If You’re Angry, Turn the Music on: Music Can Mitigate
Anger Effects on Driving Performance
Seyedeh Maryam Fakhrhosseini, Steven Landry, Yin Yin Tan, Saru Bhattarai, and Myounghoon Jeon Michigan Technological University Michigan Technological University 1400 Townsend Drive, Houghton, MI 49931 {sfakhrho, sglandry, yinyint, sbhattar, mjeon}@mtu.edu
ABSTRACT users by stable characteristics of an individual (e.g., traits
Research has focused on music’s negative effects on a such as gender and personality). However, users’ cognition driver’s attention, whereas little research has addressed the and behaviors are also influenced by their states – unstable possibility of using music to reduce emotional effects on conditions – including an individual’s physical situation, driving. In the present study, we investigate how music can feelings, knowledge, and emotions [24]. Consequences of mitigate the degenerated driving performance associated those dynamic human factors play a crucial role related to with angry driving. To this end, fifty-three drivers safety in complex tasks such as driving. participated in a simulated driving study either with or without induced anger. Three groups of participants with Road accidents have become a serious threat and cause induced anger drove in a simulator while listening to happy devastating human and economic cost. The main reasons of or sad instrumental pieces, or without music. In the control these accidents are malfunctioning of drivers (i.e., human group, anger was not induced and they did not listen to factors) rather than a technical failure of the vehicle [21]. music during driving. The results show that participants While some human factors, such as motive and personality who listened to either happy or sad music had significantly are related to a driving style, other factors including fewer driving errors than those who did not listen to music. information processing and motor skills are considered However, no significant differences were found between important in a driving skill, and adapting to moment to happy and sad music conditions. Results are discussed with moment changes in driving environments [25]. an affect regulation model and future research. In order to drive safely, drivers must process a lot of information, maintain high levels of attention, plan their Author Keywords actions, and control the operations. Often, there are some Affect induction, affect regulation, angry driving, emotion, stimuli around drivers that can potentially occupy their music, road rage, simulated driving cognitive resources necessary for safe driving and ACM Classification Keywords consequently have irrecoverable effects on road safety [6]. H.1.2 [Models and Principles]: User/Machine Systems– The National Highway Traffic Safety Administration Human Factors; Human Information Processing; J.4 (NHTSA) estimates that almost 25 percent of traffic [Computer Application]: Social and Behavioral Sciences– accidents in the United States of America are due to Psychology distraction, which accounts for 1.2 million incidents annually [28]. Driver distraction is characterized by INTRODUCTION diversion of attention away from the driving task. Driver Predicting a user’s behavior at any moment requires in- distraction can be divided into three classes: 1) General depth knowledge of the user, task, and environment, and withdrawal of visual attention – when drivers move their their interactions. Traditional approaches tend to classify eyes from the road, 2) Selective withdrawal of attention – a product of cognitive workload, and 3) Biomechanical Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are interference – body movements that influence driving not made or distributed for profit or commercial advantage and that copies behaviors [28]. We suggest considering emotions as another bear this notice and the full citation on the first page. To copy otherwise, critical factor of driver distraction. Previous studies show to republish, to post on servers or to redistribute to lists, requires prior that affective states such as emotions have a major impact specific permission and/or a fee. AutomotiveUI'14, September 17 - 19, Seattle, WA, USA.\\ Copyright (c) 2014 ACM. on performance by engaging various cognitive processes including attention, perception, and memory [28]. Therefore, any unexpected changes in drivers’ affective state can lead to performance errors [10]. Driving errors are potentially dangerous; hence, it is important to discover example, studies in the field of music therapy suggest that when and what factors lead drivers to committing errors. music can reduce several negative emotions more compared to the traditional psychotherapy group [3]. Changes in Among all types of emotions, anger is relatively a common affect via music are also related to physiological changes as emotion during the drive. Anger may arise due to direct well as psychological changes. For example, sad low driving experiences, such as encountering traffic (integral energy music can reduce skin conductance levels. van der affect) or irrelevant issues (incidental affect) to driving Zwaag and colleagues [32] define music as “a multi- which stem from a driver’s personal life situations. In any component physical object composed of a set of sounds case, the driver will be deprived of cognitive resources, which are linked and ordered by specific ‘grammar’ rules which may influence driver’s performance and safety. The governing melody, mode, harmony, rhythm, tone and general consensus in affective driving literature is that pitch.” Different mixtures and combinations of musical angry drivers make more driving errors than non-angry characteristics can portray a wide variety of specific drivers [4, 14, 20, 31, 32]. Anger often involves aggressive emotions. For instance, music with a slow tempo, dissonant behaviors, whereas other emotions, such as fear or harmony, and heavy bass