Professional Documents
Culture Documents
– Challenges for
Global Competitiveness
Presented by:
Niraj Vedwa
Head- Global Sales & Marketing
Nucleus Software Exports Ld.
____________________________
IIFT-NASSCOM Seminar
December 13, 2004
Agenda
• India ICT Global Competitiveness
• Market Trends
• Strategy
• Getting Started
• Challenges
• ICT convergence
• Case studies
Are We Globally
Competitive?
Are We Globally
Competitive?
Global Competitiveness –
• India Ranks 55 in year 2004 ratings, one up from its ranks as the
56th most competitive nation in 2003.
• This is below China at 46 (it slipped down 2 places from 44 in 2003).
• It is also below countries as Australia, Canada, South Africa, Mexico
and quite a few East European Countries.
C o ns um e r M k t.
G o v e rnm e nt & B us ine s s
76%
* eito.com
* Data as 2004 * itaa.org
Where’s the Market
Going?
The Market Trends
14
12
10
8
6
4
Dot Com
2 Crash
0
1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2007
Global ICT market to grow at 8% from 2003 through 2007.
10.0% 9.3%
8.8% 8.7%
8.3%
8.0%
6.8% 6.7%
6.0%
4.0%
2.0%
0.0%
Easte rn Asia Africa We ste rn Middle East Latin North
Europe Europe America America
Hardware Software
Tangibles Intangibles
Commodities Brands
Outsource/open platforms/
• Synchronization of IT
Scalability/modularity
• Increased value with
reduced cost
2007 Vision
2002 Commandments
Getting Started for Global
Competitiveness
Defining Global IT
Infrastructure
~ People ~
Policies
~ Physical Assets ~
Politics
Growth
Growth
••Economic
Economic
••Technological
Technological
••Social
Social
••Cultural
Cultural
Partnerships Products
~ Countries ~ ~ Hardware ~
Enterprises Software
~ Symbiotic ~ Sourcing ~ ITES
Global IT Models
Sourcing Software ITES
Outsourcing Programming Selling Services
licensed software
-Lower salaries
• “India” Brand
-New markets
• Time & Distributing work 24 X 7 •Multinational alliances
Threats Weaknesses
• Increased Discrepancies • Lack of knowledge
-Income
-Education •Governance & Bureaucracy
-Digital divide
•Unpredictable infrastructure
• Emerging Players
•Unable to resolve differences • Cultural/linguistic differences
How MNC’s Win Globally
• Get to new global markets before competition
UN VE EH
DI TAK
VE
S
IT RSE OL
E
TI
IA
EC
PR
AP
DE
RS
6 1
EXTENDABLE 5 2 ENDURING
4 3
MO
ILE
LD
AT
AB
RS
LE
VE
Branding – Historical
Evolution • Brand building
BUSINESS
involves trust,
EMPLOYER
REPUTATION consistency,
BRANDING (banks) uniqueness,
NATION
(consulting)
QUALITY targeting and
BRANDING ASSURANCE internal marketing.
(Singapore)
10 1 (cattle)
9 2
PERSONALITY INGREDIENT
CREATION 8 3 DIFFERENTIATION
(athletes) (medicine) • Winning Brands
7 4 are like personal
6 5 TRADEMARK leadership. They
INTANGIBLE
ASSET PROTECTION
(soft drinks)
require passion,
(services)
empathy &
LIFESTYLE
MARKET
SEGMENTATION competence.
REFLECTION
(automobiles)
(clothing)
Challenges for Global
Competitiveness
Challenges
• Strategy
• Branding
• Different languages/Culture
• Communication/ infrastructure
• Legal infrastructure
• Political environment
Political Technological
• Form of government • Availability of telecom channels
• Censorship • Demographic distribution of IT
• Corruption • Total number of IT vendors
• Government guarantee • Government funding of IT
Matrix of IT Powers
Challengers Leaders
Mor
e ~ Australia ~ Northern ~ India ~ Ireland
Ireland ~ Israel ~ Philippines
~ Canada ~ Singapore ~ USA
~ China ~ South Africa
~ Japan ~ Taiwan
~ Korea ~ Western
Europe
~ Mexico
Beginners Up-and-Comers
& s ecr uos e R
er ut c urt s arf nI
* gartner.com
Matrix of IT Powers
Challengers Leaders
Mor
e ~ Australia ~ Northern ~ India ~ Ireland
Ireland ~ Israel ~ Philippines
Advantage India
~ Canada ~ Singapore ~ USA
~ China ~ South Africa
We~have
Japan a 10 year accumulation of Process
~ Taiwan
and~ Korea
IPR
Europe Wealth~ Western
from our endeavors across
the~Globe…
Mexico
Beginners Up-and-Comers
& s ecr uos e R
er ut c urt s arf nI
g s
Global Presence and
Acceptance
▲ ▲ ▲ ▲
Design concept of "one-machine-for-all-purposes" Black Monday in the U.S.
