Professional Documents
Culture Documents
JP Reuer
20 December 2010
Physical reality is made of material and form. Material and form also make objects.
Objects are often ascribed meaning through symbolism. These symbolic objects become objects
of identity. Objects then, are meaningful because they are symbols of our physical reality.
Material and form are also factors that are conditional to the craftsman's sensibilities experienced
in hands-on making. His experience in making is the link to his identity based in physical
reality.
Virtual reality, a creation of man-kind, possess conditions similar albeit abstracted from
the qualities of knowing physicality. The experience of interacting with an immaterial and
formless reality will have an effect on our sensibilities of knowing what an object is. This in
turn, will influence and change the meaning we ascribe to objects. Furthermore, the craftsman’s
experience in making will also change. His identity will be conditional to the intangible qualities
of the virtual.
In order to have a fuller understanding of the meaning derived from objects, first, I will
look at the important factors which are conditional to their physicality and how we know them.
The materialistic, formal, and symbolic qualities of the physical object, which are also relative to
physical reality, will each be explored taking into consideration aspects of possible virtual
implications.
Starin 2
practicum. As with any tool, digital technologies have affects on the things craftsmen make.
These tools change the notion of value found in the hand-made and therefor how the objects are
understood themselves. Yet, digital tools also invite possibilities in form which go beyond
imaginations and techniques based in physical reality. Visually representing the object, both in
physical and virtual formats shown at the same time, may create a transformative experience to
help the viewer understand this ambiguous situation we find ourselves currently living in.
Metamorphic material qualities of the ceramic object as well as interaction through presence,
will be used to serve as a transitional experience for understanding our existence in these dual
realities.
Knowing an object’s material can be understood when in the act of making it. Richard
Sennett in his book The Craftsman, calls these sensitivities our material consciousness
(119-120). Sennett, a sociologist, explains that we have established our physical consciousness
through the manipulation of material. Our intrigue with material is sustained when it goes
through the process of change. Sennett states that change happens in three ways. When material
changes through metamorphosis, when it is a recording of the maker’s presence, and when it
becomes anthropomorphized. The craftsman utilizes all three of these methods of material
consciousness when in the act of making, but for the purpose of this paper I would like to focus
Metamorphosis, can be broken down into three separate categories of change. This is
described by Sennett as type-form, joining, and domain shift. Type-form means something can
change within it’s own species. Mutation for instance, is an example of type-form
Starin 3
metamorphosis. Joining a combination of two or more forms together is also considered a way
compounds and mixtures are examples of joining. Domain shift, Sennett states, “...refers to how
a tool initially used for one purpose can be applied to another task, or how the principle guiding
one practice can be applied to quite another activity” (127-128). For example, the technique of
mortise-and-tenon joinery in ship building, derived from a seemingly different technique all
together, that of the cloth join of warp and woof used in weaving, is an example of a technical or
Shifting the domain of a principle beyond its original intention, can be seen in the
creation of the virtual environment. The technical understanding of our material world, the
principle of physics, shifted domains when we created the conceptualization of it, that which we
call a virtual reality. Our previous knowledge of physicality helped us to formalize the idea of a
virtual object. Even though material objects do not exist in virtual reality, a vocabulary based in
the previous principles of physics and material consciousness had to be utilized in order to create
it. The physical world served as an educational matrix of which to conceptualize the virtual
world from. Due to which, we refer to the Internet, the title we have come to know as our virtual
reality, as a thing or place, even though it is not made of any material thing at all.
Presence, another way material consciences is achieved, can be described as the recorded
marks of the maker. Clay captures the makers presence with the slightest of touch. This hands-
on experience is a direct record of the craftsman’s sensibilities gained when working with
condition of material manipulation, many Internet based social networks, for example, thrive on
the recorded presence of people leaving messages to others even in their absence. Through text
Material consciousness coincides with the concept of entropy. Based on the second law
Csikszentmihalyi in The Evolving Self, this law states that “every system tends to decay into
simpler forms. Mountain ranges turn into desert plains, burning stars freeze, great geniuses turn
into indifferent ash” (152). Because we know decay and death, we know the meaning of
material in the present moment. This natural process, i.e. metamorphosis, is what initiates our
material consciousness, i.e. connection, with material in the present moment. Our experience
and interaction with material in the here and now, is important because we know that in time, the
same material will no longer have the same qualities or characteristics later. Material has
meaning because we know that we have limited moments of experiencing it in its present state.
