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Consumer Decision-Making

Process
Need
Need Recognition
Recognition

Information
Information Search
Search
Cultural,
Cultural, Social,
Social,
Individual
Individual and
and
Psychological Evaluation
Evaluation
Psychological of
Factors
Factors of Alternatives
Alternatives
affect
affect
all
all steps
steps Purchase
Purchase

Postpurchase
Postpurchase
Behavior
Behavior
Complete model of consumer behavior

Start
Need
recognition
Internal
search Influences
Search
• culture
Exposure
• social class
• family
Stimuli Attention Alternative • situation
(marketer evaluation
dominated, Memory
Comprehension
other) Individual
differences
Acceptance Purchase
• resources
• motivation &
Retention involvement
Outcomes • knowledge
• attitudes
• personality,
values, lifestyle
External
search
Dissatisfaction Satisfaction
Need Recognition
• When a current product isn’t
Marketing helps
consumers recognize performing properly
(or create) an imbalance
between present status • When the consumer is running
and preferred state out of an product

• When another product seems State


Preferred
superior to the one currently used
The information search stage

An internal search involves the


scanning of one's memory to recall previous Personal sources
experiences or knowledge concerning (friends and family)
solutions to the problem-- often sufficient for
frequently purchased products.
Public sources (rating
services like Consumer
An external search may be necessary Reports)
when past experience or knowledge is
insufficient, the risk of making a wrong
purchase decision is high, and/or the cost of Marketer-dominated
gathering information is low. sources (advertising
or sales people)

The evoked set: a group of


brands from which the buyer can
choose
• go back to your past purchase– what were the
specific internal and external sources of
information that influenced your decision?

• how do you determine (and rate) the credibility of


these sources?

• what specific information influenced you?


Determinants of External Search
Buyer Behavior
Other people often influence a consumers purchase decision.
The marketer needs to know which people are involved in the
buying decision and what role each person plays, so that
marketing strategies can also be aimed at these people.
(Kotler et al, 1994).

• Initiator: the person who first suggests or thinks of the idea of buying a
particular product or service.

• Influencer: a person whose views or advice carry weight in making the


final buying decision

• Decider: the person who ultimately makes the final buying decision or any
part of it

• Buyer: the person who makes the actual purchase


• User: the person who consumes the product or service
Note: teens are increasingly assuming more of these roles

Think about your past purchase– who was in which role?


Wife
Relative influence of husbands & wives
Dominant
Child clothing Women’s
clothing
Final Information groceries
Pots & pans
decision search
NonRx
lamps
Toys/games
furniture
luggage
carpet
Paint wallpaper
refrigerator
vacations
Men’s leisure clothing
Joint Men’s business clothing
stereo
TV sets
camera
Financial planning

Family car Sport equipment

hardware

Lawn mower

Husband
Extent of role specialization Dominant

100 75 50 25 0
Consumer decision making
varies with the level of involvement in the
purchasing decision

• Extensive: problem solving occurs when


buyers purchase more expensive, less
frequently purchased products in an
unfamiliar product category requiring
information search & evaluation; may
experience cognitive dissonance.

• Limited: problem solving occurs when buyers are


confronted with an unfamiliar brand in a familiar product Increase in
category Consumer
evaluation
• Routine: response behavior occurs processes
when buyers purchase low cost, low risk, brand loyal,
frequently purchased, low personal identification or
relevance, items with which they are familiar.
• quickly list 10 items you have purchased in the past
month

• reexamine how long it took you to make a decision


on each

• why did such a difference in decision occur?


Factors affecting
Consumer involvement

• Previous experience: low level involvement


• Interest: high involvement

• Perceived risk of negative consequences: high involvement


• Situation: low to high due to risk

• Social visibility: involvement increases with product visibility

So…
• Offer extensive information on high involvement products
• In-store promotion & placement is important for low involvement products
• Linking low-involvement product to high-involvement issue can increase sales
Types of consumer involvement
and decision making

Routine Limited Extensive

Involvement Short Low to High


moderate
Time Low Short to Long
moderate
Cost Short Low to High
moderate
Information Internal only Mostly Internal &
Search internal external
Number of one few many
alternatives
Compensatory Decision: Using product characteristics to guide decision
• Select the best overall brand-- evaluates brand options in terms of each
relevant attribute and computes a weighted or summated score for each brand. The
consumer chooses the brand with the highest score.
• Compensatory model because a positive score on one attribute can outweigh a
negative score on another attribute.

• Conjunctive Decision Rule (cutoff criteria)-- Consumer sets a minimum


standard for each attribute and if a brand fails to pass any standard, it is dropped from
consideration.
• Reduces a large consideration set to a manageable size.
• Often used in conjunction with another decision rule.

• Disjunctive Decision Rule (rank by importance)-- sets a minimum


acceptable standard as the cutoff point for each attribute--any brand that exceeds the
cutoff point is accepted.
• Reduces large consideration set to a more manageable number of
alternatives.
• Consumer may settle for the first satisfactory brand as final choice or may
use another decision rule.
• Synthesized decision rule-- Consumers maintain overall evaluations of
brands in their long term memories. Brands on not evaluated on individual attributes
but on the highest perceived overall rating.
• think of an important purchasing decision
you have made

• what are some of the thoughts you have had


following your purchase? Any regrets?

