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Tk'keti the Trooper

Female Formian (Halfling) Fighter 7 / Wizard 5


Lawful Neutral

Strength 17 (+3)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 20 (+5)
Wisdom 10 (+0)
Charisma 7 (-2)
Size: Small
Height: 3' 2"
Weight: 33 lb
Skin: Black
Eyes: Red
Hair: None
Total Hit Points: 73 [includes toughness x1]
Speed: 20 feet
Armor Class: 22 = 10 +2 [Natural] +2 [heavy wooden] +4 [dexterity] +1 [small] + 3 Ring
Touch AC: 18
Flat-footed: 18

Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]


Fortitude save: +8 = 6 [base] +1 [constitution] +1 [halfling]
Reflex save: +7 = 3 [base] +3 [dexterity] +1 [halfling]
Will save: +7 = 6 [base] +1 [halfling]
Attack (handheld): +13/+8 = 9 [base] +3 [strength] +1 [small]
Attack (unarmed): +13/+8 = 9 [base] +3 [strength] +1 [small]
Attack (missile): +14/+9 = 9 [base] +4 [dexterity] +1 [small]
Grapple check: +8/+3 = 9 [base] +3 [strength] -4 [small]
Light load: 65 lb. or less
Medium load: 65-130 lb.
Heavy load: 131-195 lb.
Lift over head: 195 lb.
Lift off ground: 390 lb.
Push or drag: 975 lb.
Languages: Common Goblin Formian (? 2 more)
Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]
+2 Spear [1d6+2, crit x3, range incr 20 ft., 3 lb., two-handed, piercing]
Longsword [1d6+2, crit 19-20/x2 2 lb, one-handed, slashing]
Longbow [1d6, crit x3, range inc. 100 ft, 1 1/2 lb, piercing]
Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 5 lb.]
Bite [1d6+1]
Sting [1d4+1]
Natural Attack [1d4+1]
No familiar yet
Feats:

Dodge
Improved Initiative
Power Attack
Spell Focus (Evocation)
Toughness x1
Track
Second lesser arms See thri-kreen arms
Weapon Focus x1 Weapon(s):
Weapon Specialization x1 Weapon(s):
Scribe Scroll [free to wizard]
Silent Spell
Traits:

Key Skill Ability Misc.


Skill Name Ranks
Ability Modifier Modifier Modifier
Appraise Int 3= +3
Balance Dex* 3= +3
Bluff Cha -2 = -2
Climb Str* 10 = +3 +5 +2 [halfling]
Concentration Con 1= +1
Craft_1 Int 8= +3 +5
Craft_2 Int 8= +3 +5
Craft_3 Int 3= +3
Diplomacy Cha -2 = -2
Disguise Cha -2 = -2
Escape Artist Dex* 3= +3
Forgery Int 3= +3
Gather Information Cha -2 = -2
Heal Wis 0= +0
Hide Dex* 7= +3 +4 [small]
Intimidate Cha -2 = -2
Jump Str* -1 = +3 +2 [halfling] -6 [speed 20]
Knowledge (arcana) Int 10 = +3 +7
Knowledge (architecture) Int 6= +3 +3
Knowledge (dungeoneering) Int 8= +3 +5
Knowledge (geography) Int 6= +3 +3
Knowledge (history) Int 9= +3 +6
Knowledge (nature) Int 8= +3 +5
Knowledge (religion) Int 8= +3 +5
Knowledge (planes) Int 8= +3 +5
Listen Wis 2= +0 +2 [halfling]
Move Silently Dex* 5= +3 +2 [halfling]
Perform_1 Cha -2 = -2
Perform_2 Cha -2 = -2
Perform_3 Cha -2 = -2
Perform_4 Cha -2 = -2
Perform_5 Cha -2 = -2
Ride Dex 3= +3
Search Int 3= +3
Sense Motive Wis 0= +0
Spellcraft Int 13 = +3 +8 +2 [Knowledge, arcane]
Spot Wis 0= +0
Survival Wis 0= +0
Swim Str** 6= +3 +3
Use Rope Dex 3= +3
* = check penalty for wearing armor
XP penalty for multiclass as: Wizard
Craft_1 >=5 ranks gives +2 on related appraise checks.
Craft_2 >=5 ranks gives +2 on related appraise checks.
Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Zero-level Wizard spells: 4 per day

First-level Wizard spells: 4 (3+1) per day


Second-level Wizard spells: 3 (2+1) per day

Third-level Wizard spells: 2 (1+1) per day

Halfling:
• +2 dexterity / -2 strength (already included)
• Small (combat bonuses, +4 to hide already included)
• +2 racial bonus on climb, jump, move silently
• +1 racial bonus on all saving throws (already included)
• +2 morale bonus on saves vs. fear (stacks with racial bonus)
• +1 to hit with thrown weapons and slings
• +2 racial bonus on listen checks (already included)

Fighter:
• Bonus Feats (already included)

Wizard
• Familiar / Alertness, etc.
• Bonus Feats (already included)
• High intelligence gains bonus spells daily

Class HP rolled
Level 1: Wizard 4
Level 2: Wizard 3
Level 3: Wizard 3
Level 4: Wizard 3 +1 to dexterity
Level 5: Wizard 3
Level 6: Fighter 6
Level 7: Fighter 6
Level 8: Fighter 6 +1 to intelligence
Level 9: Fighter 6
Level 10: Fighter 6
Level 11: Fighter 6
Level 12: Fighter 6 +1 to strength

Tk'keti's Equipment:

15 lb Weapons / Armor / Shield (from above)


6 lb Arrows (quiver of 20) x2
2 lb Backpack
1 lb Bedroll
2 lb Caltrops
Chalk
5 lb Crowbar
Fishhook
Flint and steel
4 lb Grappling hook
2 lb Hammer
Ink vial
Ink pen
4 lb Manacles x2
Paper sheets x10
10 lb Pick
1 lb Pitons x2
2 lb Rations (1 day) x5
10 lb Rope (50', hempen) x1
1 lb Spyglass
2 lb Waterskins x2
1 lb Whetstone
2 lb Spell component pouch
3 lb Spellbook x1
2 lb Tools (miscellaneous) x1
_____
75 lb Total
Also...
Telepathic Bond Permanency 1k gp Barkskin Permanency 540gp
Ring of Deflection +3
Headband of Knowledge +4
Wand of Summon Natures Ally III
Beast Claw x2 Permanency 510gp
Magic Fang Permanency 2,500 gp
Caravel
1460gps worth of 40 Formian Hirelings
2k gp worth of 4 officers (Master of Arms, Surgeon, Mage, and Prelate)
gloves of dex +2
Bag of Holding I
19,950 GP
More about Tk'keti:

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