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2000 Pts - Chaos Marines

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Chaos Terminator Lord (1 , 140 pts)
Chaos Terminator Lord 1 6 5 4 4 3 5 3/5 10 2+/5 140
(i) (pair); Fearless;
(C:CSM, pp. 30 & 92); Unit Type: Infantry; Mark of Khorne; Lightning Claws
Independent Character
HQ: Chaos Terminator Sorcerer (1 , 125 pts)
Chaos Terminator 1 5 5 4 4 3 5 3 10 2+/5 125
Sorcerer (i) Bolter (x1); Independent
(C:CSM, pp. 31 & 93); Unit Type: Infantry; Force Weapon (x1); Twin Linked
Character; Sorcerer; Doombolt
Elite: Chaos Terminators (6 , 500 pts)
Chaos Terminators 1 500
(C:CSM, pp. 28 & 94); Unit Type: Infantry; Terminator Armour; Icon of Khorne; Mark of Khorne;
Terminator; Deep Strike; Land Raider
Terminator 1 4 4 4/8 4 1 4/1 2/3 10 2+/5 [50]
(i) Heavy Flamer (x1)
(C:CSM, pp. 28 & 94); Terminator Armour; Mark of Khorne; Chain Fist (x1);
Terminator Champion 1 4 4 4 4 1 4 3/5 10 2+/5 [50]
(i) (pair) (x1)
(C:CSM, pp. 28 & 94); Terminator Armour; Mark of Khorne; Lightning Claws
Terminator Champion 1 4 4 4 4 1 4 3/5 10 2+/5 [50]
(i) (pair) (x1)
(C:CSM, pp. 28 & 94); Terminator Armour; Mark of Khorne; Lightning Claws
Terminator Champion 1 4 4 4 4 1 4 3/5 10 2+/5 [50]
(i) (pair) (x1)
(C:CSM, pp. 28 & 94); Terminator Armour; Mark of Khorne; Lightning Claws
Terminator Champion 1 4 4 4 4 1 4 3/5 10 2+/5 [50]
(i) (pair) (x1)
(C:CSM, pp. 28 & 94); Terminator Armour; Mark of Khorne; Lightning Claws
Land Raider 1 Grp: BS: 4 FA: 14 SA: 14 RA: 14 [220]
(C:CSM, pp. 44 & 101); Unit Type: Vehicle (Tank); Access Points: 3; Searchlight; Smoke Launchers; 2x
Twin-linked Lascannons; Twin Linked Heavy Bolter; Assault Vehicle
Troops: Chaos Space Marines (10 , 220 pts)
Chaos Space Marines 9 4 4 4 4 1 4 1/2 9 3+ 220
(C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol
(x9); Bolter (x7); Close Combat Weapon (x9); Plasmagun (x2)
Aspiring Champion 1 4 4 4/8 4 1 4/1 2 10 3+ [55]
(C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter;
Power Fist
Troops: Chaos Space Marines (10 , 210 pts)
Chaos Space Marines 9 4 4 4 4 1 4 1/2 9 3+ 210
(C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol
(x9); Bolter (x7); Close Combat Weapon (x9); Plasmagun (x2)
Aspiring Champion 1 4 4 4 4 1 4 2/3 10 3+ [45]
(C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter;
Power Weapon
Troops: Chaos Space Marines (10 , 210 pts)
Chaos Space Marines 9 4 4 4 4 1 4 1/2 9 3+ 210
(C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol
(x9); Bolter (x7); Close Combat Weapon (x9); Plasmagun (x2)
Aspiring Champion 1 4 4 4 4 1 4 2/3 10 3+ [45]
(C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter;
Power Weapon
Heavy Support: Obliterators (3 , 225 pts)
Obliterators 3 4 4 4/8 4 2 4/1 2 9 2+/5 225
(i) Show Weapon Stats;
(C:CSM, pp. 35 & 96); Unit Type: Infantry; Obliterator Weapons; Power Fist;
Lascannon; Linked Flamer; Linked Meltagun; Linked Plasmagun; Multi-Melta; Plasma Cannon; Deep
Strike; Fearless; Slow and Purposeful
Heavy Support: Obliterators (3 , 225 pts)
Obliterators 3 4 4 4/8 4 2 4/1 2 9 2+/5 225
(i) Show Weapon Stats;
(C:CSM, pp. 35 & 96); Unit Type: Infantry; Obliterator Weapons; Power Fist;
Lascannon; Linked Flamer; Linked Meltagun; Linked Plasmagun; Multi-Melta; Plasma Cannon; Deep
Strike; Fearless; Slow and Purposeful

