Professional Documents
Culture Documents
Using Augmented Reality (AR) as a test case technology to support cross-disciplinary educa7on and its ow on eect to research and innova7on.
-
thought
is
spa,al
(Clark),
AR
is
a
spa,al
experience,
thus
AR/VR
may
inuence
cogni,on
(Coyne).
-Convenience,
novelty.
Yet
it
forces
the
ques/on,
how
do
these
tools
aect
thought?
-Where
do
you
go
to
think?
-Are
they
provoking
thought?
-
Or
helping
us
avoid
thought?
-In
this
context
AR
warrants
serious
scru/ny
cogni/vely
and
has
considerable
poten/al.
What we do?
Interdisciplinarity
Our approach
Sem
1
Comp
Sci
Beginner
Advanced
Beginners Fast development, leading to prototypes & proof of concept. Cri,cal mass of innova,ve solu,ons & approaches. Advanced Working in a cri,cal framework with research methodology. Highly rened solu,ons & approaches.
(we dont presume a successful model for all interdisciplinary but it works for us)
Sem 2
Working Example
Working Example
beginner
AR Toolkit junaio
Working Example
Augmented Reality, what is it? What value can it add to architecture processes?
Our approach
Comp Sci
Arch Des
Advanced Beginner
Research Outcomes
McMeel, Dermott & Robert Amor (in press). Construction AIDs: Augmented Information Delivery, ConVR. Weimar, Germany.
Sem 1 Comp Sci Beginner Advanced Robert & DermoA Arch Des Advanced Beginner
Sem 2
Our approach
Sem
1
Comp
Sci
Beginner
Advanced
Robert
&
DermoA
Arch
Des
Advanced
Beginner
Sem
2
Sem 2
Industry Outcomes
Cultural Studies
Medicine
Archeology
Manufac- turing
Future?