Objects also have meaning to us when considered for their physicality recognized in
form. Physical form gives us information that digitally based information forms do not. Form
has meaning and functions because it defines space and has tactility. The relationship between
form and space creates an experience for the viewer. According to Nathan Shedroff, author of
Experience Design, the meaning in experiences directly relates to objects and how people
Fig . 1. Experience Design, then is an approach that integrates all of the above, according to Shedroff.
(http://www.nathan.com/thoughts/newmethods/5e.html-.)
“People find meaning in experiences and things based on a wide variety of personal values. That
people find meaning in things is, perhaps, the only constant that can be relied upon. To this end,
it’s important to design experiences so that audiences or participants can find meaning in them
by making connections to their own lives and values - that is, if we want these experiences to
Shedroff further explains, “Meaning is often built by objects and experiences that allow
us to grow or experience intense emotions. Not every experience should, necessarily, have this
Starin 6
as a goal but, often, the distinction of a successful or memorable experience is that it transforms
us or makes us feel something. Artifacts of an experience (physical objects from the experience
that serve as reminders of what we experienced, such as photographs and souvenirs) become
valuable to us because they serve to remind us and help us relive those experiences” (122).
From an art installation point of view, Brian O’Doherty states in Inside the White Cube
the Ideology of the Gallery Space, that Kurt Schitters’ Merzbau is a combination of design,
sculpture, and architecture; nullifying the disciplines individually, in order to create one
experience through form by redefining space (43-45). An installation art pioneer, Kurt
residential dwelling, the interior of the installation is a floor to ceiling three diminutional collage.
forms, such as walls and floors, the Merzbau challenges our notion of livable space when re-
interpreted thought the use of varying objects, each considered for their unique forms (see fig. 2).
Starin 7
Marcel Duchamp takes this one step further in the context of the art exhibition. His Mile
of String installation for the 1942 Surrealist retrospective curated by Andre Breton in New York,
entangles the entire room, paintings and all, in a web of string (O’Doherty, 69). Doing so made
the viewing of the work nearly impossible as it limited the space the viewer can access. With
this simple gesture, Duchamp once again negates the intention of a thing, this time the gallery
space, by limiting it’s function, again with the formal qualities of a mere string (see fig. 3).
Starin 8
Reconditioning the roles of form and space is applicable to understanding the constructs
of virtual reality. Hugh Davis in Blurring the Boundaries, states of the gallery installation work
by Anish Kapoor is an example of just that. The artist “revealed his shift in interest from the
exterior surfaces of objects to their dematerialized interiors, and from monolithic objects to
installations that physically intervene and transform architectural space.” (Davis, 8). When I am
Pregnant, Endless Column, and The Earth, the three main works in the exhibition, are forms
themselves, but asks the viewer to consider the objects relationship with the space they share.
For instance, When I am Pregnant is a large, perfectly rounded bump protruding from what
appears behind the surface of one of the galleries walls into the viewers space (see fig. 4). A
space which the viewer assumes as a given condition of what a gallery is supposed to be; a
Starin 9
formless void of which to display art objects unequivocally. By being made of the same material
of the wall, that of plaster and white wall paint, Kappor’s piece challenges the relationship of
form and space; it merges the two into one thing, one experience. What is questioned is no
longer the art object singularity, but rather the relationship between form and space as
inseparable entities. By blurring the form and space relationship physically, the content which is
normally associated with their original roles of one defining the other, also blurs. This
ambiguous condition found in the installation experience is similar to the virtual experience as it
is also not defined by one entity of physicality defining a role for another physical entity.
Form also has meaning because it possess tactile information that virtuality does not
have. Sherry Turkle in Evocative Objects, describes architect Susan Yee’s essay The Archive, as
a “narrative (which) captures an anxiety that digital objects will take us away from the body and
it’s ways of understanding” (325). While studying the physical paper blueprints, drawings, and
handwritten notes of Le Corbusier in Paris in the mid-1990’s, Yee becomes intimately aware of
the designer’s successes and frustrations. This experience of not only witnessing, but touching
the smudges, fingerprints, and dirt that these articles held, encourages her own identification as
an architect. Meaning is established through the interaction with the physical objects. After days
of pouring over these inspiring objects, the curator of La Foundation Le Corbusier informs Yee
that they are archiving everything into a digital database. In one single measure, the tactile
information that made Yee’s experience with the physical objects so meaningful is erased.