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Name # Grp WS BS S T Wo I A Ld Save Cost
Heavy Support: Havocs (5 , 145 pts)
Havocs 5 4 4 4 4 1 4 1/2 9 3+ 145
(C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x5);
Bolter (x1); Close Combat Weapon (x5); Autocannon (x2); Heavy Bolter (x2)
Total Cost: 2000

Option Footnotes
Psychic Powers
Doombolt 18" Range; S4; AP3; Assault 3 (p88 C:CSM)
Special Rules
Assault Vehicle Models disembarking from any access point can launch an assault on any turn they do so. A unit that Deep
Strikes within a Land Raider cannot assault in the turn it arrives.
Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95).
Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Independent Character (See WH40k, pg. 50.)
Slow and Purposeful Counts as Relentless (p76 WH40K 5E), always count as moving in Difficult Terrain, conditions apply (p76
WH40K 5E)
Sorcerer A Sorcerer is a psyker and must have one psychic power.
Unit Type
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Vehicle Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)
(Tank)
Wargear
Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K
5E).
Icon of Khorne Unit gains benefits of the Mark of Khorne (p81 C:CSM)
Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K)
Mark of Khorne Extra attacks (p25 C:CSM)
Power Armour Confers a 3+ Armour Save.
Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still
use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the
searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use
the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the
following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the
searchlight.
Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle
may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in
the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).
Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save.
Weapons
2x Twin-linked 48" Range; S9; AP2; Heavy 1 Linked
Lascannons
Autocannon 48" Range; S7; AP4; Heavy 2
Bolt Pistol 12" Range; S4; AP5; Pistol
Bolter 24" Range; S4; AP5; Rapid Fire
Chain Fist Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP.
Close Combat Weapon If used with another close combat weapon, +1 attack in close combat.
Force Weapon Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if
you pass, it dies. Use against one model per combat round. (p46 WH40K 5E)
Heavy Bolter 36" Range; S5; AP4; Heavy 3
Heavy Flamer Template; S5; AP4; Assault 1
Lascannon 48" Range; S9; AP2; Heavy 1
Lightning Claws (pair) Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat.
Linked Flamer Template; S4; AP5; Assault 1
Linked Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Linked Plasmagun 24" Range; S7; AP2; Rapid Fire; Gets Hot!
Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta.
Obliterator Weapons Choose from lascannon, multi-melta, plasma cannon, twin-linked plasma gun, twin-linked meltagun, twin-
linked flamer (p100 C:CSM)
Plasma Cannon 36" Range; S7; AP2; Heavy 1; Blast; Gets Hot!

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Plasmagun 24" Range; S7; AP2; Rapid Fire; Gets Hot!
Power Fist Ignores armour saves, increases strength in close combat.
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Show Weapon Stats
Twin Linked Bolter 24" Range; S4; AP5; Rapid Fire, Linked
Twin Linked Heavy 36" Range; S5; AP4; Heavy 3 Linked
Bolter
Validation Report
1. Chaos Legions: Chaos Marines; c-1. File Version: 1.15 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters;
a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 25.0
% Fast: 0.0
% Heavy: 29.8
% HQ: 13.3
Model Count: 49
% Troops: 32.0
% Wargear: 0.0
Files version: 1.15

Group Min Max Used


1 2 2
0 3 1
2 6 3
0 3 0
0 3 3

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

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