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© 2008, 2009 SQUARE ENIX CO., LTD. All Rights Reserved./ Unreal® Engine, Copyright
1998-2009 Epic Games, Inc. All rights reserved. THE LAST REMNANT is a registered
trademark or trademark of Square Enix Co., Ltd. SQUARE ENIX and the SQUARE ENIX
logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. Dolby and
the double-D symbol are trademarks of Dolby Laboratories. NVIDIA, GeForce, and The
Way It’s Meant To Be Played logo are trademarks and/or registered trademarks of NVIDIA
Corporation.SpeedTree®, Copyright 2002-2008. Interactive Data Vizualization, Inc. Uses
Bink Video. Copyright © 1997-2009 by RAD Game Tools, Inc. Uses Miles Sound System.
Copyright © 1991-2009 by RAD Game Tools, Inc.
Windows, the Windows Vista Start button and Xbox 360 are trademarks of the Microsoft
group of companies, and ‘Games for Windows’ and the Windows Vista Start button logo are
used under license from Microsoft.
CONTENTS
Prologue 4
Characters 5
World 8
How to install 10
Starting the game 12
Playing the game 13
Game controls 14
Field Dungeons 16
NVIDIA GeForce graphics technology is recommended
for best possible performance.
Cities 19
Party Menu 22
Union Boards 28
Dolby and the double-D symbol are trademarks of Battles Basic Rules 30
Dolby Laboratories.
For Dolby Digital surround sound: Selecting Actions 32
This game is presented in Dolby® Digital surround
sound. Connect your PC with Dolby Digital Live Battle Commands 34
technology to a sound system with Dolby Digital
decoding using a S/PDIF digital audio cable. Be sure
Deadlock 35
that your PC is configured properly to deliver Dolby Battle Screens 36
Digital audio during gameplay to experience the
excitement of surround sound. After Battle 38
Warranty 40
* Please note the screenshots in this manual are
taken from the English version of the game. The Customer Services 40
game is localised in English, French, German,
Italian and Spanish. Steam Registration Code 43
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PROLOGUE
Who was to know such darkness lay in wait?
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Rush Sykes
Male mitra. 18 years old.
Raised on Eulam Island, far from the power
struggles for Remnants, Rush lives a peaceful
life with his sister Irina. When she is taken away
by a mysterious group of soldiers, he goes after
her. Rush is an affectionate young man who
wears his heart on his sleeve. Nothing is more
important to him than family - and thus he is
dedicated to taking care of his sister.
“It's useless.
He plays by his own rules.”
Irina Sykes
Female mitra. 14 years old.
Irina and her older brother Rush both live on
idyllic Eulam Island, until she is suddenly
kidnapped by a mysterious group. At first
glance, Irina seems like your average teen, but
she is able to stay cheerful and upbeat even
through the toughest times. Some mysterious
power seems to rest within her, but she herself
has no understanding of what it is, or what it
can do.
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The Conqueror
Race/Age: Unknown.
His origin shrouded in mystery, the man
known only as the Conqueror suddenly
emerges to seize Remnants throughout the
lands. His ruthless nature is predicated in the
garb he dons, as legend has it that its crimson
hue is the splattered blood of his victims.
David Nassau
Male mitra. 19 years old.
At the tender age of 19, he rules over the state of
Athlum. Hoping to gain independence from his
sovereign state of Celapaleis, he spends his days
working towards bettering his land. He is
generally calm and collected - as a marquis
should be. Despite his position of royalty, he
participates in battles with the Remnant Gae
Bolg at his side. David joins Rush in his quest,
though his motives are his own.
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Emma Honeywell
Female mitra. 41 years old.
One of the Four Generals of Athlum, Emma is the matriarch of the
Honeywells, a clan that has served Athlum for many years. A brave
warrior, she leads troops into battle with courage and vigour. She is
always trying to better herself and others, while continually striving
for justice. Despite her stern exterior, she is a strong maternal figure
to David, and looks after him as if he were her own son.
Torgal
Male sovani. 200 years old.
One of the Four Generals of Athlum, Torgal is of the sovani - a four-
armed race with a long lifespan. This race generally shuns outside
contact, making it unusual that Torgal would work for Athlum -
especially in such a prominent position. Considered leader of the
Four Generals, his intelligence can make him seem slightly
conniving. His past experiences have made him strong, but at the
same time have left him emotionally detached from others.
