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A SEMINAR REPORT
Submitted by
SCHOOL OF ENGINEERING
COCHIN UNIVERSITY OF SCIENCE AND
TECHNOLOGY, KOCHI-682022
NOVEMBER 2008
DIVISION OF COMPUTER SCIENCE & ENGINEERING
SCHOOL OF ENGINEERING
Certificate
Of the VII th semester Computer Science and Engineering in the year 2008
Date:
ACKNOWLEDGEMENT
David Peter, the HOD, Computer Science Division & other faculty members
for giving me an opportunity to learn and do this seminar. If not for the
widely used worldwide for cell phone networks. The problem with 2G
technology is that the data rates are limited. This makes it inefficient for data
networks designed to carry data, rather than voice or a mixture of the two.
to100 Mbps moving and 1Gbps while the phone is stationary. In addition to
high speeds, the technology is more robust against interference and tapping
(OFDM).
will deploy multiple antennas at transmitters to increase the data rate. Unlike
the 3G networks, which are a mix of circuit switched and packet switched
information will require IPv6 to facilitate the use of more cell phone devices.
During the presentation, an overview of the various generations of mobile
4G and how it functions, as well as the way it can lead to future innovations
1. INTRODUCTION 01
2. HISTORY 02
3. VISION OF 4G 06
3.1. Objectives of 4G 07
3.2. An All IP Network 08
3.3. Developments 09
4. KEY 4G TECHNOLOGIES 11
6. COMPTING TECHNOLOGIES 21
6.1. UMB 21
i
6.2. 3GPP LTE 22
6.3. WiMAX Enhanced 23
7. BENFITS 25
REFERENCES 30
ii
LIST OF TABLES
iii
LIST OF FIGURES
iv
Advancements Towards 4G
1.INTRODUCTION
As the second generation was a total replacement of the first generation networks and
handsets; and the third generation was a total replacement of second generation networks and
handsets; so too the fourth generation cannot be an incremental evolution of current 3G
technologies, but rather the total replacement of the current 3G networks and handsets. The
international telecommunications regulatory and standardization bodies are working for
commercial deployment of 4G networks roughly in the 2012-2015 time scale. At that point it
is predicted that even with current evolutions of third generation 3G networks, these will tend
to be congested.
There is no formal definition for what 4G is; however, there are certain objectives
that are projected for 4G. These objectives include: that 4G will be a fully IP-based
integrated system. 4G will be capable of providing between 100 Mbit/s and 1 Gbit/s speeds
both indoors and outdoors, with premium quality and high security. Many companies have
taken self-serving definitions and distortions about 4G to suggest they have 4G already in
existence today, such as several early trials and launches of WiMax, which is part of the
formal ITU standard for 3G. Other companies have made prototype systems calling those
4G. While it is possible that some currently demonstrated technologies may become part of
4G, until the 4G standard or standards have been defined, it is impossible for any company
currently to provide with any certainty wireless solutions that could be called 4G cellular
networks that would conform to the eventual international standards for 4G. These confusing
statements around "existing" 4G have served to confuse investors and analysts about the
wireless industry.
2.HISTORY
The history and evolution of mobile service from the 1G (first generation) to fourth
generation are discussed in this section. Table 1 presents a short history of mobile telephone
technologies. This process began with the designs in the 1970s that have become known as
1G. The earliest systems were implemented based on analog technology and the basic
cellular structure of mobile communication. Many fundamental problems were solved by
these early systems.
Numerous incompatible analog systems were placed in service around the world
during the 1980s.The 2G (second generation) systems designed in the 1980s were still used
mainly for voice applications but were based on digital technology, including digital signal
processing techniques. These 2G systems provided circuit-switched data communication
services at a low speed. The competitive rush to design and implement digital systems led
again to a variety of different and incompatible standards such as GSM (global system
mobile), mainly in Europe; TDMA (time division multiple access) (IS-54/IS-136) in the
U.S.; PDC (personal digital cellular) in Japan; and CDMA (code division multiple
access) (IS-95), another U.S. system. These systems operate nationwide or internationally
and are today's mainstream systems, although the data rate for users in these system is very
limited. During the 1990s, two organizations worked to define the next, or 3G, mobile
system, which would eliminate previous incompatibilities and become a truly global system.
