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St. Prof. Petru Cujba No.

1 A [Character Animation Reel]


Iasi, Romania
[Interactive 3d]
Email: cristicraciun@yahoo.com
Phone: 0040723686645

Technical skills
3d modeling, animation, rigging, textures, digital sculpt, interactive 3d, motion graphics.

Software experience
Proficiency in: Autodesk 3ds Max, Autodesk Maya, Adobe Photoshop, Adobe AfterEffects, EON Ultra
Other software that I use / have used: Pixologic Zbrush, Unfold3D, xNormals, RealFlow, Adobe Premiere, Macromedia/
Adobe Director , Flash, Illustrator.
Programing literacy: classes attended: Basic, Cobol, Pascal, Data Bases, FoxPro, HTML, Java. Whenever projects
required, I found it easy to work with scripts. (Maya MEL, ActionScript, Lingo, HTML, CSS)

Objectives
To work in a creative and challenging environment , on innovative projects and to further develop my skills.
To strengthen my work experience through theoretical studies.

Professional experience
January 2010– Navigator Innovations (RO) - a branch of NavTech (USA)
Present Position: interactive 3d developer
Responsibilities: develop and integrate 3d content into interactive 3d applications, for use in
stereoscopic and immersive VR (CAVE) setups

January 2006– FunLabs - (Bucharest, RO) - game developer for Activision USA
January 2010 Position: 3d designer; 3d team leader (2008)
Responsibilities: modeling, animation, rigging, digital sculpt and paint for characters(humans,
animals, fantasy creatures), vehicles, weapons;

August 2005– Freelancer


January 2006 3d graphics and motion graphics for major clients like "Kober" (www.kober.ro) and "Antibiotice
Iasi" (www.antibiotice.ro)

August 2003– GalaxyMedia Studio (Iasi, RO) - production house


August 2005 Position: 3d graphics artist; motion designer
Responsibilities: 3d modeling, animation and video compositing Establish graphic concepts and
create 3d graphics and motion graphics for interactive multimedia products, TV commercials and
video materials.

April 2003 – Total Media (Iasi, RO)


August 2003 Position: web designer
Responsibilities: Establish graphic concepts and create graphical interfaces for web

March 2001 – Tiny Creatures (Iasi & Brasov, RO) - animation studio
April 2003 Position: 3d modeler, modeling team leader
Responsibilities: Modeling, digital layout and animation for:
- TV animated series
- TV commercials;

Education
2000 – 2001 University of Computer Science, Iasi - 6 months Postgraduate Course, graduated in 2001
Field of study: Web Technologies
1996 – 2000 Faculty of Economics and Business Administration, “Al. I. Cuza” University - Iasi
Field of study: Banking and Finances - graduated with Bachelor of Business Administration in
2000
1989 - 1993 "Petru Rares" Mathematics and Physics High School, Piatra Neamt
Relevant Projects
/tasks performed: my role in each project
Games I have worked on (developed at FunLabs /published by Activision)

NPPL Championship Paintball 2009 (developed in 2008)


First person paintball shooter for Xbox360, PlayStation2, PlayStation3, Wii.
http://www.pbsting.com/

As 3d team leader: Schedule and assign task to the team members;


define workloads and targets; verify the quality of the assets; coach new
team members and evaluate their progress.
Collaborate with other teams (programming, game design, level, 2d,
sound) to implement features/ solve bugs. Report bugs and verify fixes;
prioritize bugs.

As 3d artist: animation, mocap tweaking, modeling, rigging, sculpt

Rapala Pro Bass Fishing


http://investor.activision.com/releasedetail.cfm?releaseid=488508
http://www.youtube.com/watch?v=j_syd8aRfoI
3d animations for fishes and fisherman; modeling, sculpt, mapping, rigging/skinning for some of the fishes
Chaotic: Shadow Warriors Wii, Xbox 360, Nintendo DS, and PlayStation 3
http://www.activision.com/index.html#gamepage|en_US|gameId:Chaotic&brandId:Chaotic
http://www.youtube.com/watch?v=HeJZNFHGS8Y&feature=related
3d animation, modeling, sculpt, mapping, rigging/skinning for part of the creatures

Cabela's North American Adventures


http://www.gametrailers.com/video/the-worlds-cabelas-north/704531
3d modeling, digital sculpt & paint, mapping, baking, rigging/skinning
for musk ox, whitetail cub and white dove
Cabela's Outdoor Adventures 2010 (developed in 2009) Hunting game for pc, ps2, ps3, xbox360, wii
http://www.cabelas.com/p-0072321630801a.shtml
http://ps3.ign.com/objects/143/14356723.html
animation(humans and animals); also modeling, mapping, skinning.