Blocter
Male yama. 24 years old.
One of the Four Generals of Athlum, Blocter is from the large,
powerful yama race. Although he looks ferocious, Blocter is very
kind-hearted. He grew up with David, and constantly worries about
the pressure put on him as the marquis. Blocter has vowed to spend
his life working for this man he considers family. Being as young as
he is, he tends to act without giving much thought to his actions.
Pagus
Male qsiti. 55 years old.
One of the Four Generals of Athlum, Pagus is a qsiti - a race of small
beings. The main voice of the Four Generals, he excels at gathering
information. Generally calm and reserved, it takes a practiced eye to
tell that he is also the generals’ backbone. An ardent history lover,
he spends his spare time paging through books and other materials.
To his dismay, few are eager to listen and converse about the subjects
he is most fond of.
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WORLD
In The Last Remnant, the protagonist, Rush,
travels all over the world - a world enveloped
in a power struggle between those who
desire to obtain the Remnants and their
infinite powers.
Useful facilities
Towns are filled with shops that sell equipment and items. There are also
customization shops, places
which allow players to strengthen
their weapons.
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An ever-changing battle!
Battle commands change depending on
various conditions, such as the battle
situation or distance from the enemy.
Choose commands wisely based on the current state of combat.
Critical Trigger
During battle, a command called a
Critical Trigger may appear. Pressing the
correct button at the right time will allow
units to deliver stronger attacks or easily
counter enemy assaults.
Character growth
Instead of having experience
points, characters grow stronger
depending on battle results, and
they can sometimes even learn
new arts.
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HOW TO INSTALL
Before playing The Last Remnant you must first install the content of the game disc
on to your PC. Once this process is complete you will be able to start the game.
Registering to Steam
To install the game you must firstly register an account with Steam
(http://store.steampowered.com/) and then install the software.
Please follow the steps below.
You must be connected to the internet when you register an account.
If you already have a registered Steam account then proceed to the starting installation stage.
1 Switch the PCs power on and insert the “The Last Remnant” disc.
The installer will start up automatically.
2 The language selection window will be
displayed. Select the desired language from the
menu (selecting English will display the screen
shown to the right) and then select “Install The
Last Remnant”. The user agreement and
licensing agreement will be displayed on screen.
Check the conditions of the agreements and
accept if you wish to abide by them.
3 Select a location to save the Steam software to
and then select “install” to begin the installation
process.
6 The E-mail address registration screen will be displayed, enter your E-mail
address.
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7 Select a secret question and enter the answer. This question will be asked if you
have forgotten your password. If the answer is correctly entered then the
registered password will be displayed.
8 The account will now be created and you will be taken to the registration
confirmation screen.
Starting installation
Once you have completed Steam account creation, installation of the game will begin.
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Title screen
Four menus will be displayed on the title
screen.
New Game
Start a game from the beginning.
Load Game
Continue playing a saved game. Select a save file containing data.
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• Cities
• Dungeons
World map
Press [P] or [esc], while not in battle, to Encountering a monster (P.18) takes
open the Party menu. you into a battle.
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GAME CONTROLS
Xbox 360® Controller for Windows
_ `
Y
X
L
B
< A
l C
>
LIVE Guide
Family Settings
Family Settings in Games for Windows – LIVE complement Windows Vista® parental
controls. Manage your child’s access and experience with easy and flexible tools. For
more information, go to www.gamesforwindows.com/live/familysettings.
The basic controls for this game are detailed here. All game controls can be performed
using the keyboard and some commands can also be carried out using a mouse. In this
manual all explanations will refer to the keyboard controls.
Keyboard controls are noted below in black text and the optional mouse controls are
noted in red text.
