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Class Skills Improved Reach Spell: A Hand of Blesma with the Reach Spell
metamagic feat gains the ability to use it without raising the spell
The Hand of Blesma’s class skills (and the key ability for each level with cure spells of up to 4th level. This ability does not
skill) are Climb (Str), Concentration (Con), Craft (Int), Heal grant the Reach Spell feat. A Hand of Blesma can do this a
(Wis), Hide (Dex), Jump (Str), Knowledge (religion) (Int), Listen number of times per day equal to 1+Cha modifier (minimum
(Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival 1/da).
(Wis), Swim (Str)
Revive: Once per day, the Hand of Blesma may cast raise dead
See Chapter 4 in the Core Rulebook 1 for skill descriptions. with a t her caster level without any material component. Unlike
the raise dead spell, the target creature must have died within the
Skill Points at Each Level: 4 + Int modifier
last minute. Upon being raised, the recipient loses no levels, nor
does he lose any points of constitution.
Hand of Blesma
Flash Heal: A Hand of Blesma of 9th level can flash heal when and special abilities for that day and possibly longer, depending
casting any cure or healing spell. She casts this spell as a free on the severity of the act (some acts may even require an
action, like casting a quickened spell, and it counts toward the Atonement spell). As an alternative to these taboos, a Hand of
normal limit of one quickened spell per round. This spell can Blesma can also choose to accept a divine compulsion or
even be cast as an immediate action on someone else’s turn to righteous obsession from the list below (alternatively, a DM can
prevent death. Thus, the damage cause would be instantly insist the player roll for the compulsion or obsession:
negated by the healing. The spell takes up a spell slot one level
higher than normal. A Hand of Blesma may flash heal a number
of times per day equal to 1 + her Wis modifier. She may use this Divine Compulsions:
ability in conjunction with the Improved Reach Spell ability, but
1 Must heal allies who drop below 50% of their hit points
must sacrifice 3 turn attempts to do so.
2 Wear an open symbol of deity at all times
Returning Soul: If the Hand of Blesma dies and has not yet used
her revive ability for the day, she is automatically raise from the 3 Make a will save (DC 25) in order to lie
dead as if her own revive ability had been targeted on her. This
requires no action and uses up the Hand of Blesma’s ability to 4 Enemy obsessionBundead (must attack undead before
revive for the day. The character has no choice about using this all else)
ability. It is automatic and always functions immediately after 5 Enemy obsessionBevil outsider (must attack evil
his death. outsider before all else)
Aura of the Hope Maiden: Fully embodying the divine power 6 Say a prayer before each combat as a standard action
of Blesma, once per day a Hand of Blesma of 10th level can (can still defend)
generate the Aura of the Hope Maiden. The aura grants the
Hand of Blesma and her allies a +3 deflection bonus to AC, a +2 7 Punish self at the beginning of each day for sins (1d4
morale bonus to saves (stacks with aura of hope), immunity to damage)
all mind-affecting spells and effects (including the frightful 8 Sing a hymn before each combat as a standard action
presence ability), fast healing 1, and immunity to poison and (can still defend)
disease. The aura has a radius of 20 feet and is a standard action
to activate. It lasts a number of rounds equal to her Hand of 9 Tithe to church
Blesma level + her Cha modifier. 10 Can only wear white
Code of Conduct: A Hand of Blesma must always embody the
purest virtues of her deity. A Hand of Blesma must be of LG or
NG alignment and loses all class abilities and spells gained Righteous Obsessions:
through this prestige class if she ever willingly commits an evil 1 Suspicious nature (mistrusts everyone)
act. Additionally, she must respect legitimate authority, act with
honor (not lying, cheating, not using poison, etc.). She must help 2 Gullibility (-5 to sense motive)
those in need and is breaking her code if she refuses to help 3 False revelations (as hallucinations from necromancer
someone in need. She is to promote peace and the Blesman faith book)
wherever she travels. Additionally, a Hand of Blesma needs to
constantly be striving toward self-discipline and finds it 4 Obsessive celibacy (must keep holy from opposite sex)
necessary to make certain commitments. At every odd level, the 5 Cannot shave hair
Hand of Blesma must take an oath. The oath works like the
taboo quality of the Wu Jen (see Complete Arcane 16), except 6 Cannot attack unless self or allies are attacked first
that a Hand of Blesma who breaks an oath loses all spellcasting
Hand of Blesma