Professional Documents
Culture Documents
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COMPANY AT A GLANCE
Founded : May 7, 1946
Headquarters : Konan, Minato-ku, Tokyo, Japan Chairman, CEO and President : Howard Stringer Vice Chairman : Employees : Ryoji Chubachi 167,900 (as of March 2011)
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One of leading manufacturers of electronics, video, communications, video game consoles and information technology products for the consumer and proffesional markets;
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Areas of Operation
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(Personal
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21 20 19
Video Game
UK
18
July 2, 2008 September 20, 2007 September 20, 2007 May 15, 2007 May 30, 2007 August 23, 2006
Gracenote
U$260,000,000
17 16 15 14 13 12
UK UK USA
/ Crackle 23/1
CONTINUED..
11 December 7, 2005 September 27, 2002 August 7, 2002 July 9, 2002 Guerrilla Games Video Game NED
10 9 8 7 6
Sony Electronics
5 4 3 2 1
May 21, 1993 September 29, 1989 September 28, 1989 November 19, 1987
Psygnosis Limited
Video Game
Guber-Peters EntertainmentMovies/Television USA Company Columbia Pictures Entertainment Movies/Television USA CBS Record Group Music USA
Sony Professional P
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PLANNING STRATEGIES
Step by step methodological approaches Find out potential capabilities & local distribution channels Brand name is a key factor in the international market Learning the cultures and attitudes of the intended market segment
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ORGANIZING STRATEGIES
A dedicated department formed to handle the affairs on international development Adaptability to the culture, styles, origins are vital to the growth of the company To identify the most appropriate individual for each task, when allocating human resources Proper training at the domestic markets
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LEADING STRATEGIES
Diagnosing, or gaining insight into the situation a manager is trying to influence Adapting individual behavior and resources to meet the needs of the situation Communicating in a way which others can understand and accept
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CONTROLLING STRATEGIES
Control over every stage of the process that is before, during and after Employees are trained to provide feedback to the mother company regularly Employees are trained to send their feedback to the company even though sometimes it is limited to one way communications
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PESTLE ANALYSIS
A.
POLITICAL FACTORS Japans current transition from single to double party system abstracts resulting implications for Japan-based multinational corporations
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B. ECONOMIC FACTORS
Reduction in disposable income Japan faces global pressure to cut public debt The effect of changes in currency exchange rates has been unfavorable for Sony
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C. SOCIAL FACTORS
Japan which accounts for 43% of sales ,it is an ageing population, with a median age of 44.8 years Loss of trust from customers following security attack & failure to notify immediately has tarnished Sony s brand image
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D. TECHNOLOGICAL FACTORS
Consumers are moving toward multi-functional devices The market for 3D related technologies is growing rapidly Industry-wide movement toward networked products & services and cloud computing.
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E. Legal Factors
Age and content restrictions from international regulatory bodies EU warnings over privacy issues following security breach on PSN network & Sony Online Entertainment properties US parties press for legislation of uniform national security and data breach standards for notification
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F. Environmental Factors
Some of Sonys manufacturing activities were suspended after recent tsunami , resulting in share price drop of 9% Regulations on the impact of electronic trash by Restriction of Hazardous Substances and Waste Electrical and Electronic Directive
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CORE COMPETENCIES
Economies of Scale and Scope in manufacturing and research and development arising from its numerous facilities situated in Japan, the United States and other countries worldwide. Unique Quality Technology owing to heavy emphasis on research Sony Corporations commitment to research & development activities has always been one of its top strategies to remain competitive in the market. Differentiated Products The continuous pursuit of research and development processes enables Sony Corporation to produce a steady stream of originally differentiated products which makes it difficult for competitors to find substitutes. Because of this differentiated approach, Sony Corporation is able to market their products worldwide, which enables them in turn to 4/23/1 2 maximize the returns on research and development expenditures.
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Economies of Scale Product Differentiation Capital Requirements Switching Costs Technology, Know-how and Innovation Government Policy
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Products are fairly undifferentiated Buyers face few switching costs Online shopping has increased the bargaining power of buyers Buyers are price sensitive and demand high quality
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Big global supply chain management (Suppliers are not concentrated) Suppliers are forced to cut their prices or go out of business Direct negotiation with suppliers in order to encourage: Reliable supply Faster delivery Lower prices
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Numerous and rather equally balanced competitors. Short product life-cycle High R & D costs Lack of differentiation or switching costs Imitation of technology Counterfeit products Low profit margins High exit barriers
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There
are few substitutes from other industries, if any. Most of them seem to be obsolete or have one foot out of door.
For example:
Digital Camera in the place of Film Camera Fax machines in place of overnight mail delivery
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SWOT ANALYSIS
Strengths 1. valuable physical assets 2. a clear market advantage 3. priceless organizational assets 4. low production costs 5. resources 6. diversification Weaknesses 1. weak financial sheets 2. specific weak product launch Opportunities 1. software capabilities 2. upcoming festive season 3. joint venture with Blockbuster
Threats 1.industry sales drop 2. competitors 3. necessity for expensive 4/23 /12 technology
CASE STUDY :
RESTUCTURING OF SONY
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SONYS 1st LOSS First signs began in early 1990s Experienced a loss of 293.36b in 1995
RESTRUCTURING EFFORTS
8 restructuring efforts in 13 years Faced heavy restructuring costs adding to the fixed overheads These efforts failed to achieve the desired results & outcomes
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GOALS Creating a market-responsive company To clarify the scalar chains of the company RESULT Loss of 293.36b in 1995
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SECOND EFFORT -1996 Designed a Ten-company structure Goal was to bring the company back to Profits
RESULT Net Income decreased by 19.4% REASON Heavy decentralization Board room minimally involved in product decisions Unrelated diversifications
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RESULT In 1999-2000, Net Income fell to 121.83b REASON Lack of consolidation of business groups
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RESULT Net Income dropped to 16.75b from 121.83b REASON Dot com burst
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RESULT Operating Profit declined by 40.3% in 2001-02 REASON Major and sudden shift in BUSINESS FOCUS
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GOALS Achieve Profit margin of 10% Reducing annual Fixed Costs by 330b Component Outsourcing RESULT Net loss of 6.8b during 2004 in Elec. Dev. Drop in Operating Income of Games Division by 48.67% Company Operating Income drop by 13% REASON
Drop in PS2 sales Drop in sales of VAIO Drop in sales of CRT Television Sets.
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GOALS Identify the 5 main challenges facing the company Organizational Structure re-design RESULT Net Profit increased to 123b REASON Sony BRAVIA sales Reduction in Product & Design redundancies Focus on core competency
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EIGTH EFFORT-2007
Organizational Structure re-design Establishment of B2B Solutions Group
RESULT Estimated 6-fold increase in profits SONY shares rose to 5 year high Sales increased by 13% Operation Income of ED increased by 77% REASONS Sony BRAVIA sales JV with SAMSUNG New Product design and introduction
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NINTH EFFORT-2009 Focus on Electronics & Games business groups Forming 2 new business groups Consolidation of Operations in Japan MEASURES Infusing young blood into Top-management Reducing the number of suppliers from 2500 to 1200 Increasing R&D spending
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