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The Division 2 - Gear Attribute Sheet

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Change Log:
04-06: Weapon mods updated with patch and gear set bonuses are added.
03-25: Added some more confirmed weapon mods as well as gear mod slot to Branded Gear.

Any questions or feedback? Message me @Ahmad#0001 on discord or u/BestNadeThrower on Reddit.

DISCLAIMER: The data this sheet is based off includes datamined values and may not
represent the most accurate of numbers.

Credits: Dartrunner#0110 for helping with data entry. Regis l>#8014 for helping with talent corrections and data entry as well.

Additional Links:
Vendor Reset List - made by me and Ruben
Available on
Set Name Set Bonus (1) Set Bonus (2) Set Bonus (3) Mask Chest Holster Backpack Gloves Knee Pads
5.11 Tactical 5% Protection From Elites 10% Extra Incoming Healing 10% Weapon Handling x ✓ x ✓ ✓ x
Airaldi Holdings 10% Accuracy 10% Headshot Damage 10% Marksman Rifle Damage x x ✓ ✓ ✓ x
Alps Summit Armaments 10% Cooldown Reduction 5% Skill Power 15% Hive Skill Power x ✓ x ✓ ✓ x
Badger Tuff 7% Damage To Elites 15% Armor on Kill 15% Chem Launcher Skill Power ✓ x x ✓ ✓ x
China Light Industries Corporation 10% Explosives Damage 10% Shotgun Damage 10% Cooldown Reduction ✓ x x x ✓ ✓
Douglas & Harding 5% Accuracy 10% Critical Hit Damage 7% Critical Hit Chance ✓ x ✓ x x ✓
Fenris Group AB 10% Assault Rifle Damage 10% Protection From Elites 20% Health on Kill x ✓ ✓ x x ✓
Gila Guard 5% Total Armor 20% Hazard Protection 15% Pulse Skill Power ✓ ✓ ✓ ✓ ✓ ✓
Murakami Industries 8% Health 10% Hazard Protection 15% Firefly Skill Power ✓ ✓ ✓ ✓ ✓ ✓
Overlord Armaments 10% Rifle Damage 7.5% Total Armor 7% Damage To Elites x ✓ x x ✓ ✓
Petrov Defense Group 10% LMG Damage 15% Turret Skill Power 10% Cooldown Reduction x ✓ ✓ ✓ x x
Providence Defense 10% Skill Power 8% Health 5% Weapon Damage ✓ ✓ ✓ ✓ ✓ ✓
Richter & Kaiser GmbH 10% Hazard Protection 20% Pistol Damage 15% Shield Skill Power ✓ x ✓ ✓ x x
Sokolov Concern 10% SMG Damage 8% Critical Hit Damage 15% Seeker Skill Power ✓ ✓ x x x ✓
Wyvern Wear 7% Critical Hit Damage 15% Drone Skill Power 10% Critical Hit Chance ✓ x ✓ ✓ x ✓
Yaahl Gear 10% Weapon Handling 8% Hazard Protection 5% Weapon Damage ✓ ✓ x x ✓ x
Set Name Set Bonus (2) Set Bonus (3) Set Bonus (4) Set Bonus (5) Set Bonus (6)

Talent: Feedback Loop


Kills by your skills reset the cooldown of your other skill. Repairing a friendly
Talent: Tamper Proof
agent from zero resets all of your skill cooldowns.
Hard Wired 20% Skill Health 20% Increased Shock Duration 20% Skill Power Electrify your deployed skills (hive, turrets, pulse sensor) causing enemies
wandering too close to be disrupted. Can occur once every 10 seconds.
When any skill completes its cooldown or reaches full charges, gain bonus
damage and repair to all skills for 15 seconds.

Talent: Emergency Requisition Talent: The Right Tool


Ongoing Directive 20% Weapon Handling 20% Burn Damage 20% Bleed Damage All combat resources (armor kits, ammo, grenades) are picked up from an Killing an enemy with a weapon grants some special ammo (incendiary,
area of 40 meters around the player. Can occur every 30 seconds. explosive, shock) to one of your other weapons.