can induce sadness in listeners, happiness, are likely to lead to different driving behaviors whereas fast music with consistent harmony and high pitch [e.g., 17]. Repeated exposure to anger also increases can induce happiness in the majority of listeners [27]. cardiovascular reactivity, which may influence health in the Indeed, safety researchers are now turning their attention long term [32]. Aggressive driving or ‘road rage’ has towards the interaction between music and complex received increased public attention in the US, with the most activities, such as driving. One study claimed that the faster serious incidents involving some form of physical or verbal the tempo of music, the higher the impairment on driving assault, increasing by 7% each year during the early 1990s performance [26]. [10]. According to attention research, attention capacity is a Then, how can we regulate anger while driving? Since limited cognitive resource, divisible among multiple tasks 1970s when radios became standard in many cars, music [33]. As the number of demands for attention increases, the has been readily available while driving [6]. Listening to amount of resources available to any single source music is reportedly one of the most common activities decreases [29]. Music can play as a distracter in that it engaged in by drivers. Survey research conducted in the UK occupies a portion of cognitive or attentional resources that and the US has shown that around 70% of everyday drivers might otherwise be directed toward a stressful situation. As listen to recorded music or the radio while driving [e.g., a result, the salience of the experienced stressor can be 10]. reduced. However, a cognitive overload can occur when Why do people listen to music while they drive? People there are not enough available cognitive resources to attend listen to music while driving because music distracts from all the demands of the environment. In such a situation, the monotony of driving and can influence their affective attention is delegated to the most important tasks, and state [32]. Another survey reports that 62% of drivers feel background or irrelevant information is ignored. Taken that music can make them more relaxed while driving. together, music might be used to occupy a certain amount Several studies found that background music is a good of the attentional capacity as long as drivers have enough method to maintain drivers’ alertness, to counter monotony resources (e.g., experienced drivers) and thus, the effects of and sleepiness while driving, and to divert themselves from affective states could be reduced [30]. However, music may negative thoughts and feelings [2]. Drivers typically also have some caveats. Studies showed that music could experience music in a few distinct ways: as a technique for impair driving performance in some conditions (e.g., based masking environmental sounds, accompanied form of aural on its volume, type, or tempo) [10]. For instance, listening privacy, and as a connection to others. A car provides a to high-tempo music correlates with an increase of speeding private space that allows drivers to listen to whatever music and red light violations during a simulated drive [30]. they like, as loud as they like, and sing along if they choose. Another study shows that compared to the ‘no music’ Drivers report that listening to music can alleviate condition, ‘happy’ music distracts drivers’ performances frustrations of driving and can even re-appropriate 'stolen' more, including reduced speeds and poorer lane keeping. time associated with driving. This can be conceptualized as On the other side, ‘sad’ music was related with better lane- “self-therapy”. From this perspective, individuals alter their keeping ability and reduction in speed. Drivers in a sad driving environment by music in a way that is appropriate music condition tried to maintain a ‘no risk’ speed and to their needs [6]. more trajectory control [10]. Note that music can occupy any of the quadrants of the valence and arousal dimensional Music and Driving Performance coordinate system. According to the mood congruency Given that listening to music is one of the natural activities principle, a low energetic-positive valence state is the most while driving, its effects on drivers can happen via two opposite state from anger (a high energetic-negative main routes: distraction and mood effects. We can consider valence state) and this affect might be perceived as the use of music as an affect mitigating strategy. For incongruent to the situation and thereby, seen as a negative eight of the ten participants), and were selected to be stimulus [32]. included in the sad condition’s playlist. Two songs (Thomas Smith’s “Between” and Crusader Beach’s The theory of attention control proposed that individuals “Midwest Train”) were rated as highest (6 or 7 by eight of pay more attention to a primary task when there is a the ten participants), and were selected to be included in the secondary task in specific situations [1]. This secondary happy condition’s playlist. task may be a distracter or a stressor that competes for cognitive resources with the primary task. People have a Participants natural ability to shift the amount of cognitive resources Fifty-three undergraduate students (Male = 44, Female = 9; between different tasks based on the level of difficulty or Anger with Happy music = 13, Anger with Sad Music = 14, importance of the task [1]. Listening to loud music Anger without Music = 14, & No-Anger No-Music = 12) significantly increases self-reported mental effort while from Michigan Technological University were recruited driving, irrespective of the specific driving conditions and through the online SONA system and participated in the tasks. Alternatively, it was also found that listening to experiment for partial course credits. All participants have music did not negatively influence driving performance