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<BLCMM v="1">

#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to
properly open this file!!!>
<head>
<type name="BL2" offline="false"/>
<profiles>
<profile name="default" current="true"/>
</profiles>
</head>
<body>
<category name="Hammer">
<category name="Description">
<comment>By Aaron0000</comment>
<comment>Turns the Landscaper (or the Flakker) into a
recreation of the Borderlands 1 Hammer.</comment>
<comment>Features;</comment>
<comment>Increased projectile count.</comment>
<comment>Tightened spread.</comment>
<comment>Extremely high fire rate (for a
shotgun).</comment>
<comment>Very high magazine size.</comment>
<comment>Decreased reload speed.</comment>
<comment>Fires a spread in the shape of a hammer.</comment>
</category>
<category name="Code" MUT="true">
<category name="Landscaper replacer (Default)">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper GestaltModeSkeletalMeshName
SG_Barrel_Hyperion</code>
<code profiles="default">set
GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper PartName Hammer</code>
<code profiles="default">set
GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition
_8 NoConstraintText Drop 'em.</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper rarity
(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ImpactResponses
()</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper bSuppressWeaponSpread
True</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper Speed
600.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper DamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ProjectileDefinition
None</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper OnAnyImpact
(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavi
or_Explode_5')</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper AirFriction -6</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper SoundDefinition
FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Proj
ectile'</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper FiringPatternLines
((StartPoint=(Pitch=-
18,Yaw=102,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=-
330,Yaw=470,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),
(StartPoint=(Pitch=15,Yaw=810,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=327,Yaw=490,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=609,Yaw=159,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=252,Yaw=-
243,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-243,Yaw=-
141,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-450,Yaw=-
393,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</
code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=-0.77000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=12.00000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',PriorityInc
rease=-3.000000))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.400000,G=0.100000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.400000,G=0.100000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.124000,G=0.124000,B=0.195000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.054000,G=0.054000,B=0.065000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.043000,G=0.043000,B=0.050000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.130653,G=0.130653,B=0.130653,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.027780,G=0.027780,B=0.027780,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.028813,G=0.028813,B=0.028813,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.350533,G=2.125330,B=1.896026,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.067563,G=3.067563,B=3.067563,A=2.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=7.000000,G=7.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.345884,G=0.147185,B=0.072869,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.800000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=19.000000,G=19.000000,B=0.4
60000,A=0.552500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Gold',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code>
</category>
<category name="Flakker replacer">
<code profiles="">set
GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker PartName Hammer</code>
<code profiles="">set
GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefi
nition_8 NoConstraintText Drop 'em.</code>
<code profiles="">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker GestaltModeSkeletalMeshName
SG_Barrel_Hyperion</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker FireType
EWWFT_Bullet</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ImpactResponses
()</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bSuppressWeaponSpread
True</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker bFireRandomlyFromPattern
False</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
bResetPatternAfterEachShot False</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
bScalePatternByWeaponSpread False</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Default'</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
ConditionalPartSysTemplate None</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker Speed 600.000000</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker DamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker ProjectileDefinition
None</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker OnAnyImpact
(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavi
or_Explode_5')</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker AirFriction -6</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker SoundDefinition
FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Proj
ectile'</code>
<code profiles="">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker FiringPatternLines
((StartPoint=(Pitch=-
18,Yaw=102,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=-
330,Yaw=470,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),
(StartPoint=(Pitch=15,Yaw=810,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=327,Yaw=490,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=609,Yaw=159,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=252,Yaw=-
243,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-243,Yaw=-
141,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-450,Yaw=-
393,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</
code>
<code profiles="">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=-0.77000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=12.00000)))</code>
<code profiles="">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker AttributeSlotUpgrades
((SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=-2,bActivateSlot=True))</code>
<code profiles="">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',PriorityInc
rease=-3.000000))</code>
<code profiles="">set
Common_GunMaterials.Materials.Shotgun.Mati_TorgueLegendarySGFlakker
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.400000,G=0.100000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.400000,G=0.100000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.124000,G=0.124000,B=0.195000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.054000,G=0.054000,B=0.065000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.043000,G=0.043000,B=0.050000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.130653,G=0.130653,B=0.130653,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.027780,G=0.027780,B=0.027780,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.028813,G=0.028813,B=0.028813,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.350533,G=2.125330,B=1.896026,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.067563,G=3.067563,B=3.067563,A=2.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=7.000000,G=7.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.345884,G=0.147185,B=0.072869,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.800000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=19.000000,G=19.000000,B=0.4
60000,A=0.552500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))</code>
<code profiles="">set
Common_GunMaterials.Materials.Shotgun.Mati_TorgueLegendarySGFlakker
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
<code profiles="">set
Common_GunMaterials.Materials.Shotgun.Mati_TorgueLegendarySGFlakker
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Gold',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code>
</category>
</category>
</category>
</body>
</BLCMM>

#Commands:
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper GestaltModeSkeletalMeshName
SG_Barrel_Hyperion
set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper PartName Hammer
set
GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition
_8 NoConstraintText Drop 'em.
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper rarity
(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ImpactResponses
()
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper
bSuppressWeaponSpread True
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper
ExplosionOverideInstanceDataName ExplosionOverride
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper Speed 600.000000
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper
DamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper
ProjectileDefinition None
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper OnAnyImpact
(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavi
or_Explode_5')
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper AirFriction -6
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper SoundDefinition
FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Proj
ectile'
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper
FiringPatternLines ((StartPoint=(Pitch=-
18,Yaw=102,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=-
330,Yaw=470,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),
(StartPoint=(Pitch=15,Yaw=810,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=327,Yaw=490,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=609,Yaw=159,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=252,Yaw=-
243,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-243,Yaw=-
141,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-450,Yaw=-
393,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=-0.77000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=12.00000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',PriorityInc
rease=-3.000000))
set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.400000,G=0.100000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.400000,G=0.100000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.124000,G=0.124000,B=0.195000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.054000,G=0.054000,B=0.065000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.043000,G=0.043000,B=0.050000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.130653,G=0.130653,B=0.130653,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.027780,G=0.027780,B=0.027780,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.028813,G=0.028813,B=0.028813,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.350533,G=2.125330,B=1.896026,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.067563,G=3.067563,B=3.067563,A=2.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=7.000000,G=7.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.345884,G=0.147185,B=0.072869,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.800000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=19.000000,G=19.000000,B=0.4
60000,A=0.552500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)))
set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))
set Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Gold',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))

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