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Introduction
Panopticum Lens Pro 3.5 is a big and universal set of effects for creation of Lenses, Crystals, Glass and Crystalline objects, surfaces and inscriptions. Panopticum Lens Pro 3.5 consists of two such filters as Lens Pro 3.0 and Universal Lens. Lens Pro III filter is a universal tool for designing realistic lenses and 3D-crystals as well as crystalline 3D-models. This set contains: 7 kinds of lenses: Ellipse, Square, Droplet, Torus, Border, Clam and Rose; 15 kinds of 3D crystals: Cube, Cube Bevel, Prism, Prism Polygon, Prism Polygon Bevel, Prism Polygon Bevel and Back, Pyramid, Pyramid Back, Pyramid Polygon, Pyramid Polygon and Back, Diamond, Star, Tetrahexahedron, Hexoctahedron, Resolit; VRML mode for import of the 3D models in VRML format into your project. The set of parameters Particles System will help you to create quickly a system of lens and crystal particles. You can adjust parameters of particles movement and create interesting effects as well as animate backgrounds. Use the preview mode Contour for designing the shape of the lens in real time. Universal Lens II this is a set of universal tools for creation of any glass and crystal figures and surfaces. This set contains 3 kinds of effects: Triangle Surface, Contour Mask and Gradient Mask. All effects of lenses and crystals contain a wide range of adjustable parameters of their shape, optical properties, position and illumination. Optical properties of lenses and crystals allow adjusting refraction, colour deviation of the glass, its volume, direction and color of high light.
New features in version 3.0 New Rose lens. New 15 3D crystals. Import VRML models. New set of parameters for creating reflections on lenses and crystals. New set of 18 different sources of light. 64-bit color
Thank you for choosing Panopticum as your special effects company. If you have any comments or suggestions for improvement, please feel free to contact us at the following addresses: support@panopticom.com. We are confident you will not be disappointed with the effects. And, with a little practice and creative ingenuity, neither will the people who see your work.
System Requirements
Panopticum Lens Pro 3.5 for Adobe After Effects Windows 98 / NT/ Windows XP
Windows NT version 4.0 or Windows 98 or later operating system. An Intel processor-based PC with a 486/66, Pentium, Pentium II, or Pentium Pro processor. At least 32 megabytes of RAM, 64 megabytes of RAM recommended. 12-bit (4096) display color; true color (16.7M colors) recommended. 640 x 480 display resolution; 800 x 600 or better recommended. 5 megabytes of free disk space for installation.
Ellipse Lens
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Ellipse Lens is the classic circle lens. By using this lens you can easily and quickly create circle or ellipse lens of any kind and shape with various optical parameters, etc. The set of parameters Particles System creates a system of particles of ellipse lenses (Pictures 1, 2, 3).
Square Lens
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Square Lens is a classic rectangular lens. The effect lets you create any lens in the shape of rectangle with numerous parameters, which adjust shape, optics and color properties of lens (Pictures 4, 5, 6).
Torus Lens
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Torus Lens for creation of lens in the shape of torus with large range of adjustable parameters. The shape of torus varies from a simple circle to torus of any shape, orientation and scale. The set of parameters Particles System creates system of particles of Torus lenses (Pictures 7,8, 9).
Border Lens
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Border Lens easily and quickly creates rectangular border lenses. You can edit the proportion and width of the borders (Pictures 10,11, 12).
Droplet Lens
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Droplet Lens this lens allows you to complete your image with drops flowing down on the wet glass or with crystal tears shed from your hero's eyes. You can edit the shape of the tip of the drople (Pictures 13, 14, 15).
Clam Lens
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Clam Lens many forms of lens are available: from classic circle lens to very complex such as star lens with curved tops (Pictures 16, 17, 18).
Rose Lens
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Rose Lens many forms of lens are available: from classic circle lens to very complex such as rose lens with curved tops (Pictures 19, 20, 21).
Cube Crystal
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Cube Crystal a cube-shaped 3D crystal, which can be transformed and rotated (Pictures 22, 24).
Cube Crystal
of the crystal become visible. Vertex Noise defines the dispersion of random fluctuations of the crystals vertexes. Noise Frequency sets the frequency of random fluctuations of the crystals vertexes.
