Professional Documents
Culture Documents
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EDUCATION
Present Ph.D. Candidate, Human-Computer Interaction and Design, Indiana University
Area(s): Creativity, Collaboration, User Experience, Socio-Technical Systems
Minor: Communication and Culture
Advisors: Professors Jeffrey Bardzell and Shaowen Bardzell
Thesis Title: Appropriating Digital Artifacts for Performative Mastery: A Case Study of a Networked
Community and their Tools
2008
2005
2011
2010
2009
2007
2006
Tyler Pace
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EMPLOYMENT
2010-Present
2009-2010
2007-2008
2007-2008
2004-2007
2005
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[J.2]
Pace, T., Houssian, A. and McArthur, V. (2009). Are Socially Exclusive Values Embedded
in the Avatar Creation Interfaces of MMORPGs? Journal of Information, Communication and
Ethics in Society 7 (2/3), 192-210. Emerald Group Publishing. [Full Paper]
[Outstanding Paper Award Winner]
2007
[J.1]
Pace, T. (2007) Digital Identity Crisis. Design Philosophy Papers: Preview of Design Philosophy
Politics. 2007 #2. Team D/E/S, Queensland, AU. [Short Paper]
[P.14] Pace, T., Toombs, A., Gross, S., Pattin, T., Bardzell, J., and Bardzell, S. (2013) A
Tribute to Mad Skill: Expert Amateur Visuality and World of Warcraft Machinima. Proc.
of the 2013 ACM CHI Conference on Human Factors in Computing. Paris, France.
[Full Paper, Acceptance Rate: 20%]
[P.13] Gross, S., Pace, T., Bardzell, J., and Bardzell, S. (2013) Machinima Production Tools: A
Vernacular History of a Creative Medium. Proc. of the 2013 ACM CHI Conference on Human
Factors in Computing. Paris, France. [Full Paper, Acceptance Rate: 20%]
[P.12] Pace, T., DeWitt, N., ODonnell, K., Bardzell, J., and Bardzell, S. (2013) From
Organizational to Community Creativity: Paragon Leadership & Creativity Stories at Etsy.
Proc. of the 2013 ACM Conference on Computer Supported Cooperative Work (CSCW). San
Antonio, TX. [Full Paper]
2012
[P.11] Bardzell, J., Nichols, J., Pace, T., and Bardzell, S. (2012) Come Meet Me at Ulduar:
Progression Raiding in World of Warcraft. Proc. of the 2012 ACM Conference on Computer
Supported Cooperative Work (CSCW). Seattle, USA. [Full Paper, Acceptance Rate: 25%]
2011
[P.10] Pace, T., Bardzell, J., and Bardzell, S. (2011) Collective Creativity: The Emergence of
World of Warcraft Machinima. Proc. of the 2011 BCS Conference on Human-Computer
Interaction. New Castle, UK. [Short Paper]
2010
[P.9]
Pace, T., Bardzell, S., and Fox, G. (2010) Practice-Centered e-Science: A Practice Turn
Perspective on Cyberinfrastructure Design. Proc. of the 2010 ACM GROUP Conference on
Supporting Group Work. Sanibel Island, USA. [Full Paper, Acceptance Rate: 36%]
[P.8]
Bardzell, J., Pace, T., and Terrell, J. (2010) Virtual Fashion and Avatar Design: A Survey
of Consumers and Designers. Proc. of the 2010 ACM NordiCHI Conference on Human-Computer
Interaction. Reykjavik, Iceland. [Full Paper, Acceptance Rate: 28%]
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2009
2008
2007
[P.7]
Pace, T., Bardzell, S., and Fox, G. (2010) Human-Centered e-Science: A GroupTheoretic Perspective on Cyberinfrastructure Design. Proc. of the 2010 IEEE Symposium on
Collaborative Technologies and Systems (CTS). Chicago, USA.
[Full Paper, Acceptance Rate: 45%] [Best Paper Nominee].
[P.6]
Pace, T., Bardzell, S., and Bardzell, J. (2010) The Rogue in the Lovely Black Dress:
Intimacy in World of Warcraft. Proc. of the 2010 ACM CHI Conference on Human Factors in
Computing. Atlanta, USA. [Full Paper, Acceptance Rate: 22%]
[P.5]
Bardzell, S., Bardzell, J., and Pace, T. (2009) Affect, Engagement and Internet Video.
