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2.

USECASE DIAGRAM

Introduction
The use case concept was introduced by Ivar Jacobson in the object oriented software engineering (OOSE) method A use case corresponds to a sequence of transactions, in which each transaction is invoked from outside the system (actors) and engages internal objects to interact with one another and systems surroundings

Introduction
Use-case diagram is a graph of actors, a set of use cases enclosed by a system boundary, communication (participation) associations between the actors and the use cases, and generalization among the use cases

Help Desk Make a call

Take the call Client Operator

Do research

Return a call Support representative Use case diagram shows the relationship among actors and use cases within a system

A use case is shown as an ellipse containing the name of the use case. The name of the use case can be placed below or inside the ellipse. Actors names and use case names should follow the capitalization and punctuation guidelines of the model An actor is shown as a class rectangle with the label <<actor>>, or the label and a stick figure or just the stick figure with name of the actor

Three representation of an actors are equivalent

< < actor>> Customer

<<actor>> Customer

These relationships are shown in a use-case diagram 1. Communication : The communication relationship of an actor in a use case is shown by connecting the actor symbol to the use case symbol with solid path. The actor is said to communicate with the use case. 2. Uses : A uses relationship between the use cases is shown by a generalization arrow from the use case 3. Extends : used when you have one use case that is similar to another but does a bit more i.e like a subclass

3. UML Dynamic Modeling (Behavior Diagrams)


In object Oriented Development, the dynamic semantics of the problems can be expressed with the following diagrams: Behavior diagrams (dynamic):
Interaction diagrams :
Sequence diagrams Collaboration diagrams

Statechart diagrams Activity diagrams

UML Interaction Diagrams


Describe how groups of objects collaborate to get the job done. Interaction diagrams capture the behavior of a single use case showing the pattern of interaction among objects Two kinds :
Sequence diagrams Collaboration diagrams

UML Sequence Diagram


Two dimensions:
The vertical dimensions represents time The horizontal dimensions represents different objects Vertical line is called object's lifeline Lifeline represents the object existence during interaction First popularized by Jacobson An object is shown as a box at the top of a dashed vertical line A role is a slot for an object within a collaboration that describes the type of object that may play the role and its relationships to other roles

Caller

Exchange

Receiver

Talk

offHook DialTone DialNumber RingTone OffHook OnHook

An Example of Sequence Diagram : Telephone Call

UML Collaboration Diagram


Represents a collaboration, which is a set of objects related in a particular context and interaction which is a set of messages exchanged among the objects within the collaboration to achieve a desired outcome.

Telephone Call
Object Caller 1: OffHook 2: DialTone Exchange 4: RingTone Receiver 5: OffHook Talk 6:OnHook Message 3: DialNumber

A collaboration Diagram with Simple Numbering

Telephone Call
Object Caller 1:1 OffHook 2:1: DialTone Exchange 2.2: RingTone Receiver 3.1: OffHook Talk 4.1:OnHook Message 1.2: DialNumber

A collaboration Diagram with Decimal Numbering

UML Statechart diagram


Sequences of states that an object goes through during its life in response to outside stimuli and messages Set of values that describes an object at a specific point in time and is represented by state symbols and transitions are represented by arrows connecting the state symbols May contain subdiagrams Represents the state of the method execution and activities in the diagram represent the activities of the object that performs the method The purpose of the state diagram is to understand the algorithm involved in performing the method

State is represented as a rounded box which may contain one or more compartments Compartments are optional The name compartment and the internal transition compartment are two such components :
Name compartment holds the optional name of the state. State without names are anonymous and are distinct Internal transition compartment holds a list of internal actions or activities performed in response to events received while the object is in state without changing states

Two special events : entry and exit which are reserved words Statechart support nested state mechine with keyword do
Idle

Lift receiver and get dial tone

State

Simple state idle

Dialing Number.siValid() Start


Entry and start dialog Exit and stop dial tone

Dial
Entry and number.append(n)

digit(n)

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