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Battle controls:
Critical trigger (Up): [↑], Roll scroll wheel up
Critical trigger (Down): [↓], Roll scroll wheel down
Critical trigger (Left): [←], Left click
Critical trigger (Right): [→], Right click
Critical trigger (Special): [Space], Press/ click the scroll wheel
Shift the camera position: [↑], [↓], [←], [→], Move the mouse
Return camera to default position: [Home]
Switch to turbo mode: [Shift]
Other controls:
Soft reset: [Ctrl]+[Alt]+[Shift]+[R]
Skip events: [S]
End the game: [Alt]+[F4]
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FIELD – DUNGEONS
Monsters roam freely in dungeons. Approach them to commence battles, or keep a
distance and avoid them. Additionally, some of the contraptions found in dungeons
are more than just for show. If you find yourself at a dead end, try examining your
surroundings - you may find new paths opening before you.
Dungeon screen
A screen like the one below will be displayed when a dungeon is entered from the
world map (P.13).
Information
Navigational map
This displays information such as your
current location, or details regarding the Current location and
monster or object to which the cursor is set. direction Rush is facing.
The positions of enemies
displayed on screen and
enemies that are chasing
Rush.
Digs
This shows the number of times
Mr. Diggs can harvest.
Timeshift gauge
This shows the remaining
duration of Timeshift (P.18).
Monsters Monster icons
A variety of monsters can be
encountered in the field (P.18).
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Combative state.
Examine objects
Objects can be found in dungeons. will appear when examining one. Move the
cursor to it and actions will appear in the bottom right of the screen. When an option
appears, press [Enter] to execute the action.
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Encounters
Monsters can be encountered in dungeons. Get close to them and press [Space] to
pull them into battle. Battles can be initiated by directly touching monsters, but the
enemy will have the advantage in this case.
*Directly touching a scared monster (P.17) will not pull them into battle.
Links
If a monster spots Rush before it’s pulled into battle, it will call nearby monsters for
support. This is called a link. Winning battles with linked monsters may present the
player with unexpected rewards.
Timeshift
Further into the game, pressing [Shift] in a dungeon engages Timeshift. During
Timeshift, monster movement is slowed until the gauge runs out. When in the vicinity
of encounterable monsters, the monster’s outline will flash red. During Timeshift,
monsters can be pulled into battle from any distance.
During Timeshift, multiple monsters can be marked in red by moving close to them.
Triggering an encounter with a large number of marked monsters simultaneously can
sometimes reap unimagined rewards. Try it out!
Aggro Pull
Pressing [Space] when there are no monsters in range is called an Aggro Pull.
Aggro Pulling monsters enrages them, and they will chase Rush everywhere.
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FIELD – CITIES
Select a district on the city map to go to that area. Talk to townspeople and friends,
visit various facilities, or do some shopping.
Cities
Similar to dungeons, cities can be fully explored. To move from a city area to the city
map, move towards an exit or press [Back Space].
Navigational map
: Equipment
: Consumables
: Items
: Components
: Customization
: Pubs
Icons : Guilds
: Characters with dialogue : Unique Facilities
: Characters with important dialogue
Talk/Examine
In cities, you can talk to characters, open
doors, or examine objects by setting the
cursor to them.
Available actions
Press [Enter] to execute an action when
the on-screen icon lights up
Facilities
Various facilities can be visited in cities. When icons such as are displayed, move
the cursor to that spot and press [Enter] or [Space] to enter the facility.
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Description
Type
Use the arrows to display
products based on type.
Item details
Item details will be displayed.
Customization
Pubs
Talk to people at pubs to gather information. Some characters may even issue quests
(P.26).
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Guilds
Leaders, or units that may lead a union, can be recruited with a sum
Recruit Leader of money. The maximum number of leaders you may recruit will
increase as the story progresses.
Dismiss Leader Recruited leaders can be removed from the party.
Guild tasks View a list of the tasks available from the guild.
Guild Tasks
A guild task is a mission that rewards you when
you’ve fulfilled requirements, such as finding
components or creating a massive battle chain.
You can check the nature of individual guild
tasks by selecting "Guild Tasks" at a guild. Note
that you can complete guild tasks without
accepting them; if a task was completed during
your adventures, “COMPLETE” will appear next
to the title of the task. Select completed tasks and
press [Enter] or [Space] to change the status to
“COMPLETED” and receive the reward. Different The larger the number of stars,
guild tasks can be found at different guilds, and the more difficult the task.
more become available as the story progresses.
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PARTY MENU
Press [P] or [Esc], while not in battle, to display the party menu. Many commands
can be accessed here, such as changing equipment or creating unions.