Devoid of it’s dirtiness, texture, and dimension the digital process has turned the qualitative
material aspects of presence and time into an irregular image; accessible where ever and when
ever by anyone. When the archive became digitized, Yee experienced a loss to her connection to
Le Corbusier. Having experienced the work digitally, Yee says, “It made the drawings feel
anonymous” (324). Furthermore, the digital experience made Yee feel anonymous.
Turkle compares Yee’s plight to the work of philosopher, Jacques Derrida. He states the
converting of the physical to the virtual is “transforming the entire public and private space of
humanity” (324). Turkle explains, “...any archive is a selection of material that erases what has
been excluded - the digitized archive goes a step further. Its virtuality insures another level of
abstraction between its users and what has been selected” (324).
Starin 11
As the object loses it’s physical form when virtually transformed, it also changes in
meaning for us. Near the end of her essay, Yee acknowledges that digital technologies have
instructional opportunities, yet subjectively, they pose larger psychological issues concerning
identity. I feel that the closing questions of Yee’s essay stem from an anxiety that I too share
“...what will these technologies do to us? How will they affect the way we feel, see ourselves,
and see design? What will (technologies that lack time and place) do to our emotional
understanding of the human process of design? What rituals might we invent to recover the
body’s intimate involvement with these new traces of human imagination? Will we be able to
feel the human connection through digital archives? Will we care?” (35).
Stefano Marzano in The New Everyday - Views on Ambient Intelligence, shares a visual
description of the new physical reality to come as influenced by the formless values of the
and an extension of the Internet. This amorphous, networked technology is already breaking
down the barriers of time and space” (46). He further describes a typical household now void of
its black boxes; suggesting our contemporary appliances like televisions and computers will soon
be obsolete. Instead, our traditional, unintelligent objects will be infused with hidden
technologies, thus rendering them “subjects, active and intelligent actors in our
environment” (46). By eliminating more material objects from our physical existence, he
suggests that we will live with less obtrusive junk. Marzano suggests that by embedding
Starin 12
technology into the objects we do need, such as chairs, tables, and beds, we still hold onto our
Marzano suggests that objects in the future will have meanings dependent only on there utility
and nothing more. Virtual content then becomes not specific to form, but to value. Meaning, if
the physical reality of tomorrow is an extension of the formless content that makes up the
Internet, then the objects of the future will possess de-formed ambiguities in meaning as we
By having a fuller awareness of material and form, we can further consider the physical
object for it’s symbolic meanings. Symbolism can be created in a different ways. The symbolic
object creates meaning through hierarchy, though the shift from the functional to the conceptual
when utilized for intentions beyond it’s original purpose, as well as thought transitional objects
of memory.
The power of symbolism can be used to establish a persons hierarchy amongst others. An
object which has been excessively elaborated on in design, exchanges functionality for the
symbology of power. David Summers’ Real Spaces, gives us this example, “The king’s
ceremonial sword is not the sharpest, but rather the most elaborate and therefore the most
representational of power; the goal of its making is not efficiency relative to a function but
efficacy in relation to a special, higher purpose” (90). Through decoration, the sword becomes
the symbol of power, making it no longer a function of its form. An object still made from the
same material and technique of it’s functional predecessor now holds meaning it previously did
not. Through symbolism, an aspect of hierarchy as represented in the object, which now sets an
authoritative relationship between the user and the witness. Here, we see that the symbolic
Starin 13
object has relied on the intention of it’s functional predecessor, but has gained a new meaning.
