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4th Edition System Reference Document

Last Updated: June 17, 2008


UsageGuidelines
These Usage Guidelines are presented to help you use this wyrmpriest lich that you create and that is relevant to your
System Reference Document (SRD) and the 4E References Licensed Product. Similarly, when you create an NPC, you
it contains, as well as to help you in using the DUNGEONS & may apply the NPC Magic Threshold (D&D 4E Dungeon
DRAGONS (D&D) Core Rulebooks to create your own Master’s Guide, page 187) rule to that NPC. You might also
Licensed Product. Despite appearing in this SRD, these print the specific attack bonus and damage for an NPC’s
Usage Guidelines are not 4E References, and they may not paladin power, even though you cannot reprint the power
be reprinted or otherwise reproduced. For these guidelines, text from the D&D 4E Player’s Handbook.
the Core Rulebooks are defined as the D&D 4th Edition
Citation
(4E) PLAYER’S HANDBOOK, DUNGEON MASTER’S GUIDE, and
You may, as needed, cite the source of a 4E Reference for
MONSTER MANUAL. Your use of the SRD is subject to your
ease of player use. When you do so, you may cite the Core
continued compliance with the 4E Game System License
Rulebook the 4E Reference comes from by title alone. The
(GSL) and these Usage Guidelines.
proper format for such citation is: See the [Core Rulebook
Using the SRD Title]. The first citation of a particular Core Rulebook in
The SRD that follows these Usage Guidelines is a your Licensed Product should appear in small caps. Later
straightforward list of 4E References, which you may use in Citations may appear in italics. You may alter the citation to
your Licensed Product. It also contains blank formatting fit your running text. Examples:
templates (statblock templates) for presentations such as
monster statistics, poison statistics, skill challenges, and so This encounter uses the rules for Aquatic Combat
on. These Usage Guidelines also tell you how to use needed (see the D&D 4E DUNGEON MASTER’S GUIDE).
material that doesn’t appear as a specific 4E Reference.
You may use any 4E Reference in your Licensed Hazard: Treacherous Ice Sheet (see the D&D 4E
Product, assuming the reader knows or can learn the Dungeon Master’s Guide).
meaning of that 4E Reference from the Core Rulebooks.
Differing forms of a 4E Reference, such as a plural form, are Monsters (see the D&D 4E MONSTER MANUAL):
assumed to be part of that 4E Reference. You may use such Bugbear Strangler, 2 Bugbear Warriors, and 3
differing forms as needed to allow a clear exchange of ideas hobgoblin soldiers.
in your Licensed Product.
Use the stat block templates identified and included in Since the grimlocks have blindsight, you should
the SRD as guidelines (not constraints) for producing your review the rules for that sense, which are found in
own original content requiring such formatting. Since your the D&D 4E Monster Manual.
content will resemble like content in the Core Rulebooks, it
will be more readily usable. You may not reproduce the The evil wizard might use a power to push a PC off
blank stat block templates included in the SRD in a the ledge. See the D&D 4E PLAYER’S HANDBOOK for
Licensed Product. rules on Pull, Push, and Slide and on Falling.
To remain in compliance with the GSL, you may not
reproduce any running text, statistics block, or table from Adamantine Strike (Level 27 Fighter Encounter
the Core Rulebooks, nor may you define, redefine, or alter Attack Exploit; see the D&D 4E Player’s Handbook.)
the definition of any 4E Reference. Nothing in these Map Symbols
guidelines should be taken as contrary to these GSL Your maps may use symbols identical to or like those
requirements. depicted in the D&D 4E Dungeon Master’s Guide, page 112.
Adding Original Material Rules Influence
Per Section 4.1 of the GSL, you can add functions to 4E While you may not reproduce running text and tables from
References as long as, in doing so, you don’t redefine that 4E the Core Rulebooks, you may create original material that
Reference. For example, simply adding a use for the reflects the influence of rules and guidelines in the Core
Athletics skill doesn’t redefine the whole skill, so you could Rulebooks.
create such a new use. For instance, you may create powers that resemble
Applied Mechanical Results those in D&D 4E Player’s Handbook. You may use the
You may print the results of applied mechanics within the guidelines in Chapter 6: Adventures of the D&D 4E
context of your Licensed Product. For example, you may not Dungeon Master’s Guide to influence how you create your
reprint the statistics of a kobold wyrmpriest or the lich own adventures. Similarly, you may use the rules for
template in a Licensed Product, nor may you define these Treasure Parcels (D&D 4E Dungeon Master’s Guide, page
4E References. You may, however, print a kobold 126) to create treasure hoards in your adventure.

System Reference Document ©2008 Wizards of the Coast page 2 of 65


Table Usage Building Encounters
Although you can’t reproduce any table excluded from the Experience Point Awards (XP Numbers; page 56)
SRD, you can use the mechanical expressions identified in —You may also total the XP.
association with the tables listed in this section. This usage Skill Check Difficulty Class (DCs; page 61)
must be in context relevant to your original work in your DCs to Climb or Break through Walls (DCs; page 64)
Licensed Product. The section on Applied Mechanical DCs to Break Down Doors (DCs; page 64)
Results reasonably covers parts of this section, but such DCs to Open Portcullises (DCs; page 65)
tables are nevertheless included here for maximum clarity. Object Properties (AC, Reflex, Fortitude, Base HP; page 65)
Material or Composition (Applied mechanical result of base
D&D 4E Player’s Handbook Tables HP x Hit Point Multiplier; page 65)
Making Characters Example Light Sources (Radius and Brightness; page 67)
Ability Modifiers (Modifiers; page 17)
Language (Languages and speakers; page 25) Noncombat Encounters
Skill Challenge Complexity (Complexity, Successes, and
Races Failures numbers in the context of a new skill
Applied mechanical results of racial traits for individual challenge; page 72)
races; pages 34–49)
Rewards
Classes Quest XP Rewards (XP numbers; page 122)
Applied mechanical results of class abilities for individual Treasure Parcels (Value numbers; pages 126–129)
character classes; pages 60–169—does not include
paragon paths. The World
Good, Lawful Good, and Unaligned Deities (alignment and areas Environmental Conditions (DCs; page 159)
of influence; page 62)
Evil and Chaotic Evil Deities (alignment and areas of influence; DM’s Toolbox
page 62) Monster Magic Threshold (Applied mechanical results of Level
Skill Tables (Tasks and DCs; pages 180–189) Bonus, as well as of enhancement bonus – Magic
Threshold; page 174)
Equipment Monster Statistics by Role (Applied mechanical result of
Armor (Statistics and applied mechanical results; page 214) Initiative bonus, Hit points, AC, Other defenses, Attack
Melee Weapons (Statistics and applied mechanical results; vs. AC, Attack vs. other defenses, and reduction for
pages 218–219) attacks that affect multiple creatures; page 184)
Ranged Weapons (Statistics and applied mechanical results; Damage by Level (Damage Expressions; page 185)
page 219) NPC Ability Scores (Applied mechanical results of ability
Weapons and Size, One Handed and Two-Handed (applied score bonuses; page 187)
mechanical results; page 220) NPC Level Bonus and Magic Threshold (Applied mechanical
Adventuring Gear (Statistics; page 222) results of Level Bonus, as well as of enhancement
Food, Drink, and Lodging (Statistics; page 222) bonus – Magic Threshold; page 187)
Mount or Transport (Statistics; page 222)
Magic Item Prices (Purchase prices; page 223) D&D 4E Monster Manual Tables
Enhancement (Applied results of levels as they affect Monster Size (Applied mechanical results of space and reach;
enhancement bonus; page 225) page 6)
Racial Traits (Applied mechanical results of racial traits for
Combat individual races; pages 276–279)
Attack Modifiers (applied mechanical results; page 279)

D&D 4E Dungeon Master’s Guide Tables


Combat Encounters
Listening Through a Door (DCs; page 37)
Search the Room DCs (DC suggestions; page 41)
Difficulty Class and Damage by Level (DCs and Damage
Expressions; page 42)

System Reference Document ©2008 Wizards of the Coast page 3 of 65


D&D 4E Player’s Handbook SRD
Player Character (PC)
Language
Dice Abyssal
d4 Common
d6 Deep Speech
d8 Draconic
d10 Dwarven
d12 Elven
d20 Giant
d100 (percentile dice or percentage dice) Goblin
Primordial
PlayerCharacter Supernal
Level
Script
Tier Rellanic
Heroic Iokharic
Paragon Davek
Epic Barazhad

Ability Score Racial Power


Strength
[[SEE POWERS SECTION]]
Constitution
Dexterity Dragonborn
Intelligence Dragonborn fury
Wisdom Draconic heritage
Charisma Dragon Breath (power)
Alignment Dwarf
Lawful Good Cast iron stomach
Good Dwarven resilience
Unaligned Dwarven weapon proficiency
Evil Encumbered speed
Chaotic Evil Stand your ground

Race Eladrin
Racial Traits Eladrin education
Speed Eladrin weapon proficiency
Eladrin will
Vision Fey origin
Normal Trance
Low-light Fey Step (power)
Darkvision
Elf
Elven weapon proficiency
Fey origin
Group awareness
Wild step
Elven Accuracy (power)

Half-Elf
Dilettante
Dual heritage
Group Diplomacy

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Halfling Class
Bold
Key Abilities
Nimble Reaction
Armor Proficiencies
Second Chance (power)
Weapon Proficiencies
Human Implement
Human defense bonus Bonus to Defense
Hit Points
Tiefling Healing Surges
Bloodhunt Trained Skills
Fire resistance Class skills list
Infernal Wrath (power) Class Skills
[[SEE ALSO 4E D&D MONSTER MANUAL SRD]] Class Feature
Power
[[RACIAL STATBLOCK TEMPLATE]]
Multiclass
RaceName Paragon Multiclassing
@Flavor
Role
RACIAL TRAITS Controller
Average Height: @# Defender
Average Weight: @# lb. Leader
Striker
Ability Scores: +# [ability score], +# [ability score]
Size: @
Speed: # squares
Vision: @

Languages: @
Skill Bonuses: @
Racial Trait: @
Racial Power: @You can use [racial power] as a [power type]
power.

Play a [race name] if you want . . .


@
@
@

Physical Qualities
@

Playing a [Race Name]


@

[Race Name] Characteristics: @personality traits


Names: @Sometimes divided into gender lists.

[Race Name] Adventurers


@
[[SEE ALSO POWER STATBLOCK TEMPLATES]]
[[END RACIAL STATBLOCK TEMPLATE]]

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Level 6 Utility Prayers
Cleric Bastion of Health (Encounter)
Cure Serious Wounds (Daily)
Cleric Utility 6
Cleric Utility 6
Divine leader
Divine Vigor (Daily) Cleric Utility 6
Cleric Build Options Holy Lantern (At-will) Cleric Utility 6
Battle cleric Level 7 Encounter Prayers
Devoted cleric Awe Strike Cleric Attack 7
Cleric Class Features Break the Spirit Cleric Attack 7
Searing Light Cleric Attack 7
Channel divinity
Strengthen the Faithful Cleric Attack 7
Healer’s lore
Healing word Level 9 Daily Prayers
Ritual casting Astral Defenders Cleric Attack 9
Blade Barrier Cleric Attack 9
Implement
Divine Power Cleric Attack 9
Holy symbol
Flame Strike Cleric Attack 9
Cleric Powers Level 10 Utility Prayers
Prayer Astral Refuge (Daily) Cleric Utility 10
Class Feature Prayers Knights of Unyielding Valor (Daily) Cleric Utility 10
Channel Divinity: Divine Fortune Cleric Feature Mass Cure Light Wounds (Daily) Cleric Utility 10
Channel Divinity: Turn Undead Cleric Feature Shielding Word (Encounter) Cleric Utility 10
Healing Word Cleric Feature Level 13 Encounter Prayers
Level 1 At-Will Prayers Arc of the Righteous Cleric Attack 13
Lance of Faith Cleric Attack 1 Inspiring Strike Cleric Attack 13
Priest’s Shield Cleric Attack 1 Mantle of Glory Cleric Attack 13
Righteous Brand Cleric Attack 1 Plague of Doom Cleric Attack 13
Sacred Flame Cleric Attack 1 Level 15 Daily Prayers
Level 1 Encounter Prayers Holy Spark Cleric Attack 15
Cause Fear Cleric Attack 1 Purifying Fire Cleric Attack 15
Divine Glow Cleric Attack 1 Seal of Warding Cleric Attack 15
Healing Strike Cleric Attack 1 Level 16 Utility Prayers
Wrathful Thunder Cleric Attack 1 Astral Shield (Encounter) Cleric Utility 16
Level 1 Daily Prayers Cloak of Peace (Daily) Cleric Utility 16
Avenging Flame Cleric Attack 1 Divine Armor (Daily) Cleric Utility 16
Beacon of Hope Cleric Attack 1 Hallowed Ground (Daily) Cleric Utility 16
Cascade of Light Cleric Attack 1 Level 17 Encounter Prayers
Guardian of Faith Cleric Attack 1 Blinding Light Cleric Attack 17
Level 2 Utility Prayers Enthrall Cleric Attack 17
Bless (Daily) Cleric Utility 2 Sentinel Strike Cleric Attack 17
Cure Light Wounds (Daily) Cleric Utility 2 Thunderous Word Cleric Attack 17
Divine Aid (Encounter) Cleric Utility 2 Level 19 Daily Prayers
Sanctuary (Encounter) Cleric Utility 2 Fire Storm Cleric Attack 19
Shield of Faith (Daily) Cleric Utility 2 Holy Wrath Cleric Attack 19
Level 3 Encounter Prayers Indomitable Spirit Cleric Attack 19
Blazing Beacon Cleric Attack 3 Knight of Glory Cleric Attack 19
Command Cleric Attack 3 Level 22 Utility Prayers
Daunting Light Cleric Attack 3 Angel of the Eleven Winds (Daily) Cleric Utility 22
Split the Sky Cleric Attack 3 Clarion Call of the Astral Sea (Daily) Cleric Utility 22
Level 5 Daily Prayers Cloud Chariot (Daily) Cleric Utility 22
Consecrated Ground Cleric Attack 5 Purify (Daily) Cleric Utility 22
Rune of Peace Cleric Attack 5 Spirit of Health (Daily) Cleric Utility 22
Spiritual Weapon Cleric Attack 5
Weapon of the Gods Cleric Attack 5

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Level 23 Encounter Prayers
Astral Blades of Death Cleric Attack 23
Divine Censure Cleric Attack 23
Haunting Strike Cleric Attack 23
Healing Torch Cleric Attack 23

Level 25 Daily Prayers


Nimbus of Doom Cleric Attack 25
Sacred Word Cleric Attack 25
Seal of Binding Cleric Attack 25
Seal of Protection Cleric Attack 25

