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25/10/2010 donjon; The Caverns of Gruesome Nig…

The Caverns of Gruesome Nightmares


Level 9

General Dungeon Walls Masonry (climb DC 20)


Dungeon Floor Natural Stone (move at half speed, +5
to phys DC)
Temperature Average

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25/10/2010 donjon; The Caverns of Gruesome Nig…
Illumination Dark (individual creatures may carry
lights)

Room #1 East Entry Iron Porticullis (lift DC 25, break DC


28, 60 hp)
South Entry Stuck Stone Door (break DC 28, 60
hp) (slides to one side, +1 to break
DC)

Empty

Room #2 West Entry Iron Porticullis (lift DC 25, break DC


28, 60 hp)
South Entry Archway

Room Features The ceiling is covered with stalactites, A


pile of sundered shields lies in the south
side of the room

Room #3 West Entry Unlocked Stone Door (60 hp)


East Entry Unlocked Iron Door (60 hp)
South Entry Locked Iron Door (unlock DC 25)

Room Features A large kiln and coal bin sit in the center
of the room, Several iron spikes are
scattered throughout the room

Room #4 North Entry Stuck Stone Door (break DC 28, 60


hp) (slides to one side, +1 to break
DC)
West Entry Archway
South Entry Unlocked Iron Door (60 hp)

Empty

Room #5 North Entry Archway


East Entry Unlocked Stone Door (60 hp)
South Entry Locked Stone Door (unlock DC 20)
(slides to one side, +1 to break DC)

Room Features A chute falls into the room from above,


A suphurous odor fills the room

Room #6
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Room #6 North Entry Unlocked Iron Door (60 hp)
East Entry Archway
South Entry Unlocked Iron Door (60 hp)

Room Features The walls have been engraved with


incoherent spirals, Several shattered
weapons are scattered throughout the
room

Room #7 West Entry Archway


East Entry Locked Stone Door (unlock DC 25)
South Entry Locked Stone Door (unlock DC 30)

Monster 5 x Huge Monstrous Spider: HD


8d8+16 (52 hp), AC 16, Bite +9
(2d6+6 plus poison)
Treasure: 1300 gp; +2 Longsword
(4000 gp), Minor Cursed Magic Item,
Scroll of Sleep (25 gp), Wand of Acid
Arrow (4500 gp) (Design provides clue
to function); hoard total 9825 gp
Hidden Treasure Hidden (search DC 30) Locked Simple
Wooden Chest (unlock DC 30, break
DC 15; 20 hp)
220 pp; 2 x Potion of Darkvision (300
gp), Scroll of Fly (375 gp); hoard total
3175 gp

Room #8 North Entry Locked Iron Door (unlock DC 25)

Room Features Skeletons hang from chains and


manacles against the north wall, A
metallic odor fills the west side of the
room
Monster 9 x Huge Monstrous Spider: HD
8d8+16 (52 hp), AC 16, Bite +9
(2d6+6 plus poison)
Treasure: 7000 sp; hoard total 700 gp

Room #9 North Entry Stuck Stone Door (break DC 28, 60


hp)
West Entry Trapped and Locked Iron Door
(unlock DC 25, break DC 28, 60 hp)

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25/10/2010 donjon; The Caverns of Gruesome Nig…
Incendiary Cloud Trap: spell effect
(4d6/round for 15 rounds, fire); save
DC 22 for half damage; search DC 33,
disable DC 33
East Entry Unlocked Stone Door (60 hp)

Room Features The north and east walls are covered


with scorch marks, Several pieces of
rotting wood are scattered throughout
the room
Monster 6 x Otyugh: HD 6d8+9 (36 hp), AC
17, Tentacle +4 (1d6 plus disease)
Treasure: 11000 sp; Black Pearl (400
gp), Rhodochrosite (12 gp); +1
Greataxe (1000 gp), Potion of Cure
Moderate Wounds (300 gp); hoard
total 2812 gp

Random Dungeon Generator by drow


http://donjon.bin.sh/

Some content used under the terms of the Open Gaming License

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