Prism Crystal
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Prism Crystal a 3D crystal in the shape of prism that can be transformed and rotated. (Pictures 25, 27).
Prism Crystal
Transposition when engaged, the crystal makes a 90-turn. Rotation adjusts the rotation of the lens by X-axe. Rotation Y adjusts the rotation of the lens by Y-axe. Rotation Z adjusts the rotation of the lens by Z-axe. Perspective adjusts the depth of the perspective drawing. Draw Back Faces engages the mode, when back facets of the crystal become visible. Vertex Noise defines the dispersion of random fluctuations of the crystals vertexes. Noise Frequency sets the frequency of random fluctuations of the crystals vertexes.
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Prism N-gon Crystal creates 3D crystals in the shape of a polygon prism. The crystals can be transformed and rotated (Pictures 28, 30).
Prism Crystal
Geometry Parametrs of of Prism N-gon crystal:
Vertex Count adjusts the number of vertexes. Size adjusts the size of the crystal. Height adjusts the height of the crystal. Base defines the size of the base facets of the crystal. Base of Back defines the size of the second base crystal facet. Peak 1 sets the height of the additional peak formed from the first base crystal facet. Peak 2 sets the height of the additional peak formed from the second base crystal facet. Bevel adjusts the bevel of crystal's corners. Transposition when engaged, the crystal makes a 90-turn. Rotation adjusts the rotation of the lens by X-axe. Rotation Y adjusts the rotation of the lens by Y-axe. Rotation Z adjusts the rotation of the lens by Z-axe. Perspective adjusts the depth of the perspective drawing. Draw Back Faces engages the mode, when back facets of the crystal become visible. Vertex Noise defines the dispersion of random fluctuations of the crystals vertexes. Noise Frequency sets the frequency of random fluctuations of the crystals vertexes.
Pyramid Crystal
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Pyramid Crystal this is a 3D-crystal in the shape of triangular pyramid. The crystals can be transformed and rotated (Pictures 31, 32).
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Pyramid Crystal
Noise Frequency sets the frequency of random fluctuations of the crystals vertexes.
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Diamond Crystal
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Diamond Crystal 3D crystal in the shape of cut diamond. User can set the number of facets, distance between center and border and type of facets cutting (Pictures 34, 35, 36).
Star Crystal
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Star Crystal
Star Crystal 3D crystal in the shape of polygonal crystal. Its facets and vertexes may transform the crystal into a star. User can set the number of facets, distance between center and border and type of facets cutting (Pictures 37, 38, 39).
Resolit Crystal
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Resolit Crystal 3D crystal in the shape of a cube with a cut geometric pattern. User can obtain many unusual crystals by adjusting its parameters. The vertexes and facets of the crystal can be easily transformed by user (Pictures 40, 41, 42, 43).
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Resolit Crystal
Rotation Y adjusts the rotation of the lens by Y-axe. Rotation Z adjusts the rotation of the lens by Z-axe. Perspective adjusts the depth of the perspective drawing. Draw Back Faces engages the mode, when back facets of the crystal become visible. Vertex Noise defines the dispersion of random fluctuations of the crystals vertexes. Noise Frequency sets the frequency of random fluctuations of the crystals vertexes.
Tetrahexahedron Crystal
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Tetrahexahedron Crystal creates a 3D crystal in the shape of cube with additional vertexes in the center of its facets. The vertexes and facets of the crystal can be easily transformed by user. You can set the number of facets, distance between center and border and cut of facets (Picture 44).
Hexoctahedron Crystal
Hexoctahedron Crystal 3D crystal in the shape of a cube with additional vertexes in the center of its original facets and sides. The vertexes and facets of the crystal can be easily transformed by user. Besides, user can set distance between center and border and type of facets cutting (Picture 45).
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Resolit Crystal
facet. Peak 2 sets the height of the additional peak formed from the second base crystal facet. Transposition when engaged, the crystal makes a 90-turn. Rotation adjusts the rotation of the lens by X-axe. Rotation Y adjusts the rotation of the lens by Y-axe. Rotation Z adjusts the rotation of the lens by Z-axe. Perspective adjusts the depth of the perspective drawing. Draw Back Faces engages the mode, when back facets of the crystal become visible. Vertex Noise defines the dispersion of random fluctuations of the crystals vertexes. Noise Frequency sets the frequency of random fluctuations of the crystals vertexes.