Burst of the bubble economy inFirst
Japanyear of the Internet Age Multimedia age
← Before the Internet After the Internet →
Wearable
Post-PC-centric Age Access
Access to
to the
the Internet
Internet
Wearable devices
devices with
with mobile
mobile devices
devices Mobile
Mobile devices
devices
◆IMT2000
◆IMT2000 ( ( 2001.5
2001.5 ) )
(Pervasive/invisible) ◆Shift
◆Shift from
from aa "tool
"tool for
for conversation"
conversation" (Lighter, more compact, and easier-to-use dev
Peripheral
Peripheral
◇Sunglasses-type devices to
to aa "gateway
"gateway to to information"
information" ◇Information Dedicated
Dedicated
kiosk terminals
terminals installed
installed
◇3D cameras ◆WAP
◆WAP (wireless
(wireless application
application protocol)
protocol) ◇Post offices
ss ◇Pocket-type devices for data entry and output ◆Introduction
◆Introduction of of XML
XML forfor ◇Convenience stores at
at
Micromachine
Micromachine Wearable Wearable ◇Wearable PCs and displays ◇◇ E-mail
E-mail exchanges
exchanges and and Web-page
Web-page viewing
viewing Windows
Windows CE CE E-mail-only
E-mail-only
◇Headphone-type pocket ◇
◇ Transmission
Transmission and
computers and reception
reception of
of color
color images
images
ss computers
computers ◇High-performance hearing
◇◇aids
Net
Net banking
banking and
and ticket
ticket reservations
reservations machines terminals
machines terminals
◇Micro-endoscopes (put into the middle or inner ear) ◇One-touch boot-up ◇"Tegacky" (Toshiba)
◇Chemical reactors "Mobile Assistant" ◇Voice-operated system ◇"Pocket Board" (DoCoMo)
◇Micro-robots ◇Cordless
Next-generation
Next-generation "Eye Trek" by Olympus Personal
Personal data data assistants
assistants
vehicle-installed Multimodal
Multimodal Voice- and gesture-operated PCs Palmtop
Palmtop
vehicle-installed (RWC Project by MITI) (PDAs)
(PDAs)
systems
systems PCs
PCs Hands and fingers, Braille characters computers
computers "Zaurus," "Mobile Gear," & "Work Pad"
Automatic drive, brake ◇Digital camera cards ◇Browser and e-mail functions added
control, navigation, airbag
inflation, and the Internet
Drawer-type
Drawer-type ◇MP3 player functions ◇GPS and PHS functions
◇ "Ruputer" by SII Wristwatch-type
Wristwatch-type ◇Access to the NetHand-held
PCs
PCs Hand-held
◇ "PC X" by Cacio
PCs
PCs Diversification of ◇PIM functions
PCs
PCs
AV
AV devices
devices connected
connected to to the
the
Network Appliances ◇Keyboard-/pen-input systems
Spread spectrum ◇Connections with AV devices
Net ◇MP3 player functions
◇Mobile phones connected to the Net
Net ◇Embedded digital camera Lighte
◇Digital
Narrowband cameras & movies over the Net Broadband technology
◇MP3 mobile players
◇Healthcare device meters Kinds of terminals increased from PCs Primary r
◇Transmitters for the elderly (to mobile phones and TVs) batteries Thinne to carry
(expendable)
Wireless Thin client-FAT server system Secondary r to put in
(Dual functions of database and application servers)
connection Infrared
batteries
(rechargeable) Longe life
Microwave Network appliance
Network appliance r power
Information Fuel cells
Submillimeter wave Information appliance
appliance Greate
Smart
Smart packs
packs
EHF (extremely high frequency waves) r
Smart
Smart devices
devices
First-generation
First-generation information
information appliances
appliances (Fall (Fall Car
Car navigation
navigation ◇Guide for the visually disabled & measurement of a carry of
1996)
1996) systems
◇Vehicle Information Communication System (VICS)
[Terminals embedded for network connection] systems ◇CS digital broadcasting & Network information
Second-generation
Second-generation information Control
Control ◇Voice control and birds-eye-view display
information appliances
appliances Electronic
Electronic book book ◇GPS mobile phones & GPS wristwatches
devices
devices
(1998) players
players Game
Game ◇Arcade games
(1998)
◇STB
[External connection terminals] Sony, Fujitsu, and Matsushita ◇Network terminals ◇Addition of sound and images ◇Home-use video games (E-trade)