Talent: Red, White, and Blue


When you shoot an enemy, apply a debuff to them. Debuffs are applied
in the order Red/White/Blue, cycling every 4 seconds. Talent: Full Flag
True Patriot 10% Damage to Armor 10% Protection From Elites 10% Total Armor Shooting an enemy that has all three debuffs will deal 25% damage to
Red decreases damage dealt by the target. nearby enemies with at least one debuff.
White restores armor to players that shoot the target.
Blue increases skill cooldown reduction when hit.
Talents
Attributes Mod Slots
Talent 1 Talent 2
Slot Brand Item Name Attribute 1 Attribute 2 Attribute 3 Attribute 4 Common Active Common Active Off Sys Off Pro Def Sys Def Pro Util Sys Util Pro
All Hazards Nitro Backpack ✓
All Hazards Prime Backpack ✓
AMP24 ✓
5.11 Tactical
RUSH12 Backpack ✓
RUSH24 Backpack ✓
RUSH72 Backpack ✓
Apollo Operator Pack ✓
Airaldi Holdings Apollo Operator Pack Replica ✓
Demeter Quick-Stash ✓
Element Outdoors Rucksack ✓ ✓
Mountain Hiking Pack ✓ ✓
Alps Summit Armaments Mountain Hiking Pack Replica ✓ ✓
Salvaged Trekking Elite Pack ✓ ✓
Trekking Elite Pack ✓ ✓
Salvaged Winter Carryall "Bergmann" ✓
Long Range Pack "Sett" ✓
Badger Tuff Long Range Pack "Sett" Replica ✓
Roamer Pack "Sow" ✓
Winter Carryall "Bergmann" ✓
Backpack Big Horn Pack ✓ ✓
Gila Guard Salvaged Big Horn Pack ✓ ✓
Gila Inventory System ✓ ✓
"Horo" CarryBack ✓
Murakami Industries "Sashimono" Backpack ✓
"Sashimono" Backpack Replica ✓
Salvaged Support Weapons Bag
Support Weapons Bag
Petrov Defense Group
TacSack Mk II
TacSack Mk II Replica
Police SW Backpack ✓
Providence Defense Salvaged Police SW Backpack ✓
Tactical 48h Backpack ✓
Aegis Knapsack ✓
Ancile Rucksack ✓
Richter & Kaiser GmbH
Duban Fitted Hauler ✓
Salvaged Aegis Knapsack ✓
"Pygostyle" Sack ✓
Wyvern Wear "Scapula" Bug-out Bag ✓
"Trapezius" Go-bag ✓
5.11 Tactical TacLite Plate Carrier ✓ ✓
Reinforced Utility Vest ✓ ✓ ✓
Alps Summit Armaments
X-TREYME Pro Ribcage ✓ ✓ ✓
Förstärkt Breastplate ✓
Harnesk Armor ✓
Fenris Group AB Harnesk Armor Replica ✓
Salvaged Förstärkt Breastplate ✓
Stridsväst Combat Vest ✓
Armadillo Vest ✓ ✓ ✓
Gila Guard Iguana Hauberk ✓ ✓ ✓
Salvaged Iguana Hauberk ✓ ✓ ✓
Murakami Industries "Tatami" Cuirass ✓ ✓
"Big Drum" Body Armor ✓ ✓
"Fortitude" Plate Carrier ✓ ✓
Overlord Armaments "Pointblank" Protection Vest ✓ ✓
"Pointblank" Protection Vest Replica ✓ ✓
Chest
Salvaged "Big Drum" Body Armor ✓ ✓
Crew-Adapted Chest Rig ✓
Ops Armor ✓
Petrov Defense Group
Chest
Talents
Attributes Mod Slots
Talent 1 Talent 2
Slot Brand Item Name Attribute 1 Attribute 2 Attribute 3 Attribute 4 Common Active Common Active Off Sys Off Pro Def Sys Def Pro Util Sys Util Pro
Petrov Defense Group
Ops Armor Replica ✓
Salvaged Crew-Adapted Chest Rig ✓
Body Armor System ✓ ✓
Body Armor System Replica ✓ ✓
Providence Defense
Counterforce Vest ✓ ✓
Salvaged Counterforce Vest ✓ ✓
Escorter Combat Harness ✓
Sokolov Concern Lightweight Ballistic Vest ✓
Lightweight Ballistic Vest Replica ✓
Ranier Vest ✓ ✓
Ranier Vest Replica ✓ ✓
Yaahl Gear
Salvaged Glacier Bay Vest ✓ ✓
Glacier Bay Vest ✓ ✓
5.11 Tactical Station Grip Gloves
Heracles Dexterity Gloves
Heracles Dexterity Gloves Replica
Airaldi Holdings
Persephone Precision Gloves
Salvaged Persephone Precision Gloves
Climbing Gloves ✓
Climbing Gloves Replica ✓
Alps Summit Armaments
Hybrid FL Gloves ✓
Salvaged Hybrid FL Gloves ✓
Durability Gloves "Meles"
Badger Tuff
Durability Gloves "Meles" Replica
Gloves ST 520
China Light Industries Corporation
Salvaged ST 520
Diamondback Gloves ✓
Gila Guard
Diamondback Gloves Replica ✓
"Kote" Hand Guards
Murakami Industries
"Yugake" Firearm Gloves
"Neptune" Protection Gloves
Overlord Armaments
"Neptune" Protection Gloves Replica
Providence Defense Tactical Assault Gloves
Shasta Gloves
Yaahl Gear Olympic Gloves
Salvaged Olympic Gloves
Artemis Fast Draw Holster ✓
Airaldi Holdings Hera Pouch-Holster Combo ✓
Salvaged Hera Pouch-Holster Combo ✓
"Awe" Thigh Mag/Holster ✓
Douglas & Harding "Morar" Holster System ✓
Salvaged "Awe" Thigh Mag/Holster ✓
Fodral Holster
Fenris Group AB Fodral Holster Replica
Salvaged Fodral Holster
Gila Guard Jackrabbit Holster ✓ ✓
Murakami Industries "Haidate" Thigh System ✓
Holster Drop Leg Holster
Petrov Defense Group
Drop Leg Holster Replica
Modular Holster ✓
Providence Defense
Modular Holster Replica ✓
Jaivardhan Thigh Rig ✓
Pridwen Holster ✓
Richter & Kaiser GmbH
Pridwen Holster Replica ✓
Salvaged Jaivardhan Thigh Rig ✓
"Didactyl" Pad Holster ✓
"Talon" Tactical Holster ✓
Wyvern Wear
"Talon" Tactical Holster Replica ✓
Talents
Attributes Mod Slots
Talent 1 Talent 2
Wyvern Wear
Slot Brand Item Name Attribute 1 Attribute 2 Attribute 3 Attribute 4 Common Active Common Active Off Sys Off Pro Def Sys Def Pro Util Sys Util Pro
Salvaged "Didactyl" Pad Holster ✓
HX 02 ✓
China Light Industries Corporation HX 02 Replica ✓
Salvaged HX 02 ✓
"Tay" Protective Pads ✓
Douglas & Harding
"Tay" Protective Pads Replica ✓
Fenris Group AB Knäskydd Knee Protectors
Gila Guard Sidewinder Kneepads ✓ ✓
"Suneate" Knee Braces ✓
Murakami Industries "Suneate" Knee Braces Replica
Knee Pads Salvaged "Suneate" Knee Braces
"Dingson" Protection Pads ✓
Overlord Armaments
Salvaged "Dingson" Protection Pads ✓
Providence Defense Urban Warfare Kneepads ✓
Nimble Knee Protectors
Sokolov Concern Nimble Knee Protectors Replica
Salvaged Nimble Knee Protectors
"Patella" Knee Cups ✓
Wyvern Wear "Patella" Knee Cups Replica ✓
Salvaged "Patella" Knee Cups ✓
Combat Mask "Cete"
Badger Tuff Combat Mask "Cete" Replica
Salvaged Combat Mask "Cete"
MJ 54
China Light Industries Corporation
MJ 54 Replica
"Lomond" Medium Breather
Douglas & Harding "Lomond" Medium Breather Replica
Salvaged "Lomond" Medium Breather
Javelina Mask ✓
Gila Guard
Javelina Mask Replica ✓
Mask
"Mengu" Face Protection
Murakami Industries
Salvaged "Mengu" Face Protection
Providence Defense Field Protective Mask
Svalinn Heavy Breather
Richter & Kaiser GmbH
Svalinn Heavy Breather Replica
Salvaged Special Operations Mask
Sokolov Concern
Special Operations Mask
Wyvern Wear "Maxillam" Respirator
Cascades Mask
Yaahl Gear
Cascades Mask Replica
Available on
Type Name Mask Chest Holster Backpack Gloves Knee Pads Description Requirements
Critical x x ✓ x ✓ x Critical hit damage is increased by 8%. -
Devastating x x ✓ x ✓ x Weapon damage is increased by 5%. -
Offensive Hard Hitting ✓ ✓ ✓ ✓ ✓ ✓ Damage to elites is increased by 15%. -
Precise x x ✓ x ✓ x Headshot damage is increased by 15%. -
Surgical x x ✓ x ✓ x Critical hit chance is increased by 8%. -
Hardened x ✓ x ✓ x x Armor is increased by 10%. -
Insulated ✓ ✓ ✓ ✓ ✓ ✓ Hazard protection increased by 10%. -
Common
Defensive Restorative ✓ ✓ ✓ ✓ ✓ ✓ Health on kill is increased by 10%. -
Self Adjusting ✓ ✓ ✓ ✓ ✓ ✓ Armor regeneration is increased by 20%. -
Vital x ✓ x ✓ x x Health increased by 20%. -
Capacitive ✓ ✓ ✓ ✓ ✓ ✓ Skill duration is increased by 20%. -
Destructive ✓ ✓ ✓ ✓ ✓ ✓ Explosive damage is increased by 20%. -
Utility
Empowered ✓ x x x x ✓ Skill power is increased by 10%. -
Surge ✓ x x x x ✓ Skill haste is increased by 10%. -
Berserk x ✓ x x x x 10% weapon damage for every 10% of max armor depleted. Shotgun, SMG, or AR equipped
Bloodlust x x ✓ x x x Swapping weapons after a kill increases all weapon damage by 25% for 10 seconds. 4 or less Defensive
Compensated x x x x ✓ x Weapon damage is increased by 15% when your critical hit chance is below 20%. 3 or less Offensive
Swapping to your sidearm within 3 seconds of a kill refills the sidearm's magazine and grants 20% weapon damage for the entire
Gunslinger x x ✓ x x x 5 or less Defensive
magazine.
Obliterate x x x x ✓ x Depleting an enemy's armor grants 25% critical hit damage for 5 seconds. 4 or more Offensive
Offensive On the Ropes x x x ✓ x x Weapon damage is increased by 25% while all skills are on cooldown or reach zero charges. 7 or more Utility
Opportunistic x x x x ✓ x Destroying an enemy's weak point or breaking an enemy's armor adds 10% damage from all sources to the enemy for 20 seconds. Using only MMR or Shotgun
Killing an enemy who is under a status effect can refill the ammo in your magazine with a random special ammo type. Can occur
Reassigned x x ✓ x x x -
once every 45 seconds.
Spotter ✓ x x x x x Weapon damage is increased by 10% to pulsed enemies. 5 or more Utility
Unstoppable Force x ✓ x x x x Killing an enemy grants 2% weapon damage for every 10,000 max armor. 7 or more Defensive
Wicked x x x x ✓ x Weapon Damage is increased by 10% to enemies under status effects. 4 or more Offensive
Blacksmith x x ✓ x x x Killing an enemy with your sidearm repairs 25% of your armor. Can occur once every 10 seconds. 5 or more Defensive
Bloodsucker x ✓ x x x x Depleting an enemy's armor adds a stack of 20% bonus armor for 20 seconds. Max stack is 5. 7 or more Defensive
Centered ✓ x x x x x Headshot kills grant status effect immunity for 10 seconds. 4 or more Defensive
Clutch x x x x ✓ x Critical hits restore 15% health and repair 2% armor. Using AR, SMG, or LMG
Defensive Efficient x x x ✓ x x Using an armor kit has a 50% chance to not consume the armor kit. No other active talents that affect armor kits.
Active Entrench x x x x x ✓ Headshots from cover repair 5% of your armor. Using Rifle or MMR
Patience x x x x x ✓ After being in cover for 3 seconds, armor repairs by 5% every 1 second. 7 or more Defensive
Payload x ✓ x x x x Destroying an enemy's asset grants 50% explosive damage for 15 seconds. 4 or less Defensive
Unbreakable x ✓ x x x x 25% of max armor is repaired when your armor is depleted. Armor kits used within the next 5 seconds are not consumed. No other active talents that affect armor kits.
Braced x x x x x ✓ While in cover, weapon handling is increased by 25%. -
Calculated x x x x x ✓ Kills from cover reduce skill cooldowns by 20%. 7 or more Utility
Cloaked x x x x x ✓ When your armor is depleted, nearby enemy skills are disrupted for 10 seconds. Can occur once every 30 seconds. 5 or less Utility
Creeping Death ✓ x x x x x Status effects have a chance to spread to enemies in a 10 meter radius. Can occur once every 15 seconds. 4 or less Offensive
Dialed In ✓ x x x x x While aiming, weapon stability is increased by 25% of your weapon accuracy. -
Fill'er Up x x ✓ x x x Reloading from empty reloads all weapons. -
Knee Cap x x x x ✓ x Shooting an enemy in the legs has a 10% chance to apply bleed. 4 or less Utility
Utility
Mad Bomber x ✓ x x x x Grenade radius is increased by 150%. Grenades that kill an enemy are refunded. 4 or less Utility
Safeguard x x x ✓ x x Killing a target grants a 150% bonus to repairing and healing effects for 20 seconds. 5 or less Offensive
Skilled x x x ✓ x x Skill kills have a 25% chance to reset skill cooldowns. 6 or more Utility
Tech Support x x x ✓ x x Kills by active skills grant 25% Skill Damage for 10 seconds. 6 or more Utility
Terminate x x x x ✓ x Depleting an enemy's armor grants 35% skill damage for 15 seconds. 5 or more Utility
To Order x x x x ✓ x Grenades can now be "cooked" by holding the fire button, making them explode earlier. -
Trauma ✓ x x x x x Semi-auto headshots have a 15% chance to blind. Rifle OR MMR equipped
Available on
Type Name Mask Chest Holster Backpack Gloves Knee Pads
Assault Rifle Damage x x x x ✓ x
Critical Hit Chance ✓ ✓ ✓ ✓ ✓ ✓
Critical Hit Damage x ✓ ✓ ✓ x x
Damage to Elites ✓ x x x x x
Headshot Damage x ✓ x x x x
LMG Damage x x x x ✓ x
Offensive
Marksman Rifle Damage x x x x ✓ x
Pistol Damage x x x x ✓ x
Rifle Damage x x x x ✓ x
Shotgun Damage x x x x ✓ x
SMG Damage x x x x ✓ x
Weapon Damage x ✓ x ✓ x x
Bonus Armor x ✓ x ✓ x ✓
Hazard Protection ✓ x x x x x
Defensive
Health ✓ ✓ ✓ ✓ ✓ ✓
Health on Kill ✓ x ✓ x x x
Cooldown Reduction ✓ x ✓ ✓ x ✓
Utility
Skill Power ✓ ✓ ✓ ✓ ✓ ✓
Mod Type Attribute
Assault Rifle Critical Hit Chance
Assault Rifle Critical Hit Damage
Critical Range
LMG Critical Hit Chance
LMG Critical Hit Damage
Marksman Rifle Critical Hit Chance
Marksman Rifle Critical Hit Damage
Optimal Range
Protocol: Critical
Pistol Critical Hit Chance
Pistol Critical Hit Damage
Rifle Critical Hit Chance
Rifle Critical hit Damage
Shotgun Critical Hit Chance
Shotgun Critical Hit Damage
SMG Critical Hit Chance
Offensive
SMG Critical Hit Damage
Protocol: Headshot Damage
Precision Optimal Range
Assault Rifle Damage
Damage to Armor
Damage to Health
LMG Damage
System:
Marksman Rifle Damage
Firearms
Pistol Damage
Rifle Damage
Shotgun Damage
SMG Damage
Critical Range
System:
Optimal Range
Dexterity
System:
Mod Type Attribute
Dexterity
Weapon Handling
Bleed Resistance
Blind/Deaf Resistance
Burn Resistance
Protocol: Disorient Resistance
Resilience Disrupt Resistance
Ensnare Resistance
Poison Resistance
Shock Resistance
Armor / sec Regeneration
Armor on Kill
Protocol:
Extra Incoming Healing
Stamina
Health Regen
Skill Health
Bleed Resistance
Defensive Blind/Deaf Resistance
Burn Resistance
Critical Chance Resistance
System:
Disorient Resistance
Resistance
Disrupt Resistance
Ensnare Resistance
Poison Resistance
Shock Resistance
Armor / sec Regeneration
Armor on Kill
Bonus Armor
System:
Explosive Resistance
Mending
Health Regen
Protection from Elites
System:
Mending

