https://classroom.synonym.com/pros-vs-cons-projectbased-learning-8396796.html
Microsoft Kill Kinect; It’s Motion Control Camera for Xbox and Windows. (2017). Venture
motion control-camera-for-xbox-and-windows/