Professional Documents
Culture Documents
Current
Business
Scene
1. Technology Obsolescence
2. Globalization
3. Influence of Communication &
Media- Computer, Internet etc
4. Fierce Competition
5. Razor thin margin
6. Customer - hard to please
7. M & A
8. High mortality rate
9. Rapid Changes
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SOLUTIONS
Cost Cutting
Better Quality
BPR
Benchmarking
CRM
ERP
Six Sigma
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1. Technology
2. Systems
3. Resources
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Economics
or
Organisational Development
or
Marketing
or
Strategy
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Continuous Research
What makes an Organisation Click ?
What separates Winners from Runners?
It is all about getting competitive edge.
Common denominator- Leadership and People.
What is one lie that a lot of Companies tell with impunity?
Human Resources are our Greatest Asset
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People
Environment
Environment
Goal
Structure
Technology
ORGANISATION
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Processes
Practices
People
(Behaviour)
Performance
Internal
Environment
Non-Performance
CULTURE
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CONCEPT
Training & Development
Purpose
Achievement
H R D
Quality of
Products &
Services
Organisational
Excellence
Surplus
Generation
Competitiveness
Sustained
Growth
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Degree of Difficulty
PROCESS OF DEVELOPMENT
Group Behaviour
Behaviour (B)
Attitude (A)
Skills (S)
Knowledge
(K)
Time
K
Attitude
Behaviour
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2. Training Development
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Learning Environment
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3. Training Delivery
4. Training Evaluation
Reaction
Learning
Behaviour Change
Organisational Results
5. Feed Back/Spiral
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PLANNING
ORGANISING
STAFFING
DIRECTING
CONTROLLING
COORDINATING
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Transformational Learning
Capacity
Competence
Knowledge Skills
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Learning
Cognitive
Perception
Reasoning
Problem Solving
Processing Knowledge &
Information
Affective
Emotional
Action/Practice
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Training
Knowledge
Trainees
Transfer of
Trainer
Institute
Organisation
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PRINCIPLES OF TRAINING
1. Principle of Necessity
2. Principle of
Relevance/Applicability
3. Principle of Adequacy
4. Principle of Effectiveness
5. Principle of Collaboration
6. Principle of Evaluation
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TRAINING
METHODOLGOGIES
Class Room (Lecture)
Seminar
Workshop
Clinic
Laboratory
Reading
Demonstration
Field Trips/Study Tours
Structured Discussion Interactive
Sessions
10. Group Discussion Experience Sharing
11 Exercises
12 Case Study
1.
2.
3.
4.
5.
6.
7.
8.
9.
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Role Play
Instruments
Structured Experience or Games
Syndicate Work
Stealth Learning
Distance Learning
E-Learning
Out Bound Learning
Self Directed Learning
Collective Training
Simulation
Drilling
On-the Job
Refresher Training or Re-learning
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TRAINING TECHNOLOGY
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TRAINING EFFECTIVENESS
1
2
3
4
5
Programme Design
Trainer
Environment
Participants
MOTIVATION
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AUDIT OF TRAINING
Alignment of Training Strategies with
Corporate Direction
Training Policy
Induction Training
Assessment of Existing Skills,
Knowledge
and Ability
Process of Identification of Training
Needs
Identified Training Needs vis--vis
Organisation Needs
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FACULTY
Selection Process
Development
Evaluation
Tenure
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TRAINING INFRASTRUCTURE
Training Hall/Syndicate Room
Accommodation
Training Aids
Food
Recreation
Computer Lab
Training Locations
External Training
Networking with other Training
Institutes
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PROGRAMME DESIGN
Training Courses
Duration
Content
Target Group
QUALITY OF COURSEWARE
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1. Stick to Agenda
2. Focus on Learning Objectives
3. Train Adults as Adults
4. Ensure Participation
5. Handle Dysfunctional Behaviour
6. Listen - Listen - Listen
7. Make Learning Risk-free
8. Summarize Recapitulate
9. Make Learning Fun
10.Give your BEST
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Learning Organisation
Paradigm Shift
Organisational Learning
to
Learning Organisation
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Laws of Learning
First Law. You will learn, only if there is a great needfelt.
Second Law. The more you learn, the more you realise
how little you know.
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