Mod Type Attribute


Total Armor
Explosives Damage
Grenade Damage
Protocol:
Headshot Kill XP
Repository
Increased Kill XP
XP Weakpoint Kills
Bleed Damage
Burn Damage
Increased Bleed Duration
Increased Blind Duration
Protocol:
Increased Burn Duration
Intensity
Increased Confuse Duration
Increased Disrupt Duration
Increased Ensnare Duration
Increased Shock Duration
Chem Launcher Skill Power
Drone Skill Power
Extra Outgoing Healing
Utility Firefly Skill Power
System:
Hive Skill Power
Electronics
Pulse Skill Power
Seeker Skill Power
Shield Skill Power
Turret Skill Power
Headshot Kill XP
Increased Bleed Duration
Increased Blind Duration
Increased Burn Duration
Increased Confuse Duration

System: Assist
Mod Type Attribute
Increased Disrupt Duration
System: Assist
Increased Ensnare Duration
Increased Kill XP
Increased Poison Duration
Increased Shock Duration
Reload Speed
XP Weakpoint Kills
Skill Name Skill Mod Description
Scanner The scanner pulses the surrounding area for hostiles and highlights them on the HUD. Applies "Pulsed" status effect on hostiles.
Pulse Remote The remote is deployed at a set location and continually pulses the surrounding area for hostiles and highlights them on the HUD. Applies "Pulsed" status effect on hostiles.
Jammer The jammer pulses outwards, overloading and disabling hostile electronics. Applies "Disrupted" status effect on hostiles.
Assault The assault turret tracks and attacks hostiles, but can be manually overridden to target a specific enemy.
Incinerator The incinerator turret is manually controlled to dispense streams of flam in a forward-facing cone. Applies "Burn" status effect on hostiles.
Turret
Sniper The sniper turret fires high-caliber rounds at manually selected targets.
Artillery The artillery turret launchers ordinance at nearby targeted locations. (Demo spec only)
Restorer The restorer hive sends out micro repair drones that repair allies' armour.
String The stinger hive sends out micro drones that attack and distract nearby enemies.
Hive
Reviver The reviver hive deploys small drones that revive nearby downed allies.
Booster The booster hive delivers a stimulant to nearby allies that increases their movement speed, skill haste, and weapon handling.
Reinforcer The reinforcer disperses a cloud of gas that repairs and reinforces armour.
Firestarter The firestarter creates a cloud of explosive gas that can be ignited by explosives, bullets, or manually detonated. Applies "Burn" status effect on hostiles.
Chem Launcher
Riot Foam The riot foam fires a payload of sticky foam that immobilizes targets. Applies "Ensnare" status effect on hostiles.
Oxidizer The oxidizer releases a cloud of corrosive gas that damages enemy armour, skill provies, and causes damage over time.
Blinder The blinder firefly blinds enemies that it flies over, causing them to not function at full combat effectiveness. Applies "Blind/Deaf" status on hostiles.
Firefly Burster The burster firefly attaches explosive charges to targets which detonate if two are in close proximity.
Demolisher The demolisher firefly damages enemy weak points, skill proxies, and environmental explosives.
Explosive The explosive seeker tracks down hostiles and explodes when in close proximity.
Airburst The airburst seeker rolls to a targeted area and launchers an explosive burst into the air. Applies "Burn" status effect on hostiles.
Seeker Mine
Cluster The cluster seeker splits into multiple, smaller seeker mines and tracks down multiple enemies at once.
Mender The mender seeker follows allies, repairing their armour. (Survivalist spec only)
Striker The striker tracks a target and attempts to maintain line of sight while firing on them. Can be manually targeted.
Defender The defender attempts to deflect incoming bullets with a microwave emitter.
Drone Bombardier The bombardier drops miniature explosives between two points set by the agent.
Fixer The fixer repairs nearby allies' armour and can be manually targeted on a specific ally.
Tactician The tactician scouts and marks enemy targets, displaying them on the HUD. (Sharpshooter spec only)
Bulwark The bulwark shield provides near full-body coverage, but only sidearms can be used while deployed.
Shield Crusader The crusader shield allows the use of ARs, SMGs, and shotguns but does not protect your head or legs.
Deflector The deflector shield ricochets bullets to a nearby highlighted target within line of sight. Only sidearms can be used and does not protect your head or legs.
Skill Name Slot Name Attribute
Carbon Black Filler Ensnare Duration
Cell Penetrating Peptide Heal
Chromatics Training Radius
Feed Strip Ammo
Agitator Slot
Imbued Metal String Ensnare Health
Piranha Solution Damage
PVA Polymer Coating Duration
Slip Fit Tube Cooldown Reduction
Chem Launcher
Disintegrating Links Ammo
Ecotoxicology Research Duration
Hydrocloric Infusion Damage
Liquid Nitrogen Cooling System Cooldown Reduction
Pneumatics Slot
Pharmacokinetic Enhancer Heal
Polypropylene Recipe Ensnare Health
Styrofoam Infusion Ensnare Duration
Ultra-Thin Cartridges Radius
Blitzkrieg Blasting Powder Blast Radius
Electric Soldering Tool Cooldown Reduction
Battery Slot
Gimbal Vibration Damping Health
Graphene Battery Duration
Additional Ordnance Extra Bombs
Gaffer Tape Duration
Feed Slot
Hollow-point Bullets Damage
Drone
Micropulse Frequency Armor Repair
Carbon Fiber Frame Cooldown Reduction
Explosive Requisition Extra Bombs
Freedom Package Blast Radius
Hull Slot
Reinforced Rotor Blades Health
Terminal Ballistics Damage
Hull Slot

Trauma Analyzer Armor Repair


Propantriol Adhesive Cooldown Reduction
Payload Slot Tungsten Compound Efficiency
Vac Pack Max Targets
Alignment Valve Efficiency
Firefly Propulsion Slot Hardened Casing Health
Micro Conduits Speed
Guiding System Max Targets
Targeting Slot Microfiller Resin Cooldown Reduction
RAM Surplus Speed
Experimental Blend Buff Duration
Experimental Blend Stim Efficiency
Drones Slot
Extra Payload Damage
Radar Signal Antennas Duration
Cooling Vents Cooldown Reduction
Internal Storage Charges
Hive Launcher Slot
Nitroglycerin Mixture Damage
Steel Harness Health
Backpack Battery Cooldown Reduction
Network Firewall Duration
System Slot
Polycarbonate Housing Health
Swarm Control Charges
Distributed Architecture Radius
Nickel-Chromium Wire Cooldown Reduction
Coil Slot
Silicon Carbide Coil Charge Speed
Unstable Oscillator Effect Duration
Pulse
Atmospheric Analyzer Effect Duration
Exploded Blueprint Cooldown Reduction
Housing Slot
Heating Mantle Charge Speed
Super Glue Radius
Brushless DC-motor Health
Drive Slot Delivery System Upgrade Extra Mines
Mini Electric Motor Cooldown Reduction
Larrea Tridentata Infusion Healing
RDX Pellet Payload Damage
Seeker Mine Payload Slot
Russian Doll Protocol Extra Mines
Sturdy Piston Health
Ball Bearings Damage
Targeting Slot Magnetic Disc Cooldown Reduction
Phosphorus Ingredient Healing
Magnetostrictive Material Accuracy
Smart UHMWPE Lexicon Active Regeneration
Circuit Board Slot
Synthetic Mineral Frame Cooldown Reduction
Thermoresponsive Polymer Damage
Dielectric Elastomers Accuracy
Liquid Metal Microdroplets Holstered Regeneration
Shield Gyro Slot
Supramolecular Networks Active Regeneration
Weaved Aramid Fiber Health
Adaptive Insulation Foam Cooldown Reduction
Cementitious Material Holstered Regeneration
Hard Coating Slot
Shape-memory Alloy Damage
Titanium Reinforcement Health
Cyclone Magazine Extra Mortar Ammo
Firing Mechanism Cyclone Magazine Extra Sniper Ammo
Slot Lubrication Gel Duration
Magnetic Rail Damage
Ammo Box Extra Mortar Ammo
Ammo Box Extra Sniper Ammo
Turret
Housing Slot Organic Circuits Duration
Spare Parts Cooldown Reduction
Turret
Housing Slot