Main screen
The main screen of the party menu contains the following information.
Select a menu category (P.20-27) and confirm.
Information
Money
Party information
Battle Rank (P.38)
Battle Unions: Current number of
unions/max capacity
Battle Units: Current number of
units/max capacity
Rush’s Equipment
Check or change Rush’s equipment through this screen. Equipment can be placed in
the first four slots (different equipment fits in different slots). The Unique item in the
fifth slot cannot be changed.
Slots
MAIN HAND: Equip a weapon.
OFF HAND: Equip a weapon or
shield.
ACCESSORY 1 & 2: Equip an
accessory.
UNIQUE: A special piece of
equipment for that character.
Rush’s stats
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Rush’s stats
Equipment stats
This shows the stats of the
equipment in the main hand and off
hand.
HP and AP Stats
Strength: Affects attack power.
Intellect: Affects power of mystic arts (P.25).
Speed: Affects ability to dodge/block attacks.
Specific: Bravery and Popularity are a few of the character-specific stats
that affect various elements.
Equipment stats
The stats for each piece of equipment are different.
• Weapon stats
Type Size
Equipment type Equipment size (P.24)
• Shield stats
EVA/M. EVA
EVA affects the chance of evading
physical attacks, while M. EVA
affects the chance of evading mystic
attacks.
• Accessory stats
Growing stats
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Rush’s Equipment
Select the slot containing the item you
wish to change and press [Enter] or [Space]
to confirm.
Remove equipment
To remove equipment, select this option.
Equipment in the main slot cannot be
removed completely.
Slot
Wield Style Special features
Main Hand Off Hand
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Rush’s Arts
View the arts (special skills) Rush has learned.
Arts
Details: Information about the art
Type: Art type
Modifier: Art attribute
AP: AP cost
Ingredients: Name and quantity
of consumables used in item arts
Effect: Effects seen when the art is
in use
Art types
There are four types of arts: combat arts,
mystic arts, item arts and extra arts. By
constantly using the same category of arts
during battle, new arts in that category can
be learned.
Category
Certain actions will allow units to learn new
categories of arts. (P.38).
These are offensive skills that cost AP to perform. In general, they deal
Combat Arts more damage than normal attacks. They differ with weapon wield
styles.
Mystic Arts These are spells that use AP to cast. There are several varieties,
including healing and support spells, as well as ranged attacks.
Item Arts Use items to restore HP or increase attack power. Consumables are
used instead of AP.
Extra Arts These are arts that can only be used by specific characters or when
wielding specific weapons.
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Party Members
Check the status of all units in the party by pressing [ or ] to select the unit to examine.
Profile
Class
This shows the unit’s
current title.
Race
Check Equipment: You can check the weapon/s you currently have equipped.
Change Wield Style: You can change your wield style (P.24)
Check Arts: You can check the arts that you have acquired and change
the settings for using them in battle (P.25)
Check Items: You can check the items required for upgrading your
weapon and how many of each item you are currently in
possession of.
Inventory
View the items held by party members. Use the left stick or directional pad to select
a category.
Quests
As the story progresses, quests (tasks that have rewards if completed) will become
available from characters in cities. Once accepted, you will usually jump to the
necessary location as stated in the quest, so make sure to be fully prepared before
accepting one.
* Returning to the world map from the quest location will suspend the quest. Speak to
the questgiver again to obtain it once more.
Quest progression
Current: Current quest
Suspended: Quests that have been
suspended
Completed: Quests that have been
completed
Finished: Quests that have timed
out
Quest Log
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Mr. Diggs
As the story progresses, a mysterious creature called Mr. Diggs will join Rush on his
adventure, digging up components at harvest points (P.17) along the way. The more
components that are found, the more his stats increase, helping him learn new skills.
Stats
Mr. Diggs has 3 stats--Power,
Technique, and Instinct--which
increase through harvesting.
Skills
As his stats increase, useful skills can
be learned.
Harvesting
Examine different types of harvest points for a chance to obtain components
appropriate to that point. “DIGS” shows the number of times harvesting is possible.
The number of "Digs" remaining will return to full when exiting from a dungeon.
• Harvest points and components
Digging points
Ore and crystals can be obtained here.