Harley-Davidson:
Race to the Rally
ps2/pc racing game
character modeling, mapping and skinning;
motorcycles / vehicles modeling and mapping;

History Channel:
Battle for the Pacific
ps2/pc First Person Shooter game about WWII
character modeling, mapping and rigging/ skinning; weapons and vehicles modeling and mapping;
cut-scenes and in-game animation
3d animation & motion graphics projects
Spheriks
3d TV animated series;
developed by Slave Studios (GB), partially outsourced to Tiny
Creatures (RO)
http://www.imdb.com/title/tt0478956/
http://www.youtube.com/watch?v=bN0RvHNKutw

digital layout, draft animation in two episodes; props modeling

Life in the Forest – 3d feature film project high-poly modeling

EDA - "Nightfall"
Music Video
Broadcasted on 2 national TV channels
http://vimeo.com/15258835

Character modeling, setup/rigging,


cloth and hair simulation;
modeling of the castle;
environments: ocean, space, golden fields
digital layout & camera
compositing & video editing
Galaxy Media reel 2004
http://vimeo.com/15484940
Demo reel for GalaxyMedia Studio
compositing/ visual effects/ editing (After Effects, Photoshop and Maya). I’ve also been involved in almost all the
projects showcased in this reel as 3d artist and/or compositing artist

Leut - Italy 3d product and promotional videos


http://vimeo.com/3476344
scenario, animation, shading & textures, lighting, fx, rendering, video compositing, sound editing

Hotel Verona – Italy 3d architectural visualization camera animation, video editing


MonteCristo Mobili – Corporate film http://vimeo.com/3476130 compositing and 3d animation

Club Viper Promo scenario, filming, compositing, sound editing http://vimeo.com/7842089

Artis Design TV Commercial scenario; compositing http://vimeo.com/3477226

HERREN 3d animation, compositing http://vimeo.com/3477188


KOBER product previsualization – gas boilers
product design, 3d modeling, camera animation, lighting, rendering, compositing

Characters modeled and rigged for different projects


Interactive 3D projects at Navigator Innovations:

INTRO animation for NavTech / NavInn


http://vimeo.com/15555640
concept, scene set, digital layout, camera animation
character rigging and animation; also tweaking of the model & textures
rigging, textures and animations of all the objects presented
modeling of the hydro-generator, fish, parts of the machineries, proteine
lights, render - also rendered in stereo, compositing

Precision Planter, Delta Plot interactive application describing the principles of action
http://vimeo.com/15539520
http://vimeo.com/15537849
Modeling (~70% of modeling); All the animations; Interactive design / EON;

Faculty of Dentistry of Iasi - Graduation Ceremony 2009 - stereoscopic projection for the
graduation lecture - complete development of i3D content (3ds Max, Amira, EON), based on the input materials
(photos, videos, DICOMs)
Perca Fluviatilis /Perch anatomy – interactive application describing the the anatomy of the perch
http://vimeo.com/15537614
modeling/ digital sculpt of the perch (exterior). Sculpted and painted in zBrush; I have also ported the geometry to EON
format (below is a screenshot from EON Viewer)

VSG Avizo implementation


- configure VSG Avizo to run on a 4 wall CAVE (multiple display stereoscopic VR environment); tracking and wand
calibration;
- Transfer / port existing simulation data (Amira, Ansys, Abaqus, CT data) to Avizo
Herbicides - a project depicting the application, absorption and characteristics of different herbicides
[part 1] [part 2] [part 3]
modeling, animation, shading, textures; interactive design;

Motor Grader – Joystick Controls


interactive design; modeling of the joysticks and mold board
http://vimeo.com/16016503

Other 3d objects /modeling, setup

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