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80 Technique

CINEMA 4D Creative
Suite 2 or later
The new
way to create
3D text
3D text needs the
right depth, lighting and
texture. Nik Ainley tells
you how to do this without
re-rendering nightmares
Typography is huge at the moment in illustration, and
3D text is a big part of that. It literally gives the artist another
dimension to play with, and the power of 3D programs provides a
sense of realism that 2D typography just can’t match. This allows
for seamless blending with photos and other renders.
This tutorial explains how to create very simple 3D text
that can be generated in minutes in any 3D package – or even in 2D
software such as Illustrator – and give it life in Photoshop. The
advantage of using Photoshop is that changes in texture, colour and
lighting can be achieved much more quickly than in a 3D package. In
a 3D program you’re constantly changing things, re-rendering to see
the effect and then going back to make more changes. In Photoshop
there’s none of that waiting around, and if you know what you’re
doing the effect can be just as impressive.

Nik Ainley Time needed


A freelance 2-3 hours
illustrator and Skills
designer based in Prepare a
the UK, Nik has simple render
worked for many Add texture to
clients including a 3D object
Adobe, MTV and Add dynamic
British Airways, but colour and
still finds time for his lighting
personal artwork.
See it at www.
shinybinary.com.

Computer Arts Summer 2008 www.computerarts.co.uk

ART152.tut_4 80 10/7/08 9:30:42 am


81

01 First, arrange your text in a 3D


package – I’ve used CINEMA 4D and the
words ‘fresh science word’. I produced
the text outlines in Illustrator then 02 Next, you have to give the text some depth. Use an
imported them, rather than using extrude NURBS object and place your text shapes inside it.
CINEMA 4D’s type tools, to get much Change the movement to vary how deep each letter becomes.
more control over the position of each CINEMA 4D has various options for capping the extrusion –
letter. Saving as an Illustrator 3 file that is, how the ends join onto the sides. I chose a small fillet
minimises compatibility issues. cap to round the ends very slightly.

03 We need to add a floor, for the


shadows to fall on, and some lighting. I
used a sky object with a high luminance
to generate overall lighting. The final
render is performed with Global 04 Take the render into Photoshop. Use the Alpha
Illumination turned on as well as an Channel generated by CINEMA 4D to Copy and Paste only the
Alpha Channel for just the text, to save letters onto a new layer. You should still have the original letters
having to cut it out in Photoshop. behind with the shadows as well.

05 Mask off the bottom of the


Shadow layer. Add a layer mask and,
using a black-to-transparent gradient,
drag from the bottom up to fade the
shadow. Change the blending mode to 06 Next, you need to isolate the front faces of the letters
Multiply so only the dark areas are used. you’ve chosen. Trace around them carefully using the Pen tool
Run the letters layer through a light to get the best selection. Doing this in Photoshop gives much
Shadow/Highlight adjustment, as well better results than trying to produce a separate render with
as Auto Levels to improve the lighting. just the faces showing.

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ART152.tut_4 81 10/7/08 9:30:49 am


82 Technique

07 Create a selection from this


path and fill with grey on a new layer for
each word above the letters. Copy the 09 Change the blending mode of
letter faces and Paste right at the top. the texture to Multiply so that only the
Use Image>Adjustments>Curves to set 08 Next, add texture to the front of the letters – I Pasted dark parts of the texture are visible. If it
the white point to the central colour of a photo of some concrete above the face layer for ‘fresh’. Group darkens things too much, set the white
each letter, then change the blending the face layer and the new layer created by your pasting to point lower with Image>Adjustments>
mode to Multiply and the background create a clipping mask. Now use Edit>Transform>Distort to Curves. Repeat this with a couple of
layer to a deep cyan. Add a light texture match their perspectives. You could use the Vanishing Point different textures until all three words
over the top set to Multiply. tool, but I find it slow and cumbersome. have been altered.

10 Use Filter>Distort>Pinch on
the background texture. A setting of 12 Duplicate the old texture and
50% or so works well. Create a new layer create a white layer underneath. Merge
above the background and fill it with a the duplicate and white layers, Copy and
radial gradient from white to black, from Paste the result into a new channel, and
the centre outwards. Change the 11 To make the letters more interesting, import a texture delete that layer. Edit this channel until
blending mode to Soft Light to focus (I used scanned-in oil) and Paste it above the texture layer for it’s all black except areas representing
light more centrally. I’ve also added the word on your top row. Group it with the layer below so they the darkest parts of the texture. Make a
some Adjustment Layers at the top of share a clipping group. Change the blending mode to Overlay or selection from this channel and add a
the image to change the colours a little. Multiply so you don’t just cover up the existing textures. layer mask to the newer texture.

13 Repeat the process for the 14 For a dramatic colour change,


other two words, using different effects create a Gradient Map Adjustment
on the front to produce some variation. Layer at the top of the image with a
For ‘science’, I imported some parallel colourful gradient. Set the blending
lines from Illustrator and matched their mode to Darken and drop the opacity to
perspective to the front of the letters, about 30%. Now use a radial gradient
though you can make a custom pattern on the layer mask to fade the effect
in Photoshop instead. towards the edges and background.
15 The final touch is to add another texture over the top
of the image but below the Adjustment Layers. Make sure it’s
mostly black with light highlights. I used the same concrete
About the font texture as for ‘fresh’, but inverted and darkened significantly.
The font used in this tutorial is Neutrino from the San Francisco-based type studio Change the blending mode to Screen and you’re done.
Neutura, run by freelance graphic artist Alexander McCracken. Alex featured in Computer Arts 149,
June 2008, when he wrote his own article explaining how to convert a font design from a sketch to
a functional electronic typeface. To find out more about Neutura, see www.neutura.org.

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ART152.tut_4 82 10/7/08 9:30:58 am

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