Level 27 Encounter Prayers


Punishing Strike Cleric Attack 27
Sacrificial Healing Cleric Attack 27
Scourge of the Unworthy Cleric Attack 27
Sunburst Cleric Attack 27

Level 29 Daily Prayers


Astral Storm Cleric Attack 29
Godstrike Cleric Attack 29

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Fighter Level 7 Encounter Exploits
Come and Get It Fighter Attack 7
Martial defender
Griffon’s Wrath Fighter Attack 7
Fighter Build Options Iron Bulwark Fighter Attack 7
Great Weapon fighter Reckless Strike Fighter Attack 7
Guardian fighter Sudden Surge Fighter Attack 7

Fighter Class Features Level 9 Daily Exploits


Shift the Battlefield Fighter Attack 9
Combat challenge
Thicket of Blades Fighter Attack 9
Combat superiority
Victorious Surge Fighter Attack 9
Fighter weapon talent
Level 10 Utility Exploits
Fighter Powers Into the Fray (Encounter) Fighter Utility 10
Exploit Last Ditch Evasion (Daily) Fighter Utility 10
Level 1 At-Will Exploits Stalwart Guard (Daily) Fighter Utility 10
Cleave Fighter Attack 1 Level 13 Encounter Exploits
Reaping Strike Fighter Attack 1 Anvil of Doom Fighter Attack 13
Sure Strike Fighter Attack 1 Chains of Sorrow Fighter Attack 13
Tide of Iron Fighter Attack 1 Giant’s Wake Fighter Attack 13
Level 1 Encounter Exploits Silverstep Fighter Attack 13
Covering Attack Fighter Attack 1 Storm of Blows Fighter Attack 13
Passing Attack Fighter Attack 1 Talon of the Roc Fighter Attack 13
Spinning Sweep Fighter Attack 1 Level 15 Daily Exploits
Steel Serpent Strike Fighter Attack 1 Dragon’s Fangs Fighter Attack 15
Level 1 Daily Exploits Serpent Dance Strike Fighter Attack 15
Brute Strike Fighter Attack 1 Unyielding Avalanche Fighter Attack 15
Comeback Strike Fighter Attack 1 Level 16 Utility Exploits
Villain’s Menace Fighter Attack 1 Interposing Shield (Encounter) Fighter Utility 16
Level 2 Utility Exploits Iron Warrior (Daily) Fighter Utility 16
Boundless Endurance (Daily) Fighter Utility 2 Surprise Step (Encounter) Fighter Utility 16
Get Over Here (Encounter) Fighter Utility 2 Level 17 Encounter Exploits
No Opening (Encounter) Fighter Utility 2 Exacting Strike Fighter Attack 17
Unstoppable (Daily) Fighter Utility 2 Exorcism of Steel Fighter Attack 17
Level 3 Encounter Exploits Harrying Assault Fighter Attack 17
Armor-Piercing Thrust Fighter Attack 3 Mountain Breaking Blow Fighter Attack 17
Crushing Blow Fighter Attack 3 Vorpal Tornado Fighter Attack 17
Dance of Steel Fighter Attack 3 Warrior’s Challenge Fighter Attack 17
Precise Strike Fighter Attack 3 Level 19 Daily Exploits
Rain of Blows Fighter Attack 3 Devastation’s Wake Fighter Attack 19
Sweeping Blow Fighter Attack 3 Reaving Strike Fighter Attack 19
Level 5 Daily Exploits Strike of the Watchful Guard Fighter Attack 19
Crack the Shell Fighter Attack 5 Level 22 Utility Exploits
Dizzying Blow Fighter Attack 5 Act of Desperation (Daily) Fighter Utility 22
Rain of Steel Fighter Attack 5 No Surrender (Daily) Fighter Utility 22
Level 6 Utility Exploits Level 23 Encounter Exploits
Battle Awareness (Daily) Fighter Utility 6 Cage of Chains Fighter Attack 23
Defensive Training (Daily) Fighter Utility 6 Fangs of Steel Fighter Attack 23
Unbreakable (Encounter) Fighter Utility 6 Hack ’n’ Slash Fighter Attack 23
Paralyzing Strike Fighter Attack 23
Skullcrusher Fighter Attack 23
Warrior’s Urging Fighter Attack 23

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Level 25 Daily Exploits
Reaper’s Stance Fighter Attack 25
Reign of Terror Fighter Attack 25
Supremacy of Steel Fighter Attack 25

Level 27 Encounter Exploits


Adamantine Strike Fighter Attack 27
Cruel Reaper Fighter Attack 27
Diamond Shield Defense Fighter Attack 27
Indomitable Battle Strike Fighter Attack 27

Level 29 Daily Powers


Force the Battle Fighter Attack 29
No Mercy Fighter Attack 29
Storm of Destruction Fighter Attack 29

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Level 6 Utility Prayers
Paladin Divine Bodyguard (Daily) Paladin Utility 6
Divine defender One Heart, One Mind (Daily) Paladin Utility 6
Wrath of the Gods (Daily) Paladin Utility 6
Paladin Build Options
Avenging paladin Level 7 Encounter Prayers
Protecting paladin Beckon Foe Paladin Attack 7
Benign Transposition Paladin Attack 7
Paladin Class Features Divine Reverence Paladin Attack 7
Channel divinity Thunder Smite Paladin Attack 7
Divine challenge
Lay on hands
Level 9 Daily Prayers
Crown of Glory Paladin Attack 9
Implement One Stands Alone Paladin Attack 9
Holy symbol Radiant Pulse Paladin Attack 9
Holy avenger
Level 10 Utility Prayers
Paladin Powers Cleansing Spirit (Encounter) Paladin Utility 10
Prayer Noble Shield (Daily) Paladin Utility 10
Turn the Tide (Daily) Paladin Utility 10
Class Feature Prayers
Channel Divinity: Divine Mettle Paladin Feature Level 13 Encounter Prayers
Channel Divinity: Divine Strength Paladin Feature Entangling Smite Paladin Attack 13
Divine Challenge Paladin Feature Radiant Charge Paladin Attack 13
Lay on Hands Paladin Feature Renewing Smite Paladin Attack 13
Whirlwind Smite Paladin Attack 13
Level 1 At-Will Prayers
Bolstering Strike Paladin Attack 1 Level 15 Daily Prayers
Enfeebling Strike Paladin Attack 1 Bloodied Retribution Paladin Attack 15
Holy Strike Paladin Attack 1 Break the Wall Paladin Attack 15
Valiant Strike Paladin Attack 1 True Nemesis Paladin Attack 15

Level 1 Encounter Prayers Level 16 Utility Prayers


Fearsome Smite Paladin Attack 1 Angelic Intercession (Daily) Paladin Utility 16
Piercing Smite Paladin Attack 1 Death Ward (Daily) Paladin Utility 16
Radiant Smite Paladin Attack 1 Level 17 Encounter Prayers
Shielding Smite Paladin Attack 1 Enervating Smite Paladin Attack 17
Level 1 Daily Prayers Fortifying Smite Paladin Attack 17
On Pain of Death Paladin Attack 1 Hand of the Gods Paladin Attack 17
Paladin’s Judgment Paladin Attack 1 Terrifying Smite Paladin Attack 17
Radiant Delirium Paladin Attack 1 Level 19 Daily Prayers
Level 2 Utility Prayers Corona of Blinding Radiance Paladin Attack 19
Astral Speech (Daily) Paladin Utility 2 Crusader’s Boon Paladin Attack 19
Martyr’s Blessing (Daily) Paladin Utility 2 Righteous Inferno Paladin Attack 19
Sacred Circle (Daily) Paladin Utility 2 Level 22 Utility Prayers
Level 3 Encounter Prayers Angelic Rescue (Daily) Paladin Utility 22
Arcing Smite Paladin Attack 3 Cleansing Burst (Daily) Paladin Utility 22
Invigorating Smite Paladin Attack 3 Gift of Life (Daily) Paladin Utility 22
Righteous Smite Paladin Attack 3 United in Faith (Daily) Paladin Utility 22
Staggering Smite Paladin Attack 3 Level 23 Encounter Prayers
Level 5 Daily Prayers Here Waits Thy Doom Paladin Attack 23
Hallowed Circle Paladin Attack 5 Martyr’s Smite Paladin Attack 23
Martyr’s Retribution Paladin Attack 5 Resounding Smite Paladin Attack 23
Sign of Vulnerability Paladin Attack 5 Sublime Transposition Paladin Attack 23

Level 25 Daily Prayers


Exalted Retribution Paladin Attack 25
To the Nine Hells with You Paladin Attack 25

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Level 27 Encounter Prayers
Blinding Smite Paladin Attack 27
Brand of Judgment Paladin Attack 27
Deific Vengeance Paladin Attack 27
Restricting Smite Paladin Attack 27
Stunning Smite Paladin Attack 27

Level 29 Daily Prayers


Even Hand of Justice Paladin Attack 29
Powerful Faith Paladin Attack 29

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Ranger Level 7 Encounter Exploits
Claws of the Griffon Ranger Attack 7
Martial striker
Hawk’s Talon Ranger Attack 7
Ranger Build Options Spikes of the Manticore Ranger Attack 7
Archer ranger Sweeping Whirlwind Ranger Attack 7
Two-blade ranger Level 9 Daily Exploits
Ranger Class Features Attacks on the Run Ranger Attack 9
Close Quarters Shot Ranger Attack 9
Fighting Style
Spray of Arrows Ranger Attack 9
Archer fighting style
Swirling Leaves of Steel Ranger Attack 9
Two-blade fighting style
Hunter’s Quarry Level 10 Utility Exploits
Prime shot Expeditious Stride (Encounter) Ranger Utility 10
Open the Range (Daily) Ranger Utility 10
Ranger Powers Undaunted Stride (Daily) Ranger Utility 10
Exploit
Level 13 Encounter Exploits
Level 1 At-Will Exploits Armor Splinter Ranger Attack 13
Careful Attack Ranger Attack 1 Knockdown Shot Ranger Attack 13
Hit and Run Ranger Attack 1 Nimble Defense Ranger Attack 13
Nimble Strike Ranger Attack 1 Pinning Strike Ranger Attack 13
Twin Strike Ranger Attack 1
Level 15 Daily Exploits
Level 1 Encounter Exploits Blade Cascade Ranger Attack 15
Dire Wolverine Strike Ranger Attack 1 Bleeding Wounds Ranger Attack 15
Evasive Strike Ranger Attack 1 Confounding Arrows Ranger Attack 15
Fox’s Cunning Ranger Attack 1 Stunning Steel Ranger Attack 15
Two-Fanged Strike Ranger Attack 1
Level 16 Utility Exploits
Level 1 Daily Exploits Evade the Blow (Daily) Ranger Utility 16
Hunter’s Bear Trap Ranger Attack 1 Longstrider (Daily) Ranger Utility 16
Jaws of the Wolf Ranger Attack 1 Momentary Respite (Daily) Ranger Utility 16
Split the Tree Ranger Attack 1
Sudden Strike Ranger Attack 1 Level 17 Encounter Exploits
Arrow of Vengeance Ranger Attack 17
Level 2 Utility Exploits Cheetah’s Rake Ranger Attack 17
Crucial Advice (Encounter) Ranger Utility 2 Triple Shot Ranger Attack 17
Unbalancing Parry (Encounter) Ranger Utility 2 Two-Weapon Eviscerate Ranger Attack 17
Yield Ground (Encounter) Ranger Utility 2
Level 19 Daily Exploits
Level 3 Encounter Exploits Cruel Cage of Steel Ranger Attack 19
Cut and Run Ranger Attack 3 Great Ram Arrow Ranger Attack 19
Disruptive Strike Ranger Attack 3 Two-in-One Shot Ranger Attack 19
Shadow Wasp Strike Ranger Attack 3 Wounding Whirlwind Ranger Attack 19
Thundertusk Boar Strike Ranger Attack 3
Level 22 Utility Exploits
Level 5 Daily Exploits Forest Ghost (Daily) Ranger Utility 22
Excruciating Shot Ranger Attack 5 Hit the Dirt (Daily) Ranger Utility 22
Frenzied Skirmish Ranger Attack 5 Master of the Hunt (Daily) Ranger Utility 22
Splintering Shot Ranger Attack 5 Safe Stride (Encounter) Ranger Utility 22
Two-Wolf Pounce Ranger Attack 5
Level 23 Encounter Exploits
Level 6 Utility Exploits Blade Ward Ranger Attack 23
Evade Ambush (Daily) Ranger Utility 6 Cloak of Thorns Ranger Attack 23
Skilled Companion (Daily) Ranger Utility 6 Hammer Shot Ranger Attack 23
Weave through the Fray (Encounter) Ranger Utility 6 Manticore’s Volley Ranger Attack 23

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Level 25 Daily Exploits
Bloodstorm Ranger Attack 25
Tiger’s Reflex Ranger Attack 25
Unstoppable Arrows Ranger Attack 25

Level 27 Encounter Exploits


Death Rend Ranger Attack 27
Hail of Arrows Ranger Attack 27
Lightning Shot Ranger Attack 27
Wandering Tornado Ranger Attack 27

Level 29 Daily Exploits


Follow-up Blow Ranger Attack 29
Three-in-One Shot Ranger Attack 29
Weave a Web of Steel Ranger Attack 29

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Level 7 Encounter Exploits
Rogue Cloud of Steel
Imperiling Strike
Rogue Attack 7
Rogue Attack 7
Martial Striker
Rogue’s Luck Rogue Attack 7
Rogue Build Options Sand in the Eyes Rogue Attack 7
Brawny rogue Level 9 Daily Exploits
Trickster rogue Crimson Edge Rogue Attack 9
Rogue Class Features Deadly Positioning Rogue Attack 9
Knockout Rogue Attack 9
First strike
Rogue tactics Level 10 Utility Exploits
Artful dodger Certain Freedom (Daily) Rogue Utility 10
Brutal scoundrel Close Quarters (Daily) Rogue Utility 10
Rogue weapon talent, Dangerous Theft (Encounter) Rogue Utility 10
Sneak attack Shadow Stride (At-will) Rogue Utility 10

