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HCI = Human Computer Interaction (IMK = Interaksi Manusia Komputer) Peran HCI adalah untuk meningkatkan kualitas interaksi antara manusia dan sistem komputer Terutama permasalahan yg dihadapi user ketika berinteraksi dg multiple channels of communication
2.
3. 4. 5. 6. 7.
User Types and capabilities Mental Models Memory Navigation Training Ergonomics & environment Prototyping
1: User types
2: Mental Models
Model mental adalah representasi konseptual dari seseorang guna memahami lingkungan (sistem). Contoh: bayangkan cara kerja telepon, cara gunakan solder. Model mental berisi model structural dan functional how it works knowing how to use it Model mental akan berkembang dengan sendirinya melalui interaksi (meski tidak akurat). Perlu desain interface dan feedback yg baik untuk membentuk model mental yang akurat.
3: Memory
store of temporary data Dont expect users to Rapid decay of information remember Half-life of about six seconds much for Limited (but variable) capacity
Retrieval
Long-term knowledge
of structured data Slower than working storage
Meaningless information is more difficult to remember gunakan contoh kehidupan sehari-hari Concepts are more difficult than objects to remember gunakan visual, animation Analogies, metaphors and icons are therefore better for to help explain the workings of a system Meaning is taken more quickly and is easier to maintain in memory
4: Navigation
Problems of spatial disorientation Assessing much information Distraction from goal directives Complexity in the interface
Guided Tours
Useful
for learning specific topic Provide different tours for specialist interests Can leave tour at any point and then return later
History Lists
Text
and Graphics Use graphical miniatures rather than text names Keep cache of last few nodes permanently visible
Book marks
smaller
and more manageable than history lists depends on user to specify need to be able to remove as well as add
Backtrack
not
always consistent should always be available should always be activated in same way
Overview Diagrams
Global
and local overview Meta-navigation using viewports over parts of structure Different overviews
Nutrition
Landmark
5: Training
Usability criteria:
how
long does it take to learn the speed of performance what is the rate of errors how easy is the recovery subjective satisfaction how much is remembered how much is unused
requirements Visual display Keyboard requirements Workstation layout and posture Lighting Room climate Noise Personal space
7: Prototyping
Interactive product design and construction is labour and time intensive So you cannot afford many mistakes Prototyping as an iterative approach can be useful in managing blocks of work User centred design approach
Early or Late?
Early
user feedback gives you time to incorporate changes Late user feedback is more precise, since the product is nearly ready
Analytic or informal?
Analysis
of user feedback may be necessary Informal feedback may be all that is required
Desain rule ini merupakan: principles for user interface design sebagaimana digunakan di industry The information is split into
Input/Output
Dialogue Conceptual
model
General
Input/Output
Minimise input movements Maximise input channels Be Visually attractive Use language carefully Maintain screen & key consistency Use a highly visual interface
Dialogue
Use of menus and prompts Context-dependent messages User control Natural response time
Conceptual model
Use of analogy, metaphor Match user expectations, minimise surprises Start with user model, not the developer model Make examples concrete Novice-expert path
General
Easy to use, "user friendly" Make it as simple as possible (but no simpler) Follow standards wherever applicable The key is to understand the users needs and the users types of conceptual models
Summary
Sangatlah penting dalam pengembangan pembelajaran berbasis multimedia (PBM) untuk memperhatikan HCI guna meningkatan kualitas interaksi antara pengguna dan program.
Diskusi
Diskusikan bagaimana 8 prinsip multimedia pembelajaran oleh Mayer bila diimplementasikan dengan memperhatikan HCI ini.