Optic Effects
By using Panopticum Lens Pro 3.5 you can get lens with wide range of optical characteristics. Panopticum Lens Pro 3.5 has a lot of parameters that adjust the optical properties of lens such as: Curvature, Refraction, Aberration and Color of Lens, etc.
Refraction
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Here you can see Ellipse lens with different parameters of refraction: Picture 46 - the value of refraction is maximum. Picture 47 - the value of refraction is 0. Picture 48 - the value of refraction is minimum.
Curvature
These pictures show a lens with various parameters of curvature: Picture 49 - the value of curvature is maximum. Picture 50 - the value of curvature is minimum.
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Optic Effects
Aberration
The following pictures show a lens with diversified parameters of aberration: Picture 51 - the value of aberration is maximum. Picture 52 - aberration is off (minimal).
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Glass Color
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The following pictures show a lens with different parameters of glass color: (Pictures 53, 54, 55, 56).
Color Dispersion
Next pictures show a particles system of lenses with different parameters of Glass color: Picture 57 - value is off (minimal); Picture 58 - the value is maximum; Color Change Frequency sets the speed of random lens color change.
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Type of Jitter lets you choose a setup of automatic color and gloss dispersion among the facets. So very facet will have its color and gloss intensity. Color Jitter Value adjusts the color dispersion on the facets of the object Shine Jitter Value adjusts the gloss dispersion on the facets of the object Speed of Jitter adjusts the speed of coloring alteration Period of Jitter determines the period of coloring alteration for some jitters Draw Border designates whether to draw or not the triangles borders Border Color Sets the color for triangle border.
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Hilight Effects
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Panopticum Lens Pro 3.5 contains many parameters that adjust the highlight effect such as: Light Type, Rotation of Light Source, Declination, Light Color, Light Size, Light Shine, etc (Pictures 59, 60, 61).
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Hilight Effects
With the movements of the source of light the star-like highlights spin around their axis in the opposite direction. Window Star Static light source in a shape of window and star-like highlights. The star-like highlight do not spin as the light source turns. HotSpot Window the circle-like source of light and highlight in a shape of window. Star Window star-like light source and highlight in a shape of window. Star Invert Window star-like light source and highlight in a shape of window. As the source of light turns, the star-like highlight spins around its axis in the opposite direction. Star Static Window star-like light source and highlight in a shape of window. The star-like highlight stays without spinning as the light source turns. Rotation of Light Source adjusts the rotation of the light source. Declination defines the height of the light source. Light Color adjusts the color of light. Light Size sets the size of the light source. Light Shine adjusts the brightness of light.
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Mirror Effects
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Mirror set of parameters for creating reflections on lenses and crystals (Pictures 62, 63, 64, 65).
Mirror parameters
Mirror Layer Source pulldown with the list of various types of mirror layers. Blend adjusts the brightness of the mirror layer. Blend in Screen Mode adjusts the superposition of the mirror layer in Screen. Blend Dependence on Thickness defines the dependence of mirror layer superposition on the lens convexity. Value sets the convexity of the lens for mirror layers. Offset X adjusts the displacement on the X-axis. Offset Y adjusts the displacement on the Y-axis. Tesselation turns on/off the mosaic pattern of underlying image. Mirror Model pulldown with the list of different modes of mirroring: Simple Screen Mode Thickness Dependence Screen Thickness Dependence.
Paticles System
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Paticles System
The set of parameters Particles System will help you to create quickly a system of lens and crystal particles. You can adjust parameters of particles movement and create 000interesting effects as well as animate backgrounds (Pictures 65, 66, 67).
Fast work and real time preview of the particles system of lenses are available in the Contour mode.
Seed of Random changes random position of lenses in the array. Further you will find the description of another module included in Lens Pro 3 set.
