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Offensive Playbook

Spring 2006

C. Q. Miller

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Formations
Right / Left (Base Formation)
 “Y” to that side
 “Z” with “Y”, off ball
 “X” away from “Y”, on ball
 “I” backs (“F” at 4 yards, “H” at 7 yards, directly behind “Q”)
X T G C G T Y
Q Z

F
Gun H
 “Q” in shotgun at 5 yards
 Line in 2-pt. Stances
 “F” to “Y” at 4.5 yards, “H” away from “Y” at 4.5 yards
X T G C G T Y
Z

H F
Q
Wide
 Tells “Y” to line up wide
X T G C G T Y
Q Z

F
H
Slot
 Tells “Z” to go away from “Y”, inside “X”, off ball
X T G C G T Y
Z Q

F
H
Over
 Tells “Z” to go away from “Y”, outside “X”, off ball
X T G C G T Y
Z Q

F
2 H
Under (only with wide call)
 “Z” inside “Y”, off ball
X T G C G T Y
Q Z

F
Off H
 Tells “Y” to line up off ball
 Tells “Z” to line up on ball
X T G C G T Z
Q Y

F
H
Tight
 Tells “X” to line up like a tight end, away from “Y”
X T G C G T Y
Q Z

F
H
Near / Far
 Tells “F” to line up over “G” (to “Y” / away from “Y”)
X T G C G T Y
Q Z

F F
H
Strong / Weak
 Tells “H” to split “G” & “T”, at 4 yards (to “Y” / away from “Y”)
X T G C G T Y
Q Z

H F H
Sing / Wing
 Tells “H” to line up one yard outside end man, at 1 yard (to “Y” / away from “Y”)
X T G C G T Y
H Q H Z
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F
Slam / Wham
 Tells “H” to line up wide, off ball (to “Y” / away from “Y”)
X T G C G T Y
H Q H Z

F
Pro
 Tells “F” to split “G” & “T”, with “Y”, at 4
 Tells “H” to split “G” & “T” away from “Y”, at 4
X T G C G T Y
Q Z

H F
Twins
 Tells “F” to line up like a tight end away from “Y”
 “X” off ball
F T G C G T Y
X Q Z

H
Goal
 Tight + Z-Sing
X T G C G T Y
Q Z

F
Trips H
 Slot + Wham
X T G C G T Y
Z H Q

F
O-Trips
 Over + Wham
X T G C G T Y
Z H Q
4
F
Doubles
 Off + Wing
X T G C G T Z
H Q Y

F
Empty
 Wham + F-Slam
X T G C G T Y
H Q F Z

Quads
 Slot + Wham + F-Wing
X T G C G T Y
Z H F Q

O-Quads
 Over + Wham + F-Wing
X T G C G T Y
Z H F Q

Stack Strong/ Weak


 “F” & “H” line up in “I” formation
o Strong = Behind “G” to “Y”
o Weak = Behind “G” away from “Y”
X T G C G T Y
Q Z

F F
H H

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Switch
 Tells “H” and “F” to switch positions on field
Trips Switch
X T G C G T Y
Z F Q

H
Near Switch
X T G C G T Y
Q Z

H
F

Shifts
“Trade”
Trade
Y T G C G T Z
Right
X

“Shift”
o “X”, “Y”, “Z”, “F”, & “H” all shift from a possible position to the actual called formation

Motions
Motion “F” “H” “X” “Y” “Z”
In to “C” Fin Hit Exit Yin Zip
Away from “C” Fan Hat Exact Yang Zap
Across the Formation Foot Hoop Exon Yo – Yo Zoom
Return (in & back out) Fire Hero Extra Year Zero
Rushing Offense
Numbering
 Back Numbering Play-calls
o “Q” = 1, “F” = 2, “H” = 3  First #
 Hole Numbering o Back Running the Ball
o Right = Even  Second #
o Left = Odd o Hole #
 0, 1 = “C” – “G”  Word
 2, 3 = “G” – “T” o Blocking Scheme
 4, 5 = “T” – “Y”  Could be more than
 6, 7 = Outside “Y” one scheme
 8, 9 = Wide
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9 7 5 3 1 0 2 4 6 8
X T G C G T Y
1 Z

2
3

Plays
Dive
To or Away From “Y”
T G C G T Y
Q

F
H

Wedge
To or Away From “Y”
T G C G T Y
Q

F
H

Zone
2nd Back or Lone Back
T G C G T Y
To or Away From “Y”
Q

F
H

1st Back
To or Away From “Y”
T G C G T Y
Q

F
H

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Stretch
To or Away From “Y”
T G C G T Y
Q

F
H

Toss/Trap
To or Away From “Y”
T G C G T Y
Q

F
H

Rub
To “Y”
T G C G T Y
Q

F
H

Away from “Y”