Stripping away functionality and replacing it with elaborative elements, suggests that the holder
of the symbolic object is also special. The holder, like the elaborative object, is intended for a
higher purpose greater than the person who uses the standardized functional form. This approach
to object as symbol, is similar to the understanding of our virtual reality. It was created with the
objectified sensibilities of the functional physical world, but serves as it’s own entity; a symbol
difference between an objects function and its use (23-28). A utilitarian device has an
intentionally designed purpose, it’s function, but anything with a certain amount of weight could
also be a paper weight, thus considering it for it’s use. For instance, a teacup is crafted to hold a
hot beverage, but a person could also use it to hold down loose papers. By doing so, we consider
the object for the other qualities it possesses. As a hollow vessel, the teacup is one thing, as an
function and use. A coat rack screwed to a wall has the function of holding up articles of
clothing. The same wooden plaque with hooks attached to it, when affixed to the floor, becomes
a wonderfully inventive trip hazard, or in his case, conceptual art. The idea of the readymade
was developed in the early twentieth century by Duchamp, and has had a profound impact on our
Considering the use of an object, beyond it’s intended function, has both helped and
harmed our notion of what an object is. With imagination, an object can now be anything we
Starin 14
want it to be. We are no longer constrained to identify it as one thing with only one function or
purpose. Yet, by considering all the possibilities of that object, instead of utilizing it for it’s
intentionally designed purpose, that object loses it’s original meaning. We forget what it is and
how it relates to us as makers and users. The utilitarian object now becomes merely another
object, for it’s use and not it’s made function, an alternant reality could be conceived from our
understanding of it. That is to say, physical reality has been considered for it’s other possibilities-
Physical objects also hold symbolic meanings in terms of the memories we ascribe to
them. Turkle explores the notion of loss, whether of object or person, when referring to the work
of psychotherapist Sigmund Freud. She states, “The psychodynamic tradition - in its narrative of
how we make objects part of ourselves - offers a language for interpreting the intensity of our
connections to the world of things, and for discovering the similarities in how we relate to the
animate and inanimate. In each case, we confront the other and shape the self” (10). Turkle
suggests that physical reality, “the world of things” is intrinsically related to our sense of self
through interaction, “confront(ation)” with objects being “the other.” These conditions associate
memory with objects which we consider as meaningful symbols that we identify with.
Transitional objects play a part in the process of psychotherapy. In her essay The Rolling
Pin, the psychologist Susan Pollak uses an except form Marcel Proust’s Remembrance of Things
Past to suggest that, transitional “objects have a profoundly healing function” (228).
Starin 15
“But when from a long-distant past nothing subsists, after the people are dead, after the things
are broken and scattered, taste and smell alone, more fragile but more enduring, more substantial,
more persistent, more faithful, remain poised a long time, like souls, remembering, waiting,
hoping, amid the ruins of all the rest, and bear unflinchingly, in the tiny and almost impalpable
Proust is describing the awareness of his senses having experienced a small cookie called
a madeleine and reflecting on his process of memory. An object of his childhood, that when
experienced through smell and taste, after what is implied having been many years, bring a full
recollection of consciousness through memory. As he states, “...the effect which love has of
filling me with a precious essence; or rather this essence was not in me it was me...” (224).
Pollak suggests that through the power of the senses, our interaction with objects establish strong
memories associated with meaning with that particular object and the engaged individual.
meanings are conditional to knowing the physical qualities of material and form. If an object can
derive meaning through the power of memory, then an associative identity could also be attached
to physical reality, as it is also made from material and form. If our psychologies are
intrinsically attached to objects, then they are also intrinsically attached to physical reality.
Psychologist Jean Piaget says, “objects help us think about such things as number, space,
time, causality and life” due to which, “our learning is situated, concrete, and personal” (Turkle,
308, 309). Due to virtual influence, the notion what an object is will change, as will it’s
meaning. As material, form, and symbol have been co-opted to create a virtual reality, one based
Starin 16
implications on the physical world; of which it co-exists in the minds of it’s users and
objects, may be able to bridge the dual-reality gap which is part of our ever-evolving minds. I
sensibilities of the physical and the virtual. I plan to create a parallax feeling when viewing the
same form being depicted with the sensibilities of both reality's at the same place and time.
Creating ambiguity will serve as an educatioal motivator to pause and comprehend the visual
experience.
As I am becoming more and more comfortable with the qualities of the virtual, I am
realizing that the digital technologies used to make it can do things as a craftsman I cannot.
Three-dimensional software for instance has potentials which far exceed the limits of my
imagination. Swiss architect partners Jacques Herzog and Pierre de Meuron, account these
blurring sensibilities when describing the creation process used in designing their Jinhua
Structures in a journal issue of El Croqius (see fig. 5,6). They state, “...the pattern created a
virtual spacial grid consisting of an infinite number of intersecting lines and points on
intersection inside the geometric body. This fictitious spacial grid was the virtual material from
which we - with the help of a powerful computer - developed the inconceivable and
unimaginable forms and spaces of the pavilion” (377). Acknowledging the virtual sensibilities
over the pre-established ones of the physical challenges the nature of things. The Jinhua
pavilions challenge the traditional expectations of the architectural as well as sculptural form.