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Panopticum Universal Lens III is a module specially designed for video editing in Adobe After Effects 5.0 and later. It helps user easily create glass effects in very short time. The glass type effects include titles, faces and silhouettes, glass surfaces, and other objects of different shapes. The shape is determined by any layer containing an image (no matter static or animated the image is). Image source can be treated either as contour (by opaque areas) or as glass thickness gradient (by image pixels brightness). A composition containing titles or images on the transparent background can serve an example of treating the image as contour and obtaining the effect of glass titles or objects. The glass will look like a liquid confined in a mould. If treating the image as gradient, the glass surface thickness will depend on the brightness of corresponding pixel in the initial image. Setting the appropriate image as a source will lead to creation of animated glass faces, silhouettes, etc. User can change optic properties of these objects, set the glass color, lighting, additional color shading, etc. An innovating algorithm of the plug-in allows to see any parameters changes in real time. This feature helps designer achieve the effect he planned easily and quickly. Moreover, it makes work with our plug-in a creative session in the process of designing computer art masterpieces.
Parameters description
The first parameter in the Effect Controls window is Information. It contains information about plug-in version and two buttons: Help and About. Below you will find other parameters of the filter.
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Universal Lens
Source Layer lets user define the source composition or video, which determines the glass surface shape. Source Interpretation Contains two possibilities of treating the image source. Tessellate spreads the glass shape over the whole surface of initial image. Use Alpha makes transparent the surface areas that dont contain glass objects. Source Place sets the location of glass objects n the initial image. Optic group contains parameters responsible for the optic properties of glass objects. Refraction adjusts magnification/demagnification of the image under the lens. Curvature adjusts the curvature of the lens surface. Aberration defines the intensity of chromatic aberration. Color Lens sets the glass color. Lighting group of parameters is responsible for illumination of the glass object. Light Color sets the color for the light source. Rotation of Light Source defines the direction of the light source. Declination adjusts the height of the light source. Shine adjusts the intensity of light. Specular defines the reflectance of the glass surface Color Shading parameters subunit lets user put some additional lighting to the contours of glass objects. This feature is particularly useful when the glass object is hard to recognize on the initial image. Thus Color Shading makes the image more expressive. Color Shading Type consists of the list of possible contour lightings. Shading Blend 1 adjusts the position of the first accent lighting. Shading Color 1 adjusts the color of the first accent lighting. Shading Blend 2 adjusts the position of the second accent lighting. Shading Color 2 adjusts the color of the second accent lighting. Shading Lighting defines the accent lighting brightness There is a possibility to save and load your preferred parameter settings to avoid their manual adjustment every time you start working with the plug-in.
Glass Foam
Small Introduction Panopticum Lens Pro III Glass Foam is an addition module for such video editing programs as Adobe After Effects and those, which support that standard. This module lets user apply various kinds of lenses and crystals to the video. The module resembles a lot another plug-in Panopticum Lens Pro III. Except, its main difference lies in the Particles System section. User will be able to create complex patterns and effective backgrounds, make incredible compositions containing glass objects, etc. The lenses made with the help of Glass Foam will change their color and size depending on the image indicated as a Source Layer. The set of lens objects can move in chaotic or well-ordered way, according to indicated law of movement. Very interesting effects of boiling of your image may be obtained by activating Z-buffer mode and animating Depth Swing parameter. Combining the Panopticum Lens Pro III plug-in with other additional filters will make your video a piece of very beautiful and unique computer art. No one, who doesnt have the plug-in, will be able to repeat the complex and fascinating effects of your video. We hope that our module will help you to realize your most daring and ambitious projects and that you, our users, will discover the great possibilities of this package.
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Glass Foam
Using Panopticum Lens Pro III Glass Foam Create a new composition in Adobe After Effects and import there any image or video file. Select Pan Lens Pro III (Glass Foam) from the menu Effects\Panopticum Effect. A composition of regular grid with lenses at the nodes will appear on your screen.
Note: If the flag Quality is deactivated on the layer, then all the lenses will be sketched as circles. In order for all the lenses to be drawn select Preview Mode from he listbox. This mode is situated at the end of the parameters list. No matter what kind of preview mode you choose, your scene will be drawn with the best quality if you activate the Quality flag. You can get the same quality by choosing Make Movie from the Composition menu and determine Render Settings parameter as Best Settings. Using any preview mode is recommended when setting parameters of shape, distribution and movement of the particles. Such parameters lists as Geometry, Optics, Lighting and Mirror were described in details in the previous chapters of Lens Pro III. Thus our main concentration will be the Particles System section.
