Professional Documents
Culture Documents
David Blumenthal
David Murray
Anthony Magro
20 February 2006
Goals for this Tutorial
Front Buffer
Texture 3
Why Flush?
...
glVertex DMA Buffer
glVertex
glVertex
glVertex
…
Why Finish?
Clipping Space
Eye Space
World Space
• glLoadIdentity() • glLoadIdentity()
• glRotated(45, 0, 0, 1) • glTranslated(5, 0, 0)
• glTranslated(5, 0, 0) • glRotated(45, 0, 0, 1)
World Space
World Space