(Rocks)
Felling points
Vegetation such as timber and flowers can be obtained here.
(Vegetation)
Special points Treasures can be obtained but they can only be harvested once.
Config
Change various game settings.
Save
Save game progress.
* In dungeons, you may encounter tough monsters that may make it difficult to proceed.
Saving game progress before entering a dungeon is recommended.
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UNION BOARDS
Once leaders become recruitable in guilds, you can create unions through the Union
Board in the party menu.
Unions
A union is a group of several units (characters). In battles, orders will be given to
unions instead of individual units. The units in a union share HP and AP, so if the
union runs out of HP, all units will be KO’d (P.30).
At specific points in the story, certain characters may join the party as "Guest Unions".
You cannot change the composition (See P.29) of a guest union or give it orders (See
P.32) during battle
Selected formation
Unions
Use the arrows to toggle through the
unions.
Union Board menu
Selected union’s HP and AP
Reserves
This shows the number of units that
are currently not in any unions. Press
[Z] to show reserve units and check Units in the selected Selected formation
their stats. union
The numbers correspond to
those in each formation.
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Creating unions
Unions can be created through the following steps. The maximum number of unions
allowed in Rush’s party will increase as the story progresses.
3 When all units have been placed, or if the maximum capacity for units has been
met, or if there are no more units, the union creation process will end (slots
must be left empty if no other units can be placed). Press [Back Space] to undo
the last action.
Changing formations
A union’s formation can be changed through the union board.
A formation determines where units in a union will be placed, and each formation will
affect the union in a different way. For example, the Arrow of Athlum formation
increases the attack power of front ranks and increases the defense of the flanks.
Some formations can be learned by obtaining special items. They are scattered over
the world, so take time to explore new places.
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• Sample battle
Union: 300 HP
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KO / Botch
If a unit is placed in a situation where they are attacked consecutively, they can become
Incapacitated and unable to participate in battle. When a union leader is
incapacitated, it is called a Botch and the union cannot take any orders (P.33). Certain
arts can be used to cure this status.
Turn-based battles
Battles are turn-based and have the following flow. Battles can be won by defeating all
enemy unions.
* Some battles can be won by defeating specific unions.
1 Commands (P.32-33)
Orders can be given to each friendly
union, which dictate what action
each unit will perform. When all
unions have received commands,
“Ready?” will appear on screen. Press
[Enter] or [Space] to confirm that you
are ready to begin the battle.
2 Battles (P.34-37)
Deadlocks (P.35) and Critical Triggers
(P.37) are some of the events that
occur during battles. After all friendly
and hostile unions have executed one
action, the turn is over.
Results (P.38-39)
3 The result screen will appear upon
winning a battle. Various loot can be
obtained depending on what
happened and who you were fighting.
HP and AP restoration
Arts can be used to regain HP during battle. AP automatically restores itself
throughout the course of the turn. When a battle is over, all HP will be fully
restored and AP will reset.
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Battle commands
Target
Friendly union stats Enemy union types.
shows the number of units in a Currently selected hostile
union, while the number shows the
HP of the union. union
This shows the stats of the currently
Friendly union information selected hostile union. represents
the number of units in that union.
Morale gauge
The morale gauge changes according to unions’ situation and actions taken during
battle. A higher morale results in greater damage being dealt to enemies, and the
ability to use more powerful battle commands. This applies to enemies as well, so keep
your eye on the gauge.
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Command selection
The following is the outline for issuing battle commands. Once all friendly unions are
given their commands, the battle will commence.
* Commands cannot be given to guest unions (P.28) or unions where the leader has
botched (P.31).
[Z]
3 Ready
Once you have selected battle commands for all of your unions by repeating
stages (1) and (2), READY will be displayed. Press [Enter] or [Space] at this point
to confirm your selected actions and send allied and enemy forces into action.
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Stand your ground! Stands by, but fights back when attacked.
Using arts
Combat arts and item arts can be used if the proper requirements are fulfilled. Combat
arts can be used if you have learned an art relevant to the unit’s current wield style.
Item arts can be used with the proper items.
Categories Consumables
If the current wield style matches that of the If there are sufficient required consumables,
art, that combat art can be used. the item art can be used.