Distribution of particles At the top of the list you will find parameters adjusting the distribution of particles and of their types. Seed of Random sets the initial value of random-number generator. Use Particles activates the mode of particles system. Use Z-Buffer activates the cutting of intersecting parts of lenses. Objects Type Dispersion the dispersion of lens types in the set. The following types are available: Given Types uses lenses of defined type only; All Types uses all types of lenses; Lenses Only uses lenses only; Crystals Only - uses crystals only; Prisms Only - uses lenses only; Pyramids Only - uses lenses only; Objects Dispersion adjusts the type of dispersion of particles over the image surface. The following kinds of dispersion are available: Uniform even distribution of particles; Cells regular distribution of particles; Cells 1 another variant of regular particles distribution; Cells 2 another variant of regular particles distribution; Radial radial regular particles distribution; Radial 1 another variant of radial regular particles distribution; Helix spiral distribution of particles; By Layer distribution according to indicated image. Distribution Source lets define the layer or image, which will be the source of lenses or will influence shape and color of the lenses in certain points. Objects Number defines the number of objects in Uniform distribution or in distribution By Source. Subdivision 1 sets the number of subdivisions in regular distribution. Subdivision 2 sets the number of subdivisions in regular distribution. Life Time the time of particles life in random distribution. Min Life Time minimal time of particles life.
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Glass Foam
Changing the shape and color of lenses In order to get an artistic effect, user can determine the law of automatic change in the shape and color of lenses and crystals. Size Change Law sets the law of automatic change in the size of lens objects. The following states of the parameter are available: Noise the sizes of lenses change randomly with predefined frequency and to a predefined value; Dependence on Source the sizes of lenses depend on the image brightness, which will be under the lens. The image can be defined with the help of parameter Distribution Source; Dependence on Source Non Uniform another variant of interdependence of lens size and the image under the lens. Value of Size Dependence sets the extent to which the size of the lens will depend on the underlying image. Size Dispersion sets the maximum value of random size change. Size Change Frequency sets the speed of random size change. Color Change Law defines the law of automatic change of the color of the lens. Value of Color Dependence determines the dependence of the glass color on the underlying image. Color Dispersion sets the maximum value of random glass color change. Color Change Frequency sets the speed of random glass color change. Setting the movement of lenses The parameters described below allow assigning compound motion of the particles system composed of lens objects. Wrap activates the mode of wraparound of the lens pattern, when it leaves the borders of the image. Wind Strength sets the strength of wind. Wind Direction sets the direction of the wind. Type of Particles Swing defines the law of the lenses swinging: None theres no swinging; Vertical Line the swinging will be vertical; Horizontal Line the swinging will be horizontal; Radial the vibration of lenses will be circular; Vertical Harmonic the swinging is harmonic vertically; Horizontal Harmonic the swinging is harmonic horizontally; Harmonic Radial the vibration of lenses will be harmonic and circular. Swing Frequency defines the frequency of lenses swinging. Swing Amplitude defines the amplitude of lenses swinging. Type of Add Offset Jitter sets additional swinging of the particles. The parameter helps to make particles motion more chaotic and thus, make the scene even more dynamic and expressive. The following types are available: None no additional swinging; Chaos Jump chaotic travel of the particles; Swing additional oscillation of the particles; Vertical Swing additional vertical swinging; Wave the particles are swinging according to sinusoid; Chaos Wave chaotic undulation of the particles. Offset Add Value defines the amplitude of additional oscillation. Speed of Add Jitter defines the speed of additional oscillation. Frequency of Add Jitter adjusts the wavelength, when the parameter Type of Add
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Glass Foam
Rotation a simple rotation of the particles, each in its own direction. Swing oscillation of the particles. Harmonic Swing the tips of the droplets make harmonic oscillations. Their swinging amplitude sometimes increases, sometimes decreases. Link to X-Rotation automatic bend of the droplets tips depends on the X-axial turn of the lens. Skew Amplitude sets the maximal bend of droplets tips. Skew Speed sets the speed of oscillation of the droplets tips.