Rogue Powers Level 13 Encounter Exploits


Exploit Fool’s Opportunity Rogue Attack 13
Stunning Strike Rogue Attack 13
Level 1 At-Will Exploits Tornado Strike Rogue Attack 13
Deft Strike Rogue Attack 1 Unbalancing Attack Rogue Attack 13
Piercing Strike Rogue Attack 1
Riposte Strike Rogue Attack 1 Level 15 Daily Exploits
Sly Flourish Rogue Attack 1 Bloody Path Rogue Attack 15
Garrote Grip Rogue Attack 15
Level 1 Encounter Exploits Slaying Strike Rogue Attack 15
Dazing Strike Rogue Attack 1
King’s Castle Rogue Attack 1 Level 16 Utility Exploits
Positioning Strike Rogue Attack 1 Foil the Lock (Daily) Rogue Utility 16
Torturous Strike Rogue Attack 1 Hide in Plain Sight (Encounter) Rogue Utility 16
Leaping Dodge (Encounter) Rogue Utility 16
Level 1 Daily Exploits Raise the Stakes (Daily) Rogue Utility 16
Blinding Barrage Rogue Attack 1
Easy Target Rogue Attack 1 Level 17 Encounter Exploits
Trick Strike Rogue Attack 1 Dragon Tail Strike Rogue Attack 17
Hounding Strike Rogue Attack 17
Level 2 Utility Exploits Stab and Grab Rogue Attack 17
Fleeting Ghost (At-will) Rogue Utility 2
Great Leap (At-will) Rogue Utility 2 Level 19 Daily Exploits
Master of Deceit (Encounter) Rogue Utility 2 Feinting Flurry Rogue Attack 19
Quick Fingers (Encounter) Rogue Utility 2 Flying Foe Rogue Attack 19
Tumble (Encounter) Rogue Utility 2 Snake’s Retreat Rogue Attack 19

Level 3 Encounter Exploits Level 22 Utility Exploits


Bait and Switch Rogue Attack 3 Cloud Jump (Encounter) Rogue Utility 22
Setup Strike Rogue Attack 3 Dazzling Acrobatics (Encounter) Rogue Utility 22
Topple Over Rogue Attack 3 Hide from the Light (Daily) Rogue Utility 22
Trickster’s Blade Rogue Attack 3 Level 23 Encounter Exploits
Level 5 Daily Exploits Knave’s Gambit Rogue Attack 23
Clever Riposte Rogue Attack 5 Scorpion Strike Rogue Attack 23
Deep Cut Rogue Attack 5 Steel Entrapment Rogue Attack 23
Walking Wounded Rogue Attack 5 Level 25 Daily Exploits
Level 6 Utility Exploits Biting Assault Rogue Attack 25
Chameleon (At-will) Rogue Utility 6 Ghost on the Wind Rogue Attack 25
Ignoble Escape (Encounter) Rogue Utility 6 Hamstring Rogue Attack 25
Mob Mentality (Encounter) Rogue Utility 6
Nimble Climb (At-will) Rogue Utility 6
Slippery Mind (Encounter) Rogue Utility 6

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Level 27 Encounter Exploits
Dance of Death Rogue Attack 27
Hurricane of Blood Rogue Attack 27
Perfect Strike Rogue Attack 27

Level 29 Daily Exploits


Assassin’s Point Rogue Attack 29
Immobilizing Strike Rogue Attack 29
Moving Target Rogue Attack 29

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Level 3 Encounter Spells
Warlock Eldritch Rain Warlock (Fey) Attack 3
Arcane striker Fiery Bolt Warlock (Infernal) Attack 3
Frigid Darkness Warlock (Star) Attack 3
Warlock Build Options Otherwind Stride Warlock (Fey) Attack 3
Deceptive warlock
Scourge warlock Level 5 Daily Spells
Avernian Eruption Warlock (Infernal) Attack 5
Warlock Class Features Crown of Madness Warlock (Fey) Attack 5
Eldritch blast Curse of the Bloody Fangs Warlock (Fey) Attack 5
Prime shot Hunger of Hadar Warlock (Star) Attack 5
Shadow walk
Warlock’s curse
Level 6 Utility Spells
Dark One’s Own Luck (Daily) Warlock (Star) Utility 6
Implement Fey Switch (Encounter) Warlock (Fey) Utility 6
Rod Shroud of Black Steel (Daily) Warlock (Infernal) Utility 6
Wand Spider Climb (Encounter) Warlock (Infernal) Utility 6

Eldritch Pact Level 7 Encounter Spells


At-will spell Howl of Doom Warlock (Infernal) Attack 7
Pact boon Infernal Moon Curse Warlock (Infernal) Attack 7
Mire the Mind Warlock (Fey) Attack 7
Fey pact Sign of Ill Omen Warlock (Star) Attack 7
Eyebite
Misty step Level 9 Daily Spells
Curse of the Black Frost Warlock (Fey) Attack 9
Infernal pact Iron Spike of Dis Warlock (Infernal) Attack 9
Hellish rebuke Summons of Khirad Warlock (Star) Attack 9
Dark one’s blessing Thief of Five Fates Warlock (Star) Attack 9
Star pact Level 10 Utility Spells
Dire radiance Ambassador Imp (Daily) Warlock (Infernal) Utility 10
Fate of the void Shadow Form (Daily) Warlock (Star) Utility 10
Implement Shielding Shades (Daily) Warlock (Star) Utility 10
Warlock Powers Warlock’s Leap (Daily) Warlock (Fey) Utility 10
Spell Level 13 Encounter Spells
Bewitching Whispers Warlock (Fey) Attack 13
Level 1 At-Will Spells
Coldfire Vortex Warlock (Star) Attack 13
Dire Radiance Warlock (Star) Attack 1
Harrowstorm Warlock (Infernal) Attack 13
Eldritch Blast Warlock (All) Attack 1
Soul Flaying Warlock (Infernal) Attack 13
Eyebite Warlock (Fey) Attack 1
Hellish Rebuke Warlock (Infernal) Attack 1 Level 15 Daily Spells
Curse of the Golden Mist Warlock (Fey) Attack 15
Level 1 Encounter Spells
Fireswarm Warlock (Infernal) Attack 15
Diabolic Grasp Warlock (Infernal) Attack 1
Tendrils of Thuban Warlock (Star) Attack 15
Dreadful Word Warlock (Star) Attack 1
Thirsting Maw Warlock (Infernal) Attack 15
Vampiric Embrace Warlock (Infernal) Attack 1
Witchfire Warlock (Fey) Attack 1 Level 16 Utility Spells
Cloak of Shadow (Encounter) Warlock (Infernal) Utility 16
Level 1 Daily Spells
Eye of the Warlock (Daily) Warlock (Star) Utility 16
Armor of Agathys Warlock (Infernal) Attack 1
Infuriating Elusiveness (Encounter) Warlock (Fey) Utility 16
Curse of the Dark Dream Warlock (Fey) Attack 1
Dread Star Warlock (Star) Attack 1 Level 17 Encounter Spells
Flames of Phlegethos Warlock (Infernal) Attack 1 Strand of Fate Warlock (Star) Attack 17
Thirsting Tendrils Warlock (Fey) Attack 17
Level 2 Utility Spells
Warlock’s Bargain Warlock (Infernal) Attack 17
Beguiling Tongue (Encounter) Warlock (Fey) Utility 2
Ethereal Stride (Encounter) Warlock (Star) Utility 2 Level 19 Daily Spells
Fiendish Resilience (Daily) Warlock (Infernal) Utility 2 Delusions of Loyalty Warlock (Fey) Attack 19
Shadow Veil (Encounter) Warlock (Star) Utility 2 Minions of Malbolge Warlock (Infernal) Attack 19
Wrath of Acamar Warlock (Star) Attack 19

System Reference Document ©2008 Wizards of the Coast page 16 of 65


Level 22 Utility Spells
Entropic Ward (Encounter) Warlock (Star) Utility 22
Raven’s Glamor (Daily) Warlock (Fey) Utility 22
Wings of the Fiend (Daily) Warlock (Infernal) Utility 22

Level 23 Encounter Spells


Dark Transport Warlock (Star) Attack 23
Spiteful Darts Warlock (Infernal) Attack 23
Thorns of Venom Warlock (Fey) Attack 23

Level 25 Daily Spells


Curse of the Twin Princes Warlock (Fey) Attack 25
Tartarean Tomb Warlock (Infernal) Attack 25
Thirteen Baleful Stars Warlock (Star) Attack 25

Level 27 Encounter Spells


Banish to the Void Warlock (Star) Attack 27
Curse of the Fey King Warlock (Fey) Attack 27
Hellfire Curse Warlock (Infernal) Attack 27

Level 29 Daily Spells


Curse of the Dark Delirium Warlock (Fey) Attack 29
Doom of Delban Warlock (Star) Attack 29
Hurl through Hell Warlock (Infernal) Attack 29

System Reference Document ©2008 Wizards of the Coast page 17 of 65


Level 7 Encounter Exploits
Warlord Lion’s Roar
Sunder Armor
Warlord Attack 7
Warlord Attack 7
Martial leader
Surprise Attack Warlord Attack 7
Warlord Build Options Surround Foe Warlord Attack 7
Inspiring warlord Level 9 Daily Exploits
Tactical warlord Iron Dragon Charge Warlord Attack 9
Warlord Class Features Knock Them Down Warlord Attack 9
White Raven Strike Warlord Attack 9
Combat leader
Commanding presence Level 10 Utility Exploits
Inspiring presence Defensive Rally (Daily) Warlord Utility 10
Tactical presence Ease Suffering (Daily) Warlord Utility 10
Inspiring word Tactical Shift (Daily) Warlord Utility 10

Warlord Powers Level 13 Encounter Exploits


Exploit Beat Them into the Ground Warlord Attack 13
Bolstering Blow Warlord Attack 13
Class Feature Exploit Denying Smite Warlord Attack 13
Inspiring Word Warlord Feature Fury of the Sirocco Warlord Attack 13
Level 1 At-Will Exploits Level 15 Daily Exploits
Commander’s Strike Warlord Attack 1 Make Them Bleed Warlord Attack 15
Furious Smash Warlord Attack 1 Renew the Troops Warlord Attack 15
Viper’s Strike Warlord Attack 1 Warlord’s Gambit Warlord Attack 15
Wolf Pack Tactics Warlord Attack 1
Level 16 Utility Exploits
Level 1 Encounter Exploits Hero’s Defiance (Daily) Warlord Utility 16
Guarding Attack Warlord Attack 1 Warlord’s Banner (Encounter) Warlord Utility 16
Hammer and Anvil Warlord Attack 1 White Raven Formation (Daily) Warlord Utility 16
Leaf on the Wind Warlord Attack 1
Warlord’s Favor Warlord Attack 1 Level 17 Encounter Exploits
Battle On Warlord Attack 17
Level 1 Daily Exploits Hail of Steel Warlord Attack 17
Bastion of Defense Warlord Attack 1 Thunderous Fury Warlord Attack 17
Lead the Attack Warlord Attack 1 Warlord’s Rush Warlord Attack 17
Pin the Foe Warlord Attack 1.
White Raven Onslaught Warlord Attack 1 Level 19 Daily Exploits
Break the Tempo Warlord Attack 19
Level 2 Utility Exploits Victory Surge Warlord Attack 19
Aid the Injured (Encounter) Warlord Utility 2 Windmill of Doom Warlord Attack 19
Crescendo of Violence (Encounter) Warlord Utility 2
Knight’s Move (Encounter) Warlord Utility 2 Level 22 Utility Exploits
Shake It Off (Encounter) Warlord Utility 2 Heart of the Titan (Daily) Warlord Utility 22
Heroic Surge (Daily) Warlord Utility 22
Level 3 Encounter Exploits Own the Battlefield (Daily) Warlord Utility 22
Hold the Line Warlord Attack 3
Inspiring War Cry Warlord Attack 3 Level 23 Encounter Exploits
Steel Monsoon Warlord Attack 3 Great Dragon War Cry Warlord Attack 23
Warlord’s Strike Warlord Attack 3 Pillar to Post Warlord Attack 23
Rabbits and Wolves Warlord Attack 23
Level 5 Daily Exploits Sudden Assault Warlord Attack 23
Stand the Fallen Warlord Attack 5
Turning Point Warlord Attack 5 Level 25 Daily Exploits
Villain’s Nightmare Warlord Attack 5 Relentless Assault Warlord Attack 25
Stir the Hornet’s Nest Warlord Attack 25
Level 6 Utility Exploits White Raven’s Call Warlord Attack 25
Guide the Charge (Encounter) Warlord Utility 6
Inspiring Reaction (Encounter) Warlord Utility 6
Quick Step (Daily) Warlord Utility 6
Stand Tough (Daily) Warlord Utility 6

System Reference Document ©2008 Wizards of the Coast page 18 of 65


Level 27 Encounter Exploits
Chimera Battlestrike Warlord Attack 27
Devastating Charge Warlord Attack 27
Incite Heroism Warlord Attack 27
Warlord’s Doom Warlord Attack 27

Level 29 Daily Exploits


Defy Death Warlord Attack 29
Stand Invincible Warlord Attack 29

System Reference Document ©2008 Wizards of the Coast page 19 of 65


Wizard Level 3 Encounter Spells
Color Spray Wizard Attack 3
Arcane controller
Fire Shroud Wizard Attack 3
Wizard Build Options Icy Rays Wizard Attack 3
Control wizard Shock Sphere Wizard Attack 3
War wizard Level 5 Daily Spells
Wizard Class Features Icy Grasp Wizard Attack 5
Fireball Wizard Attack 5
Arcane implement mastery
Stinking Cloud Wizard Attack 5
Orb of imposition
Web Wizard Attack 5
Staff of defense
Wand of accuracy Level 6 Utility Spells
Cantrips Dimension Door (Daily) Wizard Utility 6
Ritual casting Disguise Self (Daily) Wizard Utility 6
Spellbook Dispel Magic (Daily) Wizard Utility 6
Rituals Invisibility (Daily) Wizard Utility 6
Daily and utility spells Levitate (Daily) Wizard Utility 6
Capacity Wall of Fog (Daily) Wizard Utility 6
Implements Level 7 Encounter Spells
Orb Fire Burst Wizard Attack 7
Staff Lightning Bolt Wizard Attack 7
Wand Spectral Ram Wizard Attack 7
Winter’s Wrath Wizard Attack 7
Wizard Powers
Spell Level 9 Daily Spells
Ice Storm Wizard Attack 9
Class Feature spells Lightning Serpent Wizard Attack 9
Ghost Sound Wizard Cantrip Wizard’s Sword Wizard Attack 9
Light Wizard Cantrip Wall of Fire Wizard Attack 9
Mage Hand Wizard Cantrip
Prestidigitation Wizard Cantrip Level 10 Utility Spells
Arcane Gate (Daily) Wizard Utility 10
Level 1 At-Will Spells Blur (Daily) Wizard Utility 10
Cloud of Daggers Wizard Attack 1 Mirror Image (Daily) Wizard Utility 10
Magic Missile Wizard Attack 1 Resistance (Daily) Wizard Utility 10
Ray of Frost Wizard Attack 1
Scorching Burst Wizard Attack 1 Level 13 Encounter Spells
Thunderwave Wizard Attack 1 Frostburn Wizard Attack 13
Mesmeric Hold Wizard Attack 13
Level 1 Encounter Spells Prismatic Burst Wizard Attack 13
Burning Hands Wizard Attack 1 Thunderlance Wizard Attack 13
Chill Strike Wizard Attack 1
Force Orb Wizard Attack 1 Level 15 Daily Spells
Icy Terrain Wizard Attack 1 Grasping Hands Wizard Attack 15
Ray of Enfeeblement Wizard Attack 1 Blast of Cold Wizard Attack 15
Resilient Sphere Wizard Attack 15
Level 1 Daily Spells Prismatic Beams Wizard Attack 15
Acid Arrow Wizard Attack 1 Wall of Ice Wizard Attack 15
Flaming Sphere Wizard Attack 1
Freezing Cloud Wizard Attack 1 Level 16 Utility Spells
Sleep Wizard Attack 1 Displacement (Encounter) Wizard Utility 16
Fly (Daily) Wizard Utility 16
Level 2 Utility Spells Greater Invisibility (Daily) Wizard Utility 16
Expeditious Retreat (Daily) Wizard Utility 2 Stoneskin (Daily) Wizard Utility 16
Feather Fall (Daily) Wizard Utility 2
Jump (Encounter) Wizard Utility 2
Shield (Encounter) Wizard Utility 2

