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• Name: Daniel Franco

• Age: 25

• Location: São Paulo / Brazil

• Since when have you played Archlight (season or month & year if possible -
If not, leave it blank): I played Archlight Online April/2019 and liked a lot the new
bosses and items as well.

• Why do you feel you would be fit for this position: I feel I would fit for this
position because I’m passionated about pixel art and rpg development. Since I
played tibia for the very first moment, I decided that I wanted to learn how to be a
gamer producer.

When it comes to character I’m responsible, reliable and humble person that is
always looking for improvement. I got strong communication in my native language
and English as well, and would be happy having the opportunity to show up the
skills that I have.

• What do you feel you would contribute to our team in the Junior Game
Design And/Or Story Writer Position:

I would contribute for Game Designer when it comes to creativity and the skillset
that I have. I can structure scenarios entirely from zero and bring up original
concepts, and I’m also good doing items and animations. Basically my biggest
quality is being resilient, and I truly believe that I can be useful for Archlight Online.

• Any relevant experience if any, if none, simply put N/A:


List of MMORPG's you have played in the last 5 years, and roughly how long
on each if possible/you remember: N/A

• (For Design Position) If you have played another MMORPG other than
Tibia/OTs, what was one of your favorite things that the dev's of one of those
MMORPG's did in their design choices?

I played a lot of mmorpgs and also standards rpg in my entire life so there is a lot of
options to list here. I’ve been always the kind of guy that enjoys a lot older rpg from
psone and older platforms. One rpg I like a lot is Mount & Blade, and I liked the
possibility to conquer your own castle and recruit partners to help you out. I also
love DarkEden cause it’s similar to Diablo and the soundtrack makes the
atmosphere the game unique.

I believe that what makes an rpg unique and popular it’s the capacity of the
developers to predict what players would like to see and mix with another ideas an
bring something special.

• Hours a week you would be available for the position:

I’m available 6 hours per day, 42 hours a week.

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