Setting automatic dispersion of parameters of shape for lenses and crystals. An automatic dispersion of parameters adjusting the shape of lenses and crystals can be assigned by using particles systems of the Panopticum Lens Pro III package. Inner Size Dispersion sets the range of random dispersion for Inner Size parameter for Torus and Border lenses. Proportion Dispersion sets the range of random dispersion of the values of Proportion parameter. Height Dispersion defines the range of values for parameter Height. Base Dispersion defines the range of values for parameter Base. Bevel Dispersion sets the range of values for parameter Bevel. Amplitude Dispersion lets define the range of values of the parameter Amplitude for Rose lens. Vertex Count Dispersion sets an automatic dispersion of the vertex number in lenses and crystals. Conclusion for Glass Foam This chapter described the Particles System section of our additional module for special effects Panopticum Lens Pro III Glass Foam. Using this plug-in will help you save your time while creating unique compositions containing lenses and crystals. Incredible backgrounds and special effects for your video can also be easily made with the help of this module. Great number of animated parameters and their various combinations will let you make multitude of special effects. Our module in combination with other effects can become a valuable contribution to your professional tool-kit, which will help you succeed and stay on the top of the competition.
Panopticum 3D-Objects
Introduction
Panopticum 3D-Objects is a tool designed especially for fast 3D-models rendering. Besides, it contains several distinctive effects applicable to 3D-models. Panopticum 3D-Objects is a new plug-in for Adobe After Effects 5.x and other packages supporting the same standard. A novel fast and high quality rendering procedure makes the Panopticum 3D-Objects a plug-in one of a kind. Expect your work to become more creative and efficient the help of this plug-in.
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Panopticum 3D-Objects
Panopticum 3D-Objects makes a part of our package Panopticum Lens Pro III. Thus, rendering of glass 3D-models is its main focus. Nevertheless, there are other visualization models as Wire and Solid. Our module will let you use any 3D-object in your composition from a standard 3DS or WRML file. There is a moderate number of 3DS and WRML 3D-models files included in our plug-in. Internet will serve you a great source of numerous free 3D-models with these file extensions. Throughout the Panopticum 3D-Objects are controls to facilitate your 3D-model movement, rotation, bringing them nearer or farther, perspective visualization, etc. Moreover, there are special abilities of various destructions and assembling of the objects, different types of their appearance and disappearance and random fluctuations of objects forms. Glass mode contains many parameters for adjusting the optic properties of the object. Besides, such features as light types and sources, textures of mirror reflections and many others are also adjustable. Our teams effort in creation of our products is dedicated to make your work more pleasant and efficient. Installing and using Panopticum 3D-Objects Install the Panopticum 3D-Objects in the Adobe After Effects plug-ins directory (for example, Adobe/After Effects 5.5/Plug-Ins/Filters/Panopticum). Start After Effects and open some video file or create a new composition with a Solid Layer. Choose Panopticum 3D-Objects from Effects/Panopticum Effects menu. Nothing will change on the screen until you load a 3D-image from a file. To do that click on Options in the Effect Control window. Please note, that activating/deactivating the Quality flag sets the rendering quality of your 3D-image.
Parameters description
The first item in the Effect Control window of Panopticum 3D-Objects is Information.
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Panopticum 3D-Objects
It contains brief information about the product version and two buttons Help and About. Below there is a Rendering Mode item with the list of visualization modes. The choice of the visualization mode will determine the type of the object appearance as if it is made of wire, solid or glass. (Please, dont forget about the Quality flag). Geometry list consist of the size, position, rotation angles and other parameters of object visualization. Size determines the objects size. Line Width sets the width of the line in Wire object appearance mode when the flag Quality is check marked. Rotation by X adjusts the objects rotation around the -axis (assuming the coordinate system in which the X-axis is pointing at the observer and the Z-axis is pointing upward). Rotation by Y adjusts the objects rotation around the Y-axis. Rotation by Z adjusts the objects rotation around the Z-axis. Transposition helps change the objects axes orientation and thus, change the order of the objects rotation around the three axes. Sometimes this can be very useful as the objects rotation in the space depends on the order of its axes rotation. Perspective adjusts a perspective distortion when projecting the object on the screen. Perspective Point helps setting the point of perspective. Draw Back Faces sets whether to make visible or invisible the hidden lines of the object, which can be very useful in Wire or Glass visualization modes as well as when applying some special effects described below. Vertex Noise adjusts random oscillations amplitude in the space for the objects vertexes. Noise Frequency adjusts the oscillations frequency. Completeness list contains the parameters of 3D-objects successive appearing and disappearing. Completeness Mode determines the manner of objects successive appearing and disappearing choosing from Rough, Fade, By Segments Rough, By Segments Fade, By Whole Segments Fade. Completeness parameter shows the effects realization stage of completion. Please note that the parameter can be animatedfrom 0 to 1 as well as 1 to 0. Completeness Zone determines the method of object segmentation, when some effect of appearance by segment is chosen from Completeness Mode list. Destruction list of parameters consists of those responsible for the objects destruction or assembling by pieces flying in/away. Destruction Mode contains the choices of objects destruction or assembling: Bomb makes the object explode and its pieces fly away from its center; Volume Bomb after the objects explosion the pieces fly away in the axes directions; Erosion and Volume Erosion the explosion occurs not with the whole object, but by segments top-down or bottom-up, depending on the stage animation from -1 to 0 or from 0 to 1.