The 3G system would have higher quality voice channels, as well as broadband data
capabilities, up to 2 Mbps. Unfortunately, the two groups could not reconcile their
differences, and this decade will see the introduction of two mobile standards for 3G. In
addition, China is on the verge of implementing a third 3G system.An interim step is being
taken between 2G and 3G, the 2.5G. It is basically an enhancement of the two major 2G
technologies to provide increased capacity on the 2G RF (radio frequency) channels and to
introduce higher throughput for data service, up to 384 kbps. A very important aspect of 2.5G
is that the data channels are optimized for packet data, which introduces access to
the Internet from mobile devices, whether telephone, PDA (personal digital assistant), or
laptop. However, the demand for higher access speed multimedia communication in today's
society, which greatly
depends on computer communication in digital format, seems unlimited. According to the
historical indication of a generation revolution occurring once a decade, the present appears
to be the right time to begin the
research on a 4G mobile communication system.
Legend:
1xRTT = 2.5G CDMA data service up to 384 kbps
AMPS = advanced mobile phone service
First generation: Almost all of the systems from this generation were analog systems
where voice was considered to be the main traffic. These systems could often be listened to
by third parties. Some of the standards are NMT, AMPS, Hicap, CDPD, Mobitex, DataTac,
TACS and ETACS.
Second generation: All the standards belonging to this generation are commercial
centric and they are digital in form. Around 60% of the current market is dominated by
European standards. The second generation standards are GSM, iDEN, D-AMPS, IS-95,
PDC, CSD, PHS, GPRS, HSCSD, and WiDEN.
Third generation: To meet the growing demands in network capacity, rates required
for high speed data transfer and multimedia applications, 3G standards started evolving. The
systems in this standard are essentially a linear enhancement of 2G systems. They are based
on two parallel backbone infrastructures, one consisting of circuit switched nodes, and one of
packet oriented nodes. The ITU defines a specific set of air interface technologies as third
generation, as part of the IMT-2000 initiative. Currently, transition is happening from 2G to
3G systems. As a part of this transition, numerous technologies are being standardized.
Fourth generation: According to the 4G working groups, the infrastructure and the
terminals of 4G will have almost all the standards from 2G to 4G implemented. Although
legacy systems are in place to adopt existing users, the infrastructure for 4G will be only
packet-based (all-IP). Some proposals suggest having an open platform where the new
innovations and evolutions can fit. The technologies which are being considered as pre-4G
are the following: WiMax, WiBro, iBurst, 3GPP Long Term Evolution and 3GPP2 Ultra
Mobile Broadband.
3.VISION OF 4G
PAN (personal area network),all with IP as the integrating mechanism. With 4G, a range of
new services and models will be
available. These services and models need to be further examined for their interface with the
design of 4G systems. Figures 2 and 3 demonstrate the key elements and the seamless
connectivity of the networks.
3.1. Objectives of 4G
"anytime-anywhere". The 4G working group has defined the following as objectives of the
4G wireless communication standard:
In summary, the 4G system should dynamically share and utilise network resources to meet
the minimal requirements of all the 4G enabled users.
At a glance, the UMTS back-end becomes accessible via a variety of means, such as
GSM's/UMTS's own radio network (GERAN, UTRAN, and E-UTRAN), WiFi, and even
competing legacy systems such as CDMA2000 and WiMAX. Users of non-UMTS radio
networks would be provided with an entry-point into the IP network, with different levels of
security depending on the trustworthiness of the network being used to make the connection.
Users of GSM/UMTS networks would use an integrated system where all authentication at
every level of the system is covered by a single system, while users accessing the UMTS
network via WiMAX and other similar technologies would handle the WiMAX connection
one way (for example, authenticating themselves via a MAC or ESN address) and the UMTS
link-up another way.
3.3. Developments
The Japanese company NTT DoCoMo has been testing a 4G communication system
prototype with 4x4 MIMO called VSF-OFCDM at 100 Mbit/s while moving, and 1 Gbit/s
while stationary. NTT DoCoMo recently reached 5 Gbit/s with 12x12 MIMO while moving
at 10 km/h,and is planning on releasing the first commercial network in 2010.
Digiweb, an Irish fixed and wireless broadband company, has announced that they
have received a mobile communications license from the Irish Telecoms regulator, ComReg.
This service will be issued the mobile code 088 in Ireland and will be used for the provision
of 4G Mobile communications.
Sprint plans to launch 4G services in trial markets by the end of 2007 with plans to
deploy a network that reaches as many as 100 million people in 2008.... and has announced
WiMax service called Xohm. Tested in Chicago, this speed was clocked at 100 Mbit/s.
Verizon Wireless announced on September 20, 2007 that it plans a joint effort with the
Vodafone Group to transition its networks to the 4G standard LTE. The time of this transition
has yet to be announced.