System Reference Document ©2008 Wizards of the Coast page 20 of 65


Level 17 Encounter Spells
Combust Wizard Attack 17
Crushing Titan’s Fist Wizard Attack 17
Force Volley Wizard Attack 17
Ice Tomb Wizard Attack 17

Level 19 Daily Spells


Acid Wave Wizard Attack 19
Cloudkill Wizard Attack 19
Disintegrate Wizard Attack 19
Black Tentacles Wizard Attack 19

Level 22 Utility Spells


Mass Fly (Daily) Wizard Utility 22
Mansion (Daily) Wizard Utility 22
Time Stop (Daily) Wizard Utility 22

Level 23 Encounter Spells


Acid Storm Wizard Attack 23
Chain Lightning Wizard Attack 23
Thunderclap Wizard Attack 23

Level 25 Daily Spells


Elemental Maw Wizard Attack 25
Maze Wizard Attack 25
Necrotic Web Wizard Attack 25
Prismatic Spray Wizard Attack 25

Level 27 Encounter Spells


Black Fire Wizard Attack 27
Confusion Wizard Attack 27
Forcecage Wizard Attack 27

Level 29 Daily Spells


Greater Ice Storm Wizard Attack 29
Legion’s Hold Wizard Attack 29
Meteor Swarm Wizard Attack 29

System Reference Document ©2008 Wizards of the Coast page 21 of 65


[[CLASS STATBLOCK TEMPLATE]] Paragon Path
Prerequisite
Path Feature
ClassName Power
@Flavor text
[[PARAGON PATH STATBLOCK TEMPLATE]]
CLASS TRAITS
Role: @
Power Source: @
ParagonPathName
Key Abilities: @ @Flavor

Armor Proficiencies: @ Prerequisite: @


Weapon Proficiencies: @
Implement: @if needed @Text
Bonus to Defense: +# [defense]
[Path Name] Path Features
Hit Points at 1st Level: # + Constitution score Feature (11th level): @action point feature
Hit Points per Level Gained: # Feature (11th level): @
Healing Surges: # + Constitution modifier
Feature (16th level): @
Trained Skills: @ [Path Name] [Power Type]s
Build Options: @
@Attack 11, Utility 12, Attack 20
Class Features: @
[[SEE ALSO POWER STATBLOCK TEMPLATES]]
Creating a [Class Name]
@
[[END PARAGON PATH STATBLOCK
TEMPLATE]]
[Build Name] Epic Destiny
@Repeat as needed
Prerequisite
Destiny Feature
[Class Name] Class Features Power
@ [[EPIC DESTINY STATBLOCK TEMPLATE]]
[Class feature]
@ Repeat as needed DestinyName
@Flavor
Implement
@ If needed
Prerequisite: @
[Class Name] Overview
Characteristics: @ @Text
Religion: @
Races: @ Immortality
@Text
[Class Name] [Power Type]s [Immortality]: @
@ In level order by type
[Destiny Name] Features
[[SEE ALSO POWER STATBLOCK TEMPLATES]]
Feature (21st level): @
[[END CLASS STATBLOCK TEMPLATE]] Feature (24th level): @
Feature (30th level): @

[Destiny Name] Power


@Utility 29
[[SEE ALSO POWER STATBLOCK TEMPLATES]]
[[END EPIC DESTINY STATBLOCK
TEMPLATE]]

System Reference Document ©2008 Wizards of the Coast page 22 of 65


No action
Powers Trigger
At-Will Power
Encounter Power Attack Type and Range
Daily Power
Melee
Melee weapon
Prayer Melee 1
Exploit Melee touch
Spell
Ranged
Keyword Ranged weapon
Ranged [#]
Power Source
Ranged sight
Arcane
Divine Close
Martial Close burst [#]
Elemental Close blast [#]
Ki
Primal
Area
Area burst [#] within [#] squares
Psionic
Area wall [#] within [#] squares
Shadow
Contiguous squares
Damage Type
Acid
Personal
Cold Prerequisite or Requirement
Fire
Force Target
Lighting Ally
Necrotic Creature
Poison Enemy
Psychic You
Radiant Object
Thunder Square
Secondary Target
Effect Type Tertiary Target
Charm
Conjuration Attack
Fear Secondary Attack
Healing Tertiary Attack
Illusion
Poison Hit
Polymorph Damage
Reliable
Sleep
Miss
Half Damage
Stance
Teleportation Effect
Zone Aftereffect
Accessories Duration
Implement Until the start of your next turn
Weapon Until the end of your next turn
Action Type Until the end of the encounter
Save ends
Standard action
Sustain
Move action
Overlapping duration
Minor action
Immediate interrupt
Immediate reaction
Free action

System Reference Document ©2008 Wizards of the Coast page 23 of 65


[[POWER STATBLOCK TEMPLATES]]
[[AT-WILL]]

Power Name [Class/Racial/Feat] [Attack or Utility] #


@Flavor
At-Will  [Keywords]
[Action Type] Action [Range] [Range modifier]
Special: @Effect
Target: @
Attack: [Ability Score] vs. [Defense]
Hit: @Damage expression and/or effect
Miss: @Damage expression and/or effect
Effect: @Effect
Sustain [Action]: @Effect
[[ENCOUNTER]]

Power Name [Class/Racial/Feat] [Attack or Utility] #


@Flavor
Encounter  [Keywords]
[Action Type] Action [Range] [Range modifier]
Special: @Effect
Target: @
Attack: [Ability Score] vs. [Defense]
Hit: @Damage expression and/or effect
Miss: @Damage expression and/or effect
Effect: @Effect
Sustain [Action]: @Effect
[[DAILY]]
Power Name [Class/Racial/Feat] [Attack or Utility] #
@Flavor
Daily  [Keywords]
[Action Type] Action [Range] [Range modifier]
Special: @Effect
Target: @
Attack: [Ability Score] vs. [Defense]
Hit: @Damage expression and/or effect
Miss: @Damage expression and/or effect
Effect: @Effect
Sustain [Action]: @Effect
[[END POWER STATBLOCK TEMPLATES]]

[[FEAT STATBLOCK TEMPLATE]]


Feat Name [Feat Type]
Prerequisite(s): @
Benefit: @
Special: @if any
[[END FEAT STATBLOCK TEMPLATE]]

System Reference Document ©2008 Wizards of the Coast page 24 of 65


Skill Heal (Wis)
First aid
Skill training
Treat disease
Trained only
History (Int)
Check
Ability check Insight (Wis)
Skill check Sense motives, attitudes
Base skill check bonus Sense outside influence
Skill check bonus Recognize illusion
Passive check
Cooperation Intimidate (Cha)
Skill challenge
Check result
Nature (Wis)
Difficulty Class Forage
Opposed check Handle animal
Modifier Nature knowledge
Bonus Perception (Wis)
Penalty
Listen
Take 10
Search
Knowledge Skills Spot
Knowledge check Find tracks
Common knowledge
Expert knowledge
Religion (Int)
Master knowledge Religion knowledge
Monster knowledge check Stealth (Dex)
Monster knowledge
Streetwise (Cha)
Acrobatics (Dex) Settlement
Acrobatic stunt
Information
Balance
Escape from a grab Thievery (Dex)
Escape from restraints Disable device
Reduced falling damage Open lock
Pick pocket
Arcana (Int) Sleight of hand
Arcana knowledge
Detect magic

Athletics (Str)
Climb
Escape from a grab
Jump
High jump
Long jump
Swim

Bluff (Cha)
Gain combat advantage
Create a diversion to hide

Diplomacy (Cha)
Dungeoneering (Wis)
Dungeoneering knowledge
Forage

Endurance (Con)
System Reference Document ©2008 Wizards of the Coast page 25 of 65
Nimble Blade
Feat Potent Challenge [Fighter]
Power Attack
Class feat
Powerful Charge
Divinity feat
Precise Hunter [Ranger]
Multiclass feat
Press the Advantage [Rogue]
Racial feat
Quick Draw
Feat description
Raging Storm
Heroic Tier Feat Ritual Caster
Action Surge [Human] Shield Proficiency (Heavy)
Agile Hunter [Ranger] Shield Proficiency (Light)
Alertness Shield Push [Fighter]
Armor Proficiency (Chainmail) Skill Focus
Armor Proficiency (Hide) Skill Training
Armor Proficiency (Leather) Sure Climber
Armor Proficiency (Plate) Surprise Knockdown [Rogue]
Armor Proficiency (Scale) Tactical Assault [Warlord]
Astral Fire Toughness
Backstabber Two-Weapon Defense
Blade Opportunist Two-Weapon Fighting
Burning Blizzard Weapon Focus
Combat Reflexes Weapon Proficiency
Dark Fury Wintertouched
Defensive Mobility
Distracting Shield [Fighter]
Paragon Tier Feat
Dodge Giants [Dwarf] Action Recovery [Human]
Dragonborn Frenzy [Dragonborn] Agile Athlete
Dragonborn Senses [Dragonborn] Arcane Reach
Durable Armor Specialization (Chainmail)
Dwarven Weapon Training [Dwarf] Armor Specialization (Hide)
Eladrin Soldier [Eladrin] Armor Specialization (Plate)
Elven Precision [Elf] Armor Specialization (Scale)
Enlarged Dragon Breath [Dragonborn] Back to the Wall
Escape Artist Blood Thirst
Expanded Spellbook Combat Anticipation
Far Shot Combat Commander [Warlord]
Far Throw Danger Sense
Fast Runner Deadly Axe
Ferocious Rebuke [Tiefling] Defensive Advantage
Group Insight [Half-Elf] Devastating Critical
Halfling Agility [Halfling] Distant Shot
Healing Hands [Paladin] Dwarven Durability [Dwarf]
Hellfire Blood [Tiefling] Empowered Dragon Breath [Dragonborn]
Human Perseverance [Human] Evasion
Improved Dark One's Blessing [Warlock] Feywild Protection [Eladrin]
Improved Fate of the Void [Warlock] Fiery Rebuke [Tiefling]
Improved Initiative Fleet-Footed
Improved Misty Step [Warlock] Great Fortitude
Inspired Recovery [Warlord] Hammer Rhythm
Jack of All Trades Heavy Blade Opportunity
Lethal Hunter [Ranger] Improved Second Wind
Light Step [Elf] Inescapable Force
Linguist Iron Will
Long Jumper Lasting Frost
Lost in the Crowd [Halfling] Light Blade Precision
Mounted Combat Lightning Arc
Lightning Reflexes

System Reference Document ©2008 Wizards of the Coast page 26 of 65


Mettle
Point-Blank Shot
Polearm Gamble
Psychic Lock
Resounding Thunder
Running Shot [Elf]
Scimitar Dance
Second Implement [Wizard]
Secret Stride
Seize the Moment
Shield Specialization
Sly Hunter
Solid Sound
Spear Push
Spell Focus [Wizard]
Steady Shooter
Sweeping Flail
Twofold Curse [Warlock]
Uncanny Dodge
Underfoot [Halfling]

Epic Tier Feat


Arcane Mastery [Wizard]
Axe Mastery
Blind-Fight
Bludgeon Mastery
Epic Resurgence
Flail Mastery
Flanking Maneuver
Font of Radiance
Heavy Blade Mastery
Irresistible Flame
Light Blade Mastery
Pick Mastery
Spear Mastery
Spell Accuracy [Wizard]
Triumphant Attack
Two-Weapon Flurry
Unfettered Stride

Multiclass Feat
Arcane Initiate [Multiclass Wizard]
Initiate of the Faith [Multiclass Cleric]
Pact Initiate [Multiclass Warlock]
Sneak of Shadows [Multiclass Rogue]
Soldier of the Faith [Multiclass Paladin]
Student of Battle [Multiclass Warlord]
Student of the Sword [Multiclass Fighter]
Warrior of the Wild [Multiclass Ranger]

Power Swap Feat


Novice Power [Multiclass]
Acolyte Power [Multiclass]
Adept Power [Multiclass]

System Reference Document ©2008 Wizards of the Coast page 27 of 65


Attack Roll
Combat Base attack bonus

Combat Sequence Attack Modifier


Combat advantage
Round Cover
Superior cover
Initiative
Determining cover
Roll initiative
Concealment
Initiative order
Total concealment
Surprise Invisible
surprise round
surprised
Defense
Armor Class (AC)
limited action
Fortitude
Turn Reflex
Start of your turn Will
Actions on your turn
End of your turn
Attack Result
Hit
Action Miss
Action type Critical Hit
Standard action Crit
Move action Natural 20
Minor action Maximum damage
Free action Extra damage
Trigger
Opportunity action Damage
Immediate action Damage roll
Immediate interrupt Damage type
Immediate reaction Weapon damage dice
No action Ongoing damage
Action point Damage Modifier
Extra action Immune
Spend an action point Insubstantial
Resist
Attack
Vulnerable
Attack Type
Basic attack Modifier
Melee basic attack Bonus
Ranged basic attack Higher bonus
Melee Worst bonus
Targeted Armor bonus
Melee reach Enhancement bonus
Ranged Feat bonus
Range Item bonus
Close Power bonus
Area of effect Proficiency bonus
Origin square Racial bonus
Area Shield bonus
Opportunity attack Untyped bonus
Provoke opportunity attack Penalty
Lower penalty
Target Worst penalty
Line of sight
Line of effect