Weather Coating Health


Carbon Fiber Barrel Health
Targeting Slot Multi-Tool Cooldown Reduction
SHD CPU V.2 Damage
Available on
Type Name AR Rifle MMR SMG LMG Pistol Shotgun Description Requirements
Boomerang x ✓ x x x x x Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine, the next shot has 20% increased damage. 5 or more Offensive
Breadbasket ✓ ✓ ✓ ✓ ✓ ✓ ✓ Landing body shots adds a stack of bonus 5% headshot damage to the next headshot for 10 seconds. Max stack is 10. 5 or more Offensive
Close & Personal ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing a target within 7m grants 50% weapon damage for 5s. 5 or more Offensive
Eyeless ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to blinded enemies. -
Fast Hands ✓ ✓ ✓ ✓ ✓ ✓ ✓ Critical hits add a stack of 3% reload speed bonus. Max stack is 20. -
Finisher x x x x x ✓ x Swapping from this weapon within 3 seconds of killing an enemy grants 30% critical hit chance for 15 seconds. 4 or less Utility
First Blood x x ✓ x x x x First shot fired from a full magazine deals headshot damage to any part of the body hit. Scope with 8x magnification or higher.
Frenzy x x x x ✓ x x Reloading from empty grants 35% weapon damage and 35% rate of fire for 7 seconds. 4 or less Defensive
Ignited ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to burning enemies. -
Killer ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy with a critical hit grants 50% critical hit chance for 5 seconds. 5 or more Offensive
Lucky Shot x ✓ ✓ x x ✓ x Magazine capacity is increased by 20%. Missed shots from cover have a 25% chance to return to the magazine. -
Measured ✓ x x ✓ ✓ x x The top half of the magazine has +15% rate of fire and -20% weapon damage. The bottom half of the magazine has -25% rate of fire and +20% weapon damage. -
Naked x x ✓ x x x x Headshot damage is increased by 50% while your armor is depleted. Scope with 8x magnification or higher.
Near Sighted ✓ x x x x x x Receive 35% stability at the cost of 20% critical strike range and 20% optimal range. 4 or less Utility
On Empty ✓ x x x x x x Reloading from empty grants 30% weapon handling for 10 seconds. 4 or more Defensive
Optimist ✓ ✓ ✓ ✓ ✓ ✓ ✓ Weapon damage is increased by 3% for every 10% ammo missing from the magazine. 5 or less Offensive
Outsider x x x ✓ x x x For every 10% of your ammo missing, Optimal Range is increased by 20% but rate of fire of the weapon is decreased by 2%. 4 or less Offensive
Active Perpetuation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Headshot kills grant 5% skill duration, ammo, and charges to the next skill used. Max stack is 10. 5 or more Utility
Weapon damage is increased for every shell loaded to a max of 35%. If all shells are reloaded, then weapon damage is increased by an additional 50%. Buff lasts for 10
Premeditated x x x x x x ✓ 4 or less Utility
seconds.
Preservation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy repairs 5% armor over 3 seconds. Headshot kills improve the repair by an additional 10%. 5 or more Defensive
Pummel x x x x x x ✓ 3 consecutive body shot kills refill the magainze and grant 50% weapon damage for 7 seconds. 4 or more Offensive
Ranger ✓ ✓ ✓ ✓ ✓ ✓ ✓ Every 5 meters you are from the target grants 2% weapon damage. 4 or less Utility
Reformation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Headshot kills increase skill repair and healing by 25% for 25 seconds. 4 or less Offensive
Landing headshots adds a stack of bonus 10% weapon damage for 5 seconds. Max stack is 5. Additional headshots refresh the duration. All non-headshots remove the
Rifleman x ✓ x x x x x 4 or less Defensive
bonus.
Sadist ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to bleeding enemies. -
Salvage x x x x x ✓ x Killing a target has a 50% chance to refill the magazine. -
Spike ✓ ✓ ✓ ✓ ✓ ✓ ✓ Headshot kills grant 25% skill damage for 10 seconds. 5 or more Utility
Landing a shot adds a stack of bonus 2% weapon handling. Max stack is 15. At max stacks each shot landed has a 5% chance to consume the weapon handling bonus
Steady Handed ✓ ✓ ✓ ✓ ✓ ✓ ✓ 5 or less Offensive
and refill the magazine.
Strained ✓ ✓ ✓ ✓ ✓ ✓ ✓ 10% critical hit damage is gained for every 5% of your armor that is depleted. 5 or less Offensive
Unhinged x x x x ✓ x x Receive 25% weapon damage at the cost of 35% weapon handling. -
Unwavering x x x ✓ x x x Swapping to this weapon grants max weapon handling for 5 seconds. Kills refresh the buff. 4 or less Defensive
Vindictive ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy with a status effect applied grants all group members within 15 meters, 20% critical hit chance for 10 seconds. 4 or less Offensive
Cannon ✓ ✓ ✓ ✓ ✓ ✓ ✓ While equipped, this weapon increases throwing distance by 10%. -
In Rhythm ✓ ✓ ✓ ✓ ✓ ✓ ✓ While equipped, enemy kills have a 5% chance to refresh active skill cooldowns. Can occur once every 60 seconds. -
Protected Deploy ✓ ✓ ✓ ✓ ✓ ✓ ✓ While equipped, this weapon grants 10% bonus armor while deploying a skill. -
-
Protected Reload ✓ ✓ ✓ ✓ ✓ ✓ ✓ While equipped, this weapon grants 10% bonus armor while reloading.
Equipped
Recharged ✓ ✓ ✓ ✓ ✓ x ✓ While equipped, skills deployed at full armor have 25% duration, charges, and ammo. -
Rooted ✓ ✓ ✓ ✓ ✓ ✓ ✓ While equipped and in cover, all skill damage and healing is increased by 25% for 10 seconds. Buff is lost when exiting cover. Can occur once per 25 seconds. -
Stop, Drop, and Roll ✓ ✓ ✓ ✓ ✓ ✓ ✓ While equipped, rolling removes burning, bleed, and poisoned status effects. Can occur once every 60 seconds. -
Zen ✓ ✓ ✓ ✓ ✓ ✓ ✓ While equipped, resting in cover for 3 seconds removes blind and disorient status effects. -
Accurate ✓ ✓ ✓ ✓ ✓ ✓ ✓ Accuracy is increased by 15%. -
Allegro ✓ ✓ ✓ ✓ ✓ ✓ ✓ Rate of fire is increased by 10%. -
Distance ✓ ✓ ✓ ✓ ✓ ✓ ✓ Optimal Range is increased by 15%. -
Handling Extra ✓ ✓ ✓ ✓ ✓ ✓ x Magazine capacity is increased by 20%. -
Jazz Hands ✓ ✓ ✓ ✓ ✓ ✓ ✓ Reload speed is increased by 10%. -
Optimized ✓ ✓ ✓ ✓ ✓ ✓ ✓ Weapon handling is increased by 15%. -
Stable ✓ ✓ ✓ ✓ ✓ ✓ ✓ Stability is increased by 15%. -
Double Duty ✓ ✓ ✓ ✓ ✓ x ✓ While holstered, reloading from empty gives you a 20% of your magainze back as free ammo. Can occur once every 30 seconds. -
Everlasting ✓ ✓ ✓ ✓ ✓ x ✓ While holstered and in cover, this weapon regenerates 2 ammo every 5 seconds. -
Greased ✓ ✓ ✓ ✓ ✓ ✓ ✓ While holstered, weapon swap speed is increased by 10%. -
Holstered
Overlap ✓ ✓ ✓ ✓ ✓ x ✓ While holstered, your active weapon gains a handling bonus based on its weapon type. -
Transmission ✓ ✓ ✓ ✓ ✓ ✓ ✓ While holstered, shock applied to the Agent transfers to an enemy within 10m. Can occur once every 60s. -
Wascally ✓ ✓ ✓ ✓ ✓ ✓ ✓ While holstered, you are able to resist 5 ensnare attempts. Can occur once every 60 seconds. -