Proc. of the 2009 IEEE International Conference on Affective Computing and Intelligent Interaction
(ACII). Amsterdram, Netherlands. [Full Paper, Acceptance Rate: 38%]
[P.4]
Bardzell, J., Pace, T., Brunetti, L., Huang, Q., Perry, N. and G, Hyewon. (2009).
Emerging Standards in Virtual Fashion: An Analysis of Critical Strategies of Virtual
Fashion Blogs. Proc. of the 2009 IEEE Hawaii International Conference on System
Sciences (HICCS). Waikoloa, USA. [Full Paper, Acceptance Rate: 47%]
[P.3]
Bardzell, J., Bardzell, S., Pace, T., and Reed, K. (2008). Blissfully Productive: Grouping
and Cooperation in World of Warcraft Instance Runs. Proc. of the 2008 ACM Conference on
Computer Supported Cooperative Work (CSCW). San Jose, USA.
[Short Paper, Acceptance Rate: 23%]
[P.2]
Pace, T. (2008) Can an orc catch a cab in Stormwind? Cybertype Preference in the
World of Warcraft Character Creation Interface. Ext. Abs. of the 2008 ACM CHI Conference
on Human Factors in Computing Systems. Florence, Italy. [Full Paper, alt.chi]
[P.1]
Bardzell, J., Jakobsson, M., Bardzell, S., Pace, T., Odom, W., and Houssian, A. (2007).
Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online
Games. Proc. of the 2007 Conference of the Digital Games Research Association (DiGRA). Tokyo,
Japan. [Full Paper, Acceptance Rate: 63%]
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[A.6] Pace, T. (2012) Creative Self-Expression in Socio-Technical Systems. Ext. Abs. of the 2012
ACM CHI Conference on Human Factors in Computing Systems. Austin, USA.
[Doctoral Colloquium, Acceptance Rate: 23%]
[A.5] Pace, T. (2012) Creative Self-Expression in Socio-Technical Systems. Ext. Abs. of the 2012
ACM CSCW Conference on Computer Supported Cooperative Work. Seattle, USA.
[Doctoral Colloquium, Acceptance Rate: 33%]
2011
[A.4] Pace, T. and DeWitt, N. (2011) Tasty Cupcakes Make You Happy: Exploring Virtual
Food in HCI. Proc. of the 2011 Conf. of the Association of Internet Research (AoIR). Seattle, WA.
[Presentation]
[A.3] Pace, T. (2011) Real Intimacy in Virtual Worlds. Proc. of the 2011 International Congress on
Qualitative Inquiry (ICQI). Urbana-Champaign, IL. [Presentation]
2008
[A.2] McArthur, V., Pace, T., and Houssian, A. (2008). Construction of Cybertypes in Lineage
II: An Analysis of Game Interfaces and Support Documentation. Ext. Abs. of the 2008 ACM
Future Play Conference. Toronto, Canada. [Poster]
2007
[A.1] Pace, T., Ramalingam, S. and Roedl, D. (2007) Celerometer and Idling Reminder:
Persuasive Technology for School Bus Eco-Driving. Ext. Abs. of the 2007 ACM CHI Conference
on Human Factors in Computing Systems. San Jose, USA. [Poster]
BOOK CHAPTERS
2008
[C.1] Bardzell, J., Bardzell, S., and Pace, T. (2008). Virtual Worlds and Real Fraud. In Ramzan,
Z., & Jakobsson, M. (Eds.). Crimeware. Indianapolis: Wiley.
BOOK REVIEWS
2011
[B.1] Pace, T. Book Review: Ken Hills, Online a Lot of the Time: Ritual, Fetish, Sign. Durham,
NC: Duke University Press, 2009. (2011). Journal of New Media and Society. Sage
Publications.
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WORKSHOP PAPERS
2013
[W.3] Pace, T. and Gross, S. (2013) World of Warcraft Machinima: Para-Game Communities as
Cultures of Participation. In Christou, G., Law, E., Geerts, D., Nacke, L., and Zaphiris,
P. Workshop on Designing and Evaluating Sociability in Online Video Games. Ext. Abs. of
the 2013 ACM CHI Conference on Human Factors in Computing. Paris, France.