in a at least 1.5 years of driving experience to control for the car-following task. Participants were able to effectively confounding variables due to inexperienced driving. exchange cognitive resources between the primary driving task and the secondary task of attending to the music [30]. Apparatus Current Study and Hypotheses The driving simulator consisted of SimuRide software running on a Dell Optiplex 960 using Windows 7 operating To further examine the extent to which music can mediate system. The monitor was a 39” Samsung LED TV placed anger effects on driving performance, we designed our on a desk in front of the participant. All demographic experiment to test four hypotheses. The first hypothesis is information and emotion check surveys were conducted on that watching video clips and writing the past experience a separate desktop computer next to the participant using will induce an angry state (H1). The second is that angry the Microsoft excel. SimuRide’s driving simulator sounds drivers will make more errors than drivers without anger were played from a speaker behind the monitor and music induction (H2). The third hypothesis is that music will stimuli were played through a speaker from the adjacent improve the driving performance of angry drivers compared desktop computer, both averaging around 75 decibels from to angry drivers without music (H3). The fourth hypothesis 2 feet away from the participant. A Thrustmaster universal is that sad music will have a larger effect on mitigating USB steering wheel and gas/brake pedals were used to driving errors than happy music (H4). According to the better simulate real world driving. mood congruency principal, happiness is opposite from the anger dimension and participants will be more likely to Video Stimuli consider happy music as a negative stimulus. Both sadness To induce an angry affective state, four minute clip was and anger, however, belong to negative valence, allowing taken from previously validated mood induction literature, participants to find a match between their affective state which included a scene from the 1980 film “My and the characteristics of the sad music more than the happy Bodyguard” depicting a bully harassing and fighting a music. smaller student [8]. In addition to this video, a one-minute METHOD animal cruelty video (validated from our pilot study) was shown following the “My Bodyguard” scene. For the Pilot Study control condition (no-anger no-music), a five-minute A new anger induction video clip was viewed and rated by instructional video was used depicting an emotionally seven pilot study participants for validation. The video neutral host explaining how to install low grade roofing depicts a one-minute clip of animal abuse, and was rated by membranes. This video was modeled from previously all participants as a 6 or 7 on a seven point Likert scale (1 = validated neutral mood induction literature. [19]. not anger inducing, 7 = extremely anger inducing). Music Stimuli Ten new music stimuli for affect induction were tested by One happy song (Chopin’s Prelude in E Minor O.P. 28) and ten different participants with no affiliation with the study one sad song (Bach’s Brandenburg Concertos No.3) were for no compensation. Pilot participants listened to two- taken from previous affect induction literature [23], and two minute clips from each of the ten music stimuli, and then new happy and sad songs, validated in the pilot study, were rated each song on a seven point Likert scale with sad and combined to make a 3 song playlist lasting of 15 minutes happy anchors (1 = saddest, 4 = neutral, 7 = happiest). Two for the respective happy and sad conditions. songs (Sebastian Larsson’s “Into the Dark” and Brian Crain’s “At the Ivy Gate”) were rated as lowest (2 or 1 by Figure 1. View of a participant driving in the simulator. Figure 2. Mean of angry scores before anger induction, after Each participant drove the medium difficulty scenario. anger induction, and after the experiment. angry driving groups increased (see Figure 2) by two video Design and Procedure After completing the consent procedure, participants were clips and the seven-minute writing exercise. The data of asked to rate their current affective state using a seven point five participants that did not indicate an increase in anger Likert scale measuring 9 discrete driving-related emotions on the subjective measure after mood induction were also [16] as used in previous literature [14]. Participants were included in the analysis because they might not consciously allowed 5 minutes to practice driving in a different scenario notice the changes of their affective state [17]. We also to let participants get a feel for how to control the simulator. checked anger-induced participants’ affective state at the Previous literature indicates that music is processed more end of the experiment. Paired samples t-tests showed that intensely when the listener is not performing a novel task anger scores (M = 2.45, SD = 1.68) at the end of the [29]. Following the practice session, participants in the experiment were significantly lower than after affect three conditions (happy, sad, and no-music) watched the induction (M = 3.62, SD = 2.04), t (52) = -4.77, p < .001, two anger induction videos, and then spent seven minutes which means their level of affective states decreased during writing about an angry experience they could vividly the experiment. This trend is shown similarly in each of the remember [14]. For the control condition (no-anger no- three anger-induction conditions. music), the five-minute instructional video was used. After Music Effects on Driving Performance the mood induction portion the participants filled out the Several one-way analyses of variance (ANOVA) were emotion check survey for the second time, and all drove performed to investigate the effects of music, driving through the same simulated route picked for