The German WiMAX operator Deutsche Breitband Dienste (DBD) has launched
WiMAX services (DSLonair) in Magdeburg and Dessau. The subscribers are offered a tariff
plan costing 9.95 euros per month offering 2 Mbit/s download / 300 kbit/s upload connection
speeds and 1.5 GB monthly traffic. The subscribers are also charged a 16.99 euro one-time
fee and 69.90 euro for the equipment and installation. DBD received additional national
licenses for WiMAX in December 2006 and have already launched the services in Berlin,
Leipzig and Dresden.
American WiMAX services provider Clearwire made its debut on Nasdaq in New
York on March 8, 2007. The IPO was underwritten by Merrill Lynch, Morgan Stanley and JP
Morgan. Clearwire sold 24 million shares at a price of $25 per share. This adds $600 million
in cash to Clearwire, and gives the company a market valuation of just over $3.9 billion.
4.KEY 4G TECHNOLOGIES
As the wireless standards evolved, the access techniques used also exhibited increase
in efficiency, capacity and scalability. The first generation wireless standards used plain
TDMA and FDMA. In the wireless channels, TDMA proved to be less efficient in handling
the high data rate channels as it requires large guard periods to alleviate the multipath impact.
Similarly, FDMA consumed more bandwidth for guard to avoid inter carrier interference. So
in second generation systems, one set of standard used the combination of FDMA and
TDMA and the other set introduced a new access scheme called CDMA. Usage of CDMA
increased the system capacity and also placed a soft limit on it rather than the hard limit. Data
rate is also increased as this access scheme is efficient enough to handle the multipath
channel. This enabled the third generation systems to used CDMA as the access scheme IS-
2000, UMTS, HSXPA, 1xEV-DO, TD-CDMA and TD-SCDMA. The only issue with
CDMA is that it suffers from poor spectrum flexibility and scalability.
Recently, new access schemes like Orthogonal FDMA (OFDMA), Single Carrier
FDMA (SC-FDMA), Interleaved FDMA and Multi-carrier code division multiple access
(MC-CDMA) are gaining more importance for the next generation systems. WiMax is using
OFDMA in the downlink and in the uplink. For the next generation UMTS, OFDMA is being
considered for the downlink. By contrast, IFDMA is being considered for the uplink since
OFDMA contributes more to the PAPR related issues and results in nonlinear operation of
amplifiers. IFDMA provides less power fluctuation and thus avoids amplifier issues.
Similarly, MC-CDMA is in the proposal for the IEEE 802.20 standard. These access schemes
offer the same efficiencies as older technologies like CDMA. Apart from this, scalability and
higher data rates can be achieved.
The other important advantage of the above mentioned access techniques is that they
require less complexity for equalization at the receiver. This is an added advantage especially
in the MIMO environments since the spatial multiplexing transmission of MIMO systems
inherently requires high complexity equalization at the receiver.
OFDMA resembles code division multiple access (CDMA) spread spectrum, where
users can achieve different data rates by assigning a different code spreading factor or a
different number of spreading codes to each user.
OFDMA can also be seen as an alternative to combining OFDM with time division
18dB gain for 23 carrier allocation instead of 1587 carriers), therefore gaining in
overall cell capacity.
MIMO can be sub-divided into three main categories, precoding, spatial multiplexing,
or SM, and diversity coding.
Diversity coding techniques are used when there is no channel knowledge at the
transmitter. In diversity methods a single stream (unlike multiple streams in spatial
multiplexing) is transmitted, but the signal is coded using techniques called space-time
coding. The signal is emitted from each of the transmit antennas using certain principles of
full or near orthogonal coding. Diversity exploits the independent fading in the multiple
antenna links to enhance signal diversity. Because there is no channel knowledge, there is no
beamforming or array gain from diversity coding.
Spatial multiplexing can also be combined with precoding when the channel is known
at the transmitter or combined with diversity coding when decoding reliability is in trade-off.
IPv6 has a much larger address space than IPv4, which allows flexibility in allocating
addresses and routing traffic. The extended address length eliminates the need to use network
address translation to avoid address exhaustion, and also simplifies aspects of address
assignment and renumbering when changing Internet connectivity providers.
The very large IPv6 address space supports 2128 (about 3.4×1038) addresses, or
approximately 5×1028 (roughly 295) addresses for each of the roughly 6.5 billion (6.5×109)
people alive today. In a different perspective, this is 252 addresses for every observable star in
the known universe– more than ten billion billion billion times as many addresses as IPv4
supported.