2008
[W.2] Bardzell, J., Bardzell, S., Pace, T., and Karnell, J. (2008) Making Player Engagement
Visible: A Multimodal Strategy for Game Experience Research. In Bernhaupt, R.,
IJsselsteijn, W., Mueller, F., Tscheligi, M. and Wixon, D. Workshop on Evaluating User
Experience in Games. Ext. Abs. of the 2008 ACM CHI Conference on Human Factors in
Computing. Florence, Italy.
[W.1] Pace, T. (2008) Magic Circle or Firewall: Deception and Security in Massively
Multiplayer Online Role Playing Games. In Joinson, A., Hancock, J., and Briggs, P.
Workshop on Secrets and Lies in Computer-Mediated Interaction: Theory, Methods and
Design. Ext. Abs. of the 2008 ACM CHI Conference on Human Factors in Computing. Florence,
Italy.
[WP.5] Bardzell, J., Bardzell, S., and Pace, T. (2009). Design Lessons from User Generated
Content: An Analysis of User Generated Internet Video and Flash Animations.
[White Paper, 18p].
[WP.4] Bardzell, J., Bardzell, S., and Pace, T. (2009). Social Media for Marketing: An Analysis
of Digg.com Engagement and User Behavior. [White Paper, 17p].
2008
[WP.3] Bardzell, J., Bardzell, S., and Pace, T. (2008). Emotion, Engagement, and Internet
Video. [White Paper, 19p].
[WP.2] Bardzell, J., Bardzell, S., and Pace, T. (2008). Player Engagement and In-Game
Advertising. [White Paper, 19p].
[WP.1] Bardzell, J., Bardzell, S., and Pace, T. (2008). Serious Games for Marketing: Learnings
from Corporate and Amateur Efforts in Second Life. [White Paper, 15p].
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INVITED TALKS
2012
[IT.14]
Pace, T. (2012) Social Creativity and HCI. I542 Foundations of HCI. Indiana University.
2011
[IT.13]
[IT.12]
Pace, T. (2011) Creativity and World of Warcraft Machinima. I310 Multimedia Arts and
Technologies. Indiana University.
[IT11]
Pace, T. (2011) Socially Embedded Values in MMORPGs. I453 Information Ethics and
Society. Indiana University.
2010
[IT.10]
Pace, T. (2010) Socially Embedded Values in MMORPGs. I453 Information Ethics and
Society. Indiana University.
2009
[IT.9]
2008
[IT.8]
2007
[IT.7]
Bardzell, J., Bardzell, S., Karnell, J. and Pace, T. (2007) Serious Games for Marketing:
An Analysis of Second Life Corporate and User Builds. Massachusetts Innovation and
Technology Exchange (MITX). Boston, USA.
[IT.6]
Pace, T. (2007) Virtual Worlds and Real Fraud. Enlightened Games Group. Indiana
University.
[IT.5]
Bardzell, S. and Pace, T. (2007) Virtual Worlds for Serious Use: Military and
Government Applications. I399/N485 Virtual Worlds for Serious Use. Indiana University.
[IT.4]
Bardzell, S. and Pace, T. (2007) Virtual Worlds for Serious Use: Marketing and
Branding. I399/N485 Virtual Worlds for Serious Use. Indiana University.
[IT.3]
[IT.2]
Bardzell, S. and Pace, T. (2007) The World of Virtual Worlds. I399/N485 Virtual
Worlds for Serious Use. Indiana University.
[IT.1]
Bardzell, S. and Pace, T. (2007) Players and Virtual Worlds. I399/N485 Virtual Worlds
for Serious Use. Indiana University.
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2009
[MC.11] Design Lessons from User Generated Content: An Analysis of User Generated Internet
Video and Flash Animations, One to One Global
[MC.10] Proof: Headlines Are Crucial, Neuroscience Marketing
2008
2007
[MC.9]
[MC.8]
[MC.7]
[MC.6]
[MC.5]
OTOinsights Releases t=zero Report on Learning from Corporate & Amateur Builds in
Second Life, One to One Global
[MC.4]
MITX | One to One Interactive Engagement Series: Player Engagement & In-Game
Advertising, One to One Global
[MC.3]
New laboratory lets IU Informatics faculty study interactive social media, Indiana
University
[MC.2]
[MC.1]
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TEACHING
2012
2011
2010
2009
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REFERENCES
Jeffrey Bardzell, Ph.D.
Associate Professor, Human-Computer Interaction
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