If the active weapon is an LMG, that weapon gets +5% reload speed.
If the active weapon is an SMG, that weapon gets +5% accuracy.
If the active weapon is an AR, that weapon gets +5% stability.
Overlap If the active weapon is a Shotgun, that weapon gets +5% rate of fire.
If the active weapon is a Rifle, that weapon gets +5% optimal range.
If the active weapon is an MMR, that weapon gets +5% magazine size.
If the active weapon is a Pistol, that weapon gets +5% handling.
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Melee: Melee Damage
OOC: Damage to Targets Out of Cover
CHC: Critical Hit Chance High End
Critical Hit Reload Speed Headshot 400 - 440
Type Variant Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus %
Range (m) (ms) Multiplier (Crafted)
ACR 27 10 - 45 650 30 2000 1.55 Health 29% 8246 - 12061
ACR
ACR-E 27 10 - 45 650 30 2000 1.55 Health 29% 8246 - 12061
AK-M 31 10 - 45 600 30 2500 1.55 Health 29% 9401 - 13749
Black Market AK-M 31 10 - 45 600 30 2500 1.55 Health 29% 9401 - 13749
AK-47
Black Market AK-M Replica 31 10 - 45 600 30 2500 1.55 Health 29% 9401 - 13749
Military AK-M 31 10 - 45 600 30 2500 1.55 Health 29% 9401 - 13749
AUG A3-CQC 27 10 - 45 680 30 2000 1.55 Health 29% 7834 - 11457
AUG
Invisible Hand - AUG A3-CQC 27 10 - 45 680 30 2000 1.55 Health 29% 7834 - 11457
F2000 27 10 - 45 850 30 1800 1.55 Health 29% 6597 - 9648
F2000 F2000 Replica 27 10 - 45 850 30 1800 1.55 Health 29% 6597 - 9648
Shield Splinterer - F2000 27 10 - 45 850 30 1800 1.55 Health 29% 6597 - 9648
FAL 32 10 - 45 650 20 2000 1.55 Health 29% 8246 - 12061
FAL SA-58 32 10 - 45 650 20 2000 1.55 Health 29% 8246 - 12061
FAL
FAL SA-58 Para 32 10 - 45 650 20 2000 1.55 Health 29% 8246 - 12061
FAL SA-58 Para Replica 32 10 - 45 650 20 2000 1.55 Health 29% 8246 - 12061
Assault Rifle FAMAS 2010 28 10 - 45 900 30 1900 1.55 Health 29% 7010 - 10251
FAMAS
FAMAS 2010 Replica 28 10 - 45 900 30 1900 1.55 Health 29% 7010 - 10251
G36 C 32 10 - 45 750 30 2000 1.55 Health 29% 7422 - 10854
G36 Enhanced 32 10 - 45 750 30 2000 1.55 Health 29% 7422 - 10854
G36
G36 Enhanced Replica 32 10 - 45 750 30 2000 1.55 Health 29% 7422 - 10854
Military G36 32 10 - 45 750 30 2000 1.55 Health 29% 7422 - 10854
Police M4 35 10 - 45 850 30 2100 1.55 Health 29% 6597 - 9648
M4
Police M4 Replica 35 10 - 45 850 30 2100 1.55 Health 29% 6597 - 9648
Custom P416 G3 26 10 - 45 750 30 2000 1.55 Health 29% 8246 - 12061
P416
Military P416 26 10 - 45 750 30 2000 1.55 Health 29% 8246 - 12061
Mk16 40 10 - 45 625 30 2000 1.55 Health 29% 8659 - 12664
SOCOM Mk16 40 10 - 45 625 30 2000 1.55 Health 29% 8659 - 12664
SCAR
Tactical Mk 16 35 10 - 45 625 30 2000 1.55 Health 29% 8659 - 12664
Tactical Mk 16 Replica 35 10 - 45 625 30 2000 1.55 Health 29% 8659 - 12664
CTAR-21 35 10 - 45 900 30 2000 1.55 Health 29% 6185 - 9045
TAR-21
The Railsplitter - CTAR-21 35 10 - 45 900 30 2000 1.55 Health 29% 6185 - 9045
Custom L86 A2 32 10 - 50 610 30 2500 1.65 OOC 15% 8246 - 12061
Custom L86 A2 Replica 32 10 - 50 610 30 2500 1.65 OOC 15% 8246 - 12061
L86
Military L86 LSW 32 10 - 50 610 30 2500 1.65 OOC 15% 8246 - 12061
Tabula Rasa - Military L86 LSW 32 10 - 50 610 30 2500 1.65 OOC 15% 8246 - 12061
M249 B 35 10 - 50 550 100 5600 1.65 OOC 15% 9371 - 13706
Military MK46 35 10 - 50 550 100 5600 1.65 OOC 15% 9371 - 13706
M249 Military MK46 Replica 35 10 - 50 550 100 5600 1.65 OOC 15% 9371 - 13706
October Fifth - M249 B 35 10 - 50 550 100 5600 1.65 OOC 15% 9371 - 13706

Light Machine Gun


Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Melee: Melee Damage
OOC: Damage to Targets Out of Cover
CHC: Critical Hit Chance High End
M249 Critical Hit Reload Speed Headshot 400 - 440
Type Variant Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus %
Range (m) (ms) Multiplier (Crafted)
Tactical M249 Para 35 10 - 50 550 100 5600 1.65 OOC 15% 9371 - 13706
Black Market M60 E6 50 10 - 50 500 100 5500 1.65 OOC 15% 10495 - 15350
Light Machine Gun Black Market M60 E6 Replica 50 10 - 50 500 100 5500 1.65 OOC 15% 10495 - 15350
M60 Classic M60 50 10 - 50 500 100 5500 1.65 OOC 15% 10495 - 15350
Classic M60 Replica 50 10 - 50 500 100 5500 1.65 OOC 15% 10495 - 15350
Military M60 E4 50 10 - 50 500 100 5500 1.65 OOC 15% 10495 - 15350
Infantry MG5 30 10 - 50 800 50 5600 1.85 OOC 15% 5997 - 8771
MG5 Infantry MG5 Replica 30 10 - 50 800 50 5600 1.85 OOC 15% 5997 - 8771
MG5 30 10 - 50 800 50 5600 1.85 OOC 15% 5997 - 8771
Black Market RPK-74 E 28 10 - 50 650 45 2500 1.65 OOC 15% 7497 - 10964
Black Market RPK-74 E Replica 28 10 - 50 650 45 2500 1.65 OOC 15% 7497 - 10964
RPK-74
Classic RPK-74 28 10 - 50 650 45 2500 1.65 OOC 15% 7497 - 10964
Military RPK-74 M 28 10 - 50 650 45 2500 1.65 OOC 15% 7497 - 10964
Classic M44 Carbine 60 10 - 70 55 5 1800 1 + Bonus HSD 138% 52479 - 76753
Classic M44 Carbine Replica 60 10 - 70 55 5 1800 1 + Bonus HSD 138% 52479 - 76753
M44 Custom M44 60 10 - 70 55 5 1800 1 + Bonus HSD 138% 52479 - 76753
Custom M44 Replica 60 10 - 70 55 5 1800 1 + Bonus HSD 138% 52479 - 76753
Hunting M44 60 10 - 70 55 5 1800 1 + Bonus HSD 138% 52479 - 76753
M700 Carbon 42 10 - 70 54 7 1800 1 + Bonus HSD 138% 46481 - 67981
M700 Carbon Replica 42 10 - 70 54 7 1800 1 + Bonus HSD 138% 46481 - 67981
Model 700 M700 Tactical 42 10 - 70 54 7 1800 1 + Bonus HSD 138% 46481 - 67981
Model 700 42 10 - 70 54 7 1500 1 + Bonus HSD 138% 63724 - 93200
Model 700 Replica 42 10 - 70 54 7 1500 1 + Bonus HSD 138% 63724 - 93200
SOCOM Mk20 SSR 60 10 - 70 275 20 1900 1 + Bonus HSD 138% 20991 - 30701
SCAR
Marksman Rifle SOCOM Mk20 SSR Replica 60 10 - 70 275 20 1900 1 + Bonus HSD 138% 20991 - 30701
Adrestia SR-1 60 10 - 70 60 5 1900 1 + Bonus HSD 138% 45356 - 66337
Meduna Special - SR-1 60 10 - 70 60 5 1900 1 + Bonus HSD 138% 45356 - 66337
SR-1
SR-1 60 10 - 70 60 5 1900 1 + Bonus HSD 138% 45356 - 66337
SR-1 Replica 60 10 - 70 60 5 1900 1 + Bonus HSD 138% 45356 - 66337
Covert SRS 42 10 - 70 60 7 2200 1 + Bonus HSD 138% 46106 - 67433
Pinprick - Covert SRS 42 10 - 70 60 7 2200 1 + Bonus HSD 138% 46106 - 67433
SRS
SRS A1 42 10 - 70 60 7 2200 1 + Bonus HSD 138% 46106 - 67433
SRS A1 Replica 42 10 - 70 60 7 2200 1 + Bonus HSD 138% 46106 - 67433
Commando - Paratrooper SVD 34 10 - 70 260 10 2200 1 + Bonus HSD 138% 26239 - 38376
SVD Paratrooper SVD 34 10 - 70 260 10 2200 1 + Bonus HSD 138% 26239 - 38376
Surplus SVD 34 10 - 70 260 10 2200 1 + Bonus HSD 138% 26239 - 38376
586 Magnum 18 0 - 30 160 6 1800 2 - - 17992 - 26315
Orbit - 586 Magnum 18 0 - 30 160 6 1800 2 - - 17992 - 26315
586 Magnum
Police 686 Magnum 18 0 - 30 160 6 1800 2 - - 17992 - 26315
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Melee: Melee Damage
OOC: Damage to Targets Out of Cover
CHC: Critical Hit Chance High End