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Panopticum 3D-Objects
Gradual Erosion and Gradual Volume Erosion the difference of these modes from the previous ones is that the unexploded object segments quiver and shake before the explosion. Tornado the pieces of broken object whirl like in tornado. Gradual Tornado is similar to the previous effect, except the object destruction occurs gradually. Destruction Phase determines the effect stage. The parameter can be animated from 0 to 1and vice versa. Negative values of the parameter may lead to unusual effects. Destruction Force adjusts the explosive power determining the velocity of flying away pieces. Destruction Dispersion adjusts random velocity fluctuation flying away pieces. Destruction Turbulence adjusts random tumbling nature of the flying away pieces. Tornado Blend sets additional tilt for tornado effect in order to add some expressiveness. Rotation Speed adjusts the speed of tornado rotation. Gravity sets the force of gravity. Wind Force adjusts the force of wind. Wind Direction, Wind Direction 1 adjust directions of the wind.
Conclusion
Panopticum 3D-Objects plug-in was created for the purpose of working with 3D-images in Adobe After Effects and other compatible packages. It contains a big variety of adjustable parameters. The Panopticum team is pleased to provide you this simple and yet powerful product to make you work more exciting.
Panopticum Triangles
Panopticum Triangles this plug-in lets you depicture any image as a set of triangles. Unlike Panopticun 3D Object, Panopticum Triangles creates a 3D model automatically of any flat mask. User may move, rotate, break to pieces or frame the 3D model. The properties of material of which the model is made can also be adjusted. For example, if its a glass model, user may define optic properties of the glass such as refraction factor, chromatic aberration, color, etc. There is a possibility to illuminate 3D models with various light sources. User may also use a Refraction Map. Each triangle composing the model can have different color and its own gloss intensity. Adjusting the dispersion of colors and gloss on the triangles will help you make magnificent effects along with many other features of your 3D model.
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Panopticum Triangles
Applying the Panopticum Triangles to your image will lead to depicturing your image with a set of triangles. If you want the triangles to form a special picture as an inscription or a silhouette, just indicate the appropriate layer containing the mask you need. Any opaque image on the transparent background can serve as a mask. The Triangles Shape parameters list contains parameters adjusting the appearance of the 3D model. Shape Source Layer lets you define the mask image; Need Skeleton determines whether your model needs or not to have a central ridge the line that goes through the center of a silhouette and on which all the triangle vertexes meet. Border Roughness indicates the accuracy of correspondence of the model borders to those of initial mask. Density sets the number of triangles. Scale Z defines the 3D model relief. The 0 value of the parameters gives a flat model. The degree of the model relief is directly proportional to the value of this parameter. All other parameters are identical with those of Panopticum 3D Object.