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BATTLES - DEADLOCK
When a friendly and hostile union enter melee range, they enter a state known as
Deadlock. There are several types of Deadlocks, each with its own special effects.
Deadlock
Once caught in Deadlock, unions must fight to the death. However, there are some
situations where Deadlock can be cancelled.
Also, the following types of lock-up can occur depending upon the positioning and
situation of enemy unions. Bonus attack damage will be awarded in all cases apart
from interceptions.
Cancelling a Deadlock
If another enemy union is targeted while selecting the next battle action, the Deadlock
will be forcefully cancelled. However, this allows a union to be easily targeted from the
flank, or allows enemy unions to use special battle commands on them. Also, the
enemy union that was in a Deadlock with the friendly union will be able to attack
relentlessly. Cancelling a Deadlock may be advantageous in some situations, such as
helping out a friendly union to terminate an enemy union that has very little HP left;
however, it is best avoided.
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Battle screens
Action order
This is the order in which units will
carry out their commands.
Damage
The silver numbers represent
damage done by friendly unions. The
red numbers represent damage done
by enemy unions.
Total damage
This is the total damage dealt and
received in that turn.
Battle Situation
Depending on the circumstances, the
following may appear during battle:
Reinforcement
At times, the enemy will call for reinforcements, increasing the number of
enemy unions.
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Action order
The unit with the highest speed stat will act first in battle. However, special battle
commands may delay their order. If a unit falls down the action order list, “Action
Delayed” will appear on their portrait.
Trigger Chance
Sometimes images of keys will appear on screen during battle. These are called
"Trigger Chances" and by pressing the displayed key with the correct timing, bonuses
beneficial to the player can be obtained. These include speeding up the attack order
of allied units or reducing the damage taken from enemy attacks. The keys displayed
and the speed with which they must be pressed varies depending on the unit and
what actions they are undertaking.
Trigger Chance
Situation-based actions
Teamwork
A successful Trigger Chance will launch an
action called Teamwork. The action order
of the next friendly unit in line will be
pushed up to the top of the list.
Teamwork
“Teamwork” appears above the head
of the friendly unit whose action
order has been pushed up.
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BATTLE RANK
One’s battle rank increases as more
battles are fought. As battle rank
increases, there will be various
changes, such as the increased
strength of monsters.
TOTAL NUMBER OF TURNS
This shows the total number of turns
taken in the battle.
TOTAL ENEMIES DEFEATED
This shows the total number of
enemies defeated in the battle.
Improved stats
These are the stats that improved
during the battle. Weapons can grow
stronger and arts can be learned.
Strengthened weapons
When certain requirements are fulfilled, stats on equipped weapons, such as ATK,
will increase.
Learning arts
When an art is learned after battle, a • Learning new categories
description of the art will appear. Learn
Constantly use a specific
more art categories by fulfilling the Combat arts wield style during
following methods. battles.
Obtain an orb with
Mystic arts mystic powers.
Obtain a recipe that
Item arts contains the formula for
new arts.
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TLR_GA4_ManGuts_UK 13/2/09 15:51 Page 39
Loot
: Monsters that can be split
LOOT: Item
QTY: Number of items
RESERVED: Unit that has reserved
the item
Reserving items
Units in the party can reserve items that
are obtained at the end of battles. If a unit
obtains the item they need, they will use it
for certain things, such as customizing
their weapons. To give the item to the unit,
select OK. To keep the item for yourself,
select the item and press [Enter] or
[Space], then select Yes at the confirmation
prompt. Units reserving items
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TLR_GA4_ManGuts_UK 13/2/09 15:51 Page 40
WARRANTY
Square Enix Limited (“SEL”) warrants to original consumers of the enclosed product (the “Product”)
in the European Economic Area, Switzerland, Turkey, Russia, Australia and New Zealand that the
Product will materially perform in accordance with its documentation and be free from defects in
materials and workmanship for a period of ninety (90) days from the date of purchase. SEL will, at
its absolute discretion, without charge either replace or repair a defective Product covered by this
warranty. This warranty does not apply (i) if the defect is caused by the negligence, accidental or
deliberate damage, abuse, unreasonable or improper use, modification, repair or maintenance of
the original consumer or any party other than SEL and/or (ii) if the Product has been used prior to
the date of purchase, whether because of rental or otherwise. SEL accepts no liability for any
incidental or consequential damage relating to use of the Product, including any damages for loss
of data, loss of profit or time or any incidental expenses. This warranty does not affect any statutory
rights. In the event of a defect, please send the defective Product, along with proof of purchase
(i.e. dated receipt), return contact details (name and address) and a description of the fault to:
For Nordic only, please send the defective Product, along with proof of purchase (i.e. dated receipt),
return contact details (name and address) and a description of the fault to:
Square Enix Limited c/o Ubisoft Nordic, A/S Hoerkaer 20 DK-2730 Herlev.