• what has influenced those thoughts?

• how have you dealt with the discomfort?

• how has the company anticipated or dealt with


your discomfort?
Postpurchase Behavior

?
Cognitive Dissonance

Can minimize through:


Effective Communication
Follow-up
Did I make a good decision? Guarantees
Warranties
Did I buy the right product? Underpromise &
overdeliver
Did I get a good value?
Sour Grapes–
a story of
cognitive
dissonance

…after being unable to reach the grapes the fox said, “these
grapes are probably sour, and if I had them I would not eat
them.”
--Aesop
Cognitive Dissonance
• psychological discomfort caused by inconsistencies
among a person’s beliefs, attitudes, and actions
• varies in intensity based on importance of issue and
degree of inconsistency
• induces a “drive state” to avoid or reduce dissonance
by changing beliefs, attitudes, or behaviors and
thereby restore consistency

Applications:

Tendency to avoid information can be countered by eliciting interest,


norm of fairness, or perceive usefulness of information

Post-decision “buyer’s remorse” may be increased by importance or difficulty


or irreversibility of decision

Counter-attitudinal action, freely chosen with little incentive or


justification, leads to attitude change (e.g., new product at special low
price)
• think of an innovation in your field

• describe different groups of employees in your


organization who would respond early and
favorably, as well as later and unfavorably

• what are the differences between these groups?

• how could you use this information to market the


innovation to them more effectively?
• Identify an innovation in your organization or an
organization you are familiar with
• Identify the subgroups who responded to the
innovation using the Rogers & Shoemaker
stakeholder model
• What could have been done to facilitate
acceptance by each of these groups?
Decision Processing
Elaboration Likelihood Method (ELM) of persuasion
Persuasive Communication
Attitude Shift:
• short-lived
Motivated to Process?
• susceptible to influence
• personal relevance • dissonance arousal • unpredictable
• personal importance • need for cognition
• personal responsibility • repetition

Peripheral Cues Present?


Ability to Process? • reciprocity (obligated, did a favor)
• consistency (way it’s done, similar to before)
• cognitive complexity • appropriate schema • social proof (peer pressure, conformity)
• critical thinking • message pace • liking (attractiveness, friendliness)
• distraction free • repetition • celebrity (identification, prestige)
• low arousal • issue familiarity • authority (expertise, experience, credibility)
• rapid speech, forceful presentation, charismatic style
• scarcity (limited time offer)
Nature of Active Cognitive Processing: (initial • tangible rewards
attitude, argument quality, etc.) • appealing visuals & music (emotional arousal)
Favorable Unfavorable Neither or • fear appeal
Thoughts Thoughts Neutral • weak counter-arguments
Predominate Predominate Predominate

Retain or Regain
Cognitive Structure Change: Are new cognitions Initial Attitude
adopted and stored in memory? Are different • greater persistence
responses made salient than previously? • resistant to counterattacks & fading
• predictive of behavior
• > brand memory
Enduring positive Enduring negative • > elaboration
attitude change attitude change • >usage intention
(persuasion) (boomerang) • > attitude accessibility
• > attitude confidence
• > attitude-behavior consistency
Items 3, 4, 5, 7, 8, 9, 12, 16, and 17 are reverse scored
Write in the number that best fits your view: 
                              1                        2                      3                   4 Need for
                        completely            mostly             mostly          completely Cognition Scale
                        false                      false                true              true
_____1.   I would prefer complex to simple problems.
_____2.   I like to have the responsibility of handling a situation that requires a lot of thinking.
_____3.   Thinking is not my idea of fun. *
_____4.   I would rather do something that requires little thought than something that is sure to
                challenge my thinking abilities. *
_____5.   I try to anticipate and avoid situations where there is likely chance I will have to think
                in depth about something. *
_____6.   I find satisfaction in deliberating hard and for long hours.
_____7.   I only think as hard as I have to. *
_____8.   I prefer to think about small, daily projects to long-term ones. *
_____9.   I like tasks that require little thought once I’ve learned them. *
_____10. The idea of relying on thought to make my way to the top appeals to me.
_____11. I really enjoy a task that involves coming up with new solutions to problems.
_____12. Learning new ways to think doesn’t excite me very much. *
_____13. I prefer my life to be filled with puzzles that I must solve.
_____14. The notion of thinking abstractly is appealing to me.
_____15. I would prefer a task that is intellectual, difficult, and important to one that is somewhat
                important but does not require much thought.
_____16. I feel relief rather than satisfaction after completing a task that required a lot of mental
                effort. *
_____17. It’s enough for me that something gets the job done; I don’t care how or why it works. *
_____18. I usually end up deliberating about issues even when they do not affect me personally.
Sleeper Effect:
• when secondary source becomes more credible than primary source
over time
• persuasion may increase over time with a weak source
• forget the source but remember the message
• not if source is learned prior to the message (will ignore or bias
processing)

Example: Attack ads during political campaigns

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