Starin 17
Through a series of complex computer-aided interpretations, Herzog and Meuron started with a
simple geometric pattern which developed into a shape. From there, the shape was made three-
dimensional and repeated, much like a tessellation pattern. This in turn, created a new and
unique form that could not have been conceived from the original. From this virtual model, a
physical structure was constructed in architectural scale. Incorporating the qualities of virtuality
by allowing digital tools to influence physical form, the boundaries of object and thus subject
become blurred. This may create confusion within the maker, viewer or user if not properly
understood through physical experiences. Hand-on making allows for understanding as does
series/jinhua-structure-3)
Starin 18
000/id00336/article00.jpg) (http://www.archicentral.com/reading-space-jinhua-china-herzog-de-
meuron-5315/)
At first threatening, the virtual object that computer aided software can produce I now find
highly intriguing, yet hard to understand because I cannot touch it - a limitation of being
dependent on haptic intelligence. I feel that my confusion might have similarities to our current
culture, like there’s a lack of acknowledgment when experiencing our virtual reality. So, I
believe it is the responsibility of the craftsman to help make this visual link perceivable. Even
though I cannot imagine the complex forms that computer aided software can produce in my
mind, clay as an amorphous substance like that of virtual material, might be able to help our
understanding. Clay as a material body has limits based on technical knowledge and structure,
Starin 19
but often alludes to possibilities in new forms just like digital tools do. Given that the clay object
is an interpretation of the virtual one, it can help translate it’s immaterial qualities into
digital tools. This assumption, I believe is the cause for our lack of acknowledging the effects
that virtual reality is having on us. If I design an assumed perfect digital form and then fail to
construct it by hand as it is seen on the computer, then the apperceptive gap between the
sensibilities of knowing the physical and the virtual will be exposed causing a re-interpretive
In order to achieve this, first I will render a three-dimensional object using computer
aided software. By hand, I will then make a physical representation of that virtual object by
interpreting the computer aided image in clay. Clay intrinsically possess qualities of material
conciseness through a metamorphic process. These qualities are symbolic of the psychologically
transitional meaning attained in the making of the physical object. The act of hands-on making
records the shift from virtual to physical domains and understanding. I then plan to take the
physically made object and virtualize it. Much like a person does themselves to create avatars
for virtual interactions, the notion of the object will now begin to blur between form and space.
This will create a meta-experience when perceiving the meaning of objects in reality. I will
project this virtual image on the wall next to the physical object.
To further enhance the parallax experience of the viewer I will rely on the pre-
conditioned, hands-free interactions of the gallery viewer. This is pivotal to establishing the loss
of tactility associated with the immaterial sensibilities of virtual reality. By masking a computer
Starin 20
mouse as a motion detector, I wish to trigger the 360 degree tool found in three-dimensional
software applications. As the viewer walks around the physical object, motion detectors will
trigger an analogous virtual representation of the same form projected on the wall near it. The
person’s movement in presence will influence the interaction of the objects. Art, a hands-free
viewing experience is based on the memory of the haptic just as is the virtual.
In conclusion, my aim is to get the concept across that one’s interactive presence
influences perspective, and therefore the psychological meaning we attribute to objects. The
meanings specifically attributed from physicality are intricately intertwined with our notion of
physical self. I do not believe it exists in virtual reality and this loss will have lasting effects on
our notion of identity. Void of physical sensibility, virtual reality will set conditions which we
have never seen in the minds of it’s users, if it has not already. The craftsman, who’s very
identity is established in knowing material and form in order to create interactive and meaningful
experiences through objects, will be forced to consider and adapt to the values of an intangible
reality.
artists and engineers are able to find common ground in everyday experience” (Turkle, 8).
Starin 21
Annotated Bibliography
Aarts, Stefano Marzano; Emile. The New Everyday View on Ambient Intelligence. Uitgeverij 010
processes, services, events, and environments with a focus placed on the quality of the
user experience and culturally relevant solutions, with less emphasis placed on increasing
Adamson, Glenn. The Craft Reader. Berg Publishers, 2010. Print. A well rounded collection of
Anderson, Chris, and Summaries.Com (Firm). Free the future of a radical price. [Hamilton,
influencing other aspects of our daily lives and the related notions which we associate
with them.
Bernard, Edina. Modern art, 1905-1945. English-language ed. London: Chambers, 2004. Print.
A basic introduction of Modern Art which is rooted in the language of visual aesthetics of
Bourriaud, Nicolas. Relational Aesthetics. Les Presse Du Reel,Franc, 1998. A new perspective
the viewers and participants are the focus, not the objects or props per se.