For Netherlands, Luxembourg and Belgium only, please return the defective Product, along with
proof of purchase (i.e. dated receipt), return contact details (name and address) and a description
of the fault to the retailer where you purchased this Product.
CUSTOMER SERVICES
For UK
If you are having technical problems with any of our titles, please contact the SQUARE ENIX
Information Centre and rest assured we will do all we can to rectify your problem as soon as we
possibly can.
Phone Support
Please call +44 (0)870 600 0182
Monday – Friday 09:00 – 18:00 (UK Time)
Calls are charged at local rates within the UK. Please be aware that your call may be monitored for
training purposes.
Web Support
In the unfortunate event that you cannot use the Phone Support function, or would prefer to e-mail
us, please contact the Square Enix Information Centre by visiting the website below and clicking
on the support icon.
http://www.square-enix.com
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TLR_GA4_ManGuts_UK 13/2/09 15:51 Page 41
CUSTOMER SERVICES
For NORDIC
Simply go to http://support.ubi.com and visit the Ubisoft Frequently Asked Questions first! By
visiting our FAQ database, you can find exactly the same answers that are available to you by calling
or sending web-mail to our support representatives. This service is free and available 24/7! If for any
reason you do not find the answer to your question, you can click on the Ask a question link in the
FAQ to send us a web-mail, ensuring that we get all the important information on your system and
your problem so we can answer correctly the first time. Make sure to include all information on your
system, your problem, and the game you are playing. If you do not have internet access, our support
representatives can assist you from 12:00pm until 8:00pm daily (Finland 1:00pm until 9:00pm daily,
excluding Bank Holidays) over the phone, on:
For NETHERLANDS
Mocht je tijdens het spelen problemen tegenkomen of kom je niet verder dan kun je contact
opnemen met SQUARE ENIX. Dit is een engelse helpdesk en zij zullen hun best doen om je
zo goed mogelijk te helpen.
TELEFONISCHE ONDERSTEUNING
+44 (0) 870 600 0182 Ma t/m vrij van 10.00 - 19.00
Gesprekstarief is lokaal dus controleer bij je provider wat de kosten zijn om naar Engeland te bellen.
Gesprekken kunnen opgenomen worden voor trainingsdoeleinden.
WEB ONDERSTEUNING
Ben je niet in staat om te bellen of geef je de voorkeur om per email contact op te nemen. Dan kun
je contact opnemen met de SQUARE ENIX Information Centre door naar de volgende website te
gaan.
http://www.square-enix.com
DEFECT OF SOFTWARE PROBLEMEN
We raden je aan eerst het spel met bon terug te brengen naar de winkel waar je het spel hebt gekocht
en anders kan je contact opnemen met Gameworld Distributie.
For LUXEMBOURG/BELGIUM
Produit défectueux :
Veuillez retourner le produit, accompagné du ticket de caisse, au magasin où vous l’avez acheté.
Votre revendeur se chargera de contacter Game World Distribution pour traiter votre problème.
Si, pour une raison quelconque, vous ne parvenez pas à joindre le magasin, veuillez contacter Game
World directement sur info@gameworld.nl.
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DEFINE THE
TLR_GA4_ManGuts_UK 13/2/09 15:51 Page 42
DEFINE THE
DEFINE THE
FUTURE
FUTURE
FUTURE
OF GAMING
OF GAMING
WITH
OF US
GAMING
WITH US
WITH US Register your game online at
WWW.SEREGISTRATION.COM
to receive the latest news on our games and
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logo are registered trademarks of Square Enix Holdings Co., Ltd.
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