System Reference Document ©2008 Wizards of the Coast page 28 of 65


Conditions Terrain
Blinded Difficult terrain
Dazed Obstacle
Deafened Obstacle filling square
Dominated Obstacle between squares
Dying Falling
Helpless Falling damage
Immobilized Prone
Marked Jumping down
Petrified Catching yourself
Prone
Restrained Actions in Combat
Slowed Open a door
Stunned Close a door
Surprised Administer a potion
Weakened Drink a potion
Draw a weapon
Saving Throw Sheath a weapon
Save Equip a shield
Stow a shield
Size Drop held items
Space
Pick up an item
Reach
Retrieve an item
Stow an item
Tiny
Drop prone
Small
Talk
Medium
Large Aid Another
Huge On an attack roll
Gargantuan On an ability check
On a skill check
Movement
Bull Rush
Speed Strength attack
Crawl
Double move Charge
Phasing Coup de Grace
Run
Shift Delay
Squeeze Escape
Stand up
Teleportation Grab
Strength attack
Walk

Tactical movement Opportunity Attack


Provoke
Diagonal movement
Threatening reach
Occupied square
Ally occupied Ready an Action
Enemy occupied Trigger
Unoccupied square
Flanking
Second Wind

Forced Movement Total defense


Pull
Push
Slide

System Reference Document ©2008 Wizards of the Coast page 29 of 65


Healing
Hit points
Maximum hit points
Bloodied
Bloodied value
Temporary hit points

Healing surges
Healing surge value

Regeneration
Death and Dying
Dying
Death saving throw
Death, Dead
Unconscious

System Reference Document ©2008 Wizards of the Coast page 30 of 65


Adventuring
Encounter
Combat encounter
Noncombat encounter
Skill challenge

Reward
Experience points (XP)
Milestone
Quest

Treasure
Monetary treasure
Art items
Gems and jewelry
Magic items

Exploration
Movement
Marching order
Base overland speed
Speed per day
Speed per hour
Speed per minute
Terrain
Mount
Vehicle

Light
Categories of Light (Brightness)
Bright light
Dim light
Darkness
Light source
Radius
Brightness
Duration

Rest and Recovery


Short rest
Extended rest
Interrupted rest
Sleep
Keeping watch

System Reference Document ©2008 Wizards of the Coast page 31 of 65


Detect Object
Ritual Detect Secret Doors
Discern Lies
Mastering a ritual
Disenchant Magic Item
Ritual book
Instant Summons
Selling a ritual book
Enchant Magic Item
Acquiring a Ritual Endure Elements
Buying a ritual Eye of Alarm
Finding a ritual Eye of Warning
Creating a ritual Forbiddance
Gentle Repose
Perform a Ritual Hallucinatory Creature
Assisting in a ritual Hallucinatory Item
Interrupting a ritual Hand of Fate
Knock
Ritual Scroll Secret Chest
Buying a ritual scroll Linked Portal
Finding a ritual scroll Loremaster’s Bargain
Creating a ritual scroll Magic Circle
Ritual scroll limitation Magic Mouth
Using a ritual scroll Make Whole
Selling a ritual scroll Observe Creature
Ritual Format Passwall
Phantom Steed
Time
Planar Portal
Duration
Raise Dead
Component cost
Remove Affliction
Market price
Secret Page
Key Skill
Sending
Effects
Shadow Walk
Ritual Category Silence
Binding Speak with Dead
Creation Floating Disk
Deception Travelers’ Feast
Divination True Portal
Exploration View Location
Restoration View Object
Scrying Voice of Fate
Travel Water Breathing
Warding Water Walk
Wizard’s Sight
Ritual Component
[[RITUAL STATBLOCK TEMPLATE]]
Alchemical reagent
Mystic slaves Ritual Name
Rare herbs @Flavor
Sanctified incense
Residuum Level: # Component Cost: # gp
Category: @ Market Price: # gp
Rituals Time: @ Key Skill: @
Animal Messenger Duration: @
Arcane Lock
Brew Potion @Effects
Commune with Nature
[[END RITUAL STATBLOCK TEMPLATE]]
Comprehend Language
Consult Mystic Sages
Consult Oracle
Cure Disease

System Reference Document ©2008 Wizards of the Coast page 32 of 65


Equipment Weapon Categories
Currency Improvised weapon
Armor Simple weapon
Weapon Military weapon
Adventuring gear Superior weapon
Melee weapon
Coins Ranged weapon
Copper piece (cp) One-handed weapon
Silver piece (sp) Two-handed weapon
Gold piece (gp)
Platinum piece (pp) Weapon Group
Astral Diamonds (ad) Axe
Bow
Armor Type Crossbow
Flail
Light armor
Cloth Armor Hammer
Leather Armor Heavy Blade
Hide Armor Light Blade
Mace
Heavy armor Pick
Chainmail Polearm
Scale Armor Sling
Plate Armor Spear
Masterwork armor Staff
Feyweave armor Unarmed
Starweave armor Weapon Property
Feyleather armor
Heavy thrown
Starleather armor
Light thrown
Darkhide armor
High crit
Elderhide armor
Load
Forgemail
Load minor
Spiritmail
Load free
Wyrmscale armor
Off-hand
Elderscale armor
Reach
Warplate armor
Small
Godplate armor
Versatile
Shield Type Weapon Table
Light shield
Weapon
Heavy shield
Prof. (proficiency bonus)
Armor Table Damage
Armor bonus Range
Shield bonus Weight
Minimum enhancement bonus Group
Check Properties
Speed
Price
Weight

System Reference Document ©2008 Wizards of the Coast page 33 of 65


Arcane implement
Weapons Orb
Club Rod
Dagger Staff
Javelin Wand
Mace Candle
Sickle Chain
Spear Chest
Greatclub Climber’s kit
Morningstar Grappling hook
Quarterstaff Hammer
Scythe Pitons
Battleaxe Everburning torch
Flail Fine clothing
Handaxe Flask
Longsword Holy symbol
Scimitar Journeybread
Short sword Lantern
Throwing hammer Ritual book
Warhammer Ritual components
War pick Rope, silk
Falchion Spellbook
Glaive Tent
Greataxe Thieves’ tools
Greatsword Torch
Halberd
Heavy flail Food, Drink, and Lodging
Longspear Meal, common
Maul ties Meal, feast
Bastard sword Ale, pitcher
Katar Wine, bottle
Rapier Inn stay (per day)
Spiked chain Typical room
Unarmed attack Luxury room
Hand crossbow Mounts and Transport
Sling Cart or wagon
Crossbow Riding horse
Longbow Rowboat
Shortbow Sailing ship
Shuriken Warhorse

Silvered Weapons Carrying, Lifting, and Dragging


Carrying capacity
Adventuring Gear
Standard adventurer’s kit Normal load
Backpack Heavy load
Bedroll Maximum drag load
Flint and steel
Pouch, belt
Rations, trail
Rope, hempen
Sunrod
Waterskin
Ammunition
Arrows
Crossbow bolts
Sling bullets

System Reference Document ©2008 Wizards of the Coast page 34 of 65


Magic armor
MagicItem Mantle of the Seventh Wind
Mountain armor
Identifying magic items
Razor armor
Item Format Shadowflow armor
Name Soulforged armor
Level Sunleaf armor
Description Sylvan armor
Category Tombforged armor
Price Trollskin armor
Enhancement
+1
Magic Weapon
+2 Berserker weapon
+3 Dancing weapon
+4 Dragonslayer weapon
+5 Duelist’s weapon
+6 Flameburst weapon
Critical Flaming weapon
Property Frost weapon
Special Holy Avenger
Lifedrinker weapon
Power Lightning weapon
At-will Magic weapon
Encounter Pact Blade
Daily Perfect Hunter’s weapon
Healing surge Phasing weapon
Consumable Resounding weapon
Terror weapon
Item slot Thunderburst weapon
Arms
Thundering weapon
Feet
Vicious weapon
Hands
Vorpal weapon
Head
Neck Holy Symbol
Ring Magic holy symbol
Waist Symbol of battle
Wondrous Item Symbol of hope
Symbol of life
Magic Armor Symbol of power
Angelsteel armor
Symbol of radiance
Barkskin armor
Symbol of victory
Battleforged armor
Black Iron armor Orb
Bloodcut armor Magic orb
Bloodthread armor Orb of drastic resolutions
Curseforged armor Orb of indisputable gravity
Darkleaf armor Orb of inevitable continuance
Deathcut armor Orb of invasive fortune
Delver’s armor Orb of reversed polarities
Dwarven armor Orb of sanguinary repercussions
Eladrin armor
Elven battle armor
Exalted armor
Fireburst armor
Flamedrinker armor
Ghostphase armor
Hydra armor

System Reference Document ©2008 Wizards of the Coast page 35 of 65


Rod Hands Slot Item
Burglar’s gloves
Magic rod
Gauntlets of destruction
Rod of corruption
Gauntlets of ogre power
Rod of dark reward
Gauntlets of the ram
Rod of death’s grasp
Gloves of piercing
Rod of first blood
Guildmaster’s gloves
Rod of harvest
Rogue’s gloves
Rod of reaving
Shadowfell gloves
Rod of the pyre

Staff Head Slot Item


Basilisk helm
Magic staff
Circlet of authority
Staff of fiery might
Crown of command
Staff of power
Diadem of acuity
Staff of storms
Goggles of night
Staff of the war mage
Halo of fallen stars
Staff of winter
Helm of battle
Staff of wizardry
Helm of ghostly defense
Thunderwave staff
Helm of heroes
Wand Helm of the eagle
Magic wand Horned helm
Wand of eldritch rain Iron of spite
Wand of fiery bolt Phoenix helm
Wand of fire burst
Wand of icy rays
Neck Slot Item
Amulet of false life
Wand of ray of enfeeblement
Amulet of health
Wand of shield
Amulet of protection
Wand of soul flaying
Amulet of protection
Wand of witchfire
Cloak of feywild escape
Arms Slot Item Cloak of invisibility
Bashing shield Cloak of resistance
Bracers of defense Cloak of survival
Bracers of mighty striking Elven cloak
Bracers of the perfect shot Guardian’s cape
Dragondaunt shield Periapt of wisdom
Guardian shield Safewing amulet
Shield of defiance Scarab of invulnerability
Shield of deflection Stormwalker’s cloak
Shield of protection
Shield of warding
Rings
Iron ring of the dwarf lords
Feet Slot Item Ring of flight
Acrobat boots Ring of freedom of movement
Battlestrider greaves Ring of invisibility
Boots of balance Ring of protection
Boots of spider climbing Ring of regeneration
Boots of striding Ring of true seeing
Boots of striding and springing Ring of wizardry
Boots of the infinite stride Star opal ring
Catstep boots
Dwarven greaves
Eladrin boots
Elven boots
Wavestrider boots
Winged boots

System Reference Document ©2008 Wizards of the Coast page 36 of 65


Waist Slot Item
Belt of giant strength
Belt of sacrifice
Belt of titan strength
Belt of vigor
Dynamic belt
Ironskin belt

Wondrous Item
Bag of holding
Dimensional shackles
Dust of appearance
Everlasting provisions
Feather boat
Flying carpet
Handy haversack
Portable hole
Revenant ankh
Ritual candle
Rope of climbing
Sending stones (pair)

Potion
Potion of healing
Potion of life
Potion of recovery
Potion of vitality
[[MAGIC ITEM STATBLOCK TEMPLATE]]

Item Name Level #+


@Flavor
Lvl # +# # gp Lvl # +# # gp
Lvl # +# # gp Lvl # +# # gp
Lvl # +# # gp Lvl # +# # gp
Item Slot: @or Armor, Consumable, Potion, Weapon,
Wondrous Item
Enhancement: @Armor: AC; Weapon: Attack rolls and damage
rolls; Neck: Fortitude, Reflex, and Will
Critical: @Effect (usually +1d6 per plus)
Property: @Effect
Power (Type): @Activation Action. Effect.
[[END MAGIC ITEM STATBLOCK TEMPLATE]]

System Reference Document ©2008 Wizards of the Coast page 37 of 65


D&D 4E Dungeon Master’s Guide SRD
Poison
Poison Vector
CombatEncounters
[[POISON STATBLOCK TEMPLATE]]
Monster Readiness
Asleep
@Poison Name Level # Poison
@Flavor text
Distracted
Poison # gp
Ready Attack: +# vs. [Defense]; damage and/or effects.
Alert @[Ordinal #] Failed Save: If applicable; damage and/or effects.
Repeat as needed.
Aquatic Combat @Aftereffect: If applicable; damage and/or effects.
Underwater Terrain Special: @If applicable; special conditions and effects.
Current
[[END POISON STATBLOCK TEMPLATE]]
Mounted Combat Sample Poisons
Mount Black Lotus
Mount Benefits Blood of the Snake
Mounting Carrion Crawler Brain Juice
Dismounting Dark Toxin
Dismounted Deathjump Spider Venom
Flying Demonweb Terror Venom
Drow Poison
Fly
Ground Thassil Root
Landing
Hellstinger Scorpion Venom
Crash, Crashes, Crashing
Insanity Mist
Double Fly
Pit Toxin
Stormclaw Scorpion Venom
Altitude Limit
Clumsy Flying
Clumsy Grounded BuildingEncounters
Hover
Overland Flight Monster Roles
Artillery
Aerial Combat Brute
Aerial Terrain Controller
Reference Point Lurker
Skirmisher
Disease Soldier
Infection
Disease Track Leader
Disease Progression Minion
Improve
Maintain Elite
Worsen Solo
Sample Diseases Encounter Components
Blinding Sickness
Encounter Level
Cackle Fever
Experience Points
Hellfever
XP
Mindfire
Mummy Rot
Shakes
Slimy Doom

System Reference Document ©2008 Wizards of the Coast page 38 of 65


Encounter Settings Constructed Terrain
Terrain Features Arrow Slit
Difficult Terrain Catwalk
Blocking Terrain Furniture
Challenging Terrain Murder Hole
Hindering Terrain Street
Obscured Terrain Window
Lightly Obscured
Heavily Obscured Light Sources
Precipitous Terrain Candle
Cover Terrain Torch
Lantern
Dungeon Dressing Campfire
Curtain Sunrod
Door Phosphorescent fungi
Secret Door Sacrificial brazier
Trapdoor Fireplace/oven
Ladder Forge
Ledge Magma
Pillar Tiny fire creature
Platform Small fire creature
Pool Medium fire creature
Portcullis Large fire creature
Stairs Huge or Gargantuan fire creature
Statue
Tapestry Fantastic Terrain
Wall Blood Rock
Cave Slime
Outdoor Terrain Choke Frost
Foliage, Leaves, Vines Cloudspore
Hill Ember Moss
Ice Font of Power
Sand, Dirt Grab Grass
Swamp Grasping Slime
Tree Illusions
Undergrowth Illusory Wall
Loadstone
Mirror Crystal
Pillar of Life
Sacred Circle
Slide
Spiderwebs
Teleporter
Whirlwind