its medium experience, and video game experience on driving difficulty [14]. This route included a tunnel-driving portion performance. The first one-way ANOVA used the types of with low visibility and one hazardous event (lane manipulated emotions and music as predictors (including obstruction), followed by an easier but frustrating portion happy-music, no-music, and sad-music factorial layers) to filled with frequent red lights and stop signs. Participants predict total errors drivers made. The results show that this were instructed to continue straight at all intersections, and model is statistically significant, F(3, 49) = 3.02, p < 0.05, turn right only when continuing straight is not an option. such that the anger without music group had the highest The driving portion lasted approximately ten minutes and total errors (M = 24.71, SD = 12.74), followed by the no- was observed by the experimenter for common anger- anger no-music group (M = 20.58, SD = 7.98), the anger related driving errors, such as lane deviation, aggressive with happy-music group (M = 16.38, SD = 6.76), and acceleration/braking, speeding, rolling through stop signs, finally the anger with sad music group (M = 15.29, SD = disobeying street lights, and collisions [5, 20]. Following 7.76) (Figure 3). the driving portion, participants filled out demographic and driving related survey questions, and finally a NASA-TLX Among participants, the sad music induction group had [9]. numerically the lowest mean total errors. Based on the paired samples t-tests, we found a significant difference in RESULTS the mean number of total errors between the anger without Manipulation Checks music and anger with sad music groups, t(21.47) = 2.36, p < We successfully induced participants’ angry affective state .05, and anger without music and anger with happy music in the intended three groups (41 participants out of 53, groups, t(20.08) = 2.14, p < .05. There was no significant except for the control group). Paired samples t-tests showed difference between the no-music no-anger group and any of that anger scores (M =3.62, SD = 2.04) after affect the induced anger groups. induction were significantly higher than before induction (M =1.54, SD = 1.18), t(52) = -7.9956, p < .001. Thirty-six (88%) out of the forty-one participants' anger scores in Figure 3. The mean and standard error of driving errors for Figure 4. The mean and standard error of total workload each group. score in NASA-TLX for each group.
Video Game Experience
DISCUSSION AND CONCLUSION As for the video game experience measure, participants self-reported their own video game experiences on a seven According to research, 1/3 to 2/3 accidents involve driving point Likert scale. No significant difference of video game under an angry state [4]. Listening to music is the most experience among four groups was found among the four common activities while driving. Thus, we are motivated to groups by the one-way ANOVA, F(3, 46) = 1.57, p > .05; investigate the relationship between emotions, music, and anger without music (M = 3.28, SD = 2.16 ), no-anger no- driving performance. To this end, we conducted our music (M = 4.54, SD = 1.5), anger with happy music (M = experiment to identify: the mitigating effects of music on 4.8, SD = 2.05), and anger with sad music (M = 4, SD = angry drivers’ performance and the different effects 1.95). This means that participants in the four groups did between happy and sad music pieces on driving not differ by video game experience. We can declare that performance. video game experience had no significant role in driving performance. H1: Watching video clips and writing the past experience will induce an angry state. Driving Experience The anger inducing video clips and the angry experience In regards to the driving experience measure, the one-way writing exercise for the mood induction were effective. ANOVA showed no significant difference of driving Recent research has confirmed that writing the past experiences among the four groups, F(3, 48) = .44, p > .05; experience is the most effective way to induce an affective anger without music (M = 4.2, SD = 3.16), no-anger no- state [22]. However, other objective affective state music (M = 3.58, SD = .99 ), anger with happy music (M = assessment techniques can be used in addition to the self- 4.07, SD =1.05 ), and anger with sad music (M = 3.85, SD = report, such as physiological sensing [11] or facial detection 1.46 ). This means that participants in the four groups did [15]. As shown in our results (88% of the participants not differ by driving experience. We can declare that video reported induced anger), some participants (remaining driving experience had no significant role in driving 12%) are more resistant to mood manipulation (perhaps, performance. due to personality traits or motivation; or simply not noticing), which would have impacted the success of the NASA-TLX mood induction process and results. One observation we An electronic version of NASA-TLX was used to assess made from our dual induction methods is that when participants’ overall workload while taking part in the participants were asked to recall and write their past anger experiment. A one-way ANOVA shows that there was no experiences, they were likely to write about topics relating difference in NASA-TLX across the four conditions, F(3, to the anger induction videos, which they watched just 49) = 1.47, p > .05 (Figure 4); no-anger no-music (M = before the writing task. This means that these video clips 58.72, SD = 17.48), anger with happy music (M = 46.74, could engage participants’ mood and memory. SD = 14.69), anger without music (M = 54.95, SD = 18.38), H2: Angry drivers will make more errors than drivers anger with sad music (M = 57.76, SD = 13.37). Moreover, without anger induction. there was no significant difference in subcomponents of NASA-TLX. 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