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QUESTION BANK
CHAP 1:
1. What is computer graphics? Difference between Computer Graphics & Image
Processing?
2. Applications of CG.
3. Various I/O devices.(or any 1 in detail)
4. Raster Scan System:- Explain entire system
i.e.
• Architecture
• Function of Special Block
• Raster Scan Display
5. Random Scan System:- (same as above)
6. S.N. Interlaced ,Non-interlaced Display
7. Define: Persistence, Resolution, Aspect Ratio, Aliasing Techniques
8. Operation of C.R.T.
9. Color monitor employing CRT: Shadow Mask CRT
10. DVST
11. Flat Panel Display
CHAP 2:
CHAP 3:
1. Explain Basic 2D Transfromations(Equation + Matrices)
2. Explain 2D Rotation & Scaling
i.e.
• About origin
• About pivot point
3. SN on Homogenous Co-ordinate System
4. SN on Affine Transformations
5. SN on Raster Transformations
6. Explain Reflection, Shear Transformations
(all cases)
7. Problems/Design Transformation Sequence
8. Prove
• 2 Translations are additive
• 2 Rotations are additive
• 2 Scalings are multiplication
CHAP 4:
1. Define Window,Viewport,NDCS,WCS, PDCS
2. Viewing Pipeline
3. Window-Viewport Transformation(problems)
4. Explain / Derive Clipping Algo
CHAP 5:
Explain & Derive equations for
Projection
a. parallel
i. orthographic
ii. oblique
• Cabinet
• Cavalier
b. perspective(with anomalies)
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Chapter 6:
Visible Surface Identification
1. Back face detection.
2. Depth Buffer mthod
3. Scan line method.
4. Area subdivision method. (Q’s will be short notes)
Chapter 7:
3D Transformation (extension to 2D)
But for 3D rotation Explain:
1. about the coordinate axis
2. about the axis parallel to the coordinate axis.
3. about an arbitrary axis.
Chapter 8:
Illumination and shading
1. Illumination models
2. Specular Reflection
3. Halftoning and Dithering
4. Polygon Rendering Methods :
a) Constant Internsity Shading
b) Gouraud Shading
c) Phong shading
Topic on Curves:
1. Derive an Expression for Beizer curves.
2. Derive an Expression for B-Spline curves
3. Properties of B-Spline curves
4. Properties of Beizer curves
5. Cubic Beizeer curves
6. Parametric and Geometric continuity
Chapter 9:
Animation (classroom lecture & notes)