586Variant
Magnum Critical Hit Reload Speed Headshot 400 - 440
Type Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus %
Range (m) (ms) Multiplier (Crafted)
Police 686 Magnum Replica 18 0 - 30 160 6 1800 2 - - 17992 - 26315
D50 16 0 - 30 150 8 1900 2 - - 29988 - 43859
Desert Eagle Liberty 16 0 - 30 150 8 1900 2 - - 30587 - 44736
Survivalist D50 16 0 - 30 150 8 1900 2 - - 29988 - 43859
M1911 12 0 - 30 310 7 1700 2 - - 17393 - 25438
M45A1 12 0 - 30 310 7 1700 2 - - 17393 - 25438
M1911
Tactical M1911 12 0 - 30 310 7 1700 2 - - 17393 - 25438
Tactical M1911 Replica 12 0 - 30 310 7 1700 2 - - 17393 - 25438
Military M9 16 0 - 30 350 15 1900 2 - - 11995 - 17543
M9 Military M9 Replica 16 0 - 30 350 15 1900 2 - - 11995 - 17543
Pistol Officer's M9 A1 16 0 - 30 350 15 1900 2 - - 11995 - 17543
Custom PF45 14 0 - 30 370 12 1700 2 - - 11620 - 16995
PF45 First Wave PF45 14 0 - 30 370 12 1700 2 - - 11620 - 16995
Lightning Rod - Custom PF45 14 0 - 30 370 12 1700 2 - - 11620 - 16995
Px4 Storm Type F 16 0 - 30 380 17 1700 2 - - 12744 - 18640
Px4 Px4 Storm Type T 16 0 - 30 380 17 1700 2 - - 12744 - 18640
Px4 Storm Type T Replica 16 0 - 30 380 17 1700 2 - - 12744 - 18640
Diceros 18 0 - 30 180 6 1800 2 - - 25489 - 37280
Diceros Replica 18 0 - 30 180 6 1800 2 - - 25489 - 37280
Rhino
Diceros Special 18 0 - 30 180 6 1800 2 - - 25489 - 37280
Snubnosed Diceros 18 0 - 30 180 6 1800 2 - - 25489 - 37280
X-45 16 0 - 30 400 15 1700 2 - - 12220 - 17872
X-45 X-45 Tactical 16 0 - 30 400 15 1700 2 - - 12220 - 17872
X-45 Tactical Replica 16 0 - 30 400 15 1700 2 - - 12220 - 17872
1886 28 10 - 60 100 5 650 1.6 CHD 15% 47229 - 69076
1886
The Australian - 1886 28 10 - 60 100 5 650 1.6 CHD 15% 47229 - 69076
ACR ACR SS 50 10 - 60 420 30 2000 1.6 CHD 15% 15113 - 22105
Merciless 50 10 - 60 260 30 2200 1.6 CHD 15% 14168 - 20723
AK-M
Ruthless 50 10 - 60 260 30 2200 1.6 CHD 15% 14168 - 20723
M16A2 400 10 - 60 300 30 2100 1.6 CHD 15% 17002 - 24868
M16A2
M16A2 Replica 400 10 - 60 300 30 2100 1.6 CHD 15% 17002 - 24868
Classic M1A 60 10 - 60 300 10 2500 1.6 CHD 15% 22669 - 33157
M1A CQB 60 10 - 60 300 10 2500 1.6 CHD 15% 22669 - 33157
M1A
M1A CQB Replica 60 10 - 60 300 10 2500 1.6 CHD 15% 22669 - 33157
SOCOM M1A 60 10 - 60 300 10 2500 1.6 CHD 15% 22669 - 33157
Lightweight M4 35 10 - 60 240 30 2100 1.6 CHD 15% 16057 - 23486
Rifle M4 LVOA-C 35 10 - 60 240 30 2100 1.6 CHD 15% 16057 - 23486
LVOA-C Replica 35 10 - 60 240 30 2100 1.6 CHD 15% 16057 - 23486
Urban MDR 28 10 - 60 360 20 2200 1.95 CHD 15% 17947 - 26249
MDR
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Melee: Melee Damage
OOC: Damage to Targets Out of Cover
RifleHit Chance
CHC: Critical High End
Critical Hit Reload Speed Headshot 400 - 440
Type Variant Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus %
Range (m) (ms) Multiplier (Crafted)
MDR
Urban MDR Replica 28 10 - 60 360 20 2200 1.95 CHD 15% 17947 - 26249
Military Mk17 50 10 - 60 275 20 1900 1.6 CHD 15% 26448 - 38683
SCAR Police Mk17 50 10 - 60 275 20 1900 1.6 CHD 15% 26448 - 38683
Police Mk17 Replica 50 10 - 60 275 20 1900 1.6 CHD 15% 26448 - 38683
Artist's Tool - SIG 716 CQB 60 10 - 60 320 20 2100 1.6 CHD 15% 19836 - 29012
SIG 716 60 10 - 60 320 20 2100 1.6 CHD 15% 19836 - 29012
SIG 716
SIG 716 CQB 60 10 - 60 320 20 2100 1.6 CHD 15% 19836 - 29012
SIG 716 Replica 60 10 - 60 320 20 2100 1.6 CHD 15% 19836 - 29012
USC .45 ACP 50 10 - 60 420 20 2000 1.6 CHD 15% 15113 - 22105
UMP-45
USC .45 ACP Replica 50 10 - 60 420 20 2000 1.6 CHD 15% 15113 - 22105
ACS-12 14 0 - 20 300 8 2000 1.45 Melee 144% 37784 - 55261
AA-12
Rock n' Roll - ACS-12 14 0 - 20 300 8 2000 1.45 Melee 144% 37784 - 55261
Double Barrel Sawed Off 11 0 - 20 200 2 900 1.45 Melee 144% 77968 - 114032
Double Barrel Double Barrel Shotgun 11 0 - 20 200 2 900 1.45 Melee 144% 77968 - 114032
Double Barrel Shotgun Replica 11 0 - 20 200 2 900 1.45 Melee 144% 77968 - 114032
Cuélebre – Military M870 14 0 - 20 75 5 700 1.45 Melee 144% 65973 - 96488
Custom M870 MCS 14 0 - 20 75 5 700 1.45 Melee 144% 65973 - 96488
Custom M870 MCS Replica 14 0 - 20 75 5 700 1.45 Melee 144% 65973 - 96488
M870
M870 Express 14 0 - 20 75 5 700 1.45 Melee 144% 65973 - 96488
M870 Express Replica 14 0 - 20 75 5 700 1.45 Melee 144% 65973 - 96488
Military M870 14 0 - 20 75 5 700 1.45 Melee 144% 65973 - 96488
Black Market SASG-12 S 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472
Shotgun Black Market SASG-12 S Replica 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472
SASG-12 SASG-12 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472
Tactical SASG-12 K 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472
Tsunami - Tactical SASG-12 K 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472
Lullaby 10 0 - 20 70 8 650 1.45 Melee 144% 77968 - 114032
SPAS-12 10 0 - 20 70 8 650 1.25 Melee 144% 71971 - 105260
SPAS-12
SPAS-12 Replica 10 0 - 20 70 8 650 1.25 Melee 144% 71971 - 105260
Sweet Dreams 10 0 - 20 70 8 650 1.45 Melee 144% 77968 - 114032
Marine Super 90 16 0 - 20 160 8 600 1.45 Melee 144% 35985 - 52630
Super 90 16 0 - 20 160 8 600 1.45 Melee 144% 35985 - 52630
Super 90 Super 90 Replica 16 0 - 20 160 8 600 1.45 Melee 144% 35985 - 52630
Tactical Super 90 SBS 16 0 - 20 160 8 600 1.45 Melee 144% 35985 - 52630
Tactical Super 90 SBS Replica 16 0 - 20 160 8 600 1.45 Melee 144% 35985 - 52630
AUG A3 Para XS 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964
Enhanced AUG A3P 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964
AUG
Tactical AUG A3P 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964
Tactical AUG A3P Replica 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Melee: Melee Damage
OOC: Damage to Targets Out of Cover
CHC: Critical Hit Chance High End
Critical Hit Reload Speed Headshot 400 - 440
Type Variant Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus %
Range (m) (ms) Multiplier (Crafted)
MP5 ST 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868
MP5 ST Replica 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868
MP5
MP5-N 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868
MP5A2 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868
MP7 19 0 - 30 950 40 1700 1.5 CHC 14.5% 5622 - 8223
MP7
Margaret's Swap Chain - MP7 19 0 - 30 950 40 1700 1.5 CHC 14.5% 5622 - 8223
MPX 22 0 - 21 850 30 2200 1.5 CHC 14.5% 5997 - 8771
MPX
Safety Distance - MPX 22 0 - 21 850 30 2200 1.5 CHC 14.5% 5997 - 8771
P90 15 0 - 30 900 50 2200 1.5 CHC 14.5% 5997 - 8771
P90 Replica 15 0 - 30 900 50 2200 1.5 CHC 14.5% 5997 - 8771
P90
The Chatterbox 15 0 - 30 700 60 2500 1.5 CHC 14.5% 6147 - 8991
Tom's Chamber - P90 15 0 - 30 900 50 2200 1.5 CHC 14.5% 5997 - 8771
Submachine Gun Enhanced PP-19 16 0 - 30 700 53 2200 1.5 CHC 14.5% 7122 - 10416
PP-19
PP-19 16 0 - 30 700 53 2200 1.5 CHC 14.5% 7122 - 10416
Converted SMG-9 20 0 - 30 825 32 1700 1.5 CHC 14.5% 6747 - 9868
SMG-9 Converted SMG-9 A2 20 0 - 30 825 32 1700 1.5 CHC 14.5% 6747 - 9868
Converted SMG-9 Replica 20 0 - 30 825 32 1700 1.5 CHC 14.5% 6747 - 9868
Black Market T821 17 0 - 30 550 32 1600 1.5 CHC 14.5% 9746 - 14254
T821 Black Market T821 Replica 17 0 - 30 550 32 1600 1.5 CHC 14.5% 9746 - 14254
Police T821 17 0 - 30 550 32 1600 1.5 CHC 14.5% 9746 - 14254
M1928 16 0 - 30 800 50 2000 1.5 CHC 14.5% 5997 - 8771
Thompson
Tommy Gun 16 0 - 30 600 30 2000 1.5 CHC 14.5% 8246 - 12061
Police UMP-45 14 0 - 30 600 26 2000 1.5 CHC 14.5% 8246 - 12061
UMP-45 Tactical UMP-45 14 0 - 30 600 26 2000 1.5 CHC 14.5% 8246 - 12061
Tactical UMP-45 Replica 14 0 - 30 600 26 2000 1.5 CHC 14.5% 8246 - 12061
Tactical Vector SBR 9mm 15 0 - 30 1400 19 1600 1.5 CHC 14.5% 5247 - 7675
Vector SBR .45 ACP 15 0 - 30 1200 33 1600 1.5 CHC 14.5% 4498 - 6578
Vector
Vector SBR .45 ACP Replica 15 0 - 30 1200 33 1600 1.5 CHC 14.5% 4498 - 6578
Vector SBR 9mm 15 0 - 30 1200 33 1600 1.5 CHC 14.5% 4498 - 6578
Slot Type Name Positive Attribute Negative Attribute
Iron Sights Open Iron Sights +10% Accuracy -
Iron Sights Streamlined Iron Sights +10% Reload Speed -
Iron Sights Weighted Iron Sights +10% Stability -
Micro Low Reflex Sight +10% Damage To Elites -10% Optimal Range
Micro Rugged Mini Reflex Sight +5% Critical Hit Chance -
Short PRO Red Dot Sight +5% Stability -
Short Reflex Sight +20% Critical Hit Range -
Short Russian Red Dot Sight +5% Critical Hit Damage -
Short Small RDS Scope +15% Stability -5% Accuracy
Sights
Short T2 Micro Red Dot Sight +10% Accuracy -
Long 552 Holo Sight +10% Accuracy -
Long ACOG Scope (4x) +20% Optimal Range -
Long C79 Scope (3.4x) +5% Damage To Elites -
Long CQBSS Scope (8x) +30% Headshot Damage -
Long Digital Scope +45% Headshot Damage -5% Critical Hit Damage
Long EXPS3 Holo Sight +8% Damage To Elites -
Long MK5 Scope (15x) +40% Headshot Damage -20% Reload Speed
Long VX-1 Scope (12x) +35% Headshot Damage -10% Reload Speed
Gadget Compact Coupled Laser Pointer +10% Headshot Damage -
Gadget Compact Coupled Small Laser Pointer +10% Critical Hit Chance -
Side Flashlight - -
Side Laser Pointer +5% Critical Hit Chance -
Under Barrel Side Small Laser Pointer +7% Critical Hit Chance -
Short Angled Grip +10% Stability -
Short Vertical Grip +10% Accuracy -
Long Handstop +10% Reload Speed -
Long Short Grip +5% Critical Hit Damage -
.45 ACP Extended .45 ACP Mag +10 Extra Rounds -
.45 ACP Force Feed .45 ACP Mag +10% Damage To Elites -
.45 ACP Oversized .45 ACP Mag +20 Extra Rounds -10% Reload Speed
.45 ACP Precision Feeding .45 Mag +20% Stability -
Slot Type Name Positive Attribute Negative Attribute
.45 ACP Short Spring .45 ACP Mag +20% Reload Speed -
5.56 Balanced Spring 5.56 Mag +20% Stability -
5.56 Infantry 5.56 Mag +30% Optimal Range -
5.56 Light Extended 5.56 Mag +10 Extra Rounds -
5.56 Sturdy Extended 5.56 Mag +20 Extra Rounds -10% Reload Speed
5.56 Tactical 5.56 Mag +10% Critical Hit Damage -
7.62 Light Extended 7.62 Mag +10 Extra Rounds -
7.62 Precision 7.62 Mag +7% Headshot Damage -
7.62 Sturdy Extended 7.62 Mag +20 Extra Rounds -10% Reload Speed
7.62 Thin 7.62 Mag +20% Reload Speed -
7.62 Weighted 7.62 Mag +20% Stability -
9mm Extended 9mm Mag +20 Extra Rounds -10% Reload Speed
9mm Heavy Spring 9mm Mag +10% Critical Hit Damage -
9mm Oversized 9mm Mag +10 Extra Rounds -
9mm Segmented 9mm Mag +20% Reload Speed -
