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Introduction
evolved from the simple graphics and game play of early titles like Spacewar, to a wide
conjunction with other specialists (such as game artists) and either published
and Steam. Computer games often require specialized hardware in the user's computer
game.
to try to stop enemies from crossing the map by building towers which shoot at them
as they pass. Enemies and towers usually have varied abilities and costs. When an
enemy is defeated, the player earns money or points, which are used to buy or
upgrade towers. The choice and positioning of the towers is the essential strategy of
the game. Many games, such as Flash Element Tower Defense, feature enemies that
run through a "maze", which allows the player to strategically place towers for optimal
effectiveness. However, some versions of the genre force the user to create the maze
out of their own towers, such as Desktop Tower Defense. Some versions are a hybrid
of these two types, with preset paths that can be modified to some extent by tower
placement.
Plant vs. Zombies is like a tower defense video game developed and originally
involves a homeowner using many varieties of plants to repel an army of zombies. The
homeowner, along with a neighbor called Crazy Dave, must defend the homeowner's
house during day or night, in the front yard and the backyard (which contains a
swimming pool), and even on the roof. It was first released on May 5, 2009 and made
available on Steam on the same day. A version for the iOS was released in February
introducing new game play modes and features was released on September 8, 2010.
PopCap has also announced a Nintendo DS version, released on January 18, 2011,
that will feature content unique to the platform. The PS3 version was also released in
February 2011. Furthermore, both the original Windows and Mac version of the game
have been re-released with additional content in a Game of the Year version. The
game received a positive response from critics, and was nominated for
score.
Conceptual Framework
output and feedback) of the study wherein it was integrated with common purpose in
1. Features to be
considered in Gathering
creating a information
proposed
strategic game
entitle “SURVIVAL
ISLAND” Survey
questionnaire
a. Screen Layout
A Proposed Strategic
b. Special Effects Game: “SURVIVAL
(Animation) Unstructured ISLAND”
interview
c. Sounds Effects
2. How admissible
is a proposed Analyzing and
game entitled
interpretations of
“SURVIVAL
ISLAND” a gathering data
strategic game in
terms of:
a. Acceptability of
the program
Feedback
terms of Screen layout, Special Effects (Animations and Sound Effects. They
interpreted gathered information. Based on the process made by the researchers, the
output was the proposed game entitled “SURVIVAL ISLAND, a strategic game”.
a. Screen layout;
b. Special effects(Animations); and
c. Sound effects
terms of:
c. User friendly?
Assumption
This game will truly test your strategic ability that have an influence of Plants
vs Zombies and TD (tower defense) Mafa. We surely assume that the approach of
this game will be unique and will be more exciting to play with new features and
This game concerns in the strategic ability of the gamer in order to surpass
each game levels and our game compose of 30 game level .This game is designed
for a single player only, each level has a limited enemies and that are designated for
every round. Each game levels you can upgrade your character up to 3 times and
each 3 round you surpass another character will be unlocked with different abilities
that can help you to defeat enemies and to go the next round. If you reach the final
level which is the level 30 the game will be shifted in to endless mode that truly test
your ability.
This study (Survival Island) will be more likely a Tower Defense. It had
improvisations that will increase the fun quotient as well as the difficult level. The
general opinion is that this game is an absolutely wonderful and difficult game to play
which makes it more exciting. With intrigue and mystery surrounding the game plot
and added to the graphics and music. Survival Island will be a sheer delight. Though
all the gamers start off quite slow initially it picks up in momentum as the games
proceeds.
To the user. The user will like this game because there is a healthy
combination of fun, strategy and this will improve the alertness and come mentally
alive when playing the game. This game will captivate the user’s imagination.
To the future creators. This research will give them knowledge or some
To the future researchers. This study will serve as their blueprint or guide for
User-Friendly - Refers to anything that makes it easier for novices to use a computer.
Strategic game - is a game in which the players' decision-making skills have a high
one player is expected throughout the course of the gaming session. A "single player
game" usually implies a game where this mode is the only or main option.
many software applications that enable you to create animations that you can display
on a computer monitor.
Upgrade - refers to the replacement of a tower with a newer look, give more damage
HP - Hit Point or health of the player that looses when an enemy got pass in the path.
