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Accelerating performance
The complexity of geometries, the increasing number of objects, and the quality
of textures are constant challenges for developers aiming to accelerate the
computing process. Speed has been a key goal for Artlantis since the initial
releases. Once again, this new release focuses exclusively on this issue to
preserve Artlantis’ leading role among the fastest rendering applications on the
market today.
Development highlights
Resulting in dramatic speed increases of six or even night times faster in some
cases compared to version 2.0.3, the new, 2.1 version offers a more fluid design
environment and a faster rendering calculation. Tests done on different platforms
and for various scenes of still images, panoramas or animations prove the power
of this version.
Test results
• Hardware performances:
Windows: Macintosh:
Dual-Core Quad-Core Dual-Core Bi-Quad-Core
4 GB RAM 4 GB RAM 4 GB RAM 4 GB RAM
2,5 GHz 2,5 GHz 2,66 GHz 2,80 GHz
ATIRadeon HD2400 ATIRadeon HD2400 nVidia GeForce 7300 GT nVidia GeForce 9800 GT
QuickTime 7.6 QuickTime 7.6 QuickTime 7.6 QuickTime 7.6
• Artlantis file:
- number of polygons: 46,265 polygons
- number of objects: 69 objects with a total of 737,741 polygons
2/ Geometry optimization
The optimization of the geometry enables Artlantis to open big models with lower
memory use and avoid messages like: ‘Run out of Memory.’ In addition to an
easier handling of a larger number of polygons, this optimization also contributes
to the acceleration of the rendering speed.
The test below shows the attainable time differences in different hardware
environments between the two versions. The scene contains only one light
source, in order to measure the speed resulting mostly from the optimized
geometry.
• Heliodon parameters:
ABVENT www.artlantis.com
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a/ Day-Medium.jpg
• Size of the rendered image: 5120x2880 pixels
• Rendering options:
Anti-aliasing: High
Radiosity: Medium
ABVENT www.artlantis.com
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b/ Day-High.jpg
• Size of the rendered image: 5120x2880 pixels
• Rendering options:
Anti-aliasing: High
Radiosity: High
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2.1 version dramatically boosts these calculations, resulting in a faster
update of the real-time preview window and in a faster computing of final
renderings.
In this test there are other active light sources in addition to the Heliodon.
The chosen period of the day requires the automatic balance of the light
intensity and tone adjustment. By computing the same geometry as in
the previous test, you will notice a dramatic decrease of the rendering
time compared to version 2.0.3.
• Light parameters:
ABVENT www.artlantis.com
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a/ Twilight-Medium.jpg
• Size of the rendered image: 5120x2880 pixels
• Rendering options:
Anti-aliasing: High
Radiosity: Medium
ABVENT www.artlantis.com
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b/ Twilight-High.jpg
• Size of the rendered image: 5120x2880 pixels
• Rendering options:
Anti-aliasing: High
Radiosity: High
The next renderings represent the same scene, with a single difference: the
changed position of the Heliodon. The sun is below the horizon, while the scene
is lit by the artificial light sources.
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a/ Night-Medium.jpg
• Size of the rendered image: 5120x2880 pixels
• Rendering options:
Anti-aliasing: High
Radiosity: Medium
ABVENT www.artlantis.com
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b/ Night-High.jpg
• Size of the rendered image: 5120x2880 pixels
• Rendering options:
Anti-aliasing: High
Radiosity: High
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these scenes in the real-time preview window and increasing the
rendering time of the final images.
With version 2.1, Artlantis achieves unparalleled speed performance
by reducing the rendering time by six or even eight times compared to
version 2.0.3.
• Rendered images: an interior scene, with 45 artificial light sources with soft
shadows
a/ Soft shadows-Medium.jpg
• Size of the rendered image: 5120x2880 pixels
• Rendering options:
Anti-aliasing: High
Radiosity: Medium
ABVENT www.artlantis.com
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b/ Soft shadows-High.jpg
• Size of the rendered image: 5120x2880 pixels
• Rendering options:
Anti-aliasing: High
Radiosity: High
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d/ Sequence.mov
• Number of light sources: Heliodon with day settings
• Size: 720x576 pixels,
• Rendering options:
Anti-aliasing: High
Radiosity: High
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With version 2.1, Artlantis activates all hardware capacities in order to achieve
the best performance ever. Enhanced multi-processor support and algorithmic
optimizations provide an improved feeling of responsiveness and significant
shortening of the rendering time. In general terms, Artlantis 2.1 results in greater
productivity and creates a better design environment in which to work overall.
Abvent
17, bld. Henri IV
75004 Paris, France
Phone: +36 1 437 3261
Fax: +36 1 437 3268
E-mail: international@abvent.com
Web: www.artlantis.com
ABVENT www.artlantis.com
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