Professional Documents
Culture Documents
(Content Industry)
(Arts Industry)
Management & Policy Technology - engineering - methodology - theory Content Technology Expressive Technology
Experience Technology
Digital design
Digital-Socio-Humanities
Computational thinking
Aesthetics, Cognitive science, Communication, Economy, Management, Statistics & Probability, 2D/3D design, Web design & programming,
Digital Design
Digital fashion Digital architecture Digital foods and restaurants Digital life
Approach
0. Architecture Basic 1. Digital as the Architecture Tool 2. Digitalize Building 3. Digital habitation (Human-Space I) 4. Architecture for Digital Contents
Commodity
Firmness
Delight
Architecture is
Technology
Design
Culture
Art
History of Architecture
Time
Digital Architecture
0. Architecture Basic 1. Digital as the Architecture Tool 2. Digitalize Building 3. Digital habitation (Human-Space I) 4. Architecture for Digital Contents
Digitalized Building
To To To To
materials
Digitalized Building
To To To To
Materials+Energy
Digitalized Building
To To To To
Material
Energy
Information
Examples
IDC, banks
Paradigm (1999)
PARADIGM
24 display PCs (Display servers)
PARADIGM
Master PC
Web PC
Developer PC
Interaction PC
Interaction PC
LAN
Internet
User input
Digital Architecture
0. Architecture Basic 1. Digital as the Architecture Tool 2. Digitalize Building 3. Digital habitation (Human-Space I) 4. Architecture for Digital Contents
HCI-in-the-large
(Human-Contents Interaction)
Issues
Information ( ) Interface ( ) Interaction ( ) Services and Business (Apps, , ) Culture and Life ( )
Functional Zone
Open Space Sidewalk Zone Interface Zone Faade Zone
Scenario
Personal Profiling & Image
Working Resident in Business zone : Roger (48)
English Co-founder of a venture (BT & IT ) Resident at Foreigners apartment near Venture Town Business & Life at DMS
3. Scenario
Personal Profiling & Image
Working Resident in Experimental zone : Doho (31)
- Artist & Digital Performance planner - Living in a Digi-Gallery for Artist-in-residence program for one year (Work & Life) - Developing and participating weekends performance & events at DMS - Dynamic and Techie
Scenario
Personal Profiling & Image
Frequent Visitor in Plaza (Emotional) zone : Arian (27)
- Career woman working in the downtown - Frequent visitors at DMS because she has lots of Interests in culture & technology, - Enjoy meeting with foreigners and communities members at DMS
Scenario
Personal Profiling & Image
First Visitor in Convention zone : Susan (43)
American First visit in Korea for participating e-business conference Expecting diverse cultural and social experiences in DMS Commuting several times between Contention zone and Venture town for her wearable computer business
Scenario
Personal Profiling & Image
Administrator in DMS : Kim (33)
- DMS Security Control Administrator - Commuting to DSM security center with his car - Early Adopter for high technology
Scenario
Personal Profiling & Image
Event Participator in Experiment and Plaza Zone : Yohan (17)
- Professional Gamer, High-School student - Frequently performing pro-game at DMS Plaza Zone - Enjoy Skate Boarding & other dynamic X-games - Like meeting virtual models in mixed realities (musicians, movie starts)
Scenario
Behavioral Factor
Business Zone Experiment Zone Plaza Zone Convention Zone
Business
Roger
Doho
Arian
Business
Susan
Convention
Transportation
Kim
Business
Yohan
Scenario
Experiential Plot from introduction to end
Business Zone Experiment Zone Plaza Zone Convention Zone
Emotion
Information Prevention
Commerce
Experiment Zone
Plaza Zone
Convention Zone
Health Care Well-Being Street Level Personal Level Information Booth Docking Street Furniture
Digital Square
Plaza Landmark
Smart Badge Information Stick, Information Sound, Digital Wheelchair (for the Disabled)
Scenario
Item
Business Zone Experiment Zone Plaza Zone Convention Zone
Office Network Convenience Store Network Personal Medical Treatment Windows of the World
Experimental lab for industries Digital Square Health Complex Gallery Game Arcade Event zone
Moving Walk Thin Shop Shopping Mall Local transaction System Smart Badge Digital Map Open Set Digital Kiosk
Convention Center Language Translator Information Access Wearable Computing Windows of the World
InfraConnect system
Traffic Information System Local Transportation Personal Transportation Digital Sign System
U-Network
Broadband, satellite, wired/wireless LAN, mobile, GRID
Ubi-Space
Scope
Digital infrastructure
Digital life
Technological ground
mapping
service
positioning
Flagship Projects
eTrading Post
Info guardrail
Digital Facade
Cluster of electronic billboards which may function as the gigantic expressive tunnel
Game museum
Urban Planning
Architecture
Digital Technology
Digital Architecture
0. Architecture Basic 1. Digital as the Architecture Tool 2. Digitalize Building 3. Digital habitation (Human-Space I) 4. Architecture for Digital Contents
Pointers
Space and Place ( ), Yi-Fu Tuan (, ), 1995 ME++, The Cyborg Self and The Networked City, William Mitchell, MIT Press 2003 Skin+Bones: Parallel Practice in Fashion and Architecture, B. Hodge and S. Sidlauskas, Thames & Hudson