License Agreement
For installation of Panopticum Panopticum Lens Pro 3.5 for One (1) Computer Panopticum, LLC Electronic End User License Agreement NOTICE TO USER: THIS IS A CONTRACT. BY INDICATING YOUR ACCEPTANCE BELOW, YOU ACCEPT ALL THE TERMS AND CONDITIONS OF THIS AGREEMENT. IF YOU DO NOT AGREE WITH THE TERMS AND CONDITIONS OF THIS AGREEMENT, DECLINE WHERE INSTRUCTED, AND YOU WILL NOT BE ABLE TO USE THE SOFTWARE. This Panopticum, LLC ( Panopticum ) End User License Agreement (the Agreement ) accompanies software ( Software ) and related explanatory written materials ( Documentation ). The term Software shall also include any upgrades, modified versions, updates, additions, and copies of the Software licensed to you by Panopticum. Panopticum grants to you a nonexclusive license to use the Software and Documentation, provided that you agree to the following: Use of the Software. You may: Install the Software in a single location on a hard disk or other storage device of up to the number of computers indicated in the upper left hand corner ( Permitted Number of Computers ) of this Agreement. Make one backup copy of the Software, provided your backup copy is not installed or used on any computer. HOME USE. The primary user of each computer on which the Software is installed or used may also install the Software on one home or portable computer. However, another person may not use the Software on the secondary computer
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License Agreement
at the same time the Software on the primary computer is being used. Copyright. Panopticum and its suppliers own the Software, and its structure, organization and code are the valuable trade secrets of Panopticum and its suppliers. United States Copyright Law and International Treaty provisions also protect the Software. You must treat the Software just as you would any other copyrighted material, such as a book. You may not copy the Software or the Documentation, except as set forth in the Use of the Software section. Any copies that you are permitted to make pursuant to this Agreement must contain the same copyright and other proprietary notices that appear on or in the Software. You agree not to modify, adapt or translate the Software. You also agree not to reverse engineer, decompile, disassemble or otherwise attempt to discover the source code of the Software. Trademarks shall be used in accordance with accepted trademark practice, including identification of trademark owner's name. Trademarks can only be used to identify printed output produced by the Software. Such use of any trademark does not give you any rights of ownership in that trademark. Except as stated above, this Agreement does not grant you any intellectual property rights in the Software. Transfer. You may not rent, lease, sublicense or lend the Software or Documentation. You may, however, transfer all your rights to use the Software to another person or legal entity provided (1) that you transfer this Agreement, the Software, including all copies, updates and prior versions and all Documentation to such person or entity, (2) that you retain no copies, including copies stored on a computer, and (3) that the receiving party accept the terms and conditions of this Agreement. Limitation of Liability. IN NO EVENT WILL PANOPTICUM OR ITS SUPPLIERS BE LIABLE TO YOU FOR ANY CONSEQUENTIAL, INCIDENTAL OR SPECIAL DAMAGES, INCLUDING ANY LOST PROFITS OR LOST SAVINGS, EVEN IF AN PANOPTICUM REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY THIRD PARTY. SOME STATES OR JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL, CONSEQUENTIAL OR SPECIAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. Governing Law and General Provisions. This Agreement will be governed by the laws in force in the State of New Jersey excluding the application of its conflicts of law rules. This Agreement will not be governed by the United Nations Convention on Contracts for the International Sale of Goods, the application of which is expressly excluded. If any part of this Agreement is found void and unenforceable, it will not affect the validity of the balance of the Agreement, which shall remain valid and enforceable according to its terms. You agree that the Software will not be shipped, transferred or exported into any country or used in any manner prohibited by the United States Export Administration Act or any other export laws, restrictions or regulations. This Agreement shall automatically terminate upon failure by you to comply with its terms. This Agreement may only be modified in writing signed by an authorized officer of Panopticum.
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Conclusion
Panopticum Lens Pro is a very powerful tool for creation of magnificent effects with lenses of any kind, shape, optical characteristics, etc. Use it and enjoy working with our software.
The information in this document is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Panopticum, LLC. Panopticum, LLC assumes no responsibility or liability for any errors or inaccuracies that may appear in this document. The software described in this document is furnished under license agreement printed at the end of the document and may only be used or copied in accordance with the terms of such license. Panopticum is a trademark of Panopticum, LLC. Adobe, the Adobe logo and Adobe AfterEffects are trademarks of Adobe Systems Incorporated. Macintosh is a trademark of Apple Computer, Inc. registered in the U.S. and other countries. Windows is either a registered trademark or a trademark of Microsoft Corporation. All other products or name brands are trademarks of their respective holders.
Panopticum, LLC7277 Via Vico WY San Jose, CA 95129 USA Phone: (408) 891-9224 Fax: (408) 904-5657 http://www.panopticum.com Tech Support: support@panopticum.com Copyright 2001 Panopticum, LLC. All rights reserved.
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