While these numbers are impressive, it was not the intent of the designers of the IPv6
address space to assure geographical saturation with usable addresses. Rather, the large
number allows a better, systematic, hierarchical allocation of addresses and efficient route
aggregation. With IPv4, complex Classless Inter-Domain Routing (CIDR) techniques were
developed to make the best use of the small address space. Renumbering an existing network
for a new connectivity provider with different routing prefixes is a major effort with IPv4, as
discussed in RFC 2071 and RFC 2072. With IPv6, however, changing the prefix in a few
routers can renumber an entire network ad hoc, because the host identifiers (the least-
significant 64 bits of an address) are decoupled from the subnet identifiers and the network
provider's routing prefix. The size of each subnet in IPv6 is 264 addresses (64 bits); the square
of the size of the entire IPv4 Internet. Thus, actual address space utilization rates will likely
be small in IPv6, but network management and routing will be more efficient.
There are two types of PSTN-to-VoIP services: Direct inward dialing (DID) and
access numbers. DID will connect a caller directly to the VoIP user, while access numbers
require the caller to provide an extension number for the called VoIP user.
4.5.1. Functionality
VoIP can facilitate tasks and provide services that may be more difficult to implement or
more expensive using the PSTN. Examples include:
The ability to transmit more than one telephone call over the same broadband
connection. This can make VoIP a simple way to add an extra telephone line to a
home or office.
Conference calling, call forwarding, automatic redial, and caller ID; zero- or near-
zero-cost features that traditional telecommunication companies (telcos) normally
charge extra for.
Secure calls using standardized protocols (such as Secure Real-time Transport
Protocol.) Most of the difficulties of creating a secure phone connection over
traditional phone lines, like digitizing and digital transmission, are already in place
with VoIP. It is only necessary to encrypt and authenticate the existing data stream.
Location independence. Only an Internet connection is needed to get a connection to
a VoIP provider. For instance, call center agents using VoIP phones can work from
anywhere with a sufficiently fast and stable Internet connection.
Integration with other services available over the Internet, including video
conversation, message or data file exchange in parallel with the conversation, audio
conferencing, managing address books, and passing information about whether others
(e.g., friends or colleagues) are available to interested parties.
Advanced Telephony features such as call routing, screen pops, and IVR
implementations are easier and cheaper to implement and integrate. The fact that the
phone call is on the same data network as a user's PC opens a new door to
possibilities.
A basic SDR may consist of a computer (PC) equipped with a sound card, or other
analog-to-digital converter, preceded by some form of RF front end. Significant amounts of
signal processing are handed over to the general purpose processor, rather than done using
special-purpose hardware. Such a design produces a radio that can receive and transmit a
different form of radio protocol (sometimes referred to as a waveform) just by running
different software.
Software radios have significant utility for the military and cell phone services, both
of which must serve a wide variety of changing radio protocols in real time.
In the long term, software-defined radio is expected by its proponents to become the
dominant technology in radio communications. It is the enabler of the cognitive radio.
The ideal scheme is, due to the actual technology progress limits, not completely
realizable, however.
5.QUALITY OF SERVICE
Traffic generated by the different services will not onlyincrease traffic loads on the
networks, but will also require different quality of service (QoS) requirements (e.g.,
cell loss rate, delay, and jitter) for different streams (e.g., video, voice, data).
Providing QoS guarantees in 4G networks is a non-trivial issue where both QoS
signaling across different networks and service differentiation between mobile flows
will have to be addressed.
One of the most difficult problems that are to be solved, when it comes to IP mobility,
is how to insure the constant QoS level during the handover.
Depending on whether the new access router is in the same or some other
subnetwork, we recognize the horizontal and vertical handover.
However, the mobile terminal can not receive IP packets while the process of
handover is finished. This time is called the handover latency.
Handover latency has a great influence on the flow of multimedia applications in real-
time.
Mobile IPv6 have been proposed to reduce the handover latency and the number of
lost packets.
The field “Traffic Class” and “Flow Label” in IPv6 eader enables the routers to
secure the special QoS for specific packet series with marked priority.
6.COMPETING TECHNOLOGIES
UMB (Ultra Mobile Broadband) is the brand name for the project within 3GPP2 to
improve the CDMA2000 mobile phone standard for next generation applications and
requirements. The system is based upon Internet (TCP/IP) networking technologies running
over a next generation radio system, with peak rates of up to 280 Mbit/s. Its designers intend
for the system to be more efficient and capable of providing more services than the
technologies it replaces. Commercialization is unlikely as Qualcomm, its main developer,
3GPP2 and major CDMA carriers are concentrating on LTE instead.
UMB uses OFDM , advanced antenna techniques such as MIMO and SDMA and IP
based architecture. To support ubiquitous and universal access, UMB supports inter-
technology hand-offs and seamless operation with existing CDMA2000 1X and 1xEV-DO
systems. UMB offers high-speed data: Peak download and upload speeds of 288 Mbps and
75 Mbps, respectively, in a mobile environment with a 20 MHz bandwidth. It also supports
increased VoIP Capacity: Up to 1000 simultaneous Voice over IP (VoIP) users within a
single sector, 20 MHz of bandwidth .