System Reference Document ©2008 Wizards of the Coast page 39 of 65


[[TRAP/HAZARD STATBLOCK TEMPLATE]]
NoncombatEncounters @Trap/Hazard Name Level # [Role]
Skill Challenge Trap/Hazard XP #
Goal @Flavor text
Trap/Hazard: @Description
Context
Perception
Level
@DC to perceive the trap/hazard or part of it
Complexity Additional Skill: @If applicable
Skills Attack
Condition @Action @Range
Consequences Target: @
Attack: +# vs. [Defense]
[[SKILL CHALLENGE STATBLOCK TEMPLATE]] Hit: @Damage and/or effects
Miss: @If applicable; damage and/or effects
Skill Challenge Name Effect: @If applicable, results on a hit or a miss
Flavor text (context and goal in story terms) Countermeasures
Setup: Context and goal in game terms.  @Method and DC to counter all or part of the trap/hazard.
Complexity: # (requires # successes before # failures). Repeated as needed
Primary Skills: List skills. Upgrade to [Elite or Solo] (# XP)
Skill (DC): Actions and results.  @Increase to make trap/hazard more dangerous. Repeated
Success: What happens if the PCs succeed? as needed.
Failure: What happens if the PCs fail? What’s the cost? [[END TRAP/HAZARD STATBLOCK TEMPLATE]]
[[END SKILL CHALLENGE STATBLOCK Sample Traps
TEMPLATE]] False-Floor Pit
Sample Skill Challenges Rockslide
The Negotiation Spear Gauntlet
The Dead Witness Magic Crossbow Turret
Urban Chase Doomspore
The Interrogation Pendulum Scythes
Lost in the Wilderness Whirling Blades
Discovering Secret Lore Poisoned Dart Wall
Combat Encounter Treacherous Ice Sheet
Glyph of Warding
Puzzles Daggerthorn Briar
Crossword Flame Jet
Cryptogram Caustic Geyser
Logic Electrified Floor
Maze Spectral Tendrils
Quotation Cave-In
Riddle Altar of Zealotry
Word Search Field of Everflame
Kinetic Wave
Traps and Hazards Entropic Collapse
Trap and Hazard Roles Symbol of Suffering
Blaster Soul Gem
Lurker Sphere of Annihilation
Obstacle
Warder

Elite
Solo

System Reference Document ©2008 Wizards of the Coast page 40 of 65


Adventures Campaigns
Map Super Adventure

Random Encounter Tiers


Wandering Monster Heroic Tier
Paragon Tier
Monster Epic Tier
Nonplayer Character (NPC) Immortality
Trap
Hazard World
God
Quests Deity
Major quest
Primordial
Minor quest
[[QUEST STATBLOCK TEMPLATE]] Civilization
Village
QUEST NAME Town
Flavor text (context and goal in story terms) City
Level: Level of PCs when quest is completed.
Start: All the “who, what, when, where, why, and how” about Government
the quest’s beginning. Defense
Goal: All the “who, what, when, where, why, and how” about
Commerce
what the PCs have to do to succeed on the quest.
Organizations
Outcome: The rewards for success and he costs of failure.
[[END STATBLOCK TEMPLATE]] Teleportation Circle

Cast [[SETTLEMENT STATBLOCK TEMPLATE]]


Ally
Patron
SETTLEMENT NAME
@Brief Description
Enemy
Population: @Numbers and brief description of people and
Extra where they live.
Government: @Who rules and how they rule.
Rewards Defense: @Guard, militia, and other defenses.
Experience Points Commerce: @Businesses in the town.
Organizations: @Important groups in the town.
XP
Quest Reward [[END SETTLEMENT STATBLOCK TEMPLATE]]
Milestone
Action Point The Wild
Weather
Treasure Starvation
Money Thirst
Copper piece (cp) Suffocation
Silver piece (sp)
Gold piece (gp)
[[GOD DESCRIPTION TEMPLATE]]
Platinum piece (pp)
Astral Diamonds (ad) God Name
Gem Description of the god, ending with a lead-in to the god’s
Gemstone creed.
Art Object
Magic Item  Dogma description (repeated as necessary, usually up to
three).
Treasure Parcel [[END GOD DESCRIPTION TEMPLATE]]

System Reference Document ©2008 Wizards of the Coast page 41 of 65


Artifacts Moving On
Concordance Flavor quote from user.
Pleased How item acts toward user.
Satisfied Changes in properties or powers.
Normal
Unsatisfied [[END ARTIFACT TEMPLATE]]
Angered Language
Moving On
Abyssal
[[ARTIFACT TEMPLATE]] Common
Deep Speech
Artifact Name Draconic
Dwarven
@Artifact Name @Tier Level Elven
@Flavor text Giant
@General artifact magic item statistics Goblin
Body Slot: @If applicable
Primordial
Enhancement: @If applicable
Critical: @If applicable Supernal
Property: @If applicable Words of Power
Power (@Usage Timing  @Keywords): @If applicable
Script
Goals of the [Artifact Name] Rellanic
 Item’s purpose (repeated as needed). Iokharic
Roleplaying the [Artifact Name] Davek
Item’s personality. Barazhad

CONCORDANCE
Starting Score #
@Event +/- # or #d#
@Event +/- # or #d#
@Event +/- # or #d#

Pleased
Flavor quote from user.
How item acts toward user.
Changes in properties or powers.

Satisfied
Flavor quote from user.
How item acts toward user.
Changes in properties or powers.

Normal
Flavor quote from user.
How item acts toward user.
Changes in properties or powers.

Unsatisfied
Flavor quote from user.
How item acts toward user.
Changes in properties or powers.

Angered
Flavor quote from user.
How item acts toward user.
Changes in properties or powers.

System Reference Document ©2008 Wizards of the Coast page 42 of 65


Lich
DM’sToolbox Spellmaster
Necromantic Aura
Templates Necrotic Master
Functional Template
Class Template Mummy Champion
Despair
[[TEMPLATE STATBOCK TEMPLATE]]
Rotting Slam
Template Name
Description of template story and function. Mummy Lord
Prerequisite: List of requirements. Despair
Mummy’s Curse
[[SEE MONSTER STATBOCK TEMPLATE]]
[[END TEMPLATE STATBOCK TEMPLATE]] Savage Berserker
Murderous Frenzy
Functional Templates
Battle Champion Savage Rebuke
Battle Lord Tactics
Battle Talent Scion of Flame
Inspiring Assault Body of Flame
Fire Master
Bodyguard
Indomitable Presence Shadowborn Stalker
Shieldbearer Cloak of Shadows
Cloud of Darkness
Death Knight
Marshal Undead Vampire Lord
Soul Weapon Blood Drain
Unholy Flames Dominating Gaze
Mist Form
Death Master Class Templates
Shroud of the Grave Cleric
Call of the Grave Fighter
Paladin
Demagogue Ranger
Deathless Fanaticism Rogue
Mob Defense Warlock
Clever Escape Warlord
Wizard
Demonic Acolyte
Shield of Abyssal Majesty
Abyssal Might
Consume Soul

Devastator
Spell Shaper
Endless Power

Feyborn
Step through the Mists
Undefinable Beauty
Lure of the Wild

Frost Adept
Body of Ice
Ice Master

System Reference Document ©2008 Wizards of the Coast page 43 of 65


Creating NPCs
Creating Monsters
Occupation
[[MONSTER STATBLOCK TEMPLATE]] Description
Attributes and Skills
@Name Level # @Elite/Solo @Role (Leader)
Values and Motivations
@Size @origin @type (@keywords) XP #
Initiative +# Senses Perception +#; @other senses Behavior
@Aura aura #; @effect. Mannerisms
HP #; Bloodied #; see also @power reference [[SEE MONSTER STATBLOCK TEMPLATE]]
AC #; Fortitude #, Reflex #, Will #
Immune @immunity; Resist @resistance; Vulnerable @
vulnerability
Saving Throws +#
Speed #, climb (spider climb), fly # (altitude limit #, clumsy
flying, clumsy grounded, hover), overland flight #, swim #
Action Points #
m @Melee Basic (standard; at-will)  @Keywords
Reach 2; +# vs. @Def; #d# + # damage, and @other.
r @Ranged Basic (standard; at-will)  @Keywords
Ranged #/#; +# vs. @Def; #d# + # damage, and @other.
M @Melee (@action; @usability )  @Keywords
Reach #; +# vs. @Def; #d# + # @type damage, and @other.
M @Melee Recharge (@action; recharge ⚃ ⚄ ⚅ ) 
@Keywords
Reach #; +# vs. @Def; #d# + # @type damage, and @other.
R @Ranged (@action; @usability )  @Keywords
Ranged #/#; +# vs. @Def; #d# + # @type damage, and
@other.
R @Ranged Recharge (@action; recharge ⚃ ⚄ ⚅ ) 
@Keywords
Ranged #/#; +# vs. @Def; #d# + # @type damage, and
@other.
C @Close (@action; @usability )  @Keywords
Close @blast/burst #size; +# vs. @Def; #d# + # @type
damage, and @other.
C @Close Recharge (@action; recharge ⚃ ⚄ ⚅ ) 
@Keywords
Close @blast/burst #size; +# vs. @Def; #d# + # @type
damage, and @other.
A @Area (@action; @usability )  @Keywords
Area @burst/wall #size within #range; +# vs. @Def; #d# +
# @type damage, and @other.
A @Area Recharge (@action; recharge ⚃ ⚄ ⚅ ) 
@Keywords
Area @burst/wall #size within #range; +# vs. @Def; #d# +
# @type damage, and @other.
@Continuous Effect
@Effect.
@Non-Attack Power (@action, usable only @; @usability)
@Effect.
@No Action, Triggered Effect (when @trigger)
@Effect.
Alignment @Alignment Languages @
Skills @Skillname +#
Str # (+#) Dex # (+#) Wis # (+#)
Con # (+#) Int # (+#) Cha # (+#)
Equipment @
Description @adventure only
[[END MONSTER STATBLOCK TEMPLATE]]

System Reference Document ©2008 Wizards of the Coast page 44 of 65


D&D 4E Monster Manual SRD
Fear
Monster Name Fire
Force
Level Gaze
Role Giant
Artillery Healing
Brute Homunculus
Controller Illusion
Lurker Lightning
Skirmisher Living Construct
Soldier Mount
Leader Necrotic
Minion Ooze
Elite Poison
Solo Polymorph
Plant
Size Psychic
Tiny Radiant
Small Reptile
Medium Shapechanger
Large Sleep
Huge Spider
Gargantuan Swarm
Teleportation
Origin Thunder
Aberrant Undead
Elemental Water
Fey Zone
Immortal
Natural Experience Points (XP)
Shadow
Initiative
Type
Animate Senses
Beast All-Around Vision
Humanoid Blind
Magical Beast Blindsight
Darkvision
Keywords Low-Light Vision
Acid Tremorsense
Air Truesight
Angel
Aquatic Aura
Charm
Cold
Hit Points (HP)
Bloodied
Conjuration
Construct Defenses
Demon AC
Devil Fortitude
Disease Reflex
Dragon Will
Earth

System Reference Document ©2008 Wizards of the Coast page 45 of 65


Immune Effect
Pull
Resist Push
Slide
Vulnerable Sustain
Ongoing Damage
Saving Throws
Secondary Attack
Speed
Movement Mode Aftereffect
Burrow
Alignment
Tunneling
Any
Climb
Chaotic Evil
Spider Climb
Evil
Earth Walk
Good
Fly
Lawful Good
Altitude Limit
Unaligned
Clumsy
Hover Skills
Overland Flight Acrobatics
Forest Walk Arcana
Ice Walk Athletics
Swamp Walk Bluff
Terrain Walk Diplomacy
Dungeoneering
Action Points Endurance
Powers Heal
a Area Basic History
c Close Basic Insight
m Melee Basic Intimidate
r Ranged Basic Nature
A Area Perception
C Close Religion
M Melee Stealth
R Ranged Streetwise
Thievery
Action
Free Ability Scores
Immediate Interrupt Strength
Immediate Reaction Constitution
Minor Dexterity
Move Intelligence
Standard Wisdom
Charisma
Recharge
At-will Healing Surges
Encounter
Daily Monster Abilities
Recharge Change Shape (Polymorph)
⚁⚂⚃⚄⚅ Combat Advantage
when . . . Deceptive Veil (Illusion)
Gaseous Form
Reach Insubstantial
Range, Area, or Targets Regeneration
Phasing
Attack Bonus Telepathy
Target Defense Threatening Reach
Weapons

System Reference Document ©2008 Wizards of the Coast page 46 of 65


Aboleth Angel
Mucus Haze Angelic Presence
Tentacle
Angel of Battle
Aboleth Lasher Falchion
Mobile Melee Attack
Aboleth Slime Mage
Storm of Blades
Slime Orb
Chosen Foe
Dominate
Slime Burst Angel of Protection
Angelic Shield
Aboleth Overseer
Greatsword
Psychic Slime
Ward
Dominate
Enslave Angel of Valor
Invisibility Longsword
Dagger
Aboleth Servitor
Blade Fury
Slam
Lightning Strike
Aboleth Devotion
Fiery Blades
Abomination Angel of Valor Cohort
Astral Stalker Greatsword
Claw Angel of Valor Veteran
Throat Dart Greatsword
Quick Claws
Invisibility Angel of Valor Legionnaire
Stalker’s Quarry Greatsword

Atropal Angel of Vengeance


Shroud of Death Longsword
Necrotizing Touch Double Attack
Atropos Burst Sign of Vengeance
Coldfire Pillar
Blood Fiend Cloak of Vengeance
Claws
Bloodthirsty Bite Archon
Terror Gaze
Fire Archon Emberguard
Phane Ember Cloud
Temporal Touch Greataxe
Wizening Ray Immolating Strike
Wizening Tempest
Fire Archon Blazesteel
Temporal Fugue
Scimitar
Wounded Fireburst

Fire Archon Ash Disciple


Flaming Fist
Rain of Fire
Flame Wave
Cinder Burst
Death Embers
Flame Step

System Reference Document ©2008 Wizards of the Coast page 47 of 65


Ice Archon Hailscourge Basilisk
Slam Bite
Ice Shuriken Venom-Eye Basilisk
Double Attack Venomous Gaze
Hail Storm
Frost Shield Stone-Eye Basilisk
Baleful Gaze
Ice Archon Rimehammer Petrifying Gaze
Icy Ground
Maul Bat
Ice Archon Frostshaper Shadowhunter Bat
Icy Aura Tail Slash
Ice Blade Flyby Attack
Ice Javelin
Fire Bat
Icy Burst
Fiery Touch
Azer Fiery Swoop
Warding Flame
Battlebriar
Azer Warrior
Warthorn Battlebriar
Warhammer
Grasping Thorns
Azer Foot Soldier Claw
Warhammer Thorn Burst

Azer Rager Earthrage Battlebriar


Spiked Gauntlet Grasping Vines
Chains of Flame Claw
Trample
Azer Taskmaster
Threatening Reach
Scourge
Clinging Flame Bear
Azer Beastlord Claw
Battleaxe Cave Bear
On My Command Cave Bear Fury
Spur the Beast
Dire Bear
Balhannoth Maul
Tentacle Ursine Crush
Whipping Tentacles
Invisibility Beetle
Reality Shift Bite

