Professional Documents
Culture Documents
The study of the processes involved when individuals or groups select, purchase, use, or dispose of products, services, ideas, or experiences to satisfy needs and desires
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Consumer: A person who identifies a need or desire, makes a purchase, and then disposes of the product
Purchaser vs. user vs. influencer Organization/group as consumer
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Discussion
People play different roles and their consumption behaviors may differ, depending on the particular role they are playing. State whether you agree or disagree with this perspective, giving examples from your personal life.
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Marketing Concept
Assumes that to be successful, a company must determine the needs and wants of specific target markets and deliver the desired satisfactions better than the competition Marketing objectives: + Make what you can sell + Focus on buyers needs
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GCB
Consumer Research
Segmentation
Process of dividing the market into subsets of consumers with common needs or characteristics The selection of one or more of the segments to pursue Developing a distinct image for the product in the mind of the consumer Successful positioning includes:
Communicating the benefits of the product Communicating a unique selling proposition
Targeting
Positioning
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Tapping into Consumer Lifestyles Relationship marketing: interact with customers regularly; give them reasons to maintain a bond with the company Database marketing: tracking specific consumers buying habits and crafting products and messages tailored precisely to peoples wants
Successful Relationships
Defined as the ratio between the customers perceived benefits and the resources used to obtain those benefits Perceived value is relative and subjective Developing a value proposition is critical
The objective of providing value is to retain highly satisfied customers. Loyal customers are key
Customer Value
The individual's perception of the performance of the product or service in relation to his or her expectations. Customers identified based on loyalty include loyalists, apostles, defectors, terrorists, Slide 13 hostages, and mercenaries
Customer Retention
They buy more products They are less price sensitive They pay less attention to competitors advertising Servicing them is cheaper They spread positive word of mouth
Customer Satisfaction
Market products and services that match customers needs better than competitors offerings
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Popular Culture Music Movies Sports Books Celebrities Entertainment Marketers influence preferences for movie and music heroes, fashions, food, and decorating choices.
Consumer-Generated Content
When everyday people voice their opinions about products, brands, and companies on blogs, podcasts, and social networking sites such as Facebook
Virtual Consumption
Impact of the Web on consumer behavior
24/7 shopping without leaving home Instantaneous access to news Handheld devices & wireless communications
C2C e-commerce
Virtual brand communities. Consumer chat rooms
Interdependence
Love
versus
Want: one way that society has taught us that the need can be satisfied
NEED FOR AFFILIATION Want to be with other people Focus on products that are used in groups (alcoholic beverages, sports bars) NEED FOR UNIQUENESS Assert ones individual identity Enjoy products that focus on their unique character (perfumes, clothing)
NEED FOR POWER Control ones environment Focus on products that allow them to have mastery over surroundings (muscle cars, loud boom-boxes)