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Hand of Blesma

The Hand of Blesma Class Features


All of the following are class features of the Elistraeen
Written By: Lord Varinoth; lordvarinoth@hotmail.com
Champion
Radiating the qualities of Blesma’s portfolio—healing,
Weapon and Armour Proficiency: You gain no proficiency
protection, peace, virtue, hope, courage, forgiveness—the Hand
with any weapon or armor.
of Blesma is the embodiment of the Blesman faith on Aeinia.
Typically called from among the most dedicated healers, the Greater Healing: At 1st Level the Hand of Blesma gains the
Hands are an elite order within the church who’s presence in any ability to heal with greater power. When casting cure spells, the
cause brings peace, protection, and power to allies of the faith. Hand of Blesma heals +1 hit point per Hand of Blesma level
(this is in addition to the +1 per caster level). This bonus is not
Hands of Blesma typically find their way to leadership on the
subject to the normal hit point limits on cure spells.
field of battle as opposed to within the sanctuary of a cathedral
since their powerful auras and their ability to potently heal, even Turn Undead: The Hand of Blesma retains the ability to turn
at a distance, can drastically influence the outcome of a battle. the undead and her levels of Hand of Blesma stack with those of
Fighting alongside paladins, Hands of Blesma are valiant in the previous levels that had this class ability.
war against the undead. Their oaths allow them a closeness to
their deity that even more powerful clerics may never gain. Divine Health: A Hand of Blesma of 1st level is immune to all
Truly, these followers of The Gentle One stand, rightfully, tall diseases, including magical diseases.
and proud among her ranks. Aura of Good: The Hand of Blesma has an aura of extreme
Characteristics: Hands of Blesma are clerics who are dedicated good. The strength of her aura is equal to her total character
to becoming the best parts of the religion. They are selfless and level + 2.
disciplined beyond even some of the leaders of the faith. Many Aura of Hope: Beginning at 2nd level, the Hand of Blesma
of Blesma’s greatest avatars and saints once held a place among spreads hope and comfort so powerfully that her faith grants
the Hands of Blesma. herself and her allies within 10 ft. a +2 morale bonus to saving
Religion: All Hands of Blesma worship her faithfully. Any throws. At 8th level, this aura extends to 30 ft.
character leaving the fold of Blesma loses all spellcasting and Aura of Courage: As the paladin ability of the same name.
special abilities of this class. No other deity can replace these
abilities and only faithful atonement can restore them. Tongues of Faith: At 3rd level, a Hand of Blesma gains the
ability to use comprehend languages and tongues as spell-like
Races: Any abilities each 2/day. At 6th level, she can use them 4/day and at
d6 10th level, the abilities are constant.
Magic Circle Against Evil: A Hand of Blesma of 7th level or
Requirements higher is continually under the influence of a magic circle
against evil effect as the spell. The caster level is equal to her
To qualify to become an Hand of Blesma the character must divine caster level.
meet the following requirements.
Blessing of Blesma: At 5th level, a Hand of Blesma is immune
Alignment: LG or NG to all death spells and magical death effects, including the death
touch ability of a cleric with the Death domain.
Skills: Heal 8 ranks, Knowledge (history) 4 ranks, Knowledge
(religion) 8 ranks Mind of Blesma: A Hand of Blesma of 6th level or higher gains
a mystical connection to her deity that allows her special insight.
Feats: Augment Healing (from Complete Divine), any two vow
feats She can make a mystical knowledge check with a bonus equal to
her class level + her Int modifier to see whether she knows
Spell Casting: Must be able to cast divine spells. relevant information. This ability works as bardic knowledge
and any levels of bard stack with the check (the +2 synergy
Special: Ability to turn undead. Access to the Healing domain.
bonus for having 5 or more ranks in Knowledge (history) also
Must worship Blesma. Must pass through the Ritual of the Oath.
applies).

