Professional Documents
Culture Documents
The Chaos Space Marines are considered myths and legend to those that have heard about them in the hive, but
in the hardened underworld these monstrous super humans find easy prey for their terrifying masters.
While most Chaos Space Marines spend their lives fighting for their chosen deities against the Emperor and his
chosen warriors, many newly turned CSM join gangs and revel in their new found freedom from the oppression
of Imperial law.
Chaos Space Marine gangs are also sent out regularly to collect and raid settlements and territories for the larger
Chaos horde they belong too.
Master Warriors
Due to their mental training and combat experience as Space Marines they are much more efficient fighters
alone or as a squad. Because of this they can take pinning test if within 6” of a friend that is not running or
down.
Power Armor
All Chaos Space Marines wear the well known Space Marine power armor giving them a 4+ armor save. Due
to the armor’s direct link with its wearer it does not lower their initiative value. Power Armour can only be
worn by Space Marines and Chaos Space Marines.
Heavy Weapons
Chaos Space Marines are fast strike tactical squads and there for do not have access to Heavy Weapons.
Gangs
Chaos Space Marine gangs follow all of the normal rules for Necromunda gang creation except where stated
here. (I.E. At least a gang of three or more including the leader.) Chaos Space Marines gangs can not exceed 6
marines.
M WS BS S T W I A Ld
4 4 4 4 4 1 4 1 9
Weapons: The gang leader can be armed from the Hand-to-Hand, Pistols, Basic, Special weapons and Grenades
lists.
Special Rules: Any fighter within 6” of the leader may use the leadership characteristic of the leader when
taking a Leadership test. This benefit applies so long as the leader isn’t down or broken himself.
M WS BS S T W I A Ld
4 4 4 4 4 1 4 1 8
Weapons: Gangers may be armed from the Hand-to-Hand, Pistols, Basic weapons and Grenades lists.
M WS BS S T W I A Ld
4 3 3 4 4 1 4 1 7
Weapons: Juves may be armed with weapons from the Hand-to-Hand, Pistols and Grenades lists.
Characteristic Increases
A Chaos Space Marines natural maximum characteristic increase is as follows.
M WS BS S T W I A Ld
4 6 6 5 5 3 6 3 10
Skills
All Chaos Space Marine gangs have access to three skill sets, Agility, Combat and Shooting. Additionally
based on their chaos alignment, They also have access to a fourth skill set. At gang creation a Chaos Space
Marine gang chooses a primary Chaos God and gains access to the appropriate skill set at all levels.
Armory
Chaos Space Marines can only choose from the following list of weapons and armor, similar to a house
weapons list. Except for Heavy Weapons, CSM can use rare choices to get none CSM list weapons that are
common.
Hand-to-hand
Name Cost Availability Notes
Combat Knife 5 Common
Chains 10 Common Counter Parry, Fumble
Chainsword 25 Common Parry
Power Axe 35+3d6 Rare
Power Fist 85+3d6 Rare High Impact
Power Sword 40+3d6 Rare Parry
Pistols
Name Cost Availability Notes
Bolt Pistol 20 Common
Plasma Pistol 25 Common Energy Levels
Basic Weapons
Name Cost Availability Notes
Boltgun 35 Common
Special Weapons
Name Cost Availability Notes
Flamer 40 Common Ammo Test, Template
Meltagun 95 Common
Plasma Gun 70 Common Energy Levels
Grenades
Name Cost Availability Notes
Frag Grenades 30 Common Gas Cloud
Krak Grenades 50 Common -1 to Hit, Scatter, Demolition
Melta Bomb 40+3d6 Rare Demolition