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hassan ben sabbah

r esume

Aldebaran # 7 Mexico, DF 02100 (+52 55) 53 18 01 02 the_mad_guy@hotmail.com

About me Visual effects, are the magic dust that make our own fairies
and monsters to come with live in the others mind.

More About Mexican, Catholic, been born the 13 of June of 1985


Me

Qualifications The Filter FX 2007, Mexico DF


And work Massive Technical Director
History - Developed and directed the 3D and compositing
teams along the massive pipeline process.
- Made precomps of the massive shots over linux-
shake massive station.
- Designed a compositing shading technique to use
opengl massive renders instead of renderman.
- Compositing of massive shots in shake and Fusion.

Brand Bureau 2006 , Mexico DF


Compositing Supervisor
- Developed multiple research for the best
understand of the cinema pipeline at the studio .
Including logarithmic color spaces and 3D look up
Tables

Ollin Studio 2005-2006 , Mexico DF


Technical 2D Director and Senior Shake Artist.
- Developed multiple research for the best
understand of the cinema pipeline at the studio .
Including logarithmic color spaces and 3D look up
Tables
- Created an in house asset manager to keep in
order compositing data, users and projects, full
apple shake integrated, that optimize in 200% the
time and the artist perfomance.

vIsual effects artIst


hassan ben sabbah
r esume

Multiservicios Digitales 2004 – 2005 Culiacan Sinaloa


Creative Director & VFX Supervisor.
- I designed a complete tv programming to gain a
licitation to direct the content of the state television
transmitter.
- Work like conceptual designer to put in circulation the
magazine of greater visual quality in the state.

Compettenzza Disegno 2002-2004 Mexico DF


Co Founder & Technical Director.
- I started up a project, that finished like a constituted
company, with innovative thecnological products
- Registered 2 trademarks of in house product technology

Eunoia Animation School . 2004


Alias Maya Certified # 11369
Education
Secretaria de Educacion Publica 2003
High School Grade

Languages Spanish ( native) English Read( 100%)


Speak ( 70%) Listen ( 80%) French ( basic)

Compositing
Main : Shake / Photoshop / Maya / After effects
Software
Also: Digital Fusion / Combustion / Flame

Developing Main: C++, visual basic, real basic, java, JSP,mySQL


Sfotware Also: Shake SDK, MEL

Also
Expirience Massive / Boujou / Pixel Farm / Nuke

Platforms Mac OS X, OS 9, Windows 98, NT, Also : Linux / Unix

vIsual effects artIst


hassan ben sabbah
r esume

Production/ VFX Set Supervisor


Work Banamex puntos premia.
Information “Sol de Oro” FIAP award 2006. Best animation.

Compositor And Composting Supervisor


TV advertising ( Televisa, Telmex , Coca Cola ),

VFX Assistant
Feature Film “Curandero”
Robert Rodriguez Script / Dimesion Films.

Senior Compositor
Feature Film “KM 31" Rigoberto Castañeda / Lemon Films
Feature Film “Morirse en Domingo" Daniel Gruener

Technial 2D Director
Feautre Film “KM 31 Rigoberto Castañeda / Lemon Films

Compositing Supervisor
Feature Film “El Malboro y el Cucu” Argos Films. IMCINE.
Short Film “La leche y el agua” IMCINE.
Short Film “Proyecto Panorama” IMCINE.

Research in Color Science


for Electronic Theater Siggraph 2006

vIsual effects artIst


hassan ben sabbah
r esume

In the next pages you will find some shoots I’ve been working on the last year.
These are in the VFX compositing reel DVD section, actually unreleased and
confidence material, without final color correction. I hope you enjoy it.

vIsual effects artIst


hassan ben sabbah
r esume

KM 31 state of the art openning sequence

In this sequence the director


wanted to show a synthesis of
the most important visual
elements in the movie, the
water, the ghost child, the high
way and the myst. I try to use
this as a way to inmerse the
viewer inside the KM 31 world.

KM 31 general character enhancements

In this underwater original plate


was necessary to add digital
hair and cloth, to the original
face replacement FX. The
Chroma Key was very hard to
obtain because the film was
very under exposed.

KM 31 character enhancements

For this, my team and me, work


to create this ghostly look
working on art references, to
show a discreet underwater
effect over this character, a
total of 23 shoots use this look.

vIsual effects artIst


hassan ben sabbah
r esume
KM 31 face replacement

In this preview shoot of face


replacement I show up the
luma intermediate morph
technique working like
photoshops patch tool, to
preserve original characters
speculariity and shadows.

KM 31 breaths ( 84 of 250 total VFX shoots )

The movie requires a fast and


flexible technique to create a lot
of digital breath shoots. The 3D
technical director, and me
design a pipeline to create 84
shoots of 3D breath using 3
shake and 1 3D artist. It was
succesfull in 5 weeks.

KM 31 character enhancement

This character originally was


thinked to use on set make up,
but finally we take a 3D solution
making a full legs replacement,
to obtain the desired directors
look.

KM 31 myst

The movie involve a lot of myst


set enhancements, but this is
probably one of the most hard
myst shoots, because the
orignal lighting never took cares
about the compositing needs.

vIsual effects artIst


hassan ben sabbah
r esume
KM 31 shout visual look / closing sequence

For the movie end, we create, a


progressive vibrating-shout look,
present in early shoots of the
movie, having climax in the last
closing sequence.
We used optic realistic filtering to
obtain the final look.

vIsual effects artIst


hassan ben sabbah
r esume

In this section you can find a short description about the most important technical
development research I made in the last year. Yo can find a deep explanation
inside the Tech development reel, DVD section.

vIsual effects artIst


hassan ben sabbah
r esume
Lattice Table of Transformation for 3D Color Correction

This research in color sciense


was intented to obtain a way to
use an in house 3D Look up
table system to correctly
preview in CRT monitors the
final cinema look, including
color correction grading. This
research results in a function
seed table of logarithmic values
called LATT (Lattice table of
transformation), which uses an
in house function to perform
fast logarithmic index color
transformations.

Shake On Screen Control Development

This shows the actual status of


development for the shake
LATT pluguin. We can see the
3D color graphication as On
Screen Control, showing all the
transformations performed by
the actual tweaking node.

Quik Share Fox Compositing Asset Manager

When the study turn the


discreet platform to the desktop
node based compositing
systems, as a technical 2D
developer i created this asset
manager that allow to keep in
order the files, people and
projects, consolidating, paths
and converting each file in use
by compositors in meta data ,
that allows artist to forget about
where are the files or renders
and just keep making fine art.

vIsual effects artIst


hassan ben sabbah
r esume

vIsual effects artIst

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