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Modern Systems Analysis and Design

Finalizing Design Specifications

Learning Objectives
Discuss

how the need for system design specifications varies by system development methodology. Define quality requirements and write quality requirement statements.

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Learning Objectives
Read

and understand a structure

chart. Explain the roles of prototyping and CASE tools in capturing design specifications.

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Learning Objectives (Cont.)


Discuss

how design specifications apply (or do not apply) to Agile Methodologies. Demonstrate how to declare design specifications for electronic commerce applications.
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Finalizing Design Specifications

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The Process of Finalizing Design Specifications


Less

costly to correct and detect errors during the design phase. Take logical design information and turn it into a blueprint for the physical information system.
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The Process of Finalizing Design Specifications


Can

be paper-based or computer-based. Can be written, graphical, or combination of the two.

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The Process of Finalizing Design Specifications (Cont.)


Can

be high-level broad-based or detailed as possible. Format and amount of detail will be driven by intended audience.

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The Process of Finalizing Design Specifications (Cont.)


Good

specifications should be stated simply, completely, unambiguous, and have attributes that make requirements more understandable.
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Deliverables and Outcomes for Traditional Projects

A set of physical design specifications for the entire system, including detailed specifications for each separate part of the system.
Include

functional descriptions for each part of the system. input received and output generated for each program and its component parts.
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Deliverables and Outcomes for Traditional Projects (Cont.)


Complete design specification is comprehensive. Design specifications can be based on:

Traditional

methods. Agile methodologies (eXtreme programming).

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Specification Documents

Contains:
Overall

system description. Interface requirements. System features. Nonfunctional requirements. Other requirements. Supporting diagrams and models.
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Specification Documents (Cont.)

Computer-based requirements management tools make it easier to keep documents up to date, add additional requirements and link related requirements.

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Specification Documents (Cont.)

Figure 13-3 A screen from DOORS Enterprise Requirements Suite (a product of Telelogic AB)
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Specification Documents (Cont.)

Figure 13-4 A screen from Compuware Optimal Trace requirements management and definition solution
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Structure Chart

Structure Chart: a hierarchical diagram that shows how an information system is organized.
Shows

how an information system is organized in hierarchical models. Shows how parts of a system are related to one another. Shows breakdown of a system into programs and internal structures of programs written in third- and fourth-generation languages.
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Structure Chart (Cont.)


Structure chart is composed of modules. Modules: a self-contained component of a system that is defined by its function.

Functions

or subroutines in the resulting computer program (COBOL, BASIC, FORTRAN). Method in object-oriented language.

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Structure Chart (Cont.)

Figure 13-5 An illustration of the hierarchy of a structure chart

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Structure Chart (Cont.)


Data couple: a diagrammatic representation of the data exchanges between two modules in a structure chart. Flag: a diagrammatic representation of a message passed between two modules.

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Structure Chart (Cont.)

Figure 13-6 Special symbols used in structure charts Data couples and control flag
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Structure Chart (Cont.)

Figure 13-7 How to read a structure chart (a) Nonoverlapping arrows

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Structure Chart (Cont.)

Figure 13-7 How to read a structure chart (b) Overlapping arrows

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Structure Chart (Cont.)


Pseudocode:

a method for representing the instructions in a module with language very similar to computer programming code.

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Structure Chart (Cont.)


Serves
Helps

two functions:

analyst think in a structured way about the task a module is designed to perform. Acts as a communication tool between analyst and programmer.
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Evolutionary Prototyping
Begin by modeling parts of the target system. If successful, evolve remaining system from prototype. Prototype becomes actual production system.

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Evolutionary Prototyping (Cont.)


Often, difficult parts of the system are prototyped first. Exception handling must be added to prototype.

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Evolutionary Prototyping (Cont.)


Figure 13-8 McConnells evolutionary prototyping model

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Throwaway Prototyping
Prototype is not preserved. It is developed quickly to demonstrate unclear aspect of system design. CASE tools aid this approach.

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Throwaway Prototyping (Cont.)


Figure 13-9 A prototype of Hoosier Burgers inventory control system generated with Oracles Designer CASE tools.

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Rapid Application Development

Rapid Application Development (RAD) has four life cycle phases:


Planning

Design
Construction Cutover

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Rapid Application Development (Cont.)

RAD Trends:
Heavy

iteration between the design phase where requirements are captured; And heavy iteration in the construction phase where the system is designed and built.

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Agile Methodologies

Traditional approach:
Analysis

design code test loop

Agile approach:
Design

specifications come from code instead of verbal text descriptions. Requirements design code

Best known method: eXtreme programming or XP.

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Agile Methodologies (Cont.)

Figure 13-11 The analyze-design-code-test cycle

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Agile Methodologies (Cont.)


Simple

design: the creation of uncomplicated software and software components that work to solve current the current problem rather than the creation of complicated software designed for a future that may not come.
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Agile Methodologies (Cont.)


Simple

design reflects one of the key values of eXtreme Programming simplicity. Refactoring: making a program simpler after adding a new feature.

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Agile Methodologies (Cont.)


XP

has four constraints that facilitate simple design:


The

system must communicate everything you want it to communicate. The system must contain no duplicate code.
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Agile Methodologies (Cont.)


The

system should have the fewest possible classes. The system should have the fewest possible methods.

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Electronic Commerce Application: Finalizing Design Specifications for Pine Valley Furnitures WebStore Finalizing design specifications. Defined required fields for each of the pages identified in the design phase.

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Electronic Commerce Application: Finalizing Design Specifications for Pine Valley Furnitures WebStore The four key features of the humancomputer interface PVF wanted:
Menu-driven

navigation with cookie

crumbs. Lightweight graphics. Form and data integrity rules. Template-based HTML.
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Electronic Commerce Application: Finalizing Design Specifications for Pine Valley Furnitures WebStore

Figure 13-13 (a) The Home page within the WebStore throwaway prototype
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Summary
In

this chapter you learned how

to:
Discuss

how the need for system design specifications varies by system development methodology. Define quality requirements and write quality requirement statements.
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Summary (Cont.)
Read

and understand a structure

chart. Explain the roles of prototyping and CASE tools in capturing design specifications.

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Summary (Cont.)
Discuss

how design specifications apply (or do not apply) to Agile Methodologies. Demonstrate how to declare design specifications for electronic commerce applications.

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