9mm Special Forces 9mm Mag +10% Damage To Elites -
Magazine Ammunition Belt Calibrated Link +15% Stability -
Ammunition Belt Large Pouch +35 Extra Rounds -
Ammunition Belt Nimble Link Belt +5% Rate of Fire -
Ammunition Belt Non-disruptive Link +10% Critical Hit Damage -
Ammunition Belt Tactical Small Pouch +20% Reload Speed -
Integrated Compensated Integrated Spring +20% Reload Speed -
Integrated Overbalanced Integrated Spring +20% Stability -
Integrated Stiff Integrated Spring +5% Weapon Damage -
Integrated Underbalanced Integrated Spring +10% Damage To Elites -
Marksman 7.62 Compact Marksman Mag +10% Damage To Elites -
Marksman 7.62 Lightweight Marksman Mag +20% Reload Speed -
Marksman 7.62 Mended Marksman Mag +20% Optimal Range -
Marksman 7.62 Sturdy Marksman Mag +20% Stability -
Marksman 7.62 Tightly Packed Marksman Mag +5 Extra Rounds -
Pistol Extended Pistol Mag +11 Extra Rounds -
Slot Type Name Positive Attribute Negative Attribute
Pistol Field Pistol Mag +30% Optimal Range -
Pistol Police Pistol Mag +20% Reload Speed -
Revolver Drum Speed Loading Revolver Drum +20% Reload Speed -
Tubular Counter-Clockwise Tubular Spring +10% Damage To Elites -
Tubular Flexible Tubular Spring +20% Reload Speed -
Tubular Hard Tubular Spring +5% Rate of Fire -
.45 ACP Compensator .45 +10% Stability -
.45 ACP Flash Hider .45 +5% Critical Hit Damage -
.45 ACP Loud Vent Brake .45 +10% Optimal Range -
.45 ACP Muzzle Brake .45 +5% Damage To Elites -
.45 ACP Osprey .45 Suppressor +5% Critical Hit Chance -
.45 ACP Small Suppressor .45 +10% Accuracy -
5.56 Compensator 5.56 +10% Stability -
5.56 Flash Hider 5.56 +5% Critical Hit Damage -
5.56 Large Suppressor 5.56 +10% Accuracy -
5.56 Loud Vent Brake 5.56 +10% Optimal Range -
5.56 Muzzle Brake 5.56 +5% Damage To Elites -
Muzzle 5.56 Omega 5.56 Rifle Suppressor +20% Stability -10% Optimal Range
7.62 Compensator 7.62 +10% Stability -
7.62 Flash Hider 7.62 +5% Critical Hit Damage -
7.62 Large Suppressor 7.62 +10% Accuracy -
7.62 Loud Vent Brake 7.62 +10% Optimal Range -
7.62 Muzzle Brake 7.62 +5% Damage To Elites -
7.62 Omega 7.62 Rifle Suppressor +20% Stability -10% Optimal Range
9mm Compensator 9mm +10% Stability -
9mm Flash Hider 9mm +5% Critical Hit Damage -
9mm Loud Vent Brake 9mm +10% Optimal Range -
9mm Muzzle Brake 9mm +5% Damage To Elites -
9mm Osprey 9mm Suppressor +5% Critical Hit Chance -
Category Name Description Points
Accuracy Distinction Get 5 consecutive headshots on 5 separate enemies without missing. 50
Air & Space Museum Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
American History Museum Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Ammo Specialist Merit Use each type of special ammo (shock, bleed, burn, stagger) to affect 37 enemies. 65
Armor Breaker Distinction Destroy all pieces of armor on an elite destroying the helmet last. 50
Bank Headquarters Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Battlefield Awareness Distinction While elevated, kill 3 enemies with your primary weapon, then kill 3 enemies with your secondary, without missing or taking damage. 50
Capitol Building Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Combat Proficiency Merit Kill 36 enemies with headshots, melee, grenades, and special ammo. 65
DCD Headquarters Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
District Union Arena Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Elite Accuracy Award Without missing, destroy an elite's weakpoint then kill them. 10
Combat Federal Emergency Bunker Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Grand Washington Hotel Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Heavy Support Merit Kill 10 enemies with a minigun turret without dismounting or disengaging. 30
Jefferson Plaza Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Jefferson Trade Center Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Lincoln Memorial Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Marksman Distinction Get 5 consecutive headshots on 5 separate enemies from over 80 meters away without missing. 50
Melee Recognition Award Melee kill an elite enemy. 10
Potomac Event Center Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Rapid Targeting Award Shoot 5 grenades out of the air. 10
Roosevelt Island Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Space Administration HQ Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
ViewPoint Museum Combat Merit Complete the mission on hard or above and get 20 headshot kills in one run. 30
Air & Space Museum Tactical Merit Complete the mission on hard or above without losing all your armor. 30
American History Museum Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Bank Headquarters Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Capitol Building Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Chem Expert Merit Kill 19 enemies each while they are affected by chem launcher mods (burn, riot foam, corroded.) 60
Combustion Award Use the chem launcher to burn 6 enemies within 30 seconds. 10
DCD Headquarters Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Demolitions Merit Get 19 skill kills each with each explosive mod: artillery turret, explosive vapor, cluster seeker mine, explosive seeker mine. 65
District Union Arena Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Drone System Distinction Kill 8 enemies with a single drone. 50
Federal Emergency Bunker Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Full Package Distinction Acquire all six pieces of the same gear set, equip it, and eliminate 10 hostiles. 50
Tactical Grand Washington Hotel Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Guardian Award Complete a main mission in a group without using healing skills or any agent going down. 10
Jefferson Plaza Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Jefferson Trade Center Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Lincoln Memorial Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Potomac Event Center Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Prone Target Award Damage 10 prone enemies with skills. 10
Rapid Destruction Distinction Kill an elite by destroying all of it's armor in under 1 minute. 50
Roosevelt Island Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Category Name Description Points
SHD Skill Merit Kill 10 enemies each with the drone, wasp hive, seeker mine, and turret. 30
Space Administration HQ Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Specialization Distinction Kill 10 enemies with each specialization weapon. 50
ViewPoint Museum Tactical Merit Complete the mission on hard or above without losing all your armor. 30
Air & Space Museum Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
American History Museum Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Bank Headquarters Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Calibration Award Calibrate a weapon to increase its damage by 100. 10
Capitol Building Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Collectors Merit Find all collectibles in Constitution Hall. 30
Crafting Award Craft an exotic weapon with a damage rating over 5000 10
DCD Headquarters Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
District Union Arena Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Equipement Adaptability Merit Kill an enemy while wearing a gear piece from each gear brand. 30
Explorer Distinction In a single play session without being downed, rescue 20 civilians, gather 20 resources, and photograph 20 enemies. 50
Federal Emergency Bunker Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Discovery Grand Washington Hotel Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Jefferson Plaza Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Jefferson Trade Center Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Liberation Distinction In a single play session without being downed, travel through 5 districts and capture 3 control points. 50
Lincoln Memorial Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Northern Award Find the northern most safe house. 10
Potomac Event Center Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Recruitment Merit Recruit all and talk to all 8 BoO staff members. 30
Resource Distribution Merit Capture a control point and donate resources to max either supplies. 30
Roosevelt Island Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Space Administration HQ Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Training Expert Award Hit every target to complete a target practice. 10
ViewPoint Museum Discovery Merit Complete the mission on hard or above and open 10 loot boxes in one run. 30
Air & Space Museum Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
American History Museum Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Bank Headquarters Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Benevolence Award Share 5 high end weapons with a group member. The group member must fire each weapon. 10
Capitol Building Teamwork Merit In a group of 4, complete the mission on hard or above without any agent being downed. 30
Clan Distinction While in a full group of clan member, then complete a main mission without any agent being downed. 50
Dark Zone Medic Merit Heal 30 agents in each DZ who are not in your group. 65
DCD Headquarters Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
District Union Arena Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Extreme Operations Distinction Complete a raid in an 8 player group without anyone being killed. 50
Federal Emergency Bunker Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Foam Rescue Award Rescue a group member from riot foam. 10
Teamwork Grand Washington Hotel Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Jefferson Plaza Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Jefferson Trade Center Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Lifesaving Distinction Respond to a call for backup for a main mission. Revive an agent then complete an objective without use a healing skill or armor pack. 50
Lincoln Memorial teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Teamwork