Multi-functional
Multi-functional ◇DVD
◇Home servers machine
◇DVD◇FM player
player
digital broadcasting machines
machines ◇Pocket game machines (Game Boy)
machine ◇Game
◇Game machine
machine
◇Digital CD-ROMs ◇Key-chain games
Network
Network connection
connection of of white
white goods
goods
Digital
Digital communications
communications for
for the
the software Online
designed
software
designed for for
Online karaokekaraoke DreamcasDreamcas ◇Use of satellite TV and CATV
omputers embedded (Pervasive)/external terminals
etwork connection of home-use AV devices terminals
◇Automatic translation of text and voice
Playstation
Playstation 1 1 service
service tt
◇Airwave distribution
efrigerators/microwave ovens/washing machines ◇CTI (computer telephony integration)
doption of one-button control Playstation
Playstation
◇Connection
◇Connection to
Net 2 the
2to the ◇DTM computer music Digital
Digital cameras
cameras //
◇Call centers for PC users Net ◇Mobile online karaoke
AV
AV ◇Internet phone, fax & TV ①
① Playstation
Playstation 11 sold
sold 70
70 million
million ◇Distribution through TV phones/ISDN VCRs
VCRs
Connection units,
units, ◇Simulation-play karaoke (samisen, etc.) ◇Standardization of photo print specific
Two-way digital TVs devicesConnection systems
devices systems of of network
network establishing itself as aa de
◇Increase in pixels
MP3 players establishing itself as de Personal
Personal computer
computer◇Network connection
Image production machines appliances
appliances facto
facto standard.
standard.
IC recorders ◇Echo Net: Matsushita (operation through a power code)②Rapid
②Rapid expansion
expansion of of game
game NC
NC
DVD players ◇Home API: Wintel (through PC operation) software
software 3 companies including Fanuc
◇HAVI: Sony and Matsushita (connection of digital AV devices)
◇Jini: Sun Microsystems (software application), etc. contributed
contributed Single-purpose
Single-purpose
(with the addition of communications functions)
sis placed on easy use rather than functions) to the success.
to the success. devices
devices to
to serve
serve as
as
Digital
Digital information
information Emergence
Emergence of
is
of killer-software
killer-software
is very
very likely.
likely. multi-functional
multi-functional
appliances
appliances terminals
terminals
Cell phones as AIO unit Actual use of broadband
communications technology in 2000
Third-
Third-
【 Goals 】
generation
generation
The International ◇Higher speed
cell Broadb
cell phones
Telecommunication Union (ITU)
phones ◇Open systems
and
Next- decided to adopt a worldwide
decided to adopt a worldwide
Terminal ◇Reasonable charges
Next- standard (March 1999) s 【 MPT goals for
telecom
mu-
generation
generation
【 Integral system combining two formats 】 2015 】 nication
W-CDMA = Developed in Japan and Europe capable s
cell phones
cell (Wide-range
phonescode-division multiple access) of ◇Study to start from
technol
NTT DoCoMo ・・・・・・ worldwi
Introduction in 2001 2000
ogy
J-Phone ・・・・・・・・・・・ Introduction in 2001de ◇High-quality, large-
2005 At least 3 billion units of
In Europe ・・・・・・・・・ Introduction in 2001use volume digital third-generation cell
cdmaOne2000 = Developed in North America Transmission speed:
motion10-20Mbps,
pictures phones expected to be
(Code-division multiple access) Transmi 10,000 times higher
2005
◇Capable than
of Fixed satellite cell phones
worldwide used. (MPT)
the current level
In North America ・・・ Introduction likely in 2005 ssion use 2002 Wireless mobile communications for motion
DDI ・・・・・・・・・・・・・? and picture transmission (MPT)
【 Features 】 receptio 2001 Start of the study on the third-generation cell phones (MPT)
◇Animation quality as good as present TV displays n of
First- Different
First- cellular formats used standard (capable of worldwide use)large
◇International 2000 Set-up of a work group by ITU for standardizing the
in each service◇area
High-speed data communications with PCs data
format of the third-generation cell phones.
