Professional Documents
Culture Documents
Technical skills
3d modeling, animation, rigging, textures, digital sculpt, interactive 3d, motion graphics.
Software experience
Proficiency in: Autodesk 3ds Max, Autodesk Maya, Adobe Photoshop, Adobe AfterEffects, EON Ultra
Other software that I use / have used: Pixologic Zbrush, Unfold3D, xNormals, RealFlow, Adobe Premiere, Macromedia/
Adobe Director , Flash, Illustrator.
Programing literacy: classes attended: Basic, Cobol, Pascal, Data Bases, FoxPro, HTML, Java. Whenever projects
required, I found it easy to work with scripts. (Maya MEL, ActionScript, Lingo, HTML, CSS)
Objectives
To work in a creative and challenging environment , on innovative projects and to further develop my skills.
To strengthen my work experience through theoretical studies.
Professional experience
January 2010– Navigator Innovations (RO) - a branch of NavTech (USA)
Present Position: interactive 3d developer
Responsibilities: develop and integrate 3d content into interactive 3d applications, for use in
stereoscopic and immersive VR (CAVE) setups
January 2006– FunLabs - (Bucharest, RO) - game developer for Activision USA
January 2010 Position: 3d designer; 3d team leader (2008)
Responsibilities: modeling, animation, rigging, digital sculpt and paint for characters(humans,
animals, fantasy creatures), vehicles, weapons;
March 2001 – Tiny Creatures (Iasi & Brasov, RO) - animation studio
April 2003 Position: 3d modeler, modeling team leader
Responsibilities: Modeling, digital layout and animation for:
- TV animated series
- TV commercials;
Education
2000 – 2001 University of Computer Science, Iasi - 6 months Postgraduate Course, graduated in 2001
Field of study: Web Technologies
1996 – 2000 Faculty of Economics and Business Administration, “Al. I. Cuza” University - Iasi
Field of study: Banking and Finances - graduated with Bachelor of Business Administration in
2000
1989 - 1993 "Petru Rares" Mathematics and Physics High School, Piatra Neamt
Relevant Projects
/tasks performed: my role in each project
Games I have worked on (developed at FunLabs /published by Activision)
Harley-Davidson:
Race to the Rally
ps2/pc racing game
character modeling, mapping and skinning;
motorcycles / vehicles modeling and mapping;
History Channel:
Battle for the Pacific
ps2/pc First Person Shooter game about WWII
character modeling, mapping and rigging/ skinning; weapons and vehicles modeling and mapping;
cut-scenes and in-game animation
3d animation & motion graphics projects
Spheriks
3d TV animated series;
developed by Slave Studios (GB), partially outsourced to Tiny
Creatures (RO)
http://www.imdb.com/title/tt0478956/
http://www.youtube.com/watch?v=bN0RvHNKutw
EDA - "Nightfall"
Music Video
Broadcasted on 2 national TV channels
http://vimeo.com/15258835
Precision Planter, Delta Plot interactive application describing the principles of action
http://vimeo.com/15539520
http://vimeo.com/15537849
Modeling (~70% of modeling); All the animations; Interactive design / EON;
Faculty of Dentistry of Iasi - Graduation Ceremony 2009 - stereoscopic projection for the
graduation lecture - complete development of i3D content (3ds Max, Amira, EON), based on the input materials
(photos, videos, DICOMs)
Perca Fluviatilis /Perch anatomy – interactive application describing the the anatomy of the perch
http://vimeo.com/15537614
modeling/ digital sculpt of the perch (exterior). Sculpted and painted in zBrush; I have also ported the geometry to EON
format (below is a screenshot from EON Viewer)