Category Name Description Points


Peacock Award In a public area, perform a dancing emote with another agent and other agents watching. 10
Potomac Event Center Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Roosevelt Island Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Space Administration HQ Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Synchronization Award In a full group, have every group member perform the same emote at the same time. 10
Team Recognition Merit In a full group, complete four main missions and four control points. 100
Teamwork Merit Join a full group and complete 3 main missions in a single session. Then visit the BoO of one of the group members. 30
Viewpoint Museum Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
28 Days Distinction Record 28 days, 672 hours, of in-game time. 50
Air & Space Museum Service Merit Complete this mission 10 times on hard or above. 30
American History Museum Service Merit Complete this mission 10 times on hard or above. 30
Archivist Merit Collect and view 20 text logs, 20 image logs, 20 audio logs, and 8 video logs. 30
Bank Headquarters Service Merit Complete this mission 10 times on hard or above. 30
Capitol Building Service Merit Complete this mission 10 times on hard or above. 30
Commitment Distinction Complete 8 missions and play for 5 hours. 50
DCD Headquarters Service Merit Complete this mission 10 times on hard or above. 30
Distinguished Service Distinction For 30 days in a row, play for 1 hour and complete 1 mission. 50
District Union Arena Service Merit Complete this mission 10 times on hard or above. 30
Division Service Merit For a total of 100 days, play for 1 hour and deliver 20 resources. 30
Federal Emergency Bunker Service Merit Complete this mission 10 times on hard or above. 30
Service Grand Washington Hotel Service Merit Complete this mission 10 times on hard or above. 30
Jefferson Plaza Service Merit Complete this mission 10 times on hard or above. 30
Jefferson Trade Center Service Merit Complete this mission 10 times on hard or above. 30
Lincoln Memorial Service Merit Complete this mission 10 times on hard or above. 30
Mission Dexterity Award Complete one of each mission type without being downed: Main mission, Side mission, Resource Convoy, and Invaded Mission. 10
Potomac Event Center Service Merit Complete this mission 10 times on hard or above. 30
Reclamation Award Collect 10 supplies and materials from dead enemies. 10
Roosevelt Island Service Merit Complete this mission 10 times on hard or above. 30
Side Mission Merit Complete 25 side missions. 30
Space Administration HQ Service Merit Complete this mission 10 times on hard or above. 30
Supreme Response Distinction For 7 days in a row, complete 4 main missions and rescue 5 civilians on each day. 50
ViewPoint Museum Service Merit Complete this mission 10 times on hard or above. 30
Year One Merit Play 14 days per month, for 12 months. 60
Clan Level Description Available Projects
2 Unlocks a vendor in the clan quarters. Sells 7 items and restocks every 7 days. Name Target
3 Unlocks 5 new insignia borders. Complete Hyena Missions 175
4 Unlocks the bounty board in the clan quarters. Offers all members one normal bounty per week. Kill Hyena NPCs 5,250
5 Adds the Tier 1 grade to the insignia to showcase the clans accomplishments. Complete True Sons Missions 175
6 Weekly cache storage is increased to hold 2 caches for each member. Kill True Sons NPCs 5,250
7 The vendor now stocks 10 items. Complete Outcasts Missions 175
8 Unlocks 5 new insignia borders. Kill Outcasts NPCs 5,250
9 The bounty board is upgraded to offer a hard bounty in addition. Complete Black Tusk Missions 350
Adds the Tier 2 grade to the insignia to showcase the clans accomplishments.
10 Complete World Tier 5 Missions 350
All clan XP gains are increased by 5%.
11 Weekly cache storage is increased to hold 3 caches for each member. Complete Challenging Missions 350
12 The vendor now stocks 2 salvaged items. Neutralize Control Points 350
13 Unlocks 5 new insignia borders. Win matches of Team Deathmatch 245
14 The bounty board is upgraded to offer a challenging bounty in addition. Headshots in Team Deathmatch 1,750
15 Adds the Tier 3 grade to the insignia to showcase the clans accomplishments. Wildcard Caches in Team Deathmatch 490
16 The vendor now stocks higher quality items. Win matches of Domination 245
The bandana with headset is now avalible from the clan vendor.
17 Headshots in Domination 1,750
Colours match your clan colours.
18 Unlocks 5 new insignia borders. Wildcard Caches in Domination 490
19 Weekly caches now have a 20% chance to drop a bonus item. Rogue Agents Killed in DZ 350
Adds the Tier 4 grade to the insignia to showcase the clans accomplishments.
20 Survive Manhunts 140
All clan XP gains are increased by 10%. (Total 15%)
21 Raiding with a full team of clan members increases earned clan XP by 15%. Craft Items 350
The baseball cap with headphones is now avalible from the clan vendor.
22 Deconstruct Items 1,400
Colours match your clan colours.
23 Unlocks 5 new insignia borders. Complete Projects 140
24 Playing Conflict with a full team of clan members increases earned clan XP by 25%. Loot Crafting Materials 3,500
25 Adds the Tier 5 grade to the insignia to showcase the clans accomplishments. Loot Equipment 3,500
26 Raiding with a full team of clan members increases earned clan XP by 30%. (Total 45%)
The beret with headset is now avalible from the clan vendor.
27
Colours match your clan colours.
28 Unlocks 5 new insignia borders.
29 Weekly caches now have a 50% chance to drop a bonus item.
Adds the Tier 6 grade to the insignia to showcase the clans accomplishments.
30
All clan XP gains are increased by 15%. (Total 30%)

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