generation
generation (incapable of combined use) Set-up of a study group by MPT to work on the third-
generation cell phones jointly with the private sector.
cell Feb. 1992 Start of i-Mode services
cell phones
phones Transmission speed:
Dec. 1999 NTT DoCoMo started color-display services for its cell-phone subscribers.
Japan PDC system 2Mbps, Telecommunications Council advised to adopt the ITU system.
200 times higher Fujitsu
thansucceeded in transmitting data at 1 terabits/s to the distance of 10,000 km.
Europe & Asia GSM system With Kochi University of Technology succeeded in transmitting data at 20Gps to the distance o
functions the current level
NTT DoCoMo attained a wireless technology capable of 10-20Gps transmission.
North America cdmaOne (by Quarcom)of
text and
i-Mode = NTT DoCoMo simple
image
cdmaOne = DDI, IDO display
EzWeb = Nippon Telecom May 1999 Kyocera introduced mobile color TV phones.
◇Internet connection service Analog
systems Apr. 1999 Text display service started by cell phone carriers.
◇Use of HTML (hyper text markup language)to NTT DoCoMo introduced "Doccimo" that can be used as a cell phone and PHS; started
GPS navigation services that offer town information as well; expanded the international
◇Mobile banking functions be service areas to 201 locations.
◇GPS navigation service replaced
with
◇E-mail service for up to 250 characters digital
Mar. 1999 systems
ITU set the international standard for the next-generation cell phones.
Apr. 1987 Cellular Dec. 1979 Car
Apr. 1987 Cellular Dec. 1979 Car
phones
phones July 1997 phones
phones
July 1997 June
June 1998
1998 Wireless
Wireless
PHS
PHS call
call Dec. 1998 Under the Iridium project, global-scale satellite cell phone services started.
ITU set the international standard for Internet fax.
Multimedia
2010)
M
M IND
IND
Multimodal
Multimodal Mobile/Data
Mobile/Data Transmission
Transmission Multimedia
Multimedia
Friendly to the Wave-length Music
Dailyhearing- and Optical soliton multiple delivery via Voice
lifesight-impaired transmission communicatio the Internet translation
ns
6-kon
6-kon (6
(6 fundamentals):
fundamentals):
Eyes,
Eyes, mouth,
mouth, ears,
ears, nose,
nose, body,
body, and
and mind
mind Ubiquitous
Ubiquitous Wide
Wide variety
variety of
of knowledge
knowledge and
and informatio
informatio
Easy Voice Data
Closer to Still MotionresponsiveLanguages
human Flexible Friendly Whenever
Wherever
Whoever
Whomever and pictures picturesto the fiveand text
Closesenses sound senses
Artificial intelligence Kind
Case Studies - China
* gartner.com
Case Studies - Brazil
- Society for Promoting Software Export
(SOFTEX), joint initiative of National Technology
Research and Development Council,the Brazilian
Ministry of Science and Technology,and the
United Nations Development Program, formed in
1993.
- Original budget of $9 million in 1993 rose to
$100 million in 1996.
- Phase I (1993-96): deployment of an
adequate infrastructure and other means, for
Brazilian companies to launch export efforts.
- Phase II (1997 to 2001): management was
turned over to SOFTEX, to be more business-
oriented and result-driven.
- Phase III (2002 onwards): Government funding
phased out
- Brazilian software and services increased their
sales in Asia, Europe,South and North America
- Revenue from exports rose to $27 million in
1997 from less than $1 million in 1991
* gartner.com
“Challenge is a dragon with a gift in its
mouth… Tame the dragon and the gift is
yours”
- Noela Evans