Banshrae Fire Beetle


Fire Spray
Slam
Blowgun Dart Tangler Beetle
Entangling Spittle
Banshrae Dartswarmer
Dart Flurry Rot Scarab Swarm
Swarm Attack
Banshrae Warrior
Swarm of Mandibles
Staggering Palm
Melee Agility
Mantid Dance
Skirmish

System Reference Document ©2008 Wizards of the Coast page 48 of 65


Behemoth Carrion Crawler
Tentacles
Macetail Behemoth
Bite
Tail Bludgeon
Tail Sweep Enormous Carrion Crawler
Tentacle Flurry
Bloodspike Behemoth
Spiked Tail Chimera
Tail Sweep Lion’s Bite
Bloodied Sweep Ram’s Charge
Triple Threat
Berbalang Lion’s Bite
Claw
Dragon’s Bite
Summon Duplicate
Ram’s Gore
Absorb Duplicate
Dragon Breath
Berbalang Sneak Attack
Bloodied Breath
Sacrifice
Psychic Deflection Choker
Tentacle Claw
Boar Choke
Gore
Body Shield
Death Strike
Chameleon Hide
Dire Boar
Cavern Choker
Gore
Rabid Charger Feygrove Choker
Furious Charge Vine Fetter

Thunderfury Boar Chuul


Gore Claw
Thunderfury Double Attack
Thunderous Charge Tentacle Net
Bodak Chuul Juggernaut
Agonizing Gaze Psychic Moan
Death Gaze Psychic Lure

Bodak Skulk Colossus


Slam
Spectral Form Godforged Colossus
Reverberating Presence
Bodak Reaver Force Weapon
Greataxe Defensive Strike
Death Drinker Force Missile
Voice of the Demiurge
Boneclaw
Claw Crocodile
Necrotic Pulse Bite
Relentless Opportunist Clamping Jaw
Bulette Visejaw Crocodile
Bite
Feymire Crocodile
Rising Burst
Regeneration
Earth Furrow
Swallow
Ground Eruption
Second Wind

Dire Bulette

System Reference Document ©2008 Wizards of the Coast page 49 of 65


Cyclops Demon
Evil Eye
Destrachan
Cyclops Guard Claw
Battleaxe Sound Pulse
Cyclops Warrior Bellowing Blast
Battleaxe Destrachan Far Voice
Cyclops Impaler Reverberate
Spear
Impaling Volley
Devil
Cyclops Rambler Devourer
Mocking Eye Claw
Greatsword Spirit Devourer
Feywild Alacrity Trap Spirit
Cyclops Hewer Spirit Rupture
Battleaxe Devour Spirit
Spirit Ward
Cyclops Battleweaver
Glaive Viscera Devourer
Sweeping Glaive Hungry Viscera
Effect Transfer Devour Viscera
Visceral Ward
Cyclops Storm Shaman
Quarterstaff Soulspike Devourer
Tempest Orb Soulspike Ward
Storm Burst Soul Shatter
Wind Flight Devour Spirit
Soulspiked Spirit
Dark One
Dark Step Doppelganger
Killing Dark Shapeshifter Feint
Change Shape
Dark Creeper
Dagger Doppelganger Sneak
Short Sword
Dark Stalker
Scimitar Doppelganger Assassin
Dagger Dagger
Dark Fog Shapeshifter Feint
Invisibility Cloud Mind

Death Knight Dragon


Marshal Undead Claw
Soulsword Breath Weapon
Unholy Flames Bloodied Breath
Second Wind Young Black Dragon
Death Knight, Human Fighter Bite
Containing Strike Double Attack
Warrior’s Challenge Tail Slash
Combat Challenge Cloud of Darkness

Death Knight, Dragonborn Paladin Adult Black Dragon


Valiant Strike Bite
Terrifying Smite Double Attack
Divine Challenge Tail Slash
Cloud of Darkness

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Ancient Green Dragon
Elder Black Dragon
Lashing Tail
Bite
Bite
Double Attack
Double Attack
Tail Slash
Flyby Attack
Cloud of Darkness
Tail Sweep
Vitriolic Spray
Luring Glare
Ancient Black Dragon Mind Poison
Bite
Young Red Dragon
Double Attack
Bite
Tail Slash
Double Attack
Acid Gloom
Tail Strike
Cloud of Darkness
Vitriolic Spray Adult Red Dragon
Bite
Young Blue Dragon
Double Attack
Gore
Tail Strike
Draconic Fury
Lightning Burst Elder Red Dragon
Bite
Adult Blue Dragon
Double Attack
Gore
Tail Strike
Draconic Fury
Immolate Foe
Lightning Burst
Ancient Red Dragon
Elder Blue Dragon
Inferno
Gore
Bite
Draconic Fury
Double Attack
Thunderclap
Tail Strike
Lightning Burst
Immolate Foe
Ancient Blue Dragon
Young White Dragon
Gore
Bite
Draconic Fury
Dragon’s Fury
Wingclap
Thunderclap Adult White Dragon
Lightning Burst Bite
Dragon’s Fury
Young Green Dragon
Bite Elder White Dragon
Double Attack Bite
Flyby Attack Dragon’s Fury
Tail Sweep Icy Tomb
Luring Glare
Ancient White Dragon
Adult Green Dragon Aura of Winter
Lashing Tail Bite
Bite Dragon’s Fury
Double Attack Icy Tomb
Flyby Attack
Tail Sweep Dragonborn
Luring Glare Dragon Breath
Dragonborn Fury
Elder Green Dragon
Lashing Tail Dragonborn Soldier
Bite Longsword
Double Attack Impetuous Spirit
Flyby Attack Martial Recovery
Tail Sweep
Luring Glare

System Reference Document ©2008 Wizards of the Coast page 51 of 65


Dragonborn Gladiator Dwarf
Bastard Sword Stand Your Ground
Finishing Blow
Gladiator’s Strike Dwarf Bolter
Lone Fighter Warhammer
Crossbow
Dragonborn Raider Aimed Shot
Katar
Twin Katar Strike Dwarf Hammerer
Infiltrating Stride Warhammer
Shield Bash
Dragonborn Champion Throwing Hammer
Bastard Sword Stubborn
Furious Blade
No Remorse Efreet
Shake It Off
Efreet Fireblade
Drake Scimitar
Bite Hurl Scimitar
Whirling Firesteel Strike
Spiretop Drake
Snatch Efreet Cinderlord
Flyby Attack Blazing Soul
Scimitar
Guard Drake Firebolt
Needlefang Drake Swarm Curse of the Efreet
Swarm Attack Fan the Flames
Swarm of Teeth Fiery Shield
Pull Down Efreet Flamestrider
Pseudodragon Blazing Soul
Sting Scimitar
Flyby Attack Fiery Grasp
Invisibility Fiery Teleport

Spitting Drake Efreet Pyresinger


Caustic Spit Fiery Soul
Scimitar
Rage Drake Fire Bolt
Claw Fiery Chains
Raking Charge Sheets of Flame
Bloodied Rage
Raging Mount Efreet Karadjin
Scimitar of Horrendous Flame
Dryad Fiery Vendetta
Claws Elemental Command
Deceptive Veil
Treestride Eidolon
Fearless Followers
Briar Witch Dryad Slam
Curse of Thorns Divine Retribution
Thorn Boon Vengeful Flames
Briar Cage Hallowed Stance
Thorny Body

System Reference Document ©2008 Wizards of the Coast page 52 of 65


Eladrin Elf
Fey Step Group Awareness
Elven Accuracy
Eladrin Fey Knight
Wild Step
Feywild Tactics
Stab of the Entangling Wild Elf Archer
Feywild Challenge Short Sword
Harvest’s Sorrow Longbow
Archer’s Mobility
Eladrin Twilight Incanter
Not So Close
Spear
Binding Bolt Elf Scout
Teleporting Bolt Longsword
Dazzling Blast Short Sword
Two-Weapon Rend
Bralani of Autumn Winds
Cloak of Autumn Gusts Ettercap
Longsword Spider Bite
Autumn Chill Web Walker
Whirlwind Blast
Ettercap Fang Guard
Ghaele of Winter Greataxe
Winter’s Touch Web Tangle
Freezing Ray Web Reaper
Chilling Defiance
Imperious Wrath Ettercap Webspinner
Longspear
Elemental Web Net
Webbed Terrain
Firelasher
Fire Lash Ettin
Wildfire Cyclone Double Actions
Whirlwind Dash Dual Brain
Mutable Shape
Ettin Marauder
Rockfire Dreadnought Club
Waves of Flame Swat
Fist of Flame
Brimstone Rock Ettin Spirit-Talker
Club
Earthwind Ravager Curse of Shattered Bone
Slam Spirit Call
Wind Devil
Whirlwind Fomorian
Buffeting Blast Evil Eye
Thunderblast Cyclone Fomorian Warrior
Lightning Arc Mace
Lightning Bolt Skullcracker
Thunderclap
Fomorian Painbringer
Charged Mist
Flail
Lightning Storm
Funnel Pain
Thunder
Painful Visions
Studied Foe

System Reference Document ©2008 Wizards of the Coast page 53 of 65


Wailing Ghost (Banshee)
Foulspawn Spirit Touch
Foulspawn Grue Death’s Visage
Claw Terrifying Shriek
Mindworm Tormenting Ghost
Whispers of Madness Spirit Touch
Foulspawn Mangler Ghostly Possession
Bone Dagger Burst of Terror
Dagger Dance Ghostly Terrain
Bone Daggers Spectral Shift
Mangler’s Mobility
Ghoul
Foulspawn Berserker Claws
Berserker Aura
Ghoul
Greatsword
Ghoulish Bite
Berserker’s Charge
Mental Feedback Horde Ghoul
Foulspawn Seer Abyssal Ghoul
Foul Insight Sepulchral Stench
Twisted Staff Bite
Warp Orb Dead Blood
Distortion Blast
Abyssal Ghoul Hungerer
Bend Space
Dead Blood
Foulspawn Hulk
Abyssal Ghoul Myrmidon
Slam
Dead Blood
Galeb Duhr Giant
Slam
Death Giant
Galeb Duhr Earthbreaker
Soulcatcher
Hurl Stones
Greataxe
Shock Wave
Soulfire Burst
Galeb Duhr Rockcaller Consume Soul Shard
Rolling Attack Soul Shroud
Earthen Grasp
Death Titan
Rocky Terrain
Soulburner
Gargoyle Greataxe
Claw Double Attack
Stone Form Soul Devourer
Soulfire Burst
Gargoyle Consume Soul Shard
Flyby Attack Soul Shroud
Nabassu Gargoyle Hill Giant
Bloodfire Gaze Greatclub
Savage Bite Sweeping Club
Hurl Rock
Ghost
Earth Titan
Phantom Warrior
Slam
Phantom Sword
Double Attack
Phantom Tactics
Hurl Rock
Trap Haunt Earth Shock
Grave Touch
Ghostly Presence
Trapbound

System Reference Document ©2008 Wizards of the Coast page 54 of 65


Fire Giant Gnoll
Searing Greatsword Pack Attack
Sweeping Sword
Iron Javelin Gnoll Huntmaster
Handaxe
Fire Giant Forgecaller Longbow
Smoldering Mace
Fire Pillar Gnoll Claw Fighter
Flame Burst Claw
Clawing Charge
Fire Titan Mobile Melee Attack
Fireraging Greatsword
Double Attack Gnoll Marauder
Hurl Lava Spear
Burning Wave Quick Bite

Storm Giant Gnoll Demonic Scourge


Storm Fury Leader of the Pack
Crackling Greatsword Heavy Flail
Sweeping Sword Bloodthirst
Hurl Thunderbolt Overwhelming Attack
Howling Winds
Gnome
Storm Titan Fade Away
Storm Fury Reactive Stealth
Roaring Greatsword
Gnome Skulk
Double Attack
War Pick
Hurl Thunderbolt
Hand Crossbow
Howling Winds
Shadow Skulk
Gibbering Beast Gnome Arcanist
Gibbering Aura of Illusion
Gibbering Mouther Dagger
Warped Ground Scintillating Bolt
Bite Startling Glamor
Gibbering Feast Illusory Terrain
Fey Step
Gibbering Abomination
Unnatural Utterances Goblin
Tentacles
Bugbear Warrior
Eye of Despair
Morningstar
Gibbering Orb Skullthumper
Merciless Eyes Predatory Eye
Bite
Bugbear Strangler
Eye Rays
Morningstar
Mindcarving Ray
Strangle
Flesheating Ray
Body Shield
Bonewarping Ray
Predatory Eye
Bloodfeasting Ray
Farsending Ray Goblin Cutter
Souleating Ray Short Sword
Goblin Tactics

Goblin Blackblade
Short Sword
Goblin Tactics
Sneaky

System Reference Document ©2008 Wizards of the Coast page 55 of 65


Goblin Warrior Hobgoblin Commander
Spear Spear
Javelin Tactical Deployment
Mobile Ranged Attack Lead from the Front
Great Position Hobgoblin Resilience
Goblin Tactics Phalanx Soldier

Goblin Sharpshooter Hobgoblin Hand of the Dark God


Short Sword Flail of Dread
Hand Crossbow Flail of Tyranny
Sniper Bane’s Blessing
Goblin Tactics Hobgoblin Resilience

Goblin Hexer Golem


Hexer Rod Slam
Blinding Hex Double Attack
Stinging Hex Golem Rampage
Vexing Cloud
Incite Bravery Flesh Golem
Goblin Tactics Berserk Attack
Lead from the Rear Stone Golem
Goblin Skullcleaver Death Burst
Battleaxe
Bloodied Rage
Gorgon
Gore
Goblin Tactics
Trample
Goblin Underboss
Iron Gorgon
Short Sword
Earthshaking Charge
Superior Goblin Tactics
Petrifying Breath
Survival Instinct
Storm Gorgon
Hobgoblin Grunt
Tempest’s Fury
Longsword
Mobile Melee Attack
Hobgoblin Resilience
Storming Breath
Phalanx Soldier

Hobgoblin Warrior Grell


Longsword Tentacle Rake
Hobgoblin Resilience Grell
Phalanx Soldier Tentacle Grab
Hobgoblin Archer Venemous Bite
Longsword Grell Philosopher
Longbow Lightning Lance
Hobgoblin Resilience Psychic Storm
Hobgoblin Soldier Venomous Mind
Flail
Formation Strike
Grick
Tentacle Rake
Hobgoblin Resilience
Expert Flanker
Phalanx Soldier
Grick Alpha
Hobgoblin Warcaster
Vicious Bite
Quarterstaff
Pinning Grip
Shock Staff
Force Lure
Force Pulse
Hobgoblin Resilience