Burgess, Paul. “The Future is Junk.” Varoom!. Spring. 2010: 38-49. Print. Article commenting
on the cultural uprise and influences of collage as a means to political and aesthetic
endeavors.
Starin 22
---. Finding Flow: The Psychology of Engagement with Everyday Life. Basic Books, 1998. Print.
consideration. The notion of objects having influence on our psychologies and well
being is discussed.
Darley, Gillian. John Soane: An Accidental Romantic. Yale University Press, 2000. Print.
Biographical information concerning the life and work Sir John Soane, the first designer
and architect of a picture gallery. Used to have a fuller understanding of the gallery
space, it’s origin of ideology, and how the particular space relates to physical form,, i.e.
sculptural art.
Davies, Hugh. Blurring The Boundaries. 2nd ed. Museum of Contemporary Art San Diego,
1997. Print. A review of and brief explanation of Installation Art. How it challenges the
notions of art as commerce and as well as in space; causing reinterpretation of the art
Derrida, Jacques. “Archive Fever: A Freudian Impression.” Diacritics 25.2 (1995): 9. Print.
Interesting look at digital technologies being used to document, organize and categorize
once tactile information thus changing the experience of research as physical resource;
Elger, Dietmar et al. In the Beginning is MERZ: From Kurt Schwitters to the Present Day.
illustrated edition. Hatje Cantz Publishers, 2000. Print. A comparitive look between the
work of Kurt Schwitters and many of the artist’s who have been inspired by it. A visual
Flood, Richard, Massimilliano Gioni, and Laura Hoptman. Collage: The Unmonumental Picture.
Merrell, 2008. Print. Considers the notion of the collage, how it came about and it’s
impact on art - embracing the every day and incorporating it into the picture plane,
Highmore, Ben. The Design Culture Reader. 1st ed. Routledge, 2008. Print. A well rounded
perspectives.
I Build My Time Kurt Schwitters in England 1940-48. Dir. Tristram Powell. The Roland
Johnson, Ellen. Modern art and the object : a century of changing attitudes. New York: Harper
& Row, 1976. Print. A basic introduction of Modern Art which is rooted in the language
McLuhan, Marshall, and Quentin Fiore. The Medium is the Massage. Gingko Press, 2005. Print.
O'Doherty, Brian, and Thomas McEvilley. Inside the White Cube: The Ideology of the Gallery
Space. 1st ed. University of California Press, 2000. Print. A collection of four essays
which consider the gallery itself as content, as opposed to the usual consideration of the
Starin 24
art inside it. This gives insight to the relationship between form and space in a more
in depth perceptive.
Portrait of an Artist Louise Nevelson in Process. Dir. Susan Fanshel and Jill Godmilow. Home
Vision, 1977. Videocassette. Nevelson homogenizes wood trash, i.e. found objects, with
uniform black or white paint to create an over all environmental experience. She does
not care about wood per se, she is focused on form alone. The work is not about the
individual pieces. She purposely takes meaning out of the intrinsic qualities of the found
Risatti, Howard. A Theory of Craft: Function and Aesthetic Expression. illustrated edition. The
University of North Carolina Press, 2007. Print. Risatti’s notion of an object’s purpose is
discussed though different ways of interpreting it’s intended function or it’s use. Thus
setting up a parallax view of the same object depending on how one considers it.
Sennett, Prof. Richard. The Craftsman. Yale University Press, 2009. Print. Sennett fully
considers the sensibilities of the craftsman, which originate from what he calls material
which considers the interactive and environmental aspects of object arrangement and
subsequent engagement with people. I found the similarities between Installation art,
Relational Aesthetics and Experience design to be most intriguing. All of which rely on
the immaterial aspects of the situation created to be the focus not the objects themselves.
Starin 25
Turkle, Sherry. Evocative Objects: Things We Think With. The MIT Press, 2007. Print. A
collection of essays which cover a broad spectrum of why objects evoke more than just a
physical semblance. Yee’s and Pollak’s essays in particular link objects with profound
memory and learning experiences which we ascribe to objects for varied reasons.
Wien, Kunst Haus. Hundertwasser. Taschen, 2000. Print. This small book catalogs the exterior
and interior of Hundertwasser’s designed and self proclaimed museum of his own art
works. Having been there myself, the notion of challenging livable space by purposely
creating uneven floors and curved walls, was my first experience of a space influencing
my perception of it.
Wolfram, Eddie. History of Collage: An Anthology of Collage, Assemblage and Event Structures.
how it has influenced painting to Performance art. Collage has had a profound impact on