Gold - The money of the user which is use to buy or upgrade a tower. Can be
Tower - It is use to defend your base in order to survive and finish the game. Each
tower has a purpose example, the ice tower, it slows the movement of the enemy
Game Mode - Difficulties of the game. Example Easy, Normal and Hard. Easy is for
newbie’s or beginners for the game, Normal is for the user who has an experienced of
the game and Hard for the Insane or the user who is a lot of knowledge about the
game.
space, which often contains a number of unique challenges or other game elements.
The term "level" can also refer to difficulty level, that is, a place on an abstract scale of
game difficulty.
Game Map – A map, area, or world in the game where the user selected, before
Chapter 2
Related Studies
Foreign
Strategy video games focus on game play requiring careful and skillful thinking
and planning in order to achieve victory. In most strategy video games, says Andrew
Rolling’s , professor UCLA (2009) "the player is given a godlike view of the game
world, indirectly controlling the units under his command." Rolling’s also notes that
"The origin of strategy games is rooted in their close cousins, board games.
Some of this strategic games have benefits to the players, according to Mr.
The strategic games benefits the gamers by they can do their job accurately
but it takes time to perform. Playing strategic games can helpful to the logical thinking
by the gamer because the gamer itself construct a plan on how to solve the problems
Related Literature
Foreign
Strategic games comes up with bang in the gaming industry. Many of us use
to think that the strategic games was so boring and comes up with poor visual
display. People never think that this can be enjoyable and challenging than other
computer genre. According John Smith of university of Arizona( 2006) people want
to seek more challenging games than action games 35% percent of ages 15-17 and
up want to have more strategic than an action games most of the votes for comes
This shows that most of them wants a high definition games than poor visual
display strategic game but( Google)Pop Cap released their newest the Plants vs
Zombies on May 4,2009 it ‘s like a Tower Defense game which has usual
mechanics.
It has ideal approach because instead of tower the player’s use a variety of
plants with different skills that can help to strengthen your defense.
(Google ) named it the game of the year during 2009 -2010 because of it’s
In this case not all strategic game is not that really boring because we can still
article from the internet help the researchers to conceptualized the research study.
The cited related literature was relevant to the present studies in creating new
game with the combination of different games .Researchers are trying inspired to
develop this game that can challenge, excite and bring out the gamers strategic
ability .
The reviewed studies gives the researchers a point of view in designing and
Computer game that is not violent but rather a challenging game that will
Chapter 3
Method of Research
The proponents have used the Descriptive Research Method wherein the study
is focused on present situations. It involves there cording, description, analysis and the
Under the Descriptive Research Method, the technique used is the Survey
Method, which is otherwise known as normative survey. The results and findings of the
study should always be compared with the standards. With the survey method,
researchers are able to statistically study the specific areas where the proponents must
concentrate. Findings regarding the common practices being done and the methods
which are commonly adopted by the students in ERVHS are obtained with the use of
Research Locale
The locale of the study was the Eulogio Rodriguez Vocational High School
making a general statement about the whole thing. It enables the study of a large,
heterogeneous population more economic wise, meaning not too costly, and more
realistic and possible to make. The population to be researched upon is quite small;
hence scientific sampling is implied to each member of the population since the number
unstructured random sampling technique since the population is well in the reach of
statistical evaluation.
To justify the point, the use of Sloven’s Formula was utilized in the
formula of:
N = N / 1 + N (e) 2
Where:
n = sample size
N = total population
Vocational High School (ERVHS) where in the researchers prepare a set of carefully
Table 1.0
Respondents Distribution
N = 80
Instrumentation
The Students in Eulogio Rodriguez Vocational High School was the respondents
and the main instrument of our research, they are the one to utilized the questionnaire
made by the researchers, so that all data needed in the study will be gathered
comments and reactions of the student’s base on the interviews and surveys to be
conduct. The prepared questions will contain features of the study, so that the
respondent will give a comment or suggestion that can be helpful for the creation of the
game.
Validation of Instrument
The Instrument construct for the research will validate by the Adviser, IT expert
and an English critiques to ensure the reliability and relevance of the survey
questionnaire.
materials like Books, Journals, Magazines, Newspapers and other Internet article.
view of the whole scenario of the study. This also includes the scaling system, which is
facts.
Table 2.0
2 Fair
1 Poor
Table 3.0
1 Undecided
Below are the Formulas used to arrive to the computation used by the Statistical
Treatment of Data:
Where:
Where:
F = Frequency that a given X was chosen by the respondents
Where:
Where:
T = Computed + Value
Where:
P = Present Value
F = Total Savings
n = Number of Years