System Reference Document ©2008 Wizards of the Coast page 56 of 65


Griffon Bog Hag
Unwholesome Presence
Hippogriff Claw
Bite Rending Claws
Diving Overrun Evasive Charge
Flyby Attack
Aerial Agility Night Hag
Shroud of Night
Hippogriff Dreadmount Claw
Bite Dream Haunting
Wing Slam Wave of Sleep
Sturdy Mount
Death Hag
Griffon Claw
Claws Life Drain
Rabid Charger
Blood Frenzy Halfling
Thunder Charge Nimble Reaction
Second Chance
Rimefire Griffon
Bite Halfling Slinger
Flyby Attack Dagger
Rimefire Blast Sling
Rider Resistance Stone Rain
Sniper
Grimlock
Greataxe Halfling Stout
Short Sword
Grimlock Minion Sling
Grimlock Follower Halfling Thief
Grimlock Ambusher Dagger
Offensive Shift Mobile Melee Attack

Grimlock Berserker Halfling Prowler


Power Attack Short Sword
Frenzied Attack Hand Crossbow
Grimlock Rage Catfall
Crowd Shield
Guardian
Slam Harpy
Claw
Shield Guardian
Shield Other Harpy
Alluring Song
Battle Guardian Deadly Screech
Slam
Block Charge Bloodfire Harpy
Cover Retreat Burning Song
Cloud of Ash
Hag
Change Shape Helmed Horror
Elemental Greatsword
Howling Hag Blade Sweep
Baleful Whispers Tactical Step
Quarterstaff
Howl Greater Helmed Horror
Shriek of Pain Elemental Burst
Fey Step

System Reference Document ©2008 Wizards of the Coast page 57 of 65


Human Bandit
Homunculus Mace
Bite Dagger
Clay Scout Dazing Strike
Mind Touch Human Guard
Guard Object Halberd
Limited Invisibility Powerful Strike
Redirect Crossbow
Iron Defender Human Berserker
Guard Creature Greataxe
Pursue and Attack Battle Fury
Iron Cobra Handaxe
Poison the Mind Human Mage
Guard Area Quarterstaff
Slithering Shift Magic Missile
Dancing Lightning
Horse Thunder Burst
Kick

Riding Horse Hydra


Bite
Warhorse Hydra Fury
Trample Many-Headed
Charger
Fen Hydra
Celestial Charger
Trample Mordant Hydra
Celestial Charge Acid Spit
Zephyr Footing Primordial Hydra
Flaming Acid Spit
Hound
Bite Hyena
Hell Hound Bite
Fire Shield Pack Attack
Fiery Breath Harrier

Firebred Hell Hound Cacklefiend Hyena


Fire Shield Fiendish Cackle
Fiery Breath Acid Bloodspurt
Fiery Burst
Kobold
Shadow Hound Shifty
Shroud of Night Trap Sense
Baying
Kobold Minion
Shadow Ambush
Javelin
Wild Hunt Hound
Kobold Skirmisher
Menacing Growl
Spear
Mobile Melee Attack
Mob Attack
Human Shifty
Trap Sense
Human Rabble
Club
Mob Rule

Human Lackey
Club
Mob Rule

System Reference Document ©2008 Wizards of the Coast page 58 of 65


Kobold Slinger Lizardfolk
Dagger
Sling Greenscale Hunter
Special Shot Spear
Stinkpot Sidestep Attack
Firepot Greenscale Darter
Gluepot Club
Kobold Dragonshield Blowgun
Short Sword Sniper
Dragonshield Tactics Greenscale Marsh Mystic
Mob Attack Marsh Blessing
Kobold Wyrmpriest Spear
Spear Swamp’s Grasp
Energy Orb Bog Cloud
Incite Faith Blackscale Bruiser
Dragon Breath Greatclub
Kobold Slyblade Tail Slap
Short Sword
Twin Slash
Lycanthrope
Change Shape
Sly Dodge
Wererat
Lamia Short Sword
Swarm’s Embrace Bite
Cursed Touch
Devouring Swarm Werewolf
Pacifying Burst Greatclub
Squeezing Swarm Bite
Blood Rage
Larva Mage
Corrupting Touch Magma Beast
Horrific Visage Magma Claw
Ray of Cold Death Claw
Worm’s Feast Spew Lava
Withering Flame
Squeezing Swarm Magma Hurler
Slam
Lich Magma Ball
Necrotic Aura
Magma Strider
Shadow Ray
Blazing Heat
Lich, Human Wizard Bite
Frostburn Burn Across the Battlefield
Indestructible Burning Mobility
Second Wind
Magma Brute
Lich, Eladrin Wizard Slam
Necrotic Orb
Entropic Pulse Manticore
Indestructible Claw
Second Wind Spike
Manticore’s Fury
Lich Vestige Spike Volley
Death’s Touch Guided Sniper
Orb of Obliteration

Lich Transformation

System Reference Document ©2008 Wizards of the Coast page 59 of 65


Giant Mummy
Marut Rotting Slam
Marut Blademaster Dust of Blinding Death
Greatsword
Double Attack
Naga
Guardian Naga
Marut Concordant
Tail Slap
Slam
Word of Pain
Dictum
Spit Poison
Fortune’s Chains
Thunderstrike
Thunderous Edict
Bone Naga
Medusa Death Rattle
Medusa Archer Bite
Snaky Hair Death Sway
Longbow Dark Naga
Petrifying Gaze Tail Sting
Medusa Warrior Lure
Longsword Psychic Miasma
Longbow Primordial Naga
Double Attack Energy Cascade
Venomous Gaze Bite
Medusa Shroud of the Snake God Flailing Heads
Short Sword Spit Fire
Fangs of Death Wind Slam
Snaky Hair Freezing Breath
Petrifying Gaze
Nightmare
Minotaur Hooves
Goring Charge Hell’s Ride
Ferocity Hooves of Hell

Minotaur Warrior Nightwalker


Battleaxe Void Chill
Slam
Minotaur Cabalist
Finger of Death
Baphomet’s Boon
Void Gaze
Great Cursed Mace
Call Out the Beast Ogre
Horns of Force
Ogre Thug
Savage Minotaur Greatclub
Greataxe
Thrashing Horns Ogre Bludgeoneer
Greatclub
Mummy
Ogre Savage
Despair
Greatclub
Mummy Guardian Angry Smash
Rotting Slam
Ogre Skirmisher
Mummy Lord Club
Shielding Mace Javelin
Awe Strike Hurling Charge
Plague of Doom Skirmish
Mummy’s Curse
Ogre Warhulk
Unholy Aid
Heavy Flail
Second Wind
Flail Hurricane

System Reference Document ©2008 Wizards of the Coast page 60 of 65


Spectral Panther
Oni Claws
Deceptive Veil Tail Spike
Oni Night Haunter Invisibility
Morningstar Spectral Form
Hypnotic Breath
Devour Soul
Purple Worm
Bite
Gaseous Form
Clamping Jaws
Oni Mage Swallow
Greatsword
Elder Purple Worm
Freezing Blast
Lightning Storm Quickling
Invisibility
Quickling Runner
Ooze Short Sword
Slam Quick Cuts
Fey Shift
Orc Maintain Mobility
Orc Drudge Quickling Zephyr
Club Short Sword
Orc Warrior Blinding Speed
Battleaxe Unstoppable

Orc Raider Rakshasa


Greataxe Deceptive Veil
Handaxe
Rakshasa Warrior
Killer’s Eye
Longsword
Orc Berserker Claw
Greataxe Tiger Pounce
Warrior’s Surge
Rakshasa Archer
Orc Eye of the Orcish God Claw
Wrath of the Orcish God Longbow
Spear Double Attack
Warrior’s Surge Ghost Arrow
Death Strike
Rakshasa Assassin
Eye of Wrath
Short Sword
Swift Arm of Destruction
Double Attack
Chaos Hammer
Phantom Distraction
Orc Bloodrager Shadow Form
Greataxe
Rakshasa Noble
Warrior’s Surge
Claw
Wounded Retaliation
Mind Twist
Blood for Blood
Phantom Lure
Orc Chieftain Frightful Phantom
Blood of the Enemy Phantom Image
Greataxe
Rakshasa Dread Knight
Inspire Ferocity
Aura of Doom
Warrior’s Surge
Longsword
Panther Claw
Triple Attack
Fey Panther Knight’s Move
Bite
Charging Pounce
Fey Step

System Reference Document ©2008 Wizards of the Coast page 61 of 65


Rat Satyr
Bite
Satyr Rake
Giant Rat Short Sword
Shortbow
Dire Rat
Feint
Rat Swarm Harrying Attack
Swarm Attack
Satyr Piper
Swarm of Teeth
Gore
Roc Longbow
Bite Wooden Pipes
Dazing Melody
Roc Feral Overture
Claw Snatch Leaping Stag Dance
Phoenix Song of Freedom
Fiery Body
Radiant Burst
Scorpion
Claws
Immolation
Reactive Sting
Thunderhawk
Bite
Stormclaw Scorpion
Sting
Windrush
Hellstinger Scorpion
Roper Hellish Sting
Tentacle
Double Attack Shambling Mound
Reel Tendrils
Bite Lightning Affinity
Stony Body
Shambling Mound
Tentacle Grab
Enveloping Double Attack
Rot Harbinger Stormrage Shambler
Rotting Claw Lightning Aura
Rot Slinger Double Attack
Rotting Claw Lightning Blast

Salamander Skeleton
Tail Lash Decrepit Skeleton
Salamander Lancer Longsword
Longspear Shortbow
Whirlwind of Fire Skeleton
Salamander Firetail Longsword
Scimitar Speed of the Dead
Double Attack Blazing Skeleton
Trail of Fire Fiery Aura
Salamander Archer Blazing Claw
Longbow Flame Orb
Tail Thrust Boneshard Skeleton
Double Attack Scimitar
Salamander Noble Boneshard
Tail Crush Boneshard Burst
Longspear
Fire Cage

System Reference Document ©2008 Wizards of the Coast page 62 of 65


Skeletal Tomb Guardian Voidsoul Specter
Twin Scimitar Strike Spectral Cold
Cascade of Steel Life Siphon
Sudden Strike Invisibility

Skull Lord Sphinx


Master of the Grave Claw
Bone Staff Pounce
Skull of Bonechilling Fear Frightful Roar
Skull of Death’s Command Second Wind
Skull of Withering Flame Sphinx’s Challenge
Triple Skulls
Spider
Snake Deathjump Spider
Bite
Bite
Deathrattle Viper Death from Above
Death Rattle Prodigious Leap
Soft Fall
Crushgrip Constructor
Constrict Bloodweb Spider Swarm
Swarm Attack
Flame Snake
Swarm of Fangs
Spit Fire
Blade Spider
Shadow Snake
Claw
Double Attack
Double Attack
Shifting Shadowstrike
Combined Attack
Vanish into the Night

Sorrowsworn Stirge
Bleak Visage Stirge
Bite
Sorrowsworn Soulripper
Claw Dire Stirge
Flutter and Strike Bite
Sorrow’s Rush
Stirge Swarm
Sorrowsworn Reaper Swarm Attack
Sorrow’s Scythe Bloodsucking Swarm
Reaping Blow
Swordwing
Sorrowsworn Deathlord Armblade
Mournful whispers
Dark Scythe Swordwing
Reap and Fade Sudden Strike
Vicious Opportunist
Shadowraven Swarm
Swarm Attack Crownwing
Swarm of Talons Armblade
Murder’s Wrath Flyby Attack
Mark of Death
Specter
Spectral Touch Tiefling
Infernal Wrath
Specter
Spectral Chill Tiefling Heretic
Spectral Barrage Dagger
Invisibility Balefire
Serpent Curse
Cloak of Escape

System Reference Document ©2008 Wizards of the Coast page 63 of 65


Tiefling Darkblade
Poisoned Short Sword Unicorn
Cloak of Lurking Fey Warding
Hooves
Treant Piercing Charge
Slam Horn Touch
Fey Step
Treant
Grasping Roots Unicorn
Awaken Forest Fey Beguiling
Earthshaking Stomp Dusk Unicorn
Blackroot Treant Fey Wisp
Blackrot Aura Twilight Teleport
Entangling Roots
Vampire
Troglodyte Vampire Lord, Human Rogue
Troglodyte Stench Short Sword
Troglodyte Warrior Spiked Chain
Club Deft Strike
Imperiling Strike
Troglodyte Mauler Blood Drain
Greatclub Dominating Gaze
Claw Combat Advantage
Bite Mist Form
Javelin Second Wind
Troglodyte Impaler Vampire Spawn Fleshripper
Spear Claws
Claw Destroyed by Sunlight
Javelin
Impaling Shot Vampire Spawn Bloodhunter
Claws
Troglodyte Curse Chanter Destroyed by Sunlight
Quarterstaff
Claw Dark Gift of the Undying
Poison Ray
Cavern Curse
Vine Horror
Claw
Tunnel Grace
Malleability
Chant of Renewal
Vine Horror
Troll Vicious Vines
Claw
Troll Healing Vine Horror Spellfiend
Shock Orb
Troll Lashing Vine of Dread
Frenzied Strike Caustic Cloud
War Troll Wight
Greatsword
Longbow Deathlock Wight
Sweeping Strike Claw
Blood Pursuit Grave Bolt
Reanimate
Fell Troll
Horrific Visage
Backhand Slam
Blood Frenzy Wight
Claw

System Reference Document ©2008 Wizards of the Coast page 64 of 65


Battle Wight Zombie
Souldraining Longsword
Soul Reaping Zombie Rotter
Slam
Battle Wight Commander
Souldraining Longsword Zombie
Soul Harvest Slam
Zombie Grab
Slaughter Wight Zombie Weakness
Claw
Death Wail Gravehound
Bite
Wolf Death Jaws
Bite Zombie Weakness

Gray Wolf Corruption Corpse


Grave Stench
Dire Wolf
Slam
Pack Hunter
Mote of Corruption
Worg Death Burst
Bite Rotwing Zombie
Worg Slam
Frightful Growl Flying Charge
Zombie Weakness
Wraith Chillborn Zombie
Spawn Wraith
Chillborn Aura
Wraith Slam
Shadow Touch Death Burst
Shadow Glide Ice Reaper

Mad Wraith Zombie Hulk


Mad Whispers Slam
Touch of Madness Zombie Smash
Touch of Chaos Rise Again

Sword Wraith
Shadow Sword
Death Strike
Shadow Glide

Dread Wraith
Shroud of Night
Dread Blade
Death Shriek
Shadow Glide

Wyvern
Bite
Claws
Flyby Attack

Wyvern
Sting
Aerial Agility

Fell Wyvern
Necrovenom Sting
Pestilent Breath

System Reference Document ©2008 Wizards of the Coast page 65 of 65

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