T G C G T Y
Q

F
H

Slant
To “Y”
T G C G T Y
Q

F
H
8
Away from “Y”
T G C G T Y
Q

F
H

Sweep
To or Away From “Y”
T G C G T Y
Q

F
H

Lead
Outside Backer
T G C G T Y
Q

F
H

Weakside Backer
T G C G T Y
Q

F
H

Iso
Lead at Inside Backer
T G C G T Y
Q

F
H
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Power
To or Away from “Y”
T G C G T Y
Q

F
H

Quick
Away From “Y” only
T G C G T Y
Q

H F

Cross
To “Y” only
T G C G T Y
Q

F
H

Counter
To or Away From “Y”
T G C G T Y
Q

F
H

Counter “F”
To or Away From “Y”
T G C G T Y
Q

10 H
Counter “Y”
Away From “Y” only
T G C G T Y
Q

F
H

Quick Trap
Quick Trap Left
T G C G T
Q

F
H

Quick Trap Right


T G C G T
Q

F
H

Option (2 backs)/Speed (1 back)


To or Away From “Y” E
T G C G T Y
Q

F
H

Spill
To or Away From “Y”
T G C G T Y
Q

F
H
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Passing Offense
Blocking
 5 step
o Big on Big (pocket)
 Five O-Lineman have the 2 Ends, 2 Tackles, and Mike Backer
 Backs Pick up everything else
 3 step
o Big on Big (at line)
 Same as 5 step

Drops Calls
 90’s & 900’s  Two #’s
o “Q” –3 step drop o First # is the drop
o Receivers – 3 step stems o Second # is the route
o Backs – protection/stems  Three #’s
 50’s & 500’s o First # is the drop
o “Q” – 5 step drop o Second # is the “Y” & “Z”
o Receivers – 5 step stems route
o Backs – protection/stems o Third # is the “X” route
 70’s & 700’s  “Tags”
o “Q” – half roll left o First word is automatically
o Receivers – 5 step stems “H”, unless specified
o Backs – protection/stems o All others will be tagged
 80’s & 800’s individually
o “Q” – half roll right  “Y” Seam
o Receivers – 5 step stems  “F” Flat
o Backs – protection/stems  “Z” Out
 “X” Post
 “H” Drag
Routes
Route Outside Route Inside Route
90 Vertical Seam
91 Hitch Seam
92 Slant Arrow
93 Out Choice
94 In Corner
95 Whip Choice
50 Vertical Seam
51 Hitch & Go Seam
52 Slant Arrow
53 Out Choice
54 In Corner
55 Comeback Choice
56 Curl Flat
57 Corner Post
58 Post Drag
59 Dig Drag

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90

X T G C G T Y
Q Z

91

X T G C G T Y
Q Z

92

X T G C G T Y
Q Z

93

X T G C G T Y
Q Z

94

X T G C G T Y
Q Z

95

X T G C G T Y
Q Z
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50

X T G C G T Y
Q Z

51

X T G C G T Y
Q Z

52

X T G C G T Y
Q Z

53

X T G C G T Y
Q Z

54

X T G C G T Y
Q Z

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55

X T G C G T Y
Q Z

56

X T G C G T Y
Q Z

57

X T G C G T Y
Q Z

58

X T G C G T Y
Q Z

59

X T G C G T Y
Q Z
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Word Routes
1) Flare 7) Arrow 13) Hitch 19) Whip
2) Swing 8) Drag 14) Comeback 20) Hitch & Go
3) Loop 9) Curl 15) Corner 21) Seam
4) Wheel 10) Out 16) Post
5) Climb 11) In 17) Dig
6) Flat 12) Slant 18) Choice

o 1 = Swing to “Y”
o 2 = Swing away from “Y”
o 3 = Swing up the sideline
o 4 = 3 steps up field and loop
o 5 = High Drag over all underneath routes
o 6 – 21 are the same as the “X”, “Y”, and “Z” routes

Special Plays
Bubble
 Bubble Screen to tagged player

Trips Right H-Bubble

X T G C G T Y
Z H Q

F
Quick Screen
X Quick Screen Left

X T G C G T Y
Z Q

F
H
Naked/Boot
 Naked “Q” Boot/ Backside G pull
 Everyone does the called play except “Q”
34 Zone Naked
X T G C G T Y
Q Z

F
H
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Fly/Fly-Dive
 Fly Sweep to tagged player
o Toss blocking

Wham Right Zip Z-Fly @ 9

X T G C G T Y
H Q Z

F
Flood
 1, 2, 3 = Deep Route, 5 flat route, and BS Post (from the call side)
o 50, 70, or 80 pass blocking
o Tagged Player has 15 yard sideline route

Trips Right 50 Z Flood Left

X T G C G T Y
Z H Q

X T G C G T Y
Q H Z

F Slam Right 50 Y Flood Left


Sneak
 Post, Climb, and Drag toward the receiver tagged for the sneak
o Tagged Player has 3 yard drag across the formation

Slam Right 50 X sneak

X T G C G T Y
Q H Z
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F
Play Action Pass
Play-calls
 600 number tells which back and hole  Pass play after the word Pass is the
the fake is to routes to be run
 Word tells what blocking scheme to  Right 634 Lead Pass 48 F-Flat
fake

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