Class Skills Improved Reach Spell: A Hand of Blesma with the Reach Spell
metamagic feat gains the ability to use it without raising the spell
The Hand of Blesma’s class skills (and the key ability for each level with cure spells of up to 4th level. This ability does not
skill) are Climb (Str), Concentration (Con), Craft (Int), Heal grant the Reach Spell feat. A Hand of Blesma can do this a
(Wis), Hide (Dex), Jump (Str), Knowledge (religion) (Int), Listen number of times per day equal to 1+Cha modifier (minimum
(Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival 1/da).
(Wis), Swim (Str)
Revive: Once per day, the Hand of Blesma may cast raise dead
See Chapter 4 in the Core Rulebook 1 for skill descriptions. with a t her caster level without any material component. Unlike
the raise dead spell, the target creature must have died within the
Skill Points at Each Level: 4 + Int modifier
last minute. Upon being raised, the recipient loses no levels, nor
does he lose any points of constitution.
Hand of Blesma
Flash Heal: A Hand of Blesma of 9th level can flash heal when and special abilities for that day and possibly longer, depending
casting any cure or healing spell. She casts this spell as a free on the severity of the act (some acts may even require an
action, like casting a quickened spell, and it counts toward the Atonement spell). As an alternative to these taboos, a Hand of
normal limit of one quickened spell per round. This spell can Blesma can also choose to accept a divine compulsion or
even be cast as an immediate action on someone else’s turn to righteous obsession from the list below (alternatively, a DM can
prevent death. Thus, the damage cause would be instantly insist the player roll for the compulsion or obsession:
negated by the healing. The spell takes up a spell slot one level
higher than normal. A Hand of Blesma may flash heal a number
of times per day equal to 1 + her Wis modifier. She may use this Divine Compulsions:
ability in conjunction with the Improved Reach Spell ability, but
1 Must heal allies who drop below 50% of their hit points
must sacrifice 3 turn attempts to do so.
2 Wear an open symbol of deity at all times
Returning Soul: If the Hand of Blesma dies and has not yet used
her revive ability for the day, she is automatically raise from the 3 Make a will save (DC 25) in order to lie
dead as if her own revive ability had been targeted on her. This
requires no action and uses up the Hand of Blesma’s ability to 4 Enemy obsessionBundead (must attack undead before
revive for the day. The character has no choice about using this all else)
ability. It is automatic and always functions immediately after 5 Enemy obsessionBevil outsider (must attack evil
his death. outsider before all else)
Aura of the Hope Maiden: Fully embodying the divine power 6 Say a prayer before each combat as a standard action
of Blesma, once per day a Hand of Blesma of 10th level can (can still defend)
generate the Aura of the Hope Maiden. The aura grants the
Hand of Blesma and her allies a +3 deflection bonus to AC, a +2 7 Punish self at the beginning of each day for sins (1d4
morale bonus to saves (stacks with aura of hope), immunity to damage)
all mind-affecting spells and effects (including the frightful 8 Sing a hymn before each combat as a standard action
presence ability), fast healing 1, and immunity to poison and (can still defend)
disease. The aura has a radius of 20 feet and is a standard action
to activate. It lasts a number of rounds equal to her Hand of 9 Tithe to church
Blesma level + her Cha modifier. 10 Can only wear white
Code of Conduct: A Hand of Blesma must always embody the
purest virtues of her deity. A Hand of Blesma must be of LG or
NG alignment and loses all class abilities and spells gained Righteous Obsessions:
through this prestige class if she ever willingly commits an evil 1 Suspicious nature (mistrusts everyone)
act. Additionally, she must respect legitimate authority, act with
honor (not lying, cheating, not using poison, etc.). She must help 2 Gullibility (-5 to sense motive)
those in need and is breaking her code if she refuses to help 3 False revelations (as hallucinations from necromancer
someone in need. She is to promote peace and the Blesman faith book)
wherever she travels. Additionally, a Hand of Blesma needs to
constantly be striving toward self-discipline and finds it 4 Obsessive celibacy (must keep holy from opposite sex)
necessary to make certain commitments. At every odd level, the 5 Cannot shave hair
Hand of Blesma must take an oath. The oath works like the
taboo quality of the Wu Jen (see Complete Arcane 16), except 6 Cannot attack unless self or allies are attacked first
that a Hand of Blesma who breaks an oath loses all spellcasting
Hand of Blesma

Table The Hand of Blesma


Level Base Attack Fort Ref Will Special Spells Per Level
Bonus Save Save Save
1 +0 +2 +0 +2 Greater healing, turn undead, divine health, aura +1 spellcasting level
of good
2 +1 +3 +0 +3 Aura of hope +1 spellcasting level
3 +1 +3 +1 +3 Aura of courage, tongues of faith +1 spellcasting level
4 +2 +4 +1 +4 Magic circle against evil +1 spellcasting level
5 +2 +4 +1 +4 Blessing of Blesma +1 spellcasting level
6 +3 +5 +2 +5 Mind of Blesma +1 spellcasting level
7 +3 +5 +2 +5 Improved reach spell +1 spellcasting level
8 +4 +6 +2 +6 Revive +1 spellcasting level
9 +4 +6 +3 +6 Flash heal +1 spellcasting level
10 +5 +7 +3 +7 Returning soul, aura of the Hope Maiden +1 spellcasting level
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