To provide compatibility with the systems it replaces, UMB supports handoffs with
other technologies including existing CDMA2000 1X and 1xEV-DO systems. However
3GPP2 added this functionality to LTE, allowing LTE to become the single upgrade path for
all wireless networks.
While 3GPP Release 8 has yet to be ratified as a standard, much of the standard will
be oriented around upgrading UMTS to a so-called fourth generation mobile communications
technology, essentially a wireless broadband Internet system with voice and other services
built on top.
Peak download rates of 326.4 Mbit/s for 4x4 antennas, 172.8 Mbit/s for 2x2 antennas
for every 20 MHz of spectrum.
Peak upload rates of 86.4 Mbit/s for every 20 MHz of spectrum.
5 different terminal classes have been defined from a voice centric class up to a high
end terminal that supports the peak data rates. All terminal will be able to process 20
MHz bandwidth.
At least 200 active users in every 5 MHz cell. (i.e., 200 active data clients)
Sub-5ms latency for small IP packets
Increased spectrum flexibility, with spectrum slices as small as 1.5 MHz (and as large
as 20 MHz) supported (W-CDMA requires 5 MHz slices, leading to some problems
with roll-outs of the technology in countries where 5 MHz is a commonly allocated
amount of spectrum, and is frequently already in use with legacy standards such as
2G GSM and cdmaOne.) Limiting sizes to 5 MHz also limited the amount of
bandwidth per handset
Optimal cell size of 5 km, 30 km sizes with reasonable performance, and up to 100
km cell sizes supported with acceptable performance
Co-existence with legacy standards (users can transparently start a call or transfer of
data in an area using an LTE standard, and, should coverage be unavailable, continue
the operation without any action on their part using GSM/GPRS or W-CDMA-based
UMTS or even 3GPP2 networks such as CDMA or EV-DO)
Supports MBSFN (Multicast Broadcast Single Frequency Network). This feature can
deliver services such as Mobile TV using the LTE infrastructure, and is a competitor
for DVB-H-based TV broadcast.
A large amount of the work is aimed at simplifying the architecture of the system, as it
transits from the existing UMTS circuit + packet switching combined network, to an all-IP
flat architecture system.
WiMAX refers to broadband wireless networks that are based on the IEEE 802.16
standard, which ensures compatibility and interoperability between broadband wireless
access equipment. 802.16e is a new version of 802.16 standard (WiMAX) which aims at a
data speed of 1Gbps. It is also backward compatible with existing WiMAX radios. It is based
on OFDM and MIMO antenna technologies.
their products (Figure 3.13). That ability is a major asset in a market as crowded
and competitive as WiMAX, where features and performance are must-haves for
standing out from the pack and justifying a price premium
7.BENEFITS
Higher bandwidths.
Lower cost of networks and equipment.
The use of licence-exempt spectrum.
Higher capacity and QoS enhancement.
Higher revenue.
Users:
Access to broadband multimedia services with lower
cost and where mostly needed.
Inter-network roaming.
8.APPLICATIONS
Virtual Presence: This means that 4G provides user services at all times, even if the
user is off-site.
Virtual navigation: 4G provides users with virtual navigation through which a user
can access a database of the streets, buildings etc.
Tele-geoprocessing applications: This is a combination of GIS (Geographical
Information System) and GPS (Global Positioning System) in which a user can get
the location by querying.
Tele-Medicine and Educaton: 4G will support remote health monitoring of patients.
For people who are interested in life long education, 4G provides a good opportunity.
Crisis management: Natural disasters can cause break down in communication
systems. In today’s world it might take days or 7 weeks to restore the system. But in
4G it is expected to restore such crisis issues in a few hours.
4G wireless systems are expected to deliver efficient multimedia services at very high
data rates.
Basically there are two types of video services: bursting and streaming video services.
Streaming is performed when a user requires real-time video services, in which the
server delivers data continuously at a playback rate.
Bursting is basically file downloading using a buffer and this is done at the highest
data rate taking advantage of the whole available bandwidth.
9.CONCLUSION
REFERENCES
Web Links
1. Wikipedia- Title: 4G
http://en.wikipedia.org/wiki/4G
2. IEEE
http://www.ieee.org
3. International Telecommunications Union
http://www.itu.org
4. 3GPP Partnership project
http://www.3gpp.org
5. 3GPP2 Partnership project
http://www.3gpp2.org