Professional Documents
Culture Documents
CINEMA 4D Creative
Suite 2 or later
The new
way to create
3D text
3D text needs the
right depth, lighting and
texture. Nik Ainley tells
you how to do this without
re-rendering nightmares
Typography is huge at the moment in illustration, and
3D text is a big part of that. It literally gives the artist another
dimension to play with, and the power of 3D programs provides a
sense of realism that 2D typography just can’t match. This allows
for seamless blending with photos and other renders.
This tutorial explains how to create very simple 3D text
that can be generated in minutes in any 3D package – or even in 2D
software such as Illustrator – and give it life in Photoshop. The
advantage of using Photoshop is that changes in texture, colour and
lighting can be achieved much more quickly than in a 3D package. In
a 3D program you’re constantly changing things, re-rendering to see
the effect and then going back to make more changes. In Photoshop
there’s none of that waiting around, and if you know what you’re
doing the effect can be just as impressive.
10 Use Filter>Distort>Pinch on
the background texture. A setting of 12 Duplicate the old texture and
50% or so works well. Create a new layer create a white layer underneath. Merge
above the background and fill it with a the duplicate and white layers, Copy and
radial gradient from white to black, from Paste the result into a new channel, and
the centre outwards. Change the 11 To make the letters more interesting, import a texture delete that layer. Edit this channel until
blending mode to Soft Light to focus (I used scanned-in oil) and Paste it above the texture layer for it’s all black except areas representing
light more centrally. I’ve also added the word on your top row. Group it with the layer below so they the darkest parts of the texture. Make a
some Adjustment Layers at the top of share a clipping group. Change the blending mode to Overlay or selection from this channel and add a
the image to change the colours a little. Multiply so you